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[00:11] <GitHub131> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viz1b
[00:11] <GitHub131> scummvm/master 48235c9 Paul Gilbert: XEEN: Beginnings of Music class
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[01:02] <GitHub156> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vizSA
[01:02] <GitHub156> scummvm/master dd06b6f Paul Gilbert: XEEN: Implement Music playEffect method
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[01:38] <GitHub54> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vizHp
[01:38] <GitHub54> scummvm/master 575daf3 Paul Gilbert: XEEN: Extra Adlib initialization during Music creation
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[02:35] <GitHub24> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viz5B
[02:35] <GitHub24> scummvm/master 2c10535 Paul Gilbert: XEEN: Implement Music update method
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[04:18] <Lightkey> Humble Sierra Steam keys Bundle ending today
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[05:58] <GitHub168> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vizjd
[05:58] <GitHub168> scummvm/master f9d2846 Strangerke: DM: Get rif od SquareType, rename SquareMask
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[06:00] <GitHub159> [scummvm] bgK pushed 1 new commit to master: https://git.io/vizjj
[06:00] <GitHub159> scummvm/master 10fd504 Bastien Bouclet: GUI: Regenerate the built-in theme
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[07:04] <waltervn> morning
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[07:23] <GitHub141> [scummvm] bgK pushed 2 new commits to master: https://git.io/vigUw
[07:23] <GitHub141> scummvm/master 9e502bf Bastien Bouclet: SDL: Plug a memory leak in OSystem_SDL::getTextFromClipboard
[07:23] <GitHub141> scummvm/master 6234b93 Bastien Bouclet: SDL: Add a fixme regarding the encoding of the string returned by getTextFromClipboard
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[07:55] <madmoose> _sev: https://github.com/peterkohaut/scummvm/commits/bladerunner
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[07:55] <Harekiet> bladerunner game support?
[07:57] <madmoose> Harekiet: My work, ehm, stalled. But peterkohaut appears to be charging ahead :D
[07:59] <Harekiet> neato :)
[07:59] <Harekiet> Can't say I've tried replaying the game in ages, wonder how compatible it is, should do so :)
[08:01] <madmoose> Harekiet: You can walk around on the first screen and interact a bit with things there.
[08:04] <Harekiet> madmoose well that doesn't exactly sounds like it'll be finishable
[08:05] <madmoose> Harekiet: Not at the moment, no :)
[08:08] <Harekiet> doesn't seem like gog is even selling it, wonder if it's lost in limbo :)
[08:10] <waltervn> there's so many things I wish gog were selling... :/
[08:13] <Harekiet> You'd only get more frusterated at the lack of time if there was more on offer
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[08:32] <uruk-hai> hi all :)
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[08:50] <GitHub83> [scummvm] sev- pushed 3 new commits to master: https://git.io/vig3g
[08:50] <GitHub83> scummvm/master aeba8ef Eugene Sandulenko: FULLPIPE: Clarified ball variable names in scene29
[08:50] <GitHub83> scummvm/master 35c57ee Eugene Sandulenko: FULLPIPE: Fix red ball handling in scene29
[08:50] <GitHub83> scummvm/master d059f3b Eugene Sandulenko: FULLPIPE: Added more debug to scene29
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[08:57] <wanwan> oh, blade runner is still alive?
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[09:14] <t0by> "Too bad it won't live"
[09:14] <t0by> "But then who does."
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[09:20] <Harekiet> It won't even install since it's got a 16bit setup
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[10:39] <madmoose> t0by: "It's too bad she won't live... but then again, who does?" :)
[10:40] <t0by> madmoose, I know, but wanwan...
[10:40] <t0by> :)
[10:40] <madmoose> t0by: Ah, my bad :D
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[12:43] <GitHub15> [scummvm] bgK pushed 1 new commit to master: https://git.io/vigDH
[12:43] <GitHub15> scummvm/master cd803d7 Bastien Bouclet: GUI: Fix a typo in the low resolution theme layouts...
