[Back to Index]

  
[00:11] --> Kirben joined #scummvm.
[00:11] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services.
[00:19] <-- Viper168 left irc: Ping timeout: 265 seconds
[00:30] <-- D0SFreak left irc: Ping timeout: 258 seconds
[00:33] --> RUBICN64 joined #scummvm.
[00:33] <-- RUBICN64 left irc: Client Quit
[00:33] --> RUBICN64 joined #scummvm.
[00:46] <-- edheldil__ left irc: Ping timeout: 252 seconds
[00:54] <-- Jackster left irc: Quit: Computer has gone to sleep.
[01:31] <-- Javacat left irc: Quit: Please, try the fish
[01:40] <-- nutron|h left irc: Quit: Whoosie Electroniums
[01:41] --> Viper168 joined #scummvm.
[01:56] <-- RUBICN64 left irc: Quit: -a- Android IRC 2.1.15
[01:56] --> nutron|h joined #scummvm.
[02:03] <-- Vampire0 left irc: Ping timeout: 276 seconds
[02:15] --> Vampire0 joined #scummvm.
[02:18] <-- Deledrius_ left irc: Quit: App.Exit
[02:27] --> Deledrius joined #scummvm.
[02:50] --> RUBICN64 joined #scummvm.
[02:51] <-- RUBICN64 left irc: Client Quit
[02:51] --> RUBICN64 joined #scummvm.
[03:02] <-- Viper168 left irc: Ping timeout: 276 seconds
[03:10] <-- DrMcCoy left irc: Ping timeout: 240 seconds
[03:14] --> Kirben_ joined #scummvm.
[03:14] #scummvm: mode change '+o Kirben_' by ChanServ!ChanServ@services.
[03:15] <-- Kirben left irc: Ping timeout: 250 seconds
[03:16] <-- L0ngcat left irc: Quit: L0ngcat
[03:29] --> DrMcCoy joined #scummvm.
[03:29] #scummvm: mode change '+o DrMcCoy' by ChanServ!ChanServ@services.
[03:33] <-- RUBICN64 left irc: Quit: -a- Android IRC 2.1.15
[04:07] <-- Harekiet left irc: Ping timeout: 265 seconds
[04:11] --> Cheeseness joined #scummvm.
[05:15] --> bgK joined #scummvm.
[05:15] #scummvm: mode change '+o bgK' by ChanServ!ChanServ@services.
[05:23] --> L0ngcat joined #scummvm.
[05:33] <-- L0ngcat left irc: Quit: L0ngcat
[05:50] --> L0ngcat joined #scummvm.
[05:56] --> Kirben joined #scummvm.
[05:56] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services.
[05:58] <-- Kirben_ left irc: Ping timeout: 240 seconds
[06:00] <-- L0ngcat left irc: Quit: L0ngcat
[06:05] --> Harekiet joined #scummvm.
[06:08] --> ajax16384 joined #scummvm.
[06:08] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services.
[06:27] <-- bgK left irc: Ping timeout: 240 seconds
[06:31] --> Viper168 joined #scummvm.
[06:39] --> L0ngcat joined #scummvm.
[06:53] <-- L0ngcat left irc: Quit: L0ngcat
[06:53] --> L0ngcat joined #scummvm.
[07:04] <-- L0ngcat left irc: Quit: L0ngcat
[07:05] --> johndoe123 joined #scummvm.
[07:05] #scummvm: mode change '+o johndoe123' by ChanServ!ChanServ@services.
[07:06] --> uruk-hai joined #scummvm.
[07:06] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services.
[07:15] --> edheldil joined #scummvm.
[07:23] <madmoose> morning all
[07:25] --> Strangerke_ joined #scummvm.
[07:25] #scummvm: mode change '+o Strangerke_' by ChanServ!ChanServ@services.
[07:26] <madmoose> morning Strangerke_
[07:27] Nick change: Strangerke_ -> Strangerke|work
[07:27] <Strangerke|work> hi madmoose, hi guys
[07:32] <wjp> morning
[07:47] --> _sev|work joined #scummvm.
[07:47] <-- _sev|work left irc: Changing host
[07:47] --> _sev|work joined #scummvm.
[07:47] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[07:49] --> L0ngcat joined #scummvm.
[07:52] <-- L0ngcat left irc: Client Quit
[08:15] <-- TMM left irc: Quit: Ex-Chat
[08:16] --> digitall joined #scummvm.
[08:16] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services.
[08:22] <-- Ramal left irc: Ping timeout: 250 seconds
[08:22] --> Ramal joined #scummvm.
[08:35] <uruk-hai> hi all! :)
[08:36] <madmoose> !
[08:36] <digitall> uruk-hai: Good Morning.
[08:39] <digitall> HMM...
