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[00:53] <GitHub5> [scummvm] csnover pushed 4 new commits to master: https://git.io/vPKxm
[00:53] <GitHub5> scummvm/master 699a147 Willem Jan Palenstijn: SCI: Make -propDict- unique for each class...
[00:53] <GitHub5> scummvm/master a05ae2e Colin Snover: SCI32: Fix slow transitions in SQ6
[00:53] <GitHub5> scummvm/master c3adfc0 Colin Snover: SCI: Ensure export breakpoints always trigger on export calls...
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[00:53] <GitHub26> [scummvm] csnover closed pull request #846: SCI: Make -propDict- unique for each class (master...sci_propdict) https://git.io/vPzPk
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[07:18] <waltervn> morning
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[07:30] <_sev> nice commit hash: 630346855535
[07:41] <Harekiet> why is that nice?
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[08:21] <WooShell> good meowning =^.^=
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[09:36] <Begasus> sdl_net still not picked up ...
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[09:52] <madmoose> Hi Strangerke
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[10:23] <m_kiewitz> https://daniel.haxx.se/blog/2016/10/14/a-single-byte-write-opened-a-root-execution-exploit/
[10:23] <m_kiewitz> wow
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[10:25] <GitHub183> [scummvm] sev- pushed 3 new commits to master: https://git.io/vP6nw
[10:25] <GitHub183> scummvm/master 290ac2c Eugene Sandulenko: GRAPHICS: Added all supported Mac fonts to enum
[10:25] <GitHub183> scummvm/master 23544e6 Eugene Sandulenko: DIRECTOR: Added Mac font rendering test
[10:25] <GitHub183> scummvm/master 04f0fa3 Eugene Sandulenko: GRAPHICS: Fixed BDF font scaling
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[11:22] <P2E_> m_kiewitz: it's time to end this javascript nonsense, for real
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[11:47] <GitHub117> [scummvm] sev- pushed 1 new commit to master: https://git.io/vP6WN
[11:47] <GitHub117> scummvm/master 6ab1edf Eugene Sandulenko: BLADERUNNER: Fix compilation on older gcc
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[11:50] <GitHub66> [scummvm] sev- pushed 1 new commit to master: https://git.io/vP6lf
[11:50] <GitHub66> scummvm/master e928198 Eugene Sandulenko: BLADERUNNER: Mark engine as highres
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[11:51] <GitHub124> [scummvm] sev- closed pull request #838: Chewy: Esc from F5 (master...chewy) https://git.io/vPmLi
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[11:51] <GitHub73> [scummvm] sev- pushed 55 new commits to master: https://git.io/vP6lU
[11:51] <GitHub73> scummvm/master 3596672 Eugene Sandulenko: CHEWY: Added engine stub
[11:51] <GitHub73> scummvm/master 77e60fa Eugene Sandulenko: CHEWY: Fix compilation with plugins enabled
[11:51] <GitHub73> scummvm/master 9dd2e5d Filippos Karapetis: CHEWY: Implement detection for the English version
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[12:14] <ScummBot> Port build status changed with 6ab1edf5: Success: master-gp2xwiz
[12:16] <ScummBot> Port build status changed with 6ab1edf5: Success: master-gp2x. Nice work, all ports built fine now
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[12:33] <TMM> m_kiewitz, you've played KQ6 before right? I'm trying to finish it now but I think I may have messed up? I traded my lamp for one that the genie has but it seems that I need a 'teapot' for the make rain spell. I'm thinking that maybe that was the hunters' lamp as I can't find anything else that looks like one
[12:33] <TMM> m_kiewitz, do I have to restart now? :)
[12:33] <m_kiewitz> TMM: I would have to check, but I'm pretty sure that it's impossible to get into an unwinnable situation
[12:34] <TMM> ok, I'll keep playing then
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[14:57] <TMM> m_kiewitz, I have been able to finish KQ VI, I found one thing that I suspect is an original bug, I'll file a report for it anyway
[14:57] <TMM> m_kiewitz, trying some of the different endings now, but it all look sgood
[14:57] <TMM> wjp, ^^
[14:58] <TMM> ScummVM 1.9.0pre33-ge75df08 (Oct 8 2016 00:20:43) Linux x86_64
[15:02] <TMM> 98% of puzzles completed 227 out of 231 points
[15:09] <TMM> I'm trying some variations on the end, saving the genie, not saving him stuff like that
[15:09] <TMM> seems to all work too, I guess I should do the 'short path' too
[15:09] <TMM> I got into the castle wearing beauty's rags one time, but failed to get anywhere, I'll try that again from an earlier save
[15:12] <TMM> got 231/231 on that last one :)
[15:12] <TMM> ha, the game even suggests I try going back to the castle now :)
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[16:02] <TMM> m_kiewitz, wjp, the 'short path' also works, I've seen three different endings I think I tested everything
[16:02] <TMM> I think it can be put in as green for 1.9 also
[16:04] <TMM> I read the last bit of a walkthrough, I've really done everything
[16:04] <TMM> \o/
[16:04] <TMM> loooong ass game, but you were right, it is very good
[16:06] <TMM> m_kiewitz, wjp, any preferences of another game I should test? I don't own any of the other games on the list but I can buy them
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[16:34] <TMM> m_kiewitz, wjp, bug report: https://bugs.scummvm.org/ticket/9610
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[17:00] <wjp> TMM: we're having a first SCI2 testing round very soon
[17:00] <wjp> (From master after 1.9)
[17:01] <wjp> Thanks for KQ6 test + report!
[17:01] <TMM> snover, hi! In case you weren't aware, currently in lsl6hires (on master) scummvm crashes Game::restore and Game::save whenever you try to interact with any savegams
[17:01] <TMM> wjp, cool
[17:01] <TMM> wjp, you're welcome :)
[17:06] <snover> TMM: your save games are not valid if they were created before 8c555200d94470e554fb08324490dfb733952368
[17:08] <TMM> snover, I saw that in the git logs so I deleted ~/.scummvm entirely
[17:09] <TMM> snover, still the same, backing out 8c555200d94470e554fb08324490dfb733952368 now, see if maybe it accidentally broke lsl6hires
[17:09] <snover> lsl6 save games work fine for me.
[17:10] <TMM> lsl6hires?
