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[01:37] <tsoliman> criezy: FWIW: the second thread you cite in your PR is about the person wanting ScummVM to use a 480p graphics mode (for example) instead of 1080p ... meaning "real fullscreen" rather than the current "windowed fullscreen"
[01:37] <tsoliman> criezy the one I am talking about is http://forums.scummvm.org/viewtopic.php?t=14626
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[12:46] <_sev> whiterandrek: here?
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[13:36] <whiterandrek> _sev: i am here now
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[14:22] <Lightkey> maybe I should add it to tested games, if both WindlePoons and Raziel^ reported it working several times, years ago..
[14:41] <_sev> whiterandrek: please see the PM
[14:50] <eriktorbjorn> I wonder if glitches (missing features?) in the Rex Nebular intro is a known issue, or if there should be a bug report for it.
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[16:01] <grkenn> _sev: yes, it does seem the channel is slow : ) I just wondered the best place to get info
[16:02] <grkenn> I read through IRC logs so if I do get booted (computer sleeping) I can see replies.
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[18:32] <Lightkey> wth
[18:32] <Lightkey> Debian's build doesn't have Wintermute enabled
[18:35] <Lightkey> it was a change for 2.0.0
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[18:43] <Lightkey> https://salsa.debian.org/games-team/scummvm/commit/6fd197d engines/wintermute/utils/convert_utf.* is not DFSG-free?
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[19:26] <scummvm-bugs> criezy created ticket #10524: Thread safety issue with MemoryPool (https://bugs.scummvm.org/ticket/10524)
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[20:18] <grkenn> _sev, maybe it would help I pulled a couple of the picture files from the Mac version, as well as screenshots from the game, and posted them to the forum?
[20:18] <grkenn> asking for help "how to turn this... into this?" heh
[20:19] <_sev> most of the devs are here
[20:19] <_sev> nobody was looking into that version apparently
[20:19] <_sev> so yes, the approach is to look into the disassembly
[20:19] <_sev> we normally use IDA
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[20:29] <grkenn> k
[20:30] <grkenn> does that work on OS Classic apps? Not sure how I can debug on that, I'm used to e.g. OllyDbg on Win32 etc
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[00:00] --- Mon May 14 2018