[08:40] <digitall> Where is Common::EVENT_VIRTUAL_KEYBOARD defined...
[08:40] <digitall> It appears it is used to trigger display of the virtual keyboard in backends/events/default/default-events.cpp
[08:41] <digitall> But I can't find that it is defined anywhere.
[08:41] <Strangerke|work> hey digitall :) What's up?
[08:42] <digitall> Strangerke|work: Just trying to produce a Win32 Virtual Keyboard enabled build for a user with physical issues: http://forums.scummvm.org/viewtopic.php?t=13561
[08:44] <Strangerke|work> Oh, nice
[08:47] --> TMM joined #scummvm.
[08:49] <digitall> Strangerke|work: Not really... The Virtual Keyboard support can be enabled... but looks to be non-functional for anything other than the few ports where it is totally necessary.
[08:49] <Strangerke|work> ow, ok
[08:50] <digitall> That is annoying as it shouldn't be as it is dangerously necessary for acccessibility and for devices where keyboards are tricky... We really should have it well supported... as we are basically mouse driven graphical games.
[08:50] <digitall> SIGH.... Common::EVENT_VIRTUAL_KEYBOARD is not defined anywhere. This looks very broken.
[08:51] <digitall> I suspect the support was broken by tsoliman's changes to add the keymapper...
[08:55] <TMM> morning all
[08:56] <Strangerke|work> hi TMM
[09:05] --> waltervn joined #scummvm.
[09:25] --> gazben joined #scummvm.
[09:25] <Kirben> The virtual keyboard seems fine in Windows build here.
[09:28] <Kirben> Any reason not to enable virtual keyboard in Windows builds?
[09:28] <digitall> Kirben: You hit F7 to bring it up?
[09:29] <digitall> OK... Agreed. It works fine with the latest master on Linux x86_64 as well... Though not sure where F7 is being caught to bring it up....
[09:29] <Kirben> Yes
[09:29] <Kirben> Just enabled via configure, and installed the keyboard pack.
[09:30] <digitall> Kirben: No reason I can see. It is disabled if the vkeybd_default.zip is not present IIRC... Not sure if there is going to be any conflict with games which use F7? Doesn't SCUMM use that for restore savegame?
[09:32] <Kirben> Only F7 use mentioned in the readme is in The Feeble Files.
[09:35] <digitall> Kirben: Yes... but a grep KEYCODE_F7 on the engines directory shows AGI, AGOS, CGE, GOB, HOPKINS, LURE, SAGA, SCUMM, SWORD25, TOLTECS, TONY and TSAGE use this...
[09:37] <Strangerke|work> Isn't F7 used to restore games in several engines?
[09:37] <digitall> Yes... It would be much better if either a mouse button, movement or gesture was used to bring up the Virtual Keyboard by default...
[09:38] <digitall> since by definition, if it is being used, the hardware keyboard is not an option.
[09:39] <digitall> Kirben: Anyway... If we enable this by default for now anyway... as I said, it is only enabled if the user intentionally places vkeybd_default.zip into a directory... so the "default" will not be enabled... unless the user does this.
[09:40] <digitall> Similar to pred.dic for AGI predictive text.
[09:42] <Kirben> Looks like F7 is taken over, even when the pack is missing.
[09:43] <digitall> Hmm.
[09:43] <digitall> Well, if we fix that, it should be safe to enable...
[09:44] <digitall> And then I can look at a Pull Request to change the default to a mouse gesture or similar.
[09:45] <digitall> The keymapper can be used to "override" the default in either case... and remap the Common::EVENT_VIRTUAL_KEYBOARD... or at least that is the intention...
[09:45] <digitall> The code looks hinky to me.
[09:50] --> L0ngcat joined #scummvm.
[09:59] <-- gazben left irc: Ping timeout: 240 seconds
[10:02] <digitall> Kirben: Will do a quick test and see if the F7 event is just hooked i.e. not cleared or if it is "consumed" by the keymapper
[10:02] <digitall> Sorry, virtual keyboard
[10:08] <digitall> It is used in LURE for restore savegame...
[10:10] --> D0SFreak joined #scummvm.
[10:11] <Kirben> Maybe just use a different virtual keyboard trigger under Windows for now? like 'ctrl-alt v'?
[10:21] --> _marc` joined #scummvm.
[10:23] <digitall> Kirben: Maybe... but it would be good to fix this "across the board".
[10:23] <digitall> Damn. It does consume... so it breaks engines.
[10:31] <digitall> Kirben: Well, the relevant code is in common/EventMapper.cpp at line 38
[10:36] <digitall> I think the fix here is to disable the F7 hook if the virtual keyboard is not loaded... that would fix this for now.