[17:10] <snover> yes
[17:12] <TMM> snover, http://paste.debian.net/877900/ <--- this happens for me on master now as soon as I even press 'open game' at the very first dialog
[17:13] <snover> ok, i guess you are not using original save/load option
[17:13] <TMM> ah, no
[17:13] <TMM> would you like a bug report?
[17:15] <TMM> snover, yeah, that works
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[17:29] <snover> lsl6hires puts a Str object instead of a reference, which is really annoying.
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[17:33] <snover> no need to open a ticket, i will take care of it now
[17:57] <TMM> snover, ok!
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[18:04] <snover> ah, lovely. lsl6hires has slightly modified restore code versus every other standard save game
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[18:06] <snover> things like this are why i really dont like scummvm trying to hook into save/restore
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[18:26] <TMM> wjp, do you need more information for the kq vi test?
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[18:38] <snover> the lsl6hires save game code is actually more than slightly modified, they put stuff for managing the scrollwindow in there so doing a direct load from the scummvm menu causes an invalid free when the game is quit
[18:38] <m_kiewitz> snover: script?
[18:39] <snover> 64994
[18:40] <m_kiewitz> urgh, instead of doing it properly, like doing that in LSL6::restore
[18:41] <m_kiewitz> hacks
[18:44] <snover> yep
[18:45] <m_kiewitz> there were a tiny few SCI16 that had such hacks, but nothing like this
[18:45] <m_kiewitz> SCI16 games
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[18:51] <m_kiewitz> hmm i guess maybe we could patch our restore hook and fix it that way?
[18:56] <snover> i dont think i know exactly what you are thinking; i did write a patch specific for lsl6hires save and restore calls, but only to fix the bad game version data being sent to the kernel
[18:56] <snover> but then there is this other scrollwindow code, and who knows what else
[18:58] <m_kiewitz> the game version data is a game bug right?
[18:59] <snover> they may have done some other meddling in the interpreter but as far as i can tell it is the only game that puts an object instead of a reference in the game version global
[19:00] <m_kiewitz> i could also try to figure out a better way to patch us in for sci32
[19:00] <snover> at least of the sci2/2.1early games
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[19:51] <TMM> snover, the cellulite drainage salon remains in the 'suck' position after it's supposedly turned off, the animations on the background also tend to reset after leaving the room
[19:51] <TMM> snover, I'll have to verify with original interpreter if it was there too though, I don't remember
[19:51] <TMM> snover, haven't found anything else so far that doesn't seem right
[19:58] <TMM> I wonder how these conversations would look to someone who doesn't know what this channel is about :P
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[19:59] <snover> :))
[19:59] <snover> indeed
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[20:12] <TMM> snover, ok, I actually have a script crash now
[20:13] <TMM> snover, http://paste.debian.net/878159/
[20:21] <TMM> snover, https://bugs.scummvm.org/ticket/9611
[20:21] <TMM> looks like the script isn't passing a null where it should as a last parameter?
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[20:33] <sluicebox> snover: thanks for fixing the gk1 binoculars
[20:47] <TMM> snover, seems to happen for the other day/night transition too
[20:49] <TMM> snover, added a save for that too
[20:49] <m_kiewitz> TMM: it's not passing a parameter that is considered mandatory
[20:50] <m_kiewitz> ah wait, no
[20:50] <snover> its passing parameters that dont make a lot of sense
[20:50] <m_kiewitz> that too :P
[20:51] <m_kiewitz> it seems it should pass another parameter, because it passed an optional parameter before that, which requires another parameter afterwards
[20:51] <snover> yes
[20:52] <snover> but as i said, the parameters being passed dont really make sense. at least its consistent, when it calls palvary, it always passes the same weird arguments from index 1 onwards
[20:52] <TMM> also this: https://bugs.scummvm.org/ticket/9612
[20:53] <snover> i think i mentioned before that lsl6hires is one of the most badly programmed games
[20:53] <m_kiewitz> maybe they changed the kernel call for lsl6?!
[20:53] <TMM> yeah :)
[20:54] <snover> m_kiewitz: i dont know, i am looking at it now.
[20:54] <m_kiewitz> not surprising, I guess they made the sci16 version and then hacked the sci32 together based on that?!
[20:54] <TMM> I don't think I can continue testing now, at least I don't know what else I can do in the game now that doesn't trigger the bug
[20:54] <m_kiewitz> the sci16 version is working really well
[20:55] <TMM> snover, anything I can do to help?
[20:55] <m_kiewitz> TMM: we need quest for glory playthroughts
[20:56] <m_kiewitz> although i would recommend you to play qfg1 ega and not the qfg1 vga remake purely from a gaming perpective
[20:56] <TMM> m_kiewitz, I've finished KQ VI and I saw all endings, it works great
[20:56] <m_kiewitz> and in case you want to play those without walkthrough, then that could take quite some time especially qfg2 :P
[20:56] <m_kiewitz> you had hires portraits enabled, I guess?
[20:56] <TMM> since I have never played them I'd probably prefer to do them without walkthroughs
[20:57] <TMM> yeah, hires portraits like you said
[20:57] <m_kiewitz> i would recommend that too
[20:57] <m_kiewitz> they are awesome games. RPG combined with adventure game
[20:57] <m_kiewitz> and you can take your character with you
[20:57] <m_kiewitz> from qfg1 to qfg2 to qfg3 to qfg4
[20:57] <TMM> oh, that's cute
[20:57] <TMM> I thought that mass effect was the first game to do that :)
[20:57] <m_kiewitz> as i said - i personally recommend qfg1 ega - the original - i think it's way better than the vga remake
[20:58] <m_kiewitz> nah :P
[20:58] <TMM> I guess if I play qfg vga I won't be able to take my character with me?
[20:58] <m_kiewitz> and qfg also has multiple character types AND various ways to solve problems
[20:58] <m_kiewitz> yes you are
[20:58] <m_kiewitz> but i would recommend against it, not from a technical perspective, but from gameplay perspective
[20:59] <m_kiewitz> it got quite a bit dumbed down
[20:59] <TMM> well, you guys need a qfg1 vga playthrough though :)
[20:59] <m_kiewitz> you can play both versions too :P
[20:59] <TMM> I can! :)
[20:59] <m_kiewitz> well, it doesn't hurt in case we get a fresh qfg1 ega playthrough as well
[20:59] <TMM> when is 1.9 supposed to come out?
