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[01:40] Dominus (~dominus@unaffiliated/dominus) left irc: Ping timeout: 260 seconds [01:40] Nick change: DominusExult -> Dominus [01:42] GitHub171 (~GitHub171@192.30.252.42) joined #scummvm. [01:42] [scummvm] csnover pushed 2 new commits to master: https://git.io/vHysG [01:42] scummvm/master d6ff67e Colin Snover: SCI32: Fix detection and loading of localized resources in Torin... [01:42] scummvm/master 63ad8fb Colin Snover: SCI: Tidy Script errors & ensure script number exists in all of them [01:42] GitHub171 (GitHub171@192.30.252.42) left #scummvm. [01:42] GitHub152 (~GitHub152@192.30.252.41) joined #scummvm. [01:42] [scummvm] criezy pushed 1 new commit to master: https://git.io/vHysZ [01:42] scummvm/master 3b8a7a7 Thierry Crozat: I18N: Update translations templates [01:42] GitHub152 (GitHub152@192.30.252.41) left #scummvm. [01:43] Joefish_ (~ident@p200300764F6927001A5E0FFFFE1124CA.dip0.t-ipconnect.de) joined #scummvm. 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[08:20] good meowning =^.^= [08:33] Heya [09:00] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [09:00] hi guys [09:04] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) joined #scummvm. [09:04] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [09:05] morning [09:14] hi waltervn [09:14] Cheeseness (~cheesenes@ppp14-2-188-154.bras1.hba2.internode.on.net) left irc: Remote host closed the connection [09:18] Strangerke: do you know about that x file game? [09:19] on 6 or 7 CDs? FMVs and sort of adventure game w/ puzzles? [09:19] has anyone looked into it already [09:23] m_kiewitz: I can answer for the number of CDs, but that's it [09:23] lol [09:23] i just bought 2 versions of it on ebay [09:24] 7CD, release 1998 [09:24] oh. do you plan to work on it, or you just wanted to have copies for your collection? [09:28] I can confirm what Strangerke wrote (7 CDs, 1998). I have the French version here. [09:28] I did have a very brief look at it a long time ago, but I don't remember anything. [09:28] Maybe I still have some notes somewhere... [09:29] Well, iirc I bought my copy in California so it must be an English release [09:30] ha, I just found my notes about it: "TODO: have a look later" [09:30] ... *cough* [09:35] lol [09:37] :) [09:38] What's so funny? It's not "later" yet. [09:38] Proof: he hasn't had a look yet. [09:38] yeah, the note is still up to date [09:38] ^ [09:40] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) left irc: Quit: Leaving [09:53] Morning [09:53] _sev, t0by: it's the draft of this week's blog :) https://docs.google.com/document/d/1COI4358-2hwzykc5GqaX5TYfVSJags5PH6U285VjbK0/edit?usp=sharing [09:54] <_sev_> yep, I've seen it. Post? [09:54] Ok! [09:57] Yay text :) [09:58] > The way I implement loop sound list doesnt give the exactly same result for the particular case that several same sounds loop together at different time intervals. But I guess its something well never really do in games. [09:58] Don't tempt murphy's law :P [09:59] Good work! [10:01] What is murphy's law? :D [10:01] But I think I see what you mean [10:04] _sev, t0by: By the way, my school project evaluations will take place from next Monday to Wednesday. So I may not have time to work on sludge those 3 days, but I will try to make up from next Thursday. [10:05] <_sev_> Simei: good, thank you for warning us [10:15] t0by (t0by@unaffiliated/t0by) left #scummvm. [10:16] t0by (~t0by@unaffiliated/t0by) joined #scummvm. [10:16] #scummvm: mode change '+o t0by' by ChanServ!ChanServ@services. [10:29] t0by (t0by@unaffiliated/t0by) left #scummvm. [10:29] t0by (~t0by@unaffiliated/t0by) joined #scummvm. [10:29] #scummvm: mode change '+o t0by' by ChanServ!ChanServ@services. [10:38] waltervn (~waltervn@2001:984:da62:1:1596:54e7:9643:889b) joined #scummvm. [10:38] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. 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[12:04] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [12:15] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [12:15] SylvainTV (~SylvainTV@LFbn-1-8392-241.w81-254.abo.wanadoo.fr) joined #scummvm. [12:15] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [12:16] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 240 seconds [12:16] Nick change: Strangerke_ -> Strangerke [12:25] ajax16384 (~User@109.60.130.33) joined #scummvm. [12:25] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [12:31] Begas_VBox (~Begasus@d54C3C8C2.access.telenet.be) left irc: Ping timeout: 240 seconds [12:42] GitHub177 (~GitHub177@192.30.252.40) joined #scummvm. [12:42] [scummvm] waltervn pushed 1 new commit to master: https://git.io/vHy27 [12:42] scummvm/master 900ae1d Walter van Niftrik: ADL: Fix hires4 dropped item drawing [12:42] GitHub177 (GitHub177@192.30.252.40) left #scummvm. [12:43] time to grab a walkthrough and see how far I can get.. [12:48] Cheeseness (~cheesenes@ppp14-2-188-154.bras1.hba2.internode.on.net) joined #scummvm. [12:51] m_kiewitz: it uses xmv videos, I was able to convert them with some tool years back. Anything else you would like to know? I have it installed [12:51] waltervn: completable now? [12:52] L0ngcat: well i wonder if they used some kind of engine or if everything is hardcoded [12:52] and yes, fmv adventure game with puzzles [12:52] will get it soon [12:52] m_kiewitz: well, I won't know that until I go through the walkthrough :) [12:53] I tried it yesterday with the one at sierrahelp, but there's some issues with that one, so I'll try the one at gamefaqs now [12:55] m_kiewitz: I believe the engine is written for this game, but am not sure. It was released for psx as well. the exe file is about 3,2 mb [12:56] The X-Files uses Apple QuickTime technology for video and audio playback [12:56] And DirectX [12:56] I still haven't found hires3... probably been looking for it over a year now [12:57] designed for 32-bit color depth [12:58] hmm a bit large for an interpreter :/ [12:58] waltervn: what is it called? [12:59] that's Cranston Manor [13:00] I suppose it's also time to look for Gelfling Adventure [13:00] m_kiewitