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[04:48] <grkenn> So... I've been working on a side project to dump images from different games. I started on Return to Zork (Activision MADE engine), where ScummVM supports the MS-DOS version.
[04:48] <grkenn> My code works and I can dump up to the 320x200 images.
[04:49] <grkenn> Then I started digging online and I find that the Mac (Classic) version supports 640x480 resolution. I get the data files, run my dumper on that too... It looks like a small number work fine, but there's a new picture decompression mode in the Mac version that is unsupported.
[04:50] <grkenn> If you look here: https://github.com/scummvm/scummvm/blob/master/engines/made/graphics.cpp
[04:50] <grkenn> there is a note about the "cmdFlags" which, for MS-DOS, is always 0. In Mac, it is sometimes/often set to 1.
[04:51] <grkenn> It looks like a very different kind of algorithm - where MS-DOS uses a 4x4 block coding system, the Mac one is maybe RLE or LZSS or something.
[04:52] <grkenn> I poked at it for a while and I'm stumped. I think I need to go digging into the 68k assembly code (which, btw, I have running on Basilisk II emulator) to figure out exactly what is going on.
[04:53] <grkenn> Long story short: Does anyone have any tips on how to do debug work, breakpoints, 68000 disassembly etc. on a Mac System 7.5.3 - or an emulator running that?
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[12:41] <scummvm-bugs> dafioram created ticket #10523: TITANIC: SGT Room Transition video has black spots (https://bugs.scummvm.org/ticket/10523)
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[16:39] <grkenn> hmm, no replies to my questions earlier?
[16:39] <grkenn> how about this: where's the best place to ask about game reversing?
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[20:36] <_sev> grkenn: you need to be a bit more patient
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[22:29] <GitHub182> [scummvm] criezy opened pull request #1189: Add scaling modes (master...scaling-mode) https://git.io/vpSSs
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[00:00] --- Sun May 13 2018