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[14:59] <L0ngcat> Harekiet: There are fan installers for Blade Runner, one evn allows you to consolidate everything into a single file. It runs perfect on Windows 10 for me, a patch even fixed the timing issues (especially at the shooting range). So if you are eager to play it again, there is every oportunity to do soGitHub15
[15:00] <L0ngcat> madmoose: happy yo see progress though :) quit stalling and give him hand
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[15:17] <_sev|work> madmoose: actually
[15:17] <_sev|work> madmoose: I just read the logs and noticed it. A-M-A-Z-I-N-G
[15:17] <_sev|work> I hope to see it mergeable soon
[15:22] <madmoose> _sev|work: That'd be awesome
[15:23] <_sev|work> that would be mad, moose!
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[15:30] <L0ngcat> lol
[15:30] <snover> golf clap
[15:30] <snover> :)
[15:30] <L0ngcat> :)
[15:32] <madmoose> It's a new one, I'll give him that :D
[15:40] <snover> m_kiewitz: you may be pleased to learn that sci32 seems to have fixed all the things that required the virtual ids stuff in the save game code
[15:41] <snover> loading the list of save games directly from the scummvm save game manager works just fine
[15:41] <snover> too bad theres all this custom game script save code though :)
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[15:55] <snover> for my next trick, lets see if i can also make it so that the native save/loads will agree to show more than 20 save games.
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[16:55] <m_kiewitz> snover: and there is also no problem in case you for example delete a saved game inbetween?
[16:55] <m_kiewitz> while the saved game menu is shown?
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[17:02] <peterkohaut_> is somebody interested in joining efforts to RE blade runner, lots of it is done, but much much more is missing https://github.com/peterkohaut/scummvm, https://github.com/madmoose/scummvm
[17:03] <peterkohaut_> i can provide lots of idb for IDA
[17:04] <madmoose> peterkohaut_: Hiya!
[17:06] <peterkohaut_> hello:)
[17:07] <madmoose> Thank you for keeping the engine alive
[17:07] <peterkohaut_> its more like hobby, coz i really love blade runner, but i dont have much time for this kind of activity
[17:08] <peterkohaut_> its like.... 1-2 months per year when i can find some time
[17:08] <madmoose> Same, but you've been more active than me
[17:09] <peterkohaut_> nah, making those scripts was quite easy - it took me about 40 hours in total
[17:09] <peterkohaut_> in last two months
[17:09] <peterkohaut_> iam quite impressed by your work on figuring out that slice renderer
[17:10] <peterkohaut_> i was expecting common voxels
[17:11] Nick change: Vampire0_ -> Vampire0
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[17:36] <GitHub106> [scummvm] sev- pushed 1 new commit to master: https://git.io/vi2ad
[17:36] <GitHub106> scummvm/master 8204a23 Eugene Sandulenko: FULLPIPE: Simplified Dib clipping code
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[17:37] <_sev> peterkohaut_: I am interested in that engine
[17:54] <_sev> so, as of today
[17:54] <_sev> Blizzard called the guys' landline
[17:55] <_sev> it took just couple days for them to trace him
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[18:21] <m_kiewitz> _sev: and what happened then?
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[18:25] <_sev> m_kiewitz: they had a conversation
[18:25] <m_kiewitz> and?
[18:25] <m_kiewitz> they can't do anything anymore anyway, it's out on the internet
[18:27] <madmoose> Pardon me, but who's Blizzard upset with?
[18:28] <madmoose> I see the scrollback
[18:29] <m_kiewitz> <t0by> Uh, apparently the Warcraft adventure game has leaked...
[18:30] <Harekiet> a warcraft adventure game?
[18:31] <_sev> Harekiet: yes
[18:32] <enthusi> Hi
[18:32] <enthusi> and news about it somewhere?
[18:32] <enthusi> the game, not the leak
[18:32] <Harekiet> http://kotaku.com/long-lost-warcraft-adventure-game-is-now-downloadable-1786499297
[18:32] <Harekiet> seems to be old indeed :)
[18:32] <Harekiet> I just saw the movie last weekend, thought it might be about that
[18:33] <enthusi> ahbut it leaked NOW and someone known is responsible?
