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[09:55] <lb_ii> t0by: hi!
[09:55] <lb_ii> situation with keyboard is deeper than I thought
[09:56] <lb_ii> as for me, ScummVM completely ignores keyboard layout everywhere, even in Launcher
[09:57] <lb_ii> however, criezy mentioned yesterday, that he is able to input French characters in Launcher both on MacOS and Win10
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[10:00] <lb_ii> I have not still found reason why I can't print in non-english, I checked it with both nightly and 2.0, both Win8.1 and Win10
[10:00] <lb_ii> But my results on WME vs ScummVM's WME keyboard test may be affected by this behaviour
[10:03] <lb_ii> And I don't think I should touch BaseKeyboardState until we know how ScummVM's WME actually work for those who can input national characters
[10:06] <t0by> pfff.
[10:06] <t0by> ouch.
[10:06] <t0by> lb_ii, what backends are you guys using?
[10:07] <lb_ii> SDL2, I _guess_
[10:07] <t0by> let me see
[10:09] <lb_ii> we have tested it bu typing in a small search field of Launcher which is above games list
[10:09] <lb_ii> *by
[10:17] <t0by> `Backend... sdl (2.0.5), 16bit color, high resolution, savegame timestamp, HQ scalers, MT-32 emulator, Nuked OPL emulator, event recorder, cloud`
[10:17] <t0by> and I can type non-latin chars as well
[10:18] <t0by> that's funny
[10:18] <t0by> 5 bucks on Windows
[10:18] <t0by> after lunch I'll reboot under Windows and see if it makes any difference
[10:19] <t0by> lb_ii, again, do we really really care about keyboard layout?
[10:19] <t0by> as in, do we care wrt foxtail?
[10:20] <t0by> if not, if I were you I'd file a bug and move on with foxtail
[10:20] <t0by> not that I'd hold it against you if you wanted to fix this too ;)
[10:21] <t0by> tbh I have absolutely no idea how the backends work, mind you
[10:23] <lb_ii> well, for one side - there is no WME games I know that makes use of national input
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[10:24] <GitHub51> [scummvm] whiterandrek pushed 1 new commit to master: https://git.io/fNbDd
[10:24] <GitHub51> scummvm/master b4ab89a whiterandrek: PINK: added support for Dutch version
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[10:24] <lb_ii> for another side - there was this ISO-8859 check by somaen, that I removed while fixing _currentPrintable
[10:25] <lb_ii> and if national input is something that works for some backends, then I removed actually useful code which is bad
[10:27] <t0by> Legitimate concern.
[10:27] <t0by> Could you link at the patch again please
[10:27] <t0by> ?
[10:29] <lb_ii> https://github.com/lolbot-iichan/scummvm/commit/0786fbbdf9b1fe84d17350aa8e186107b45161a5
[10:32] <lb_ii> sorry, need to go
[10:32] <lb_ii> see you later
[10:33] <t0by> lb_ii, so, I'm thinking: why can't we have our cake and eat it too - i.e. why can't we leave the original code as is _and_ handle differently multiple-key combinations such as ctrl+alt+shift+S or whatever it was?
[10:33] <t0by> and function keys and the like, of course.
[10:34] <t0by> let me see if the osystem is of help
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[10:38] <t0by> https://github.com/lolbot-iichan/scummvm/blob/master/common/keyboard.h#L205
[10:39] <t0by> I'd say specialcasing for F-keys doesn't seem horribly difficult, nor checking the flags field and routing key combinations differently.
[10:39] <t0by> I'm not exactly familiar with this area, but...
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[16:32] <eriktorbjorn> Does anyone know anything about the supposed Zork Nemesis bug mentioned towards the end of https://www.gog.com/forum/zork_series/neglected_titles ? I won't have the time to play through that game for a while...
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[19:03] <Deledrius> ugh, complaining about bugs and then refusing to submit bug reports...
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[00:00] --- Wed Aug 15 2018