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[01:01] <digitall> _sev, snover: The buildbot does run tests... but they will only work on the native builder (Debian x86), not on cross compilation ... this is because they require running the compiled binaries which will not work for cross compile targets.
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[01:01] <digitall> _sev, snover: Also, the tests fail if event recorder is enabled. See: https://github.com/scummvm/scummvm-sites/blob/buildbot/config/master.cfg#L1637
[01:01] <snover> im pretty sure that eventrecorder bug was fixed months ago :)
[01:04] <digitall> Hmm... Well, you can see the test phase on this one and if it fails, it will fail the build IIRC: http://buildbot.scummvm.org/builders/master-debian-x86/builds/2739
[01:04] <snover> yeah, here we are. https://github.com/scummvm/scummvm/commit/d8e7d3cc355827a0a7dc3de4e77fade1ec13a10c
[01:04] <snover> the thing about not being able to run the cross-compiled binaries makes perfect sense, of course, duh :)
[01:04] <snover> (i didnt think of that&)
[01:05] <digitall> Ah yep... PR 794: https://github.com/scummvm/scummvm/pull/794
[01:05] <digitall> Will amend the scummvm-sites python code... though I can't update as I don't have shell access currently after the buildbot VM migration
[01:06] <snover> just set up 30 qemu instances& problem solved& ;-)
[01:06] <snover> i think theres a beowulf cluster joke in here somewhere too
[01:09] <digitall> I turned mine off ages ago ... the hike in the power bill was non-trivial
[01:10] <snover> i am glad to see that the tests do run on the native platform of buildbot though, thank you for pointing that out to me
[01:11] <snover> of course, we could at least *compile* the tests for other platforms
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[01:12] <GitHub174> [scummvm-sites] digitall pushed 1 new commit to buildbot: https://git.io/vMVsw
[01:12] <GitHub174> scummvm-sites/buildbot 2aff54e D G Turner: BUILDBOT: Remove Event Recorder Disable for Builders running Tests....
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[01:12] <snover> that would be useful for finding anything that would blow up the compiler, like templated friend classes in gcc 2.ancient
[01:12] <digitall> snover: We could... but "make tests" doesn't seperate that out IIRC.
[01:13] <snover> indeed, right now it compiles and runs.
[01:13] <snover> but that would be a simple change, to add another make target that doesnt
[01:13] <digitall> We would need a "make tests_compileonly" target to allow that
[01:13] <digitall> Yes
[01:14] <snover> i like this plan until it turns out that, like, n64 cant compile the tests&
[01:14] <snover> then i will grouse about n64 still being a port target ;)
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[01:25] <digitall> Hmm... Ah, we don't need a new target.. Just use "make test/runner" instead of "make test".
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[01:33] <digitall> snover: done...
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[01:33] <GitHub91> [scummvm-sites] digitall pushed 1 new commit to buildbot: https://git.io/vMVG1
[01:33] <GitHub91> scummvm-sites/buildbot 1d6c26c D G Turner: BUILDBOT: Do Compile-only Test Step for Non-Native Targets....
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[01:37] <snover> phew. well, i hope that i dont have to stay up until 2am because the build breaks *now* :)
[01:37] <digitall> snover: *cough* "though I can't update as I don't have shell access currently after the buildbot VM migration"
[01:37] <snover> oh good. i can pretend like everything is ok for one more day
[01:37] <digitall> The config change is not picked up automatically...
[01:38] <digitall> but at least there is note of what is needed now
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[02:02] <GitHub133> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMVZH
[02:02] <GitHub133> scummvm/master 1fcb790 Paul Gilbert: TITANIC: Fix breaking long stick dispensor glass with hammer
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[03:42] <GitHub160> [scummvm] digitall pushed 1 new commit to master: https://git.io/vMVWd
[03:42] <GitHub160> scummvm/master 4f1cbdd D G Turner: WINTERMUTE: Fix Unused Variable Compiler Warning.