[10:41] <-- johndoe123 left irc: Ping timeout: 245 seconds
[10:44] <digitall> Hmm... That is tricky and requires a dependency on the vkeyboard for the default EventMapper
[10:45] <digitall> But I can avoid the issue by adding a delayed event of the F7 to be passed to the engine.
[10:51] --> GitHub93 joined #scummvm.
[10:51] <GitHub93> [scummvm] digitall pushed 1 new commit to master: http://git.io/UqstxA
[10:51] <GitHub93> scummvm/master 8282298 D G Turner: KEYMAPPER: Avoid blocking F7 events from engine when using vkeybd....
[10:51] GitHub93 (GitHub93@192.30.252.37) left #scummvm.
[10:51] <digitall> Tested and it works fine...
[10:51] <digitall> Kirben: If I now enable the Virtual Keyboard by default for the mingw32 target in the configure file, is that OK with you?
[10:52] <digitall> That will cover your builds and buildbot then in a logged and recorded way.
[11:02] <-- Ramal left irc: Ping timeout: 240 seconds
[11:02] --> Ramal joined #scummvm.
[11:04] --> Dwaan_ joined #scummvm.
[11:07] <-- Dwaan left irc: Ping timeout: 265 seconds
[11:12] --> gazben joined #scummvm.
[11:14] --> dreammaster joined #scummvm.
[11:14] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services.
[11:17] <digitall> Kirben: *ping* ?
[11:18] <droid2727> digitall: virtual keyboard isn't supported yet, so no, don't activate it by default
[11:19] <droid2727> digitall: i would recommend an external one to that person instead
[11:19] <digitall> droid2727: Sigh. I wasn't saying to activate it by default...
[11:19] <droid2727> dugita
[11:19] <digitall> droid2727: [10:33] Kirben Any reason not to enable virtual keyboard in Windows builds?
[11:19] <droid2727> digitall: you just did
[11:19] <digitall> Win32 is not the default... and Kirben is the Win32 porter... and seemed happy to enable this.
[11:20] <droid2727> "If I now enable [...]"
[11:20] <digitall> Hence why I asked the question.
[11:21] <droid2727> This has nothing to do with him being the Windows porter. The feature isn't finished nor supported
[11:21] <digitall> In what sense?
[11:22] <digitall> It works fine as far as I can see... There appears to be nothing now blocking it. Give me a reason why.
[11:22] <droid2727> You think the virtual keyboard not enabled by default in configure is an accident?
[11:22] <digitall> NO... but as I said, it was disabled as it's hardcoded F7 to activate, conflicted with various engines. That is now fixed.
[11:23] <droid2727> So what? What does that have to do with configure?
[11:24] <digitall> And I am not enabling "by default". My intent was to enable in the *mingw32* section of the configure... not to change the default value as that affects far too many ports
[11:24] <digitall> i.e. _vkeybd=yes at line 2588 ish of the configure.
[11:24] <droid2727> That's a hack. If you think the virtual keyboard is ready for primetime, bring it up on -devel
[11:25] <digitall> OK. I will do so.
[11:26] <digitall> droid2727: Try not to enjoy my inevitable flaming too much.... :)
[11:27] <-- Ramal left irc: Ping timeout: 250 seconds
[11:27] --> Ramal joined #scummvm.
[11:35] --> Jackster joined #scummvm.
[11:35] <-- nutron left irc: Ping timeout: 250 seconds
[11:48] --> LordHoto joined #scummvm.
[11:48] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services.
[11:51] <-- Jackster left irc: Quit: Computer has gone to sleep.
[11:52] <digitall> Mail sent to scummvm-devel...
[11:53] <digitall> I will make a manual build for the user for now... so they can test.
[11:53] <Kirben> Sorry, was away. Sounds best to leave virtual keyboard disabled for now, until its status is more clear.
[11:56] <digitall> Kirben: No problem. Well, we can enable it per port as we are already for Wii, GC, PS3 etc.
[11:57] <digitall> Kirben: I have sent a mail to scummvm-devel on this... so will see what people say there, but I think waiting for "it's status is more clear" is waiting forever, unless someone does _something_! :)
[11:59] <Kirben> Yes, hopefully no major issues are reported, been already enabled on other platforms sounds promising.
[11:59] <-- gazben left irc: Ping timeout: 240 seconds
[12:06] <digitall> Kirben: Well, I think the major issue was the conflict with F7... It should be noted that the Keymapper has a similar issue in the same file with F8 which used to open the keymapper dialog... Should add a similar fix to pass F8 events down to engines...
[12:06] <digitall> But F8 I think is used far less than F7.
[12:08] <digitall> Hmm... AGI, Avalanche, Drascula, Gob, Hugo, SAGA, SCUMM, Sword25 and TSaGE according to a quick grep :/
[12:09] --> DOSFreak joined #scummvm.
