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[01:09] <Scummette> [scummvm] mistydemeo pushed 1 new commits to master: https://is.gd/Fla5aX
[01:09] <Scummette> scummvm/master 933cb33 mistydemeo: DIRECTOR: remove unused variable from scrnutil
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[06:49] <grogbot> [discord] <baronsmoki> Hey, is `compress_scumm_bun` still a thing?
[06:49] <grogbot> [discord] <baronsmoki> I got an "unknown tool" message
[06:49] <grogbot> [discord] <baronsmoki> https://cdn.discordapp.com/attachments/581224061091446795/1217364014695317515/image.png?ex=6603c196&is=65f14c96&hm=602c9e7e0f20d8aea40b5bc5c7a37bbd3bf87ac4a39d09a58a1e7d717872a4f8&
[06:50] <grogbot> [discord] <baronsmoki> But it's still in the Tools documentation on the wiki: https://wiki.scummvm.org/index.php?title=ScummVM_Tools#compress_scumm_bun
[06:51] <grogbot> [discord] <baronsmoki> Hi, is `compress_scumm_bun` still a thing? (edited)
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[07:08] <grogbot> [discord] <bosca_bo> Not anymore, it was removed when I reworked the sound engine to make it more accurate; I have plans for rebuilding the compression pipeline somewhere down the line, but at the moment I'm handling other stuff on the project
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[13:22] <Scummette> [scummvm] hecmar007 opened pull request #5703: GRAPHICS MACGUI: Process extra long words (master...MACGUI) https://is.gd/B4pnbu
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[14:08] <grogbot> [discord] <arczi3668> Hello, I think that it would be good idea to have a separate repository for tinygl as it's more updated than official one.
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[14:47] <grogbot> [discord] <baronsmoki> OK, thanks for the response!
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[14:57] <grogbot> [discord] <gu3> Is our tinygl useful for other people? I think there are some changes that are scummvm-specific but perhaps @somaen knows best
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[14:59] <grogbot> [discord] <somaen> There are some optimizations that were added in GSoC a while back, some of which were rolled back.
[15:00] <grogbot> [discord] <somaen> Im not sure if we have anyone willing to maintain TinyGL for general usage though.
[15:01] <grogbot> [discord] <somaen> Because thats the territory you would be entering if we split it out.
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[16:39] <Scummette> [scummvm] sev- closed pull request #5703: GRAPHICS MACGUI: Process extra long words (master...MACGUI) https://is.gd/B4pnbu
[16:39] <Scummette> [scummvm] sev- pushed 1 new commits to master: https://is.gd/ZZw8oI
[16:39] <Scummette> scummvm/master c6c80b9 hecmar007: GRAPHICS: MACGUI: Process extra long words (#5703)
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[18:12] <Scummette> [scummvm] bluegr closed pull request #5701: AMIGAOS: clean up compiler flags (master...patch-1) https://is.gd/NleONy
[18:12] <Scummette> [scummvm] bluegr pushed 1 new commits to master: https://is.gd/gEMZiM
[18:12] <Scummette> scummvm/master 8366119 raziel-: AMIGAOS: clean up compiler flags
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[19:43] <Scummette> [scummvm] catrplr opened pull request #5704: Merge branch 'master' of https://github.com/scummvm/scummvm (master...master) https://is.gd/WPJHyv
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[19:49] <Scummette> [scummvm] catrplr closed pull request #5704: AGI: Review and add new games (master...master) https://is.gd/WPJHyv
[19:49] <grogbot> [discord] <tropp2176> I can confirm the forum-reported regression (2.7.1 works, 2.8.* and later doesn't) re Plumbers Don't Wear Ties crashing at startup.
[19:49] <grogbot> [discord] <tropp2176> Daily build from master crashes with: `Assertion failed: _screenFormat.bytesPerPixel == 1, file /data/src/backends/graphics/surfacesdl/surfacesdl-graphics.cpp, line 1806`
[19:49] <grogbot> [discord] <tropp2176> 2.8.x crashes with: `Assertion failed: srcSurface.format == format, file graphics/surface.cpp, line 182`
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[20:15] <grogbot> [discord] <Digitall> Confirmed here with latest v2.9.0
[20:16] <grogbot> [discord] <Digitall> Running bisection
[20:19] <grogbot> [discord] <dreammaster> Oh no, @strangerke 's favourite engine is broken? 😛
[20:20] <grogbot> [discord] <Digitall> @tropp2176 Could you or nozmi please file this as a bug on the tracker? https://forums.scummvm.org/viewtopic.php?p=99373#p99373
[20:20] <grogbot> [discord] <Digitall> Will still see if I can track down the regressive commit
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[20:32] <grogbot> [discord] <Digitall> tested v2.7.1 bad, tested v2.8.0 good
[20:36] <grogbot> [discord] <tropp2176> Quickly created a bug tracker entry.
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[20:49] <grogbot> [discord] <Digitall> I may be able to fix if it is something simple, but at least this way we can keep track when I find the regression point
[20:50] <Scummette> [scummvm] catrplr opened pull request #5705: AGI: Review and add new games (master...master) https://is.gd/ycnP07
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[21:22] <grogbot> [discord] <Digitall> 7 steps left...
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[21:37] <grogbot> [discord] <Digitall> OK. Not completed bisection fully... but it looks like it was the code added to implement support for the 3DO version of Plumbers. 😐
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[21:56] <grogbot> [discord] <Digitall> 7dba71d671e352b3c7e0d971d3601c31decb3f1c is the first bad commit
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[22:25] <grogbot> [discord] <tropp2176> I should note that on the forum Nozomi mentioned having issues with with the 3DO version: an "Unsupported color format" error and failure to load. I initially dismissed that part because he implied he tested it with Windows and Android, and I could not get same on Windows, but upon testing ScummVM 2.8.0 on my Android 14 I also get a "Could not initialize color format" OK prompt and exit. I'll do another bug report later, unless it's
[22:32] <grogbot> [discord] <Digitall> It needs to get tested on both. I would be tempted to revert the 3DO support, but it is probably fine with small tweak
[22:32] <grogbot> [discord] <Digitall> The issue is that it blits image surfaces to screen surface and all the surfaces need to have matching formats to blit ... or you use a graphics function to convert them.
[22:35] <grogbot> [discord] <Digitall> If your screen surface format chosen happens to match the image ones... no failure. If not (more likely), fail
[22:39] <grogbot> [discord] <Digitall> trying to debug and fixup now... if it is quick fixable
[22:39] <grogbot> [discord] <Digitall> Hmm. _image->getSurface()->format.bytesPerPixel:1 screen->format.bytesPerPixel:4
[22:47] <grogbot> [discord] <Digitall> SIGH. The addition of the 3DO support has made a bit of a mess of this code 😐
[22:55] <grogbot> [discord] <tropp2176> I created a ticket for the Android issue as well.
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[23:06] <grogbot> [discord] <Digitall> Someone else can fix this properly... but I will add a surface format conversion step so that it should just work ...
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[00:00] --- Thu Mar 14 2024