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[18:38] <enthusi> ah I see, thanks
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[18:41] <L0ngcat> well, they basically told the guy to pull the link and tell people please not distribute it. but the damage is done, so there is not really much more they can do. and yes, he posted it under his internet handle, so tracing him would be quite easy
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[18:42] <L0ngcat> here is the original thread of the leak (note, the download link has been pulled): http://www.scrollsoflore.com/forums/showthread.php?p=1511626
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[19:36] <L0ngcat> feshi: thanks so much for you efforts! <3 Blade Runner
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[20:15] <GitHub101> [scummvm] sev- closed pull request #824: OSYSTEM: Allow drawing a background activity icon on the OSD (master...osd) https://git.io/visyr
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[20:15] <GitHub78> [scummvm] sev- pushed 6 new commits to master: https://git.io/vi2j8
[20:15] <GitHub78> scummvm/master 521ba2c Bastien Bouclet: OSYSTEM: Introduce a method allowing to draw a background activity icon
[20:15] <GitHub78> scummvm/master 4d68b93 Bastien Bouclet: CLOUD: Switch to the new OSD API
[20:15] <GitHub78> scummvm/master 05bc82b Bastien Bouclet: SDL: Switch the surface renderer to use small surfaces for OSD drawing
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[20:16] <_sev> let's watch the buildbot
[20:16] <_sev> and failed
[20:17] <_sev> bgK: do you have time to take a look now?
[20:17] <_sev> bgK: or should I try?
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[20:18] <GitHub151> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vi2j9
[20:18] <GitHub151> scummvm/master 9f324df Strangerke: DM: Silence some GCC warnings
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[20:18] <bgK> _sev: I'll do it
[20:19] <_sev> cool, thanks
[20:19] <_sev> I'll start preparing the release testing page then
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[20:25] <GitHub19> [scummvm] bgK pushed 1 new commit to master: https://git.io/viaeD
[20:25] <GitHub19> scummvm/master 2f41b9f Bastien Bouclet: BACKENDS: Provide an empty implementation for displayActivityIconOnOSD in BaseBackend
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[20:26] <_sev> wjp, snover: any idea which SCI games require retesting in 1.9.0?
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[20:29] <GitHub27> [scummvm] sev- pushed 2 new commits to master: https://git.io/viavc
[20:29] <GitHub27> scummvm/master 2bc508c Eugene Sandulenko: NEWS: Remove WAGE from the news since the engine is not supported yet
[20:29] <GitHub27> scummvm/master c543fcb Eugene Sandulenko: NEWS: Mention WinSparkle support
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[20:31] <wjp> hm, good question
[20:32] Action: wjp looks through SCI commits
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[20:35] <GitHub192> [scummvm] bgK pushed 1 new commit to master: https://git.io/viaf4
[20:35] <GitHub192> scummvm/master ee3bbbd Bastien Bouclet: NEWS: Remove Myst and Riven bug fixes...
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[20:35] <wjp> the situation is a bit complicated
[20:36] <wjp> we have a number of potentially distruptive changes (even to SCI16)
[20:36] <wjp> but not really for any specific games
[20:37] <_sev> then we perhaps might enlist many in a hope that at least some will be tested?
[20:37] <snover> oops, sorry, seems i just locked my screen instead of sleeping this morning
[20:37] <snover> one minute&
[20:37] <wjp> Pharkas, QfG3, SQ4, KQ5, KQ6 have had least had some singnificant script patching at a quick glance
[20:38] <wjp> (sorry for my typing; on horribly laggy wifi here in the middle of nowhere)
[20:38] <snover> m_kiewitz: thats right, there is no problem with holes in the ids
[20:40] <m_kiewitz> snover: and what's about creating new ones? What do the scripts do in that case?
[20:40] <m_kiewitz> do they look for an empty slot? do they use highest slot + 1?
[20:41] <snover> normally they look for the next free slot, but in games without autosave (most of them) there is always an empty id at slot zero so i just have to manually search for the next free slot for them :)
[20:41] <m_kiewitz> and are there games that stay on one specific slot?
[20:41] <m_kiewitz> well, why can't we simply keep the current code?