[12:13] <-- D0SFreak left irc: Ping timeout: 258 seconds
[12:22] --> GitHub11 joined #scummvm.
[12:22] <GitHub11> [scummvm] digitall pushed 1 new commit to master: http://git.io/BLGqNw
[12:22] <GitHub11> scummvm/master b8aaac2 D G Turner: KEYMAPPER: Avoid blocking F8 events from engine when using keymapper....
[12:22] GitHub11 (GitHub11@192.30.252.34) left #scummvm.
[12:23] <digitall> To note for the record... There is another blocker on enabling the Keymapper by default... apart from questions over how complete/stable it is. It conflicts with the Event Recorder and can not be built in at the same time.
[12:23] <digitall> At least according to the configure... which aborts by default if you enable it as Event Recorder is enabled by default.
[12:25] <LordHoto> That note in configure is there exactly to document that ;-)
[12:27] <digitall> LordHoto: Noted... But just in case anyone saw b8aaac2 and thought that was the only issue! :)
[12:27] <LordHoto> I'm sure no sane person would think that.
[12:28] <digitall> *cough* So about half of the users... and probably at least a few developers then! :)
[12:28] --> johndoe123 joined #scummvm.
[12:28] #scummvm: mode change '+o johndoe123' by ChanServ!ChanServ@services.
[12:28] <digitall> LordHoto: On a related subject... How is Pull Request #459?
[12:29] <LordHoto> Hoping that half the users are sane is really insane already.
[12:29] <LordHoto> Currently on hold I'm afraid. Too busy with other things...
[12:30] <digitall> Ah suspected as much... Quick question. Aspect Ratio Correction. If in Fullscreen, Off means don't correct aspect ratio... so stretch to the screen dimensions?
[12:30] <digitall> The README is a bit unclear on this.... frankly, it is silent
[12:31] <LordHoto> Off means don't stretch 320x200/640x400 to 320x240/640x480 on means do that.
[12:32] <digitall> Ah... I see. http://wiki.scummvm.org/index.php/User_Manual/Configuring_ScummVM#Graphics_tab
[12:33] <digitall> I think a fair number of users think that fullscreen output should be full screen.... and rather than "letterbox" i.e. centered at correct resolution
[12:33] <digitall> Though that isn't easy in the general case...
[12:33] <LordHoto> Then they should set that properly in their graphics driver's settings.
[12:35] <LePhilousophe> huh ? when I set fullscreen in a video player I don't expect it to display me stretched video
[12:36] <LordHoto> But yes, for OpenGL we always keep the aspect ratio. Which is the sane thing to do for the reason LePhilousophe pointed out.
[12:36] <LordHoto> (Of course we still apply AR correction if requested)
[12:36] <LePhilousophe> which break original aspect ratio ?
[12:37] <madmoose> Aspect ratio should be maintained at all times. Anything else is wrong :P
[12:38] <-- droid2727 left irc: Ping timeout: 258 seconds
[12:38] <LePhilousophe> well, if user is stupid and want's something stretched it's its problem afterall
[12:39] <LePhilousophe> I can ask to my TV to stretch image
[12:43] <-- _marc` left irc: Quit: _marc`
[12:44] <digitall> LordHoto: Yes... I agree that correct aspect ratio looks much better... but I think users get thrown when the "full screen" output fails to cover the full screen and then they report bugs :/
[12:44] <digitall> See http://forums.scummvm.org/viewtopic.php?t=13567...
[12:44] <digitall> Probably would be good to add a note to the FAQ and README on this.
[12:48] <TMM> A lot of people don't seem to notice aspect ration fuckups at all
[12:49] <madmoose> They're wrong and they should feel bad :P
[12:56] --> droid2727 joined #scummvm.
[12:56] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services.
[12:59] --> dtcrshr joined #scummvm.
[13:03] --> nutron joined #scummvm.
[13:26] <-- dreammaster left irc:
[13:27] <TMM> agreed
[13:28] <-- Kirben left irc:
[13:41] <digitall> Slightly OT... but maybe not! :) http://www.thedailymash.co.uk/news/science-technology/windows-xp-officially-an-endangered-species-2014040985546
[13:46] <Strangerke|work> arf :)
[13:47] <digitall> Strangerke|work: I wonder how many of our user's PCs are similar sites of special preservation orders! :)
[13:51] --> Jackster joined #scummvm.
[13:56] <-- Jackster left irc: Client Quit
[14:22] <-- DJWillis left irc: Ping timeout: 245 seconds
[14:41] <-- _sev|work left irc: Quit: This computer has gone to sleep
[14:41] --> _sev|work joined #scummvm.
