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[00:03] <snover> deitarion: as far as i know, that is a hard limitation of the detection system, which allows only one OS per detection entry.
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[00:06] <deitarion> Ahh, makes sense. ...not the ideal thing UX-wise, but makes sense.
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[00:24] <snover> _sev: unless any new blockers come up, once PR#1009 lands, i dont have anything preventing a release
[00:32] <dreammaster> Me either. Given the normal timeframe before release, it will likely be long enough for a testing period for German Titanic.
[00:33] <dreammaster> How about we aim for a release at the end of November? That'd give time for a reasonable testing period for all three games
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[01:33] <Endy> Mmm, release talk. Excitement. :)
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[01:49] <dreammaster> Yep. It's past due, and we've got a whole bunch of new games and backend stuff to make it worhwhile
[01:51] <dreammaster> 22 games according to NEWS.. even more than I thought
[01:52] <dreammaster> And bugfixes for other games, etc.
[01:54] <dreammaster> And the new PSP Vita port. Lots of good stuff :)
[01:54] <snover> speaking of vita&
[01:54] <snover> because of https://bugs.scummvm.org/ticket/10248 at the moment i have turned my attention toward buildbot infrastructure
[01:55] <dreammaster> Well, no worry. I've got enough new Titanic bugs to keep me occupied for a while ;)
[01:56] <dreammaster> Just keep the thought of merging in the cursor fixes in the back of your mind
[01:56] <snover> i am working on seeing if i can get this running using docker instances for workers instead of the current monolithic system, which will be nice if so since thatll mean we can maintain ~16 fewer toolchains, since there are already docker images for a lot of them
[01:56] <snover> and it can be distributed more easily, and porters can be forced to maintain their own cross-compiler images, etc. ;)
[01:57] <snover> the cursor fixes go in with PR#1009!
[01:58] <dreammaster> Ah, good.
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[04:29] <GitHub51> [scummvm] rootfather pushed 1 new commit to master: https://git.io/vdrLN
[04:29] <GitHub51> scummvm/master 3e19536 rootfather: DOC: Fix whitespaces and tabbing in German README
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[04:51] <snover> dreammaster: the reason why titanic.dat is not included in the nightly builds is because it isnt in the list of engine data to include in buildbot
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[05:54] <waltervn> morning
[05:57] <rootfather> morning waltervn
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[14:25] <salty-horse> is this a typo in GK1? "a robe for prosterity" https://i.imgur.com/hQaUBf5.jpg
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[14:47] <dafioram> snover: when you get a chance can you look at PR1026?
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[16:02] <snover> salty-horse: yes :)
[16:04] <salty-horse> snover, worthy of a patch?
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[16:08] <snover> possibly. there isnt a consistent way to hot-patch messages at the moment, so it would require a bit of work
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[19:17] <L0ngcat> is it possible to turn of the scummvm version notfication that pops up when I start a game? I'm trying to record a video, and it shows over the intro..
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[20:01] <criezy> L0ngcat: what version notification? The orange splash screen with the ScummVM logo (and the version in small text at the bottom)?
[20:01] <L0ngcat> I'm on mac
[20:01] <criezy> So am I ;) (at least most of the time)
[20:01] <L0ngcat> there is a smal popup saying ScummVM vXX when I start a game
[20:02] <criezy> Strange. I don't have that.
[20:02] <L0ngcat> it's not on all games
[20:03] <L0ngcat> it happens with fate of atlantis for instance
[20:04] <criezy> I just tried that one, and I don't have the popup.
[20:04] <criezy> Which version of fate of atlantis do you have?
[20:05] <criezy> And do you start it from the launcher or from command line with the game ID?
[20:05] <criezy> Or from the shortcut in the dock?
[20:07] <wjp> ah, that's probably the MT-32 emu?
[20:09] <criezy> Ah yes. I didn't think of that. That's probably a good guess.
[20:10] <L0ngcat> aha
[20:10] <L0ngcat> is there anyway to disable mt-32 display?
[20:12] <wjp> sabotage showLCDMessage() in audio/softsynth/mt32.cpp
[20:12] <wjp> I don't think we have any config option for it
[20:13] <wjp> the scummvm version message is generated in IMuseInternal::initMT32(), by the way
[20:13] <wjp> (in SCUMM)
[20:15] <L0ngcat> thanks
[20:15] <L0ngcat> how do I sabotage it? just delete the line?