[20:41] <snover> yes, but they use separate catalogues for those
[20:41] <m_kiewitz> because so there is now special code in there anyway, because of slot 0
[20:42] <snover> the sci16 save code does not work with sci32 arrays.
[20:42] <wjp> separating the SCI16 and SCI32 code means we get the separate the hacks I suppose :-)
[20:42] <wjp> s/the sep/to sep/
[20:42] <m_kiewitz> why not?
[20:43] <m_kiewitz> why can't you simply add another type for sci32 arrays?
[20:43] <m_kiewitz> my current saved game rewrite would clean all of that up and save it in a proper manner
[20:44] <m_kiewitz> in case we have completely different save/restore code for sci16+sci32 that advantage would be lost.
[20:44] <snover> what do you mean another type? the game scripts create an int16 array and a string array and then ask for those to be populated
[20:44] <m_kiewitz> i thought you added a new array segment type?
[20:44] <wjp> (it sounded a bit like you were talking about seralizing arrays to save them)
[20:45] <snover> here, the code is right here: https://github.com/csnover/scummvm/blob/working/engines/sci/engine/kfile.cpp#L1079
[20:45] <_sev> wjp: http://wiki.scummvm.org/index.php/Release_Testing/1.9.0
[20:45] <wjp> _sev: thanks!
[20:46] <wjp> m_kiewitz, snover: do any more games come to mind for testing?
[20:46] <m_kiewitz> also btw. that hack for slot 0, that could cause issues
[20:46] <m_kiewitz> the scripts may remember internally that they saved to slot 0
[20:46] <m_kiewitz> and then do the same, and you would then look for another free slot
[20:46] <m_kiewitz> i had exactly that in mixed up mother goose
[20:46] <m_kiewitz> and i think in another game as well
[20:47] Action: wjp has to disappear again; see you later
[20:48] <snover> m_kiewitz: i have seen no such behaviour in sci32 up to this point
[20:48] <m_kiewitz> and you checked EVERY sci32 game?
[20:49] <snover> not for that specific thing but i analysed the way the save system works in every SCI32 game except for Hoyle5
[20:49] <snover> i mean, by observing output
[20:49] <m_kiewitz> you should actually check, that there are really no issues. especially with mixed up mother goose + hoyle
[20:50] <m_kiewitz> as i said - it was a nightmare to make mixed up mother goose and a few others work.
[20:50] <snover> im sure it was.
[20:50] <m_kiewitz> larry 6 even overwrote existant slots on auto-save
[20:51] <m_kiewitz> existent
[20:51] <m_kiewitz> have you actually tried all of those games, including deleting saves and then let auto-saves happen etc.
[20:51] <snover> im not done working on it yet.
[20:54] <snover> deleting games doesnt change any of the other games IDs so I guess Im not entirely sure how that would be relevant
[20:58] <_sev> guys, need your help with the news item proofreading:
[20:58] <_sev> https://docs.google.com/document/d/1zoy_V5rRVGqcvoetWNVfzZohB8i85bhWH2qjNwHxCl8/edit?usp=sharing
[21:01] <Lightkey> maybe you should decide on capitalisation in news, it's sometimes with, sometimes without, yours is both
[21:02] <Lightkey> ..there is a ferret squirming through the text
[21:03] <_sev> I prefer to use the title case
[21:03] <madmoose> It's English, you should use title case.
[21:03] <Lightkey> then also Has, no?
[21:03] <Lightkey> oh, already fixed
[21:04] <_sev> :)
[21:04] <Lightkey> was talking about the news posts so far, your last one wasn't
[21:06] <snover> madmoose: english has no formal standard for using sentence case or title case, its entirely a house-style thing :)
[21:06] <madmoose> snover: English has no formal standard at all :D
[21:07] <snover> yes, that would be the superset of what I said :)
[21:08] <_sev> how is it? ready for posting?