[21:00] <m_kiewitz> good question
[21:00] <wjp> early next week
[21:00] <TMM> will I have enough time to play both if I never played them before?
[21:00] <wjp> but it's already tagged, so we can't fix things in 1.9.0 anymore
[21:00] <TMM> you can update tags :P
[21:00] <m_kiewitz> well if you want to do it the proper way, you would have to go through qfg2 as well
[21:01] <m_kiewitz> and i guess it won't hurt regardless. And I mean in case there is some bug, we can release 1.9.1
[21:01] <m_kiewitz> just take your time with it. Imo it's probably the best games sierra ever released (adventure-wise)
[21:01] <TMM> Oh, I do already own QFG 1-5 on gog
[21:01] <m_kiewitz> with the exception of maybe gabriel knight series
[21:02] <m_kiewitz> oh and for qfg1 ega, try to turn dithering off in the engine options
[21:02] <m_kiewitz> you can try with dithering off and on and then use the one you prefer
[21:02] <m_kiewitz> originally the games only had 16 colors and dithering enabled
[21:03] <m_kiewitz> but the backgrounds internally had more colors than that, and we support that when you turn dithering off
[21:03] <TMM> oh, that's interesting
[21:03] <m_kiewitz> the same is true for qfg2. qfg2 looks fantastic w/ dithering off
[21:03] <m_kiewitz> almost like a VGA game
[21:04] <TMM> I guess for the sake of testing 1.9 I'll just do qfg1 vga, then 2 and then 3 then
[21:04] <m_kiewitz> as wjp said, it's not time critical anymore
[21:05] <m_kiewitz> so take your time and better play it the way you want and the game that you want to play
[21:05] <m_kiewitz> original qfg1 had still the older typing interface. in case you don't like that, then go qfg1vga
[21:05] <m_kiewitz> qfg1vga has point+click
[21:05] <TMM> I do like the typing interfaces
[21:06] <m_kiewitz> oh right and the ending of qfg1vga is really horrible. i guess they had to rush it
[21:06] <m_kiewitz> the ending of the original qfg1 is REALLY awesome
[21:06] <TMM> ok, is there anything for 1.9 I can still usefully do?
[21:06] <m_kiewitz> so as i said - i would recommend original qfg1
[21:06] <m_kiewitz> it's still about 1.9
[21:06] <m_kiewitz> in case you find some issue, we could release a 1.9.1
[21:06] <snover> as far as i can tell it looks like the interpreter just ignores the last argument to kPalVary when this number of arguments are passed.
[21:09] <TMM> m_kiewitz, oh, ok, so my kq vi playthrough was also too late?
[21:10] <TMM> snover, another lsl6hires specific hack in sciv.exe?
[21:10] <snover> no
[21:10] <m_kiewitz> TMM: it's never too late. Sure, for the straight 1.9 release it was too late but as i said - we often release small updates in case some issue is found
[21:10] <m_kiewitz> so in that regard it wasn't too late
[21:11] <TMM> also I guess I didn't actually find any issues
[21:11] <snover> more accurately, sci2.1early seems to completely ignore the last two arguments
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[21:11] <snover> so parameter 3 should be just ignored
[21:12] <m_kiewitz> TMM: but you confirmed that it still works. That's a really good thing to know
[21:14] <TMM> m_kiewitz, ok, I'll play qfg1 :)
[21:15] <TMM> I'll just v1.9.0 tag
[21:16] <m_kiewitz> when you know what to do qfg1 can be completed pretty fast. So you could in theory also play properly by yourself through ega and then do a fast playthrough through qfg1vga later
[21:17] <m_kiewitz> and then hopefully agree with me, that ega is better :P
[21:18] <TMM> haha, ok :)
[21:21] <snover> ugghhhhh. i think kq7 1.4/1.51 has a different version of kPalVary.
[21:22] <snover> yes, it does. of course.
[21:22] <snover> i really dont know what to do about kq7.
[21:23] <m_kiewitz> :/
[21:23] <snover> detected as 2.1early because it is somewhat 2.1early, but has some upgraded kernel functions.
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[21:26] <TMM> m_kiewitz, it seems that qfg1 ega also has a point and click interface?
[21:26] <m_kiewitz> you can somewhat use it for walking, but that's it
[21:27] <m_kiewitz> and for some menus of course
[21:27] <m_kiewitz> you haven't played a sci0/sci01 (EGA) game before?
[21:27] <TMM> hum, interesting
[21:28] <TMM> yeah, I have, it just seems that scummvm is playing the vga version even though I thought I started the ega version
[21:28] <TMM> I must've done something dumb
[21:28] <m_kiewitz> ah lol
[21:28] <m_kiewitz> the ega one has a scorpion on the first game screen
[21:29] <m_kiewitz> try to click on it
[21:29] <m_kiewitz> unless the VGA version has the same...
[21:29] <TMM> ok, nvm, scummvm apparently got confused about me adding both the ega and the vga version
[21:29] <TMM> and started the vga version regardless of which version I select at the menu
[21:30] <m_kiewitz> ah no, the scorpion is really just in the original
[21:30] <TMM> after removing both and adding back only the ega version it now starts the ega version
[21:30] <m_kiewitz> you need to right click
[21:31] <tsoliman> snover: I am trying to copy the data files for KQ7 from the "king's quest collection" - can't figure out if it is just the first CD or what .. I am getting a "Patching SIERRINF.OLD failed - resource type mismatch" so I am assuming I missed something
[21:31] <tsoliman> copying the contents of the "PATCHES" dir from another CD causes a crash so I assume it is not for KQ7
[21:32] <TMM> m_kiewitz, ha! found the first bug! ;)
[21:32] <m_kiewitz> tsoliman: that message is "normal". The problem is that official patches could be called like that too, which is why that message happens
[21:32] <m_kiewitz> it doesn't patch the game, so the message is fine
[21:32] <TMM> m_kiewitz, I was thinking 'wow, this 'ega' game looks about as good as lsl5, was expecting more like lsl3' which is exactly what it was :
[21:32] <tsoliman> m_kiewitz: thanks!