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[20:16] <wjp> yeah
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[20:16] <rootfather|afk> oh... github just rolled out a new style on their website
[20:17] <wjp> oh?
[20:19] <rootfather|afk> yep
[20:19] <rootfather|afk> https://img.static.lu/show/ut2vZpO2LuQHMej7
[20:20] <wjp> I guess I never visit the main github.com page. No idea if that's new or not :-)
[20:23] <L0ngcat> wjp: it errored out on me https://pastebin.com/AXJ6VDCu
[20:24] <criezy> L0ngcat: what was your change? It doesn't look like you removed line 80.
[20:24] <wjp> you probably removed 79
[20:24] <criezy> The one to remove is the line with Common::OSDMessageQueue::instance().addMessage(message);
[20:25] <wjp> sorry, I should've been more clear
[20:25] <L0ngcat> ah
[20:25] <L0ngcat> I removed the first one
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[20:55] <criezy> Argggggghhhhh!
[20:56] <criezy> create_project is completly broken for iOS!
[20:56] <criezy> Since September apparently.
[20:58] <snover> which part is broken?
[20:59] <snover> i probably broke it
[20:59] <snover> sorry
[21:00] <criezy> It's broken for the no-jailbreak instruction we point to in our wiki.
[21:00] <criezy> It's now looking for libvosbisfile.a, which is not there.
[21:01] <criezy> Also for some reason you changed libglib.a to libglib-2.0.a and libffi.a to libffi.tbd.
[21:03] <snover> there seems to not be any libffi.a any more in the base SDK
[21:03] <L0ngcat> yay it works. thanks guys!
[21:04] <criezy> It's in the package provided with the instructions.
[21:04] <wjp> L0ngcat: you're welcome
[21:06] <snover> oh, i didnt know there were special instructions. given the nature of the xcode generator and xcode itself i thought things were just broken by updates, since that library comes with the system. does the tbd not work?
[21:08] <criezy> The instructions we point to are these ones: http://blog.pmlabs-apps.com/scummvm-on-ios-without-jailbreak/
[21:12] <snover> does scummvm conform to app store guidelines?
[21:14] <snover> as far as i can tell, libglib.a is a renaming from the normal libglib-2.0.a?
[21:14] <criezy> snover: there is no libffi.tbd in my iOS SDKs, so no it doesn't work. I only have libffi.tbd in the OSX SDK.
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[21:16] <criezy> As for app store guidelines, I think there was a question mark because of a clause about interpreted code.
[21:23] <snover> i guess the way to know for sure would be to get an account and submit it for review. :)
[21:23] <snover> in any case, im sorry about the broken stuff. i will work on being better about this in the future.
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[21:27] <snover> if any other libraries got renamed it was because those were the names that were coming from homebrew
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[21:42] <criezy> I have it working, but I don't understand how create_project or xcode work!
[21:42] <criezy> How does Xcode know where to find the static libraries?
[21:42] <criezy> To me it looks like it is looking for them in /usr/local/lib, but somehow it does find them in the local lib directory next to the scummvm project file.
[21:43] <criezy> snover: any idea about that? And about the absoluteOutputDir that was used before your change to indicate the path where the libraries are, but appears to be unused now?
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[21:48] <snover> criezy: on the phone, but from the Linked Frameworks and Libraries list in the targets General tab
[21:50] <criezy> And is the absoluteOutputDir something that can be removed in create_project? As far as I can see it is not used anywhere?
[21:51] <snover> i think so? the xcode generator is a pretty hacky mystery to me too.
[21:51] <criezy> I removed it and recreating the project and recompiling to see if it still works.
[21:57] <criezy> It still works.
[21:57] <criezy> And for some reason the Xcode project has /Users/criezy/Dev/scummvm-ios/build/lib in its library search path, which is where I unzipped the libraries from the instructions, but I have no idea how that path got added to the project.
[21:59] <snover> its some variable expansion
[22:00] <snover> i need to run, ill be back in a bit
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[22:01] <criezy> snover: OK. When you are back can you tell me if the following change makes sense?
[22:01] <criezy> https://github.com/criezy/scummvm/commit/9d4a61770acf9e3347eb9c5bd55cf3a156a03d94
[22:02] <criezy> That's what I did to get it working again for me.
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[00:00] --- Thu Oct 12 2017