[14:41] <-- _sev|work left irc: Changing host
[14:41] --> _sev|work joined #scummvm.
[14:41] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services.
[15:07] --> Mellified_Man joined #scummvm.
[15:17] <-- uruk-hai left irc: Ping timeout: 245 seconds
[15:27] --> Jackster joined #scummvm.
[15:32] --> MetalSnake joined #scummvm.
[15:36] --> lukaslw joined #scummvm.
[15:36] Nick change: lukaslw -> Guest75386
[15:37] <-- Guest75386 left irc: Client Quit
[15:41] <-- Strangerke left irc: Read error: Connection reset by peer
[15:42] --> Strangerke joined #scummvm.
[15:44] --> lukaslw joined #scummvm.
[16:07] <-- TMM left irc: Quit: Ex-Chat
[16:10] --> GitHub144 joined #scummvm.
[16:10] <GitHub144> [scummvm] eriktorbjorn pushed 1 new commit to master: http://git.io/CWrqjg

[16:10] GitHub144 (GitHub144@192.30.252.43) left #scummvm.
[16:15] --> RUBICN64 joined #scummvm.
[16:25] <-- eriktorbjorn left irc: Quit: Leaving.
[16:30] <-- TAS-2012v left irc: Read error: Connection reset by peer
[16:31] --> TAS_2012v joined #scummvm.
[16:43] --> sirlemonhead joined #scummvm.
[16:43] --> WooShell joined #scummvm.
[16:44] <WooShell> meow =^.^=
[16:46] <-- RUBICN64 left irc: Quit: -a- Android IRC 2.1.15
[16:49] --> Javacat joined #scummvm.
[17:01] --> RichieSams joined #scummvm.
[17:01] #scummvm: mode change '+o RichieSams' by ChanServ!ChanServ@services.
[17:13] <-- Harekiet left irc: Ping timeout: 258 seconds
[17:13] --> Harekiet joined #scummvm.
[17:17] --> GitHub138 joined #scummvm.
[17:17] <GitHub138> [scummvm] sev- pushed 1 new commit to master: http://git.io/wpqsdg
[17:17] <GitHub138> scummvm/master ac2c5ff Eugene Sandulenko: FULLPIPE: Implement ModalMainMenu::isOverArea()
[17:17] GitHub138 (GitHub138@192.30.252.45) left #scummvm.
[17:34] <-- Ramal left irc: Ping timeout: 276 seconds
[17:35] --> Ramal joined #scummvm.
[17:38] <-- johndoe123 left irc:
[17:45] <L0ngcat> Broken Sword 5 Part 2 is out
[17:45] <L0ngcat> nice
[18:08] --> the-loop1 joined #scummvm.
[18:25] <madmoose> Anybody know how widely mmap is available on the platforms ScummVM supports?
[18:27] <wjp> why?
[18:28] <madmoose> just wondering
[18:29] <madmoose> It's the easiest way to load the slice animations from Blade Runner's data files.
[18:29] <digitall> madmoose: Well, mmap is POSIX... so anything that uses a POSIX API... so most things... but not all.
[18:30] <digitall> Might want to look at our backend code and see if it is used.
[18:30] <fuzzie> it definitely isn't universally available, if that's your question
[18:30] <madmoose> If there's a hugely popular platform that doesn't have mmap or equivalent I might as well just do a cache approach like the original does it.
[18:30] <fuzzie> but it's available on Windows and Linux and OS X.
[18:31] <fuzzie> and that's pretty much 100% of your popular gaming platforms nowadays, really.
[18:31] <madmoose> It's certainly 100% of mine :)
[18:31] <fuzzie> and it is such a terribly easy lazy way to code things as long as your data isn't all endian-dependant
[18:33] <fuzzie> although I guess if you choose to use mmap then you can probably largely ignore the BE platforms too, the popular ones are now largely consoles, thus no mmap.
[18:38] <madmoose> The code should be endian safe (but it's untested on BE)
[18:52] <digitall> madmoose: Don't worry... Begasus will be happy to test it on AmigaOS4 BE... :)
[18:52] <digitall> Oh damn... not here! :)
[18:59] <-- _sev|work left irc: Quit: This computer has gone to sleep
[19:00] <LordHoto> digitall: Don't you mean Raziel^?
[19:00] <digitall> LordHoto: Doh!
[19:01] <digitall> Yes... yes, I do... But he isn't here either! :)
[19:01] <LordHoto> Begasus sounds susipiciously like our BeOS porter(?)
[19:06] --> bgK joined #scummvm.
[19:06] #scummvm: mode change '+o bgK' by ChanServ!ChanServ@services.
[19:06] <digitall> Ah yess...
[19:07] <-- bgK left irc: Remote host closed the connection
[19:08] --> bgK joined #scummvm.