[21:33] <m_kiewitz> you will be really surprised by qfg2. that one looks even better
[21:33] <snover> tsoliman: kq7 is a 1-cd game
[21:34] <tsoliman> yeah I am trying to find my original kq7 CD - what I've found so far is the "collection" and the gog version
[21:34] <snover> i think lsl6hires is the only game where you have to copy files from outside the game directory
[21:35] <tsoliman> I looked through the detection_table.h and found the "collection" so I thought I'd try that .. not sure if GOG is targetted initially but I have that too for testing
[21:35] <m_kiewitz> tsoliman: which collection is that? mine doesn't have a patches directory in the root directory of the CD
[21:35] <m_kiewitz> is it shown here: http://wiki.scummvm.org/index.php/SCI/Game_Collections
[21:35] <tsoliman> the vivendi one .. look in the second CD
[21:36] <m_kiewitz> oh, so the budget ones from 2006 or later?
[21:36] <tsoliman> yeah there's 2 different "collections" .. I am talking about the earlier one I think
[21:39] <tsoliman> m_kiewitz: I think this is 1996
[21:39] <m_kiewitz> is it shown on our wiki?
[21:39] <tsoliman> I think it came out right after the buyout
[21:40] <tsoliman> yes - the 3 CD one
[21:41] <tsoliman> mine was from goodwill so no fancy box / manuals
[21:44] <tsoliman> oh I see .. "King's Quest Collection Series" vs "King's Quest Collection"
[21:45] <tsoliman> the latter is 2 CDs .. I don't have that one .. it is $8 on ebay so I might actually get it too
[21:46] <tsoliman> I wonder if it is the same as the steam one though (which I also have) http://store.steampowered.com/app/10100/
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[21:46] <GitHub83> [scummvm-sites] sev- pushed 1 new commit to buildbot: https://git.io/vP6QO
[21:46] <GitHub83> scummvm-sites/buildbot 73e58ec Eugene Sandulenko: BUILDBOT: Disabling MotoMaGX and MotoEZX ports....
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[21:47] <tsoliman> m_kiewitz: how does one tell what "version" of KQ7 one has just by looking at the data files?
[21:47] <tsoliman> (trying to compare the steam version with the version from the wiki)
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[21:50] <_sev> something is weird with our buildbot
[21:50] <_sev> for instance, OSX binary is over 430MB
[21:50] <wjp> what's happening?
[21:50] <wjp> that seems excessive
[21:51] <_sev> when I build locally, I'm getting ^%
[21:51] <_sev> 65MB
[21:51] <wjp> how many binaries are in that 430MB?
[21:51] <_sev> similar thing hapens with other platforms
[21:51] <_sev> one binary
[21:51] <_sev> -rwxr-xr-x 1 buildbot buildbot 436958776 Oct 11 04:59 /var/lib/buildbot/scummvm-slave/stable-osx_intel/build/scummvm
[21:51] <_sev> -rwxr-xr-x 1 buildbot buildbot 439033152 Oct 11 04:59 /var/lib/buildbot/scummvm-slave/stable-osx_intel/build/scummvm-static
[21:52] <tsoliman> just for my curiosity: can you check the size of libtitanic.a on buildbot?
[21:52] <_sev> tsoliman: for which platform?
[21:53] <tsoliman> OSX I guess? on buildbot
[21:53] <tsoliman> I was having "absurdly large binaries" on my local maemo toolchain .. trying to see if there's a cross-compile-related thing causing this on master (but not on stable)
[21:54] <_sev> tsoliman: 142MB :)
[21:54] <tsoliman> :(
[21:55] <_sev> oh yeah. That is master
[21:55] <tsoliman> in my situation it was 50% of all of the libs
[21:55] <tsoliman> I initially thought my linker was broken because it took > 10 mins to link that size
[21:55] <_sev> and master scummvm is 663423332 bytes
[21:55] <_sev> almost a CD
[21:55] <tsoliman> (usually takes <1 min to link)
[21:56] <tsoliman> and yes this doesn't happen in my regular macOS 10.11 either
[21:56] <tsoliman> just in maemo and just in master
[21:58] <TMM> m_kiewitz, man, qfg1 isn't an easy game, I managed to get killed already
[21:58] <m_kiewitz> by whom?
[21:59] <TMM> m_kiewitz, some random thing I walked into in the forest, killed me almost instantly
[21:59] <wjp> some monsters are definitely too tough to take on at the beginning
[21:59] <m_kiewitz> TMM: which class did you choose?
[22:00] <TMM> thief
[22:00] <tsoliman> I always took thief as well
[22:00] <tsoliman> you're not supposed to fight as a thief I found :)
[22:02] <TMM> I'm not sure what I'm supposed to do :)
[22:02] <TMM> I should maybe read the manual
[22:03] <tsoliman> m_kiewitz: I don't need to buy the 2 CD thing - the steam version's md5deep is showing as matching the one tagged "// King's Quest 7 - English Windows (from the King's Quest Collection)"
[22:04] <m_kiewitz> TMM: you can actually fight, but you have to be stronger
[22:04] <m_kiewitz> did you walk around at night?
[22:05] <TMM> m_kiewitz, no
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[22:05] <TMM> I'll just try again later, I'm just confused I guess
[22:06] <tsoliman> TMM: is this is the old or the new one?
[22:06] <wjp> it's a rather different kind of game than the other Sierra adventures; it has stats :-)
[22:10] <tsoliman> the md5deep of the (3 CD) "collection series" matches the entry tagged "// King's Quest 7 - English DOS (from FRG)"
[22:10] <tsoliman> is FRG a person or a product?
[22:11] <tsoliman> seems to be a person from the rest of the file
[22:11] <TMM> wjp, yeah, it's throwing me off a little bit :P
[22:11] <TMM> tsoliman, I'm playing the EGA one
[22:13] <tsoliman> is it the "hero's quest" one? I've been bugging my sister to dig up our old floppies of it - the only versions I've found of the EGA one are called "quest for glory" which doesn't match my nostalgia
[22:14] <wjp> hero's quest is an alternative name for the EGA QfG
[22:15] <tsoliman> I assumed the one called QFG was a newer version
[22:15] <tsoliman> it's kind of like radio-shock vs hz-so-good in sq4
[22:15] <wjp> I'm not 100% sure of how/when the naming changed
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[22:16] <wjp> I think it was a trademark thing?