[21:09] <madmoose> Looks fine to me
[21:10] <fydo> the forum thread link still has ???? in it but otherwise it looks good
[21:10] <_sev> great, thanks for all the anonymous beavers
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[21:10] <GitHub90> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/viaID
[21:10] <GitHub90> scummvm/master a0e9ded Strangerke: DM: Rename enum values in EventMan
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[21:10] <Strangerke_> :)
[21:10] <_sev> fydo: I'll have it once I publish it on the forums
[21:10] <ScummBot> Port build status changed with 2a9d29f0: Failure: master-wii, master-gamecube, master-psp, master-ios7, master-ouya, master-n64, master-ps2, master-android_arm, master-android_mips, master-dc-serial, master-ios
[21:10] <madmoose> I think I was nomynous
[21:11] <_sev> madmoose: you're the only one. The Chosen One. (and there is no spoon, btw)
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[21:14] <t0by> Somebody please annoy me into translating this into italian sometime
[21:15] <madmoose> t0by: *poke*
[21:15] Last message repeated 1 time(s).
[21:15] <t0by> somelatertime
[21:15] <madmoose> aww
[21:16] <Strangerke_> madmoose: It's a bit later now, yopu should try again
[21:16] <madmoose> t0by: *poke*
[21:17] Action: t0by throws a Strangerke_ at madmoose
[21:17] <madmoose> t0by: How about now?
[21:17] <madmoose> t0by: Are we there yet?
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[21:21] <GitHub11> [scummvm-web] sev- pushed 1 new commit to master: https://git.io/viatB
[21:21] <GitHub11> scummvm-web/master adebc41 Eugene Sandulenko: NEWS: Announce 1.9.0 release testing
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[21:34] <snover> m_kiewitz: fwiw, larry 6 hires has no actual auto-save, it only has a timer that pops up a window asking you if you want to save every n minutes
[21:34] <m_kiewitz> and it saves when you select yes. At least in SCI16 the regular saved game menu doesn't show up
[21:34] <snover> it opens the save dialogue when you say yes.
[21:34] <m_kiewitz> and that code in sci16 went berserk
[21:35] <snover> it doesnt save for you
[21:35] <m_kiewitz> that's pretty silly then and would get pretty annoying
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[21:35] <GitHub6> [scummvm] sev- pushed 1 new commit to master: https://git.io/viam2
[21:35] <GitHub6> scummvm/master 3b065a0 Eugene Sandulenko: NEWS: Mentioned Amiga AmiUpdate feature. Sort ports alphabetically
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[21:35] <snover> yes. the other two options are screw it and change interval :)
[21:36] <snover> feels like one of those oh crap, our game is buggy and crashes all the time, what should we do features
[21:36] <ScummBot> Port build status changed with 2a9d29f0: Failure: master-ds, master-dc
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[21:37] <m_kiewitz> that wasn't actually the case for sci16. sci16 worked pretty fine
[21:37] <m_kiewitz> i think there are not even any deaths (well game over deaths)
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[21:37] <m_kiewitz> so i have no idea why they added that feature in the first place
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[21:38] <m_kiewitz> for sci32 sure. I watched a let's play just 1 or 2 weeks ago and that let's player normally used ScummVM. For larry 6 he had to use DOS-Box and the thing crashed at least once per video.
[21:38] <m_kiewitz> although i'm not sure if that's actually the sci32 interpreter or rather dos-box.
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[21:41] <m_kiewitz> i mean the thing even crashed after he just watched the intro and that has to be a dos-box issue.
[21:43] <ScummBot> Port build status changed with 2a9d29f0: Failure: master-android_x86
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[21:58] <GitHub129> [scummvm] criezy pushed 1 new commit to master: https://git.io/viasy
[21:58] <GitHub129> scummvm/master 2d651fd Thierry Crozat: OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager...
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[22:35] <m_kiewitz> haha http://pitchfork.com/news/68214-darkthrone-frontman-glyve-fenriz-nagell-involuntarily-elected-to-local-office/


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[23:16] <ScummBot> Port build status changed with 3b065a05: Success: master-wii, master-gamecube, master-psp, master-ios7, master-ouya, master-n64, master-ps2, master-android_arm, master-android_mips, master-dc-serial, master-ios, master-ds, master-dc, master-android_x86. Nice work, all ports built fine now
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[00:00] --- Wed Sep 14 2016