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[04:03] <GitHub186> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vMV8B
[04:03] <GitHub186> scummvm/master aecafd4 stevenhoefel: DIRECTOR: Load fonts by name if exists from map.
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[04:58] <steven_h> Hi all, SDL doesn't want to list 32bit colour as an option.
[04:58] <steven_h> Is this expected?
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[05:39] <GitHub110> [scummvm-sites] bgK closed pull request #5: BUILDBOT: Re-enable the event recorder on native builds (buildbot...buildbot-event-recorder) https://git.io/vPeE0
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[08:21] <GitHub160> [scummvm] digitall pushed 1 new commit to master: https://git.io/vMVzx
[08:21] <GitHub160> scummvm/master d2dd942 D G Turner: SCI: Fix Warnings about Copy Constructor Failing to Call Base Class.
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[08:37] <GitHub141> [scummvm] digitall pushed 1 new commit to master: https://git.io/vMVgg
[08:37] <GitHub141> scummvm/master 72790f9 D G Turner: CHEWY: Fix Various Unused Variable Warnings....
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[09:08] <GitHub63> [scummvm] digitall pushed 1 new commit to master: https://git.io/vMV2L
[09:08] <GitHub63> scummvm/master 77818e9 D G Turner: MT32: Fix Set-But-Unused Compiler Warning.
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[09:23] <ScummBot> Port build status changed with 77818e96: Failure: master-ouya, master-openpandora, master-n64, master-amigaos4, master-wii, master-psp, master-gamecube, master-ps2, master-ps3, master-android_arm, master-android_mips, master-dc-serial, master-android_x86
[09:24] <digitall> Oh bum
[09:25] <digitall> It is enabling the tests on all builders for compile only... They don't on alot of them :/
[09:27] <digitall> The issue seems to be with common::span module
[09:28] <digitall> STATIC_ASSERT symbol is missing?
[09:30] <digitall> I think a question for snover...
[09:30] <digitall> Anyway, will leave it for now.
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[09:38] <GitHub124> [scummvm] bgK pushed 1 new commit to master: https://git.io/vMVaa
[09:38] <GitHub124> scummvm/master ce343f7 Bastien Bouclet: TESTS: Fix building Common::Span test on big endian systems
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[09:47] <ScummBot> Port build status changed with ce343f71: Success: master-ps3
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[10:24] <GitHub132> [scummvm] sev- pushed 1 new commit to master: https://git.io/vMVwR
[10:24] <GitHub132> scummvm/master 599184a Eugene Sandulenko: DIRECTOR: Lingo: More portable float reading
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[10:25] Action: Endy preemptively pounce-hugs WooShell
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[12:08] Action: WooShell pouncehuggles Endy back :3
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[12:18] <GitHub158> [scummvm] sev- pushed 5 new commits to master: https://git.io/vMV6d
[12:18] <GitHub158> scummvm/master 0b95b73 Eugene Sandulenko: COMMON: Add ReadStream::readPascalString()
[12:18] <GitHub158> scummvm/master 95d0477 Eugene Sandulenko: WAGE: Switch to the common readPascalString
[12:18] <GitHub158> scummvm/master a0907d2 Eugene Sandulenko: GRAPHICS: MACGUI: Added method for reading menu from resource
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[12:36] <GitHub151> [scummvm] sev- pushed 1 new commit to master: https://git.io/vMViD
[12:36] <GitHub151> scummvm/master b955b7b Eugene Sandulenko: DIRECTOR: Switch to common readPascalString
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[13:24] <waltervn> hi
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[16:02] <snover> ok. i am here to fix your builds.
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[16:19] <snover> http://buildbot.scummvm.org/builders/master-android_x86/builds/2752/steps/test/logs/stdio confusing. android x86 does not have <complex>?
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[16:21] <GitHub72> [scummvm] csnover pushed 1 new commit to master: https://git.io/vMV58
[16:21] <GitHub72> scummvm/master 135ac92 Colin Snover: COMMON: Define STATIC_ASSERT for all ports...