[22:16] <tsoliman> yeah there's another game called HeroQuest
[22:16] <wjp> ah yes, the board game
[22:16] <tsoliman> that unhelpfully comes up whenever I try to hunt this online
[22:17] <tsoliman> this is actually promising: http://www.ebay.com/itm/Heros-Quest-Complete-w-Box-IBM-PC-Game-Fast-Shipping-/282213862204?hash=item41b541cb3c:g:p9IAAOSw8gVX-rnl
[22:17] <tsoliman> floppies from ebay have been almost always a lost cause
[22:17] <tsoliman> the sellers always claim "oh yeah it was damaged in shipping"
[22:20] <tsoliman> if you order enough duplicates, you'll eventually be able to construct a working set ;)
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[22:32] <tsoliman> apparently SQ1 also had a Droids-R-Us -> Droids-B-Us situation - I wasn't in at the US when I played the original SQ1 back in the day - so "Toys R Us" meant nothing to me
[22:34] <tsoliman> http://www.sierrachest.com/gfx/games/SQ4/cut_copyright.JPG
[22:36] <m_kiewitz> there was/is also a board game called hero's quest
[22:36] <m_kiewitz> that was probably the reason why they changed it
[22:36] <m_kiewitz> i actually own that board game too :P
[22:37] <m_kiewitz> tsoliman: omg, the quest for glory 1 ega floppies are actually a nightmare to come by
[22:37] <m_kiewitz> hero's quest on floppies is not as rare
[22:37] <tsoliman> let me see where I got the quest for glory 1 ega version I have
[22:38] <m_kiewitz> i tried plenty of time
[22:38] <m_kiewitz> times
[22:38] <m_kiewitz> although well i want CIB heh
[22:38] <m_kiewitz> not just the floppies
[22:38] <tsoliman> GOG has the qfg1ega and vga versions
[22:38] <m_kiewitz> and no digital downloads :P
[22:38] <tsoliman> but not the "hero's quest" which is where my nostalgia bone points
[22:39] <tsoliman> I don't even think the CD-based QFG "collections" had the ega version
[22:39] <tsoliman> I remember being without it for a while
[22:39] <m_kiewitz> http://www.ebay.co.uk/itm/Vintage-Sierra-Quest-for-Glory-I-Heros-Quest-MIB-NIB-Sealed-Big-Box-MINT-/262676174332
[22:40] <m_kiewitz> see, that's the problem :P
[22:40] <wjp> GOG has both I think?
[22:40] <m_kiewitz> right now there's http://www.ebay.co.uk/itm/Heros-Quest-So-You-Want-To-Be-A-Hero-for-MS-DOS-by-Sierra-On-Line-1989-RPG-/112056383236
[22:40] <m_kiewitz> still way too expensive, but way cheaper than qfg1 ega cib
[22:40] <tsoliman> yeah I found a US one for $25
[22:41] <tsoliman> and another one for $85
[22:41] <tsoliman> and another (mint sealed) one for >$200
[22:41] <m_kiewitz> that' the one i have too
[22:41] <tsoliman> I really want to buy that $25 one but I am 100% sure one the disks wont work
[22:41] <m_kiewitz> the one for $20 even allows for an offer too
[22:42] <tsoliman> (I am in the US currently)
[22:42] <m_kiewitz> i think every single one worked for me, and i bought quite a few in the last 3-5 years
[22:42] <tsoliman> yeah - more evidence to my paranoid mind that it is a dud
[22:42] <m_kiewitz> i can help you with the offer moment
[22:42] <tsoliman> ok done - what should I offer?
[22:42] <wjp> I also seem to have a QfG anthology CD that has qg1old and qg1new directories
[22:42] <m_kiewitz> seller should be fine with $17
[22:43] <m_kiewitz> according to statistics
[22:43] <m_kiewitz> wjp: yes, it does. i just checked mine
[22:44] <m_kiewitz> originally that game came with 5.25" and 3.5"
[22:44] <tsoliman> ok offer made :) thanks m_kiewitz
[22:44] <m_kiewitz> but the rest seems to be complete
[22:44] <tsoliman> I want to say the version I have in Egypt is the 5.25 but I can't be sure - it's been a long time
[22:44] <tsoliman> if it is the 5.25" I don't have a way to actually USB it
[22:45] <m_kiewitz> nah, it seems that seller threw away the 5.25" discs (I did so too, 15 years ago or so)
[22:45] <m_kiewitz> it's 3.5" only
[22:46] <tsoliman> wjp: I have that anthology CD as well .. is the qg1old "hero's quest" or "quest for glory"?
[22:46] <tsoliman> I am almost sure it is QFG not HQ
[22:46] <m_kiewitz> ah right
[22:47] <m_kiewitz> it's surely also qfg1 and not hero's quest
[22:47] <tsoliman> yeah otherwise I'd have it in my datafiles :)
[22:47] <m_kiewitz> it's quite funny - qfg1 is on all sorts of CDs, but really rare CIB. and hq is on no CDs, but is somewhat easy to get
[22:48] <tsoliman> CIB?