[19:09] #scummvm: mode change '+o bgK' by ChanServ!ChanServ@services.
[19:11] --> edheldil_ joined #scummvm.
[19:11] --> Robin_Watts_ joined #scummvm.
[19:13] <-- Robin_Watts left irc: Ping timeout: 240 seconds
[19:13] Nick change: Robin_Watts_ -> Robin_Watts
[19:25] <-- DOSFreak left irc: Ping timeout: 245 seconds
[19:30] <L0ngcat> BS5 is available on GOG now too, if anyone is interested
[19:39] <-- _sev left irc: Ping timeout: 252 seconds
[19:39] --> _sev joined #scummvm.
[19:39] <-- _sev left irc: Changing host
[19:39] --> _sev joined #scummvm.
[19:39] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services.
[19:45] <-- Harekiet left irc: Read error: Connection reset by peer
[19:50] --> Harekiet joined #scummvm.
[19:54] --> frankyboy_ joined #scummvm.
[19:57] --> criezy joined #scummvm.
[19:57] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services.
[20:00] --> edheldil__ joined #scummvm.
[20:04] --> uruk-hai joined #scummvm.
[20:04] #scummvm: mode change '+o uruk-hai' by ChanServ!ChanServ@services.
[20:13] <-- lukaslw left irc: Ping timeout: 240 seconds
[20:15] --> salty-horse joined #scummvm.
[20:15] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services.
[20:21] <Lightkey> that's where I saw it first too.. last e-mail I got from Revolution was about a year ago
[20:22] --> TMM joined #scummvm.
[20:26] <salty-horse> time to play BS1 :P
[20:37] --> DJWillis joined #scummvm.
[20:37] #scummvm: mode change '+o DJWillis' by ChanServ!ChanServ@services.
[20:38] <TMM> I'm upgrading BS5!
[20:38] <TMM> ssoooooon I'll be playing act2
[20:38] <TMM> this will do the mmsbf no favors, blame joostp ;)
[20:38] --> D0SFreak joined #scummvm.
[20:39] <salty-horse> TMM, does the game require playing BS4?
[20:39] <salty-horse> "require" as in you know what
[20:39] <TMM> No
[20:40] <TMM> It's more or less standalone
[20:40] <salty-horse> should anyone play BS4?
[20:40] <TMM> I'd say BS1 is more important to have played
[20:40] <TMM> *I* personally enjoyed BS4
[20:40] <salty-horse> I'm on that. Played 2 and 3 already
[20:40] <TMM> apart from the fucking box puzzles
[20:40] <salty-horse> you have to do what in a box now?
[20:40] <TMM> I'd like to one day RE it but basically that would mean reimplementing renderware
[20:41] <TMM> no, BS4 has tons and tons and tons of box puzzles :P
[20:41] <TMM> it's like sokoban at times ;)
[20:41] <salty-horse> bs3 had that too
[20:41] <TMM> not as many as BS4
[20:41] <salty-horse> at least it's not mazes
[20:41] <TMM> mazes is the one thing I got a walkthrough for for Zak
[20:41] <TMM> seriously fuck that shit
[20:42] <salty-horse> I'm in for a treat in moebius
[20:42] <TMM> I haven't yet played it, I'm waiting for their Linux version to land
[20:42] <TMM> I backed it though
[20:42] <salty-horse> spoiler-free review: http://www.richardcobbett.com/codex/therichardperspective/trip-moebius-empire-rising/
[20:42] <salty-horse> me neither
[20:42] <salty-horse> also waiting for linux
[20:46] <TMM> I'm quite looking forwards to the spaceventure too
[20:46] <TMM> I loved the SQ
[20:47] <salty-horse> didn't back that. never really played those
[20:47] <salty-horse> I dislike sierra's death machines
[20:49] --> gazben joined #scummvm.
[20:49] <TMM> I played almost all of them
[20:49] <TMM> Lots of pen and paper and lots of saving :)
[20:49] <TMM> it's ok
[20:50] <TMM> I even finished police quest 1 :P
[20:50] Action: Trixar_za twitches
[20:50] <Trixar_za> Oh wait - you said death machines and not murder simulators
[20:50] <Trixar_za> My bad
[20:51] <TMM> the few times where you had to do the shooting were bad though
[20:51] <TMM> but well, they weren't box puzzles
[20:51] <TMM> ;)
[20:51] <TMM> I also backed this : https://www.kickstarter.com/projects/encomplot/the-weird-story-of-waldemar-the-warlock
[20:51] <salty-horse> Trixar_za, better
[20:52] <TMM> they announced linux the day after I asked about it, and when they said they'd look into it I backed it right away. I like to think I had at least a tiny thing to do with it ;)
[20:52] <salty-horse> TMM, I thought about it, but the horrible typo in the book in the trailer made it clear that the text won't be that good
[20:52] --> kurtwr2 joined #scummvm.