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[18:28] <snover> /opt/toolchains/mips64-n64/bin/../lib/gcc/mips64/4.4.2/../../../../mips64/bin/ld: cannot find -lpakfs
[18:28] <snover> i dont think this one is my fault :)
[18:29] <snover> so, ouya and android-x86 are failing because there is no system <complex> header for some reason
[18:29] <snover> n64 is failing because of missing pakfs library
[18:31] <snover> amigaos is failing because of some stdlib stuff
[18:33] <snover> openpandora and wii are failing because ENABLE_WINTERMUTE is true but they cant make the engine?
[18:35] <snover> oh, no, i think those are failing because the engines are being created as dynamic plugins
[18:35] <snover> so module.mk needs to be smarter about that too
[18:39] <snover> (im not sure what the right way to be smarter about that is)
[18:40] <snover> i wish buildbot would try building the broken builds first. is that possible?
[18:50] <snover> re: N64, this port hasnt been updated since 1.6. maybe it should be removed?
[18:52] <snover> also (sorry, i am just full of questions today), I note that the Windows CE port is still listed as maintained in the wiki; should that be changed to abandoned or no longer maintained or obsolete or some other better phrase?
[19:16] <snover> dc is failing because of missing ronin-noserial library
[19:18] <snover> i guess backend related stuff from configure is not making it to test/runner
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[19:22] <omer_mor> hey snover
[19:22] <snover> hi omer_mor
[19:22] <omer_mor> about hoyle5
[19:22] <snover> which one? ;)
[19:23] <omer_mor> so how do you think scummvm should behave?
[19:23] <omer_mor> perhaps it should add game entries for each mini-game, like the game added links to windows?
[19:24] <snover> the game detection doesnt work that way
[19:24] <snover> it would be easier to replace the main menu script
[19:24] <snover> in theory, anyway.
[19:25] <snover> it may be necessary to create more GIDs
[19:33] <omer_mor> is this the only game that have different entry points?
[19:34] <snover> as far as i know, yes
[19:35] <snover> I am amazed that you actually managed to find so many of the Hoyle 5 games. I did a little looking around to try to find it, and they re-released this title so many times I have no way to tell if the version is the right one
[19:36] <snover> since theres the SCI16 one, then the SCI32 one, then a non-SCI one
[19:36] <snover> the non-SCI one was released like a year after the SCI32 one
[19:36] <snover> and looks basically identical
[19:38] <snover> and then there are these derivatives like the childrens one
[19:43] <omer_mor> snover: yeah - it's a mess
[19:43] <omer_mor> and a hurdle to collect
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[20:44] <snover> i think i have a fix for most of the buildbot failures, but i am going to wait until the current build finishes before committing it. still not sure what is the right thing to do about the wintermute test failure.
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[21:02] <GitHub150> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMwJp
[21:02] <GitHub150> scummvm/master 585fcc2 Paul Gilbert: TITANIC: Renamings for Arboretum Gate
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[21:06] <snover> oh, maybe i have a fix for the wintermute problem too
[21:10] <snover> nope.
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[21:39] <t0by> wait
[21:39] <t0by> what wintermute problem
[21:39] <t0by> arf.
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[21:39] <GitHub74> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMwTx
[21:39] <GitHub74> scummvm/master dc37fe5 Paul Gilbert: TITANIC: Renamings and cleanup for lemon dispensor
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[21:39] <t0by> rats.
[21:42] <t0by> > make: *** No rule to make target 'engines/wintermute/libwintermute.a', needed by 'test/runner'. Stop.
[21:42] <t0by> o_O
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[21:43] <t0by> snover, I *suspect* the problem is that yours truly is a stupid ass and doesn't turn off the test when the engine is disabled.
[21:44] <t0by> I'm in a zombie-like state now and I can't do anything useful with that, but I'll have a look tomorrow
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[22:01] <GitHub44> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMwIc
[22:01] <GitHub44> scummvm/master efa1c99 Paul Gilbert: TITANIC: Renamings and fixes for speech dispensor
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[22:11] <GitHub161> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMwIQ
[22:11] <GitHub161> scummvm/master 1aeaab0 Paul Gilbert: TITANIC: Fix leaving Arboretum after changing seasons
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[22:43] <snover> oops.