[22:48] <m_kiewitz> complete-in-box
[22:48] <tsoliman> ah .. I abandoned my principles a while back in 2013 and opened a steam account
[22:49] <m_kiewitz> i just checked, anthology has qfg1old
[22:49] <m_kiewitz> as expected
[22:50] <tsoliman> between steam and gog I've been able to get away with not having physical copies in the rec room - which is a blessing/curse depending on how you look at it
[22:50] <m_kiewitz> lol https://www.youtube.com/watch?v=Cx8sl2uC46A
[22:50] <m_kiewitz> back then i think there were hand-drawn hero's quest figurines as well, which looked really awesome
[22:51] <tsoliman> wow - I assumed it was a videogame
[22:51] <m_kiewitz> i love my physical game collection, will never give that away
[22:51] <tsoliman> I didn't give it away .. it is several boxes
[22:51] <m_kiewitz> it's really great. it's even possible to easily create your own missions
[22:51] <tsoliman> all the CDs/DVDs got dumped to a hard drive
[22:51] <m_kiewitz> it's 1 master (who manages enemies + map and such) vs. 4 heros
[22:52] <tsoliman> (a hard drive that I kept deleting from as games became available on steam/gog)
[22:52] <m_kiewitz> ahhh nooooo you never know what gog/steam did to the games
[22:52] <tsoliman> but the bulk of my actual collection isn't in the US - it's between my parent's and sister's house in Egypt
[22:52] <m_kiewitz> oh right, TMM: you really HAVE to delete certain fan patches, that GOG included for at least qfg3
[22:52] <m_kiewitz> because those break the game
[22:53] <m_kiewitz> im not sure, if they also changed up qfg1+2
[22:53] <tsoliman> yeah so I redumped the sierra collections recently after having deleted them because of finding that out :D
[22:54] <tsoliman> I think the applied fan patches to SQ4 timing bugs
[22:54] <wjp> yeah, the timing bugs in various games were probably the main reason to apply patches
[22:55] <tsoliman> my datafiles directory now clearly labels the games as "King's Quest 7 (Collection)" vs "King's Quest 7 (GOG)" vs vs "King's Quest 7 (Steam)"
[22:55] <m_kiewitz> but you don't need those for scummvm. we either fix it by speed throttler or even by applying script patches ourselves - but only in memory
[22:55] <tsoliman> right .. I remember md5's responses to my bug reports on qfg2 and 3 :)
[22:56] <tsoliman> I love this way of doing it - applying the patches at runtime only
[22:56] <m_kiewitz> and the patches are also made to for example apply to localized games too. or even to macintosh versions (which were byte swapped)
[22:57] <m_kiewitz> most of those fan patches are for English PC versions only
[22:57] <tsoliman> so I actually found a few mac games in thift stores
[22:57] <m_kiewitz> you may get lucky and they could somewhat work with localized ones too. But I think we also had a bug report by someone, who did this and it was incompatible
[22:57] <m_kiewitz> sierra ones???
[22:57] <tsoliman> the CDs are easy enough to dump but how does one dump floppies?
[22:57] <m_kiewitz> they are a pain to get
[22:58] <m_kiewitz> floppy drive?
[22:58] <m_kiewitz> i got a USB 3.5" drive and a 5.25" drive at work for dumping those
[22:58] <m_kiewitz> i use winimage for dumping the raw sectors of the floppies
[22:58] <tsoliman> cool .. I used to use dd on linux
[22:58] <tsoliman> how do you then convert mac floppy images to data files?
[22:59] <m_kiewitz> right, that's basically the same
[22:59] <m_kiewitz> oh well for mac it's not that simple
[22:59] <m_kiewitz> i think i sent mine to sev for dumping
[22:59] <m_kiewitz> because they are not readable using a regular PC drive
[22:59] <tsoliman> I guess I actually have a mac now :) OS 10 (the games are for 8)
[22:59] <tsoliman> I wonder if I need an old mac for that
[23:00] <m_kiewitz> probably
[23:00] <snover> m_kiewitz: did you ever come to a conclusion on how the null exports in sci11 should be handled?
[23:00] <tsoliman> I think the only one "of value" was Pegasus Prime
[23:00] <m_kiewitz> snover: still looking into it
[23:00] <snover> ok.
[23:00] <tsoliman> I remember the adventure that was extracting datafiles from that one :D
[23:00] <m_kiewitz> i had to do quite a bit of stuff for work
[23:00] <tsoliman> I think wjp did all the heavy lifting for that
[23:01] <m_kiewitz> had no time to patch scripts yet to be 100% sure
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[23:01] <GitHub71> [scummvm] csnover pushed 1 new commit to master: https://git.io/vP6dy
[23:01] <GitHub71> scummvm/master f35fafa Colin Snover: SCI32: Fix kPalVary(SetVary) in SCI2.1early games...
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[23:01] <wjp> hm?
[23:01] <wjp> not me
[23:02] <tsoliman> oops .. props to eriktorbjorn
[23:02] <snover> i wish trac would not send me emails when im the one making the change.
[23:04] <wjp> oh, I kind of like that myself
[23:04] <wjp> I miss that in github :-)
[23:05] <tsoliman> I miss being able to contact people directly in github
[23:05] <snover> https://trac-hacks.org/wiki/AnnouncerPlugin makes it configurable
[23:05] Action: wjp adds that to list of plugins to try
[23:06] <wjp> configurable per user?
[23:06] <snover> yep
[23:06] <snover> https://trac-hacks.org/wiki/AnnouncerPlugin#Modularper-userconfiguration
[23:06] <wjp> (because I think it's already configurable globally now, but since I like it... :-) )
[23:07] <wjp> nice
[23:07] <snover> it also can make the emails in oh-so-pretty html.
[23:07] <snover> the most important feature, to be sure ;-)
[23:08] <wjp> :-)
[23:08] <wjp> good night
[23:09] <snover> awh. bye!
[23:10] <tsoliman> m_kiewitz: offer accepted! wow .. first time
[23:10] <m_kiewitz> ha, my good old ebay statistics :P
[23:10] Action: tsoliman is so excited!
[23:11] <m_kiewitz> it goes through all the sold items of the seller and calculates average of the discount gotten by "offer accepted"
[23:11] <m_kiewitz> almost never fails me heh
[23:11] <tsoliman> my wife is gonna be so upset :D she had hoped I wasn't gonna add to the "physical" pile
[23:12] <m_kiewitz> lol
[23:12] <tsoliman> at least it is not a dupe
[23:13] Action: tsoliman remembers the pile of duplicate games
[23:13] <tsoliman> I go to a thrift store without actually taking a "HAVE/WANT" list with me
[23:13] <tsoliman> and so inevitably I end up with 4-5 copies of Riven
[23:13] <tsoliman> "Riven" and "Living Books" are like a goodwill staple .. every time you go there you're guaranteed you'll find at least one of them
[23:14] <tsoliman> and almost every time at checkout - one of the ladies will have a nostalgia trip and say "oh I was [age] when I first played this .. hey [other person] .. remember this game??"
[23:14] <m_kiewitz> right, i own multiple copies of several games too
[23:15] <m_kiewitz> king's quest 5 for example. 5 physical editions w/o collections and such
[23:15] <tsoliman> are any of them true dupes?
