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[01:08] <snover> criezy: the DEF_LOCALLIB_STATIC for USE_FLUIDSYNTH section in setupFrameworksBuildPhase has both libglib and libglib-2.0 but the frameworks_iOS section removes libglib-2.0. the name of the library upstream is libglib-2.0, not libglib, so thats really not correct except for that one bundle of binaries. i guess this is why relying on third-parties to store things is bad, it cant be fixed by us but somehow we are maintaining somethin
[01:08] <snover> g that relies on it?
[01:11] <snover> the libffi change seems fine to me.
[01:13] <snover> notwithstanding the issue of sending people random binaries with no ability to perform integrity checking, its impossible to build for iOS with that change if you get your libraries from a standard place like homebrew
[01:14] <snover> and so i think the standard library name trumps that blog post
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[05:31] <snover> buildbot is& well, they dont install all of their own dependencies&
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[18:03] <GitHub44> [scummvm] criezy pushed 1 new commit to master: https://git.io/vdiev
[18:03] <GitHub44> scummvm/master 0fde977 Thierry Crozat: CREATE_PROJECT: Fix some compilation issues for iOS...
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[20:16] <Lightkey> waltervn: Cranston Manor is still missing from the compatibility list
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[21:18] <waltervn> Lightkey: sorry about that
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[21:41] <GitHub36> [scummvm] criezy pushed 1 new commit to master: https://git.io/vdiRg
[21:41] <GitHub36> scummvm/master ea53605 Thierry Crozat: CREATE_PROJECT: Support using libjpeg for iOS builds
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[22:29] <criezy> snover: I upload a new package of iOS libraries with correct name for libglib-2.0 (and also a libvorbisfile.a instead of being merged with libvorbis.a).
[22:29] <criezy> So now everything should work when using this one.
[22:29] <criezy> I also added the jpeg library so that I can play Myst ME on my iPad. :)
[22:29] <criezy> I never played it yet, and I have a long flight tomorrow ;)
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[23:39] <snover> criezy: nice! i like it!
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[00:00] --- Fri Oct 13 2017