[20:52] <TMM> Well, I'm willing to give them the benefit of the doubt
[20:53] <salty-horse> TMM, it was probably easy to do in the first place :D
[20:53] <Trixar_za> I just get annoyed by the moral guardians - they actually made a game called Harvester that was made to piss them off. You think some of Sierra's stuff is bad. You should play that game :P
[20:53] <TMM> I bought harvester, I was briefly considering working on that game for scummvm
[20:54] <-- kurtwr left irc: Ping timeout: 245 seconds
[20:54] <LePhilousophe> GoG doesn't seem to dsitribute Linux version
[20:54] <TMM> haven't really played it
[20:54] <LePhilousophe> oh sorry I was locked int space
[20:54] <LePhilousophe> I was speaking about BS5
[20:54] <TMM> I bought it on steam
[20:54] <Trixar_za> It's a no win type of game. You have to 'lose' (become a psychopath) to win it.
[20:55] <salty-horse> LePhilousophe, I'm not sure if gog launched their site-wide linux support yet
[20:55] <TMM> it has a linux version
[20:55] <TMM> it's dosbox though
[20:55] <-- frankyboy_ left irc: Remote host closed the connection
[20:55] <LePhilousophe> BS5 dosbox ??
[20:56] <salty-horse> never heard of harvester before. looks meh
[20:56] <-- ajax16384 left irc: Quit: Leaving
[20:56] <Trixar_za> And even if you save some people, they end up dying in even worst ways :/
[20:56] <Trixar_za> worse*
[20:57] <TMM> LePhilousophe, steam does the linux version of bs5
[20:57] <TMM> LePhilousophe, no, I was talking about harvester, sorryt
[20:57] <Trixar_za> I'm glad I stopped at the second Broken Sword
[20:58] <TMM> I found 3 and 4 to be enjoyable
[21:00] <TMM> I bought the hugo games too, I played it when I was little but never got very far
[21:00] <wjp> salty-horse: GOG's Linux announcement mentioned this Fall I think
[21:00] <TMM> I'm excited to play them again
[21:01] <salty-horse> I thought the hugo trilogy is free on the author's website
[21:01] <LePhilousophe> I never tried 3 and 4 and I am not sure I would enjoy them
[21:01] <TMM> Only the dos version of the first one
[21:01] <LePhilousophe> but I am interested in playing to BS5
[21:01] <LePhilousophe> I missed some discount on Steam :(
[21:02] <salty-horse> TMM, I LOLed when I saw the haunted house pic below: http://www.pcgamer.com/2013/05/04/saturday-crapshoot-hugos-house-of-horrors-whodunnit/
[21:02] <Trixar_za> Weren't they?
[21:02] <Trixar_za> They were always shareware, but you could always finish all of them
[21:03] <Trixar_za> The first one was just hard because of the questions
[21:03] <salty-horse> Trixar_za, 2 and 3 weren't available as demos, even, IIRC
[21:03] <Trixar_za> I got them all on a 100 shareware games CD I bought
[21:03] <Trixar_za> And... what was it called... Hugo 3D?
[21:04] <salty-horse> no such thing, at least in the hugo adventure games: http://www.dgray.com/hwpage.htm
[21:06] <Trixar_za> http://en.wikipedia.org/wiki/Nitemare_3D
[21:06] <Trixar_za> That's the one
[21:07] <Trixar_za> http://www.dgray.com/n3dpage.htm
[21:07] <Trixar_za> I guess the new interest in the games made him sell them again
[21:08] <Trixar_za> You can probably still find the shareware versions though
[21:09] <salty-horse> *shudder*
[21:10] <Trixar_za> I never knew he did a win 16bit version
[21:10] <Trixar_za> Hugo's Horrific Adventure
[21:11] <-- dtcrshr left irc: Remote host closed the connection
[21:14] <salty-horse> have you played this? it was also popular in shareware CDs: http://www.gamecrafters.com/gamecrafters/maddog/
[21:14] <salty-horse> I never got past the original island
[21:14] <Trixar_za> Looks familiar
[21:15] <Trixar_za> But this was a few years ago - lol
[21:16] <Trixar_za> I used to be a pretty hardcore adventure gamer as a kid. To the point that I once used my puzzle solving skills to break into my own house when I locked myself out.
[21:17] <TMM> I just played some hugo
[21:17] <TMM> died like 5 times
[21:17] <TMM> :P
[21:17] <Trixar_za> Yeah, that happens a lot hey
[21:18] <Trixar_za> And it was away harder because you didn't have the internet for walkthroughs
[21:18] <Trixar_za> way*
[21:18] <Trixar_za> Sometimes you would sit for days trying to figure something out in the game. Ah... I miss the old days
[21:19] <Trixar_za> Ah and the gamer's rage when the solution is totally illogical - and it's not that kind of story
[21:20] --> RUBICN64 joined #scummvm.