[23:15] <tsoliman> like not different variants but like actually the same?
[23:15] <m_kiewitz> i think no true dupes
[23:15] <tsoliman> I did that for a while for floppies because of the sunk cost of having a bad floppy or two
[23:17] <tsoliman> the rest are (sadly) mostly unintentional
[23:18] <m_kiewitz> i bought a few movies multiple times by accident
[23:18] <tsoliman> somehow society is ok with movies but not old games
[23:19] <m_kiewitz> well, i own plenty of movies in multiple editions too, but only a few are true dupes
[23:19] <m_kiewitz> nowadays my entire blu-ray collection is on the net, so i can check to make sure i don't buy a dupe
[23:19] <m_kiewitz> DVD collection not so much, because i own tons of niche+rare movies, so I would have to enter them all manually
[23:20] <m_kiewitz> and music-wise I also own a few true dupes
[23:20] <tsoliman> I actually got rid of all but 8 DVDs - this is post-netflix and amazon video and such - never bought any blurays
[23:20] <m_kiewitz> found the Dune (game) soundtrack on ebay for a few bucks only. seller sold 2. I bought 2.
[23:20] <tsoliman> it was a mistake because (just like the delete-after-GOG mistake) netflix rotates movies out of their collection
[23:20] <m_kiewitz> that soundtrack is really rare and the seller had no idea
[23:21] <tsoliman> Dune 1?
[23:21] <m_kiewitz> the Dune strategy/adventure game
[23:21] <m_kiewitz> by Cryo
[23:21] <tsoliman> right not dune 2
[23:21] <m_kiewitz> i think i own dune 2 as well, but not the soundtrack
[23:21] <tsoliman> I liked that one as well - Dune 2's soundtrack is etched into my brain
[23:21] <m_kiewitz> you should always check DVDs. some are OOP and go for really high prices
[23:22] <m_kiewitz> i think I own one french movie on US DVD and that one is worth $80-$100
[23:22] <m_kiewitz> because it's OOP and it wasn't released on blu-ray
[23:22] <tsoliman> looking at goodwill's collection of VHS tapes and DVDs .. I don't think I'll want for any
[23:23] <tsoliman> that's where our collection went as well .. it wasn't really big but it made room for my games on the shelf - and then after a little bit the games exited and the shelves removed for "more space"
[23:24] <tsoliman> like I said .. 2013 was a turning point where I was "ok" with DRM somehow
[23:24] <tsoliman> as in .. I convinced myself that
[23:25] <tsoliman> I am not sure I am 100% convinced now that I think about it
[23:26] <m_kiewitz> it will get really ugly in case Steam gets sold or goes down or something
[23:26] Action: tsoliman has nightmares about that
[23:26] <tsoliman> I sunk a lot of money into steam
[23:26] <m_kiewitz> and in any case, i always like that i can sell my games. I could make tons of money of it
[23:27] <tsoliman> I used to download all my GOG installers as well to be sure
[23:27] <tsoliman> now I don't anymore (and deleted most of them) because of disk space restrictions
[23:27] <m_kiewitz> if I would download games, then I would download from GOG, because no DRM
[23:27] <tsoliman> yeah a lot of my digital stuff pre-2014 was humble and gog
[23:28] <tsoliman> but then I made a steam account and somehow went to the dark side
[23:28] <tsoliman> GOG is making a resurgence now with GOG connect and Galaxy
[23:28] <tsoliman> I think my gog collection went from 30ish to > 300 this year alone
[23:29] <tsoliman> you know, saying this here makes me think I have a problem with hoarding
[23:29] <m_kiewitz> lol
[23:29] <m_kiewitz> me too, but I'm doing that with physical
[23:29] <m_kiewitz> i must have 300-400 movies now that i haven't watched yet
[23:30] <m_kiewitz> and don't ask me about games :P
[23:30] <tsoliman> yeah well (US) society judges physical hoarding as "hoarding" .. so I think I am hiding from that in the digital stuff
[23:30] <tsoliman> and the whole "OMG IT IS SO CHEAP" aspect of digital is there too
[23:31] <m_kiewitz> yeah that's a problem.
[23:32] <tsoliman> the gog sales this year have been insane
[23:32] <m_kiewitz> for physical it's at least "omg, that's so cheap, gotta have it", and being right, because it will go OOP and it will then be worth way more
[23:32] <m_kiewitz> i actually entered the dark side called scalping this year lol
[23:32] <tsoliman> oh no
[23:32] <m_kiewitz> i bought 2 games just because I knew they would be OOP in a few weeks to sell them for max profit
[23:32] <tsoliman> did it backfire so far?
[23:33] <tsoliman> I mean this has the potential to backfire horribly
[23:33] <m_kiewitz> nope. made twice the amout of money back
[23:33] <m_kiewitz> it's like free money
[23:33] <m_kiewitz> and at least I'm not doing it with 10+ copies (...yet lol)
[23:33] <tsoliman> ebay?
[23:33] <m_kiewitz> yes
[23:33] Nick change: demonimin_ -> demonimin
[23:33] <tsoliman> wait did I just buy the QFG1 disks from you? :P
[23:34] <m_kiewitz> lol nope
[23:34] <m_kiewitz> I'm not from US and I'm also only doing this with current games not old ones
[23:34] <tsoliman> what games did you scalp?