[22:44] <snover> t0by: i already fixed that a while ago :) the problem now is some platforms say that engines/wintermute/libwintermute.a is not a target
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[22:48] <GitHub131> [scummvm] csnover pushed 1 new commit to master: https://git.io/vMwtu
[22:48] <GitHub131> scummvm/master 4510c3e Colin Snover: TESTS: Attempt to fix buildbot builds for backends with extra flags
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[22:48] <snover> lets see if that fixes most of the backends or not&
[22:51] Action: Endy attempts to bribe buildbot with botty snacks
[22:52] <snover> thats a great idea. i never even thought to try a bribe.
[22:59] <Endy> Sadly it's rarely acceptable. I think you need goats blood or something :)
[22:59] <snover> uch. bribery has so many rules.
[23:00] <Endy> hehe
[23:11] <snover> yay, i fixed&at least one build!
[23:12] <Endy> Given buildbot never ran the test framework up until now, thats good progress. Only been what, four corrective commits so far? :)
[23:12] <ScummBot> Port build status changed with 4510c3ec: Success: master-amigaos4, master-webos, master-debian-x86-nullbackend
[23:12] <snover> yay, i fixed 3 builds!
[23:12] Action: Endy applauds
[23:13] <snover> i could fix all the android builds if i could figure out why #include <complex> is not finding the header
[23:16] Nick change: Begasus -> Begas_sleep
[23:17] <snover> there are candidates in gnu-libstdc++/4.6/include, gnu-libstdc++/4.8/include, and llvm-libc++/libcxx/include
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[23:19] <GitHub18> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vMwqj
[23:19] <GitHub18> scummvm/master 61db719 Paul Gilbert: TITANIC: Clarify dirty rect methods in CGameManager
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[23:28] <snover> im out of my depth at the moment :)
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[23:45] <EdTheNerd> Hey all. My question isnt exactly about ScummVM itself, but I figure you guys are the best to ask about the games it emulates
[23:46] <Strangerke> :D
[23:46] <EdTheNerd> Im looking to grab a old laptop to just run DOS (no windows install) and im looking to put day of the tentical on there.
[23:46] Action: Endy feeds LeChuck a grog-free snack :)
[23:46] <EdTheNerd> Im seeing that the voice acting is only in the CD version, but they laptop will lack a optical drive
[23:47] <EdTheNerd> Is there a way to play with full audio from dos just installed to HDD, or does it NEED to be played from CD
[23:47] <Endy> Nah, CD Audio isn't used just the files
[23:47] <Endy> You'll be fine
[23:47] <Strangerke> nothing has to be played from CD directly
[23:48] <Strangerke> you may have to dump audio tracks in MP3 or OGG, or flac, or wav, or whatever
[23:48] <Strangerke> (if there are audio track, obviously)
[23:48] <Strangerke> oups
[23:48] <Strangerke> you want to install freedos on it?
[23:49] <Strangerke> then yeah, you'll have an issue
[23:49] <EdTheNerd> It would likely be on dos 6.22
[23:49] <EdTheNerd> Yamaha OPL3 sound
[23:49] <Strangerke> then you'll need whatever the original game requires
[23:49] <Endy> As long as you can find appropriate audio drivers that sho - aha
[23:50] <Strangerke> I can't remember what DotT required, though
[23:50] <Endy> DOTT supported OPL2 FM synth from memory
[23:50] <Strangerke> it would be easier to install a light linux and put ScummVM on it
[23:50] <Strangerke> yeah, but does it allow to play 100% from HDD?
[23:53] <Endy> Yeah
[23:53] <Endy> No problem there
[23:54] <Strangerke> That makes me think we should have a MenuetOS port :( It would be so more efficient than using DOS
[23:54] <Strangerke> It's on my todolist for ages :'(
[00:00] --- Sun Jan 15 2017