[21:20] <TMM> yeah
[21:21] <TMM> I actually play almost all my adventures with nothing but a notepad
[21:21] <TMM> except if I detect a maze
[21:21] <TMM> and I've made myself sure that it's not a puzzle but a fucking maze
[21:21] <-- Harekiet left irc: Quit: I brought my pogo stick just to show her a trick
[21:21] Action: TMM doesn't do mazes
[21:22] <Trixar_za> Yeah...
[21:23] <Trixar_za> Which is why I hated Quest for Glory 2
[21:23] <Trixar_za> Even with the map you still got lost
[21:23] <salty-horse> do you regard the ending of GK2 as a maze or a puzzle?
[21:23] <TMM> I actually haven't played GK2
[21:23] --> Harekiet joined #scummvm.
[21:24] <Trixar_za> Not completely, but it does suck when you get caught or trapped
[21:24] <Trixar_za> And how the hell should I know I have to lead the dumbass to the furnace room
[21:25] <Trixar_za> That hunting lodge area is also kind of maze-like
[21:28] <TMM> have you guys played broken age?
[21:28] <TMM> I thought it was fantastic
[21:29] <Trixar_za> A Tim Schafer game?
[21:30] <Trixar_za> Just might be worth buying :P
[21:47] <droid2727> I didn't like it. Too easy. Not much depth. It was really just walking through...
[21:47] Action: salty-horse slaps droid2727
[21:47] <droid2727> truth
[21:47] Action: salty-horse slaps droid2727 with the truth
[21:47] <droid2727> I wanted an LEC game, not a telltale one
[21:49] <salty-horse> droid2727, is it really a telltale-like game? or are you just saying that? it doesn't have the same structure
[21:52] <-- droid2727 left irc: Ping timeout: 258 seconds
[21:53] <digitall> I did think that a bit about Gemini Rue... It was a bit linear and "walkthroughy".
[21:53] --> DOSFreak joined #scummvm.
[21:54] <digitall> The newer ones from Wadjet such as Resonance are much better in that respect.
[21:55] <salty-horse> digitall, do you think having it any other way wouldn't have sacrificed the story?
[21:56] <digitall> salty-horse... Yes, maybe. Will avoid further discussion on this as SPOILERS.
[21:56] <-- D0SFreak left irc: Ping timeout: 245 seconds
[21:57] --> droid2727 joined #scummvm.
[21:57] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services.
[21:58] <-- Jackster left irc: Quit: Computer has gone to sleep.
[21:58] <-- LordHoto left irc: Quit: ...
[22:01] <-- Harekiet left irc: Read error: Connection reset by peer
[22:02] --> Harekiet joined #scummvm.
[22:02] <-- the-loop1 left irc: Quit: the-loop1
[22:03] --> _marc` joined #scummvm.
[22:06] <-- criezy left irc: Quit: criezy
[22:10] --> Jackster joined #scummvm.
[22:13] digitall (digitall@cpc3-hitc7-2-0-cust590.9-2.cable.virginm.net) left #scummvm ("Zzzz").
[22:15] <TMM> I really liked it though
[22:16] <TMM> BS5 is cool
[22:16] <TMM> part 2 :)
[22:16] <TMM> yay
[22:28] <-- TAS_2012v left irc: Ping timeout: 240 seconds
[22:29] <-- klusark left irc: Read error: Connection reset by peer
[22:29] --> TAS_2012v joined #scummvm.
[22:29] --> klusark joined #scummvm.
[22:29] <-- RUBICN64 left irc: Quit: -a- Android IRC 2.1.15
[22:35] <-- gazben left irc: Ping timeout: 240 seconds
[22:36] <-- WooShell left irc: Quit: Walking upside down in the sky, between the satellites passing by. Gliding along the black rainbow, I fly away with my shadow. Scratching the moon like a DJ, the night follows its odyssey.
[23:07] sirlemonhead (bduncan22@95.44.164.183) left #scummvm.
[23:17] <-- salty-horse left irc: Quit: Leaving
[23:38] <-- waltervn left irc: Quit: Textual IRC Client: www.textualapp.com
[23:45] <-- _marc` left irc: Ping timeout: 240 seconds
[23:50] <-- Jackster left irc: Quit: Computer has gone to sleep.
[23:50] <-- edheldil_ left irc: Ping timeout: 258 seconds
[23:56] --> Kirben joined #scummvm.
[23:56] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services.
[00:00] --- Thu Apr 17 2014