[23:34] <m_kiewitz> well, i effectively did it once with 1 game
[23:34] <m_kiewitz> Fire Emblem Fates for 3DS
[23:35] <tsoliman> ah .. things that aren't just "a steam key in a box"
[23:35] <m_kiewitz> that was a special release, which has 3 Fire Emblem 3DS games on one cart
[23:35] <m_kiewitz> yes
[23:35] <m_kiewitz> and when Nintendo calls something "limited" they actually mean it
[23:35] <m_kiewitz> it was sold out before release, no reprint and there were only a few rare copies flying around on release day
[23:36] <m_kiewitz> I had one on preorder from amazon and then bought another copy from retail locally on release day
[23:36] <tsoliman> this is partially why I went "all in" on digital .. I bought a couple of games in boxes (e.g. the southpark game) because I wanted feelies ... but the games were literally a steam key .. there was a disk that contained an installer but it was worthless because of day 1 patches
[23:36] <m_kiewitz> paid 80 EUR or something for each copy, sold them for 170-180 eur lol
[23:36] <m_kiewitz> well that edition also has extra physical stuff, it's not just the cart
[23:37] <m_kiewitz> but the cart is also limited to just that edition
[23:37] <m_kiewitz> for 2 other games, I also bought an additional copy that i will keep sealed
[23:37] <m_kiewitz> which may be worth a fortune in a few years
[23:38] <tsoliman> I think the only time I was in that situation was when the Wii first came out - or rather a few weeks before it came out - a co-worker worked at a retail store and he told us that "it went on shelves" and my wife went and picked one up (in the middle of the day) for that co-worker .. I said "I'll do this for you if you let me play with it that day and I'll bring it to work tomorrow"
[23:38] <tsoliman> basically the store accidentally put it up on shelves before the release date
[23:38] <m_kiewitz> lol, you could have made a fortune on those. they were sold out for months
[23:38] <tsoliman> I know .. I (honorably) gave up the one I bought
[23:38] <tsoliman> and then looked for one for myself
[23:39] <tsoliman> couldn't find one for the next 9 months
[23:39] <m_kiewitz> lol
[23:39] <tsoliman> stood in line twice (midnight thing)
[23:39] <tsoliman> nothing .. ended up accidentally finding one by total chance
[23:39] <m_kiewitz> im not even sure when i got mine back then
[23:40] <tsoliman> I could have just been a total bastard and said "sorry I broke my promise"
[23:40] <tsoliman> and made probably 1k+ USD on it
[23:41] <tsoliman> which really really came to mind on those cold nights in line months afterwards
[23:41] <m_kiewitz> i wouldn't have done that too, but on the other hand...
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[23:41] <tsoliman> we didn't know it was gonna be rare
[23:42] <tsoliman> she literally walked into the store 10 mins after they put them up on the shelves and asked "do you have the Wii" and they said "yes" and gave her one
[23:42] <tsoliman> she should have said "I want 2 of them" but then again she didn't know if it was gonna be any good .. it was 300/400 or so I think at the time
[23:43] <tsoliman> nope .. $250 .. apparently
[23:43] <m_kiewitz> 2? i want ALL of them lol
[23:43] <tsoliman> they (a lot of times) have the "limit 2 per customer"
[23:43] <-- Strangerke left irc: Ping timeout: 252 seconds
[23:43] Nick change: Strangerke_ -> Strangerke
[23:43] <tsoliman> I bet if she asked for 2 they would have had to talk to the supervisor and he would have been like "WTF they're not out yet"
[23:44] <tsoliman> I can tell you that that co-worker was very very popular for the next 6 months :)
[23:44] <tsoliman> it's kinda like VR now I guess
[23:44] <m_kiewitz> lol
[23:45] <-- NuSuey left irc: Quit: Connection closed for inactivity
[23:45] <m_kiewitz> I'm not sure about that. I think VR will not work out like the Wii. It's way too expensive for one
[23:45] <m_kiewitz> i wonder what Nintendo is up to with the NX
[23:46] <tsoliman> the fact that it is still called that is infuriating
[23:46] <tsoliman> presumably there's devkits out now
[23:46] <m_kiewitz> i wouldn't be surprised in case they announced it like
[23:46] <tsoliman> but this is nintendo and so .. the alternative of them being stupid isn't out of the question
[23:46] <m_kiewitz> "oh this is the NX, and we got Beyond Good & Evil 2 as an exclusive and this and that game and so on ... and it's in store in 3 days"
[23:47] <tsoliman> what I want is a portable device that isn't the n810 to run ScummVM on .. has to have a touchscreen and a physical keyboard
[23:47] <tsoliman> the n810 is like a 400mhz single core ARM .. aka a POS for "modern" ScummVM games
[23:47] <m_kiewitz> I got a Pandora Rebirth
[23:48] <tsoliman> is it "fast"?
[23:48] <m_kiewitz> https://www.dragonbox.de/en/190-pandora-rebirth-consoles-4260335579527.html
[23:48] <m_kiewitz> well it runs SCI16 games quite well
[23:49] <tsoliman> yeah the n810 does too - the problem comes with other engines that don't do dirty rectangle
[23:49] <m_kiewitz> which ones?
[23:49] <tsoliman> mohawk?
[23:50] <m_kiewitz> ah i don't own riven nor myst
[23:50] <tsoliman> it's mostly for living books
[23:50] <m_kiewitz> i could try to run sherlock holmes on it, haven't tried it yet
[23:50] <tsoliman> right now I am using an ipad mini first gen to run those
[23:50] <m_kiewitz> but the Pandora is even quite old. A new model is supposed to get released
[23:50] <tsoliman> I think the problem is the single core
[23:50] <m_kiewitz> or maybe it already was released
[23:51] <tsoliman> the single core means that the audio thread lags in those games
[23:51] <tsoliman> well the fact that it is single and 400mhz
[23:51] <tsoliman> a dual 800mhz x86 has no problem
[23:51] <tsoliman> but still that pandora is nicer than the n810
[23:52] <TMM> snover, there's another one, must be the last one though because this crash happens during the ending cutscene
[23:53] <m_kiewitz> TMM: you read what I wrote about the qfg patches?
[23:53] <tsoliman> m_kiewitz: I have multiple copies of both .. free if you pay for shipping :P
[23:53] <m_kiewitz> we can go through that tomorrow and check for fan made patches
[23:53] <m_kiewitz> you will definitely have to delete a few of those included with qfg3
[23:54] <m_kiewitz> tsoliman: I actually own a single copy of Myst - on the 3DS - but it's supposed to be a horrible port. need to try that one out first
[23:56] <TMM> m_kiewitz, yeah, I'll be sure to delete those patches for qfg3
[23:56] <TMM> m_kiewitz, thank you! :D
[23:56] <m_kiewitz> but not all of the files, i need to look at my own copy. maybe there were official patch files included with the release
[23:57] <m_kiewitz> ah i just checked, yeah there were quite a few official patch files
[23:57] <m_kiewitz> need to take some sleep now, bye
[23:57] <-- m_kiewitz left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray.
[00:00] --- Sun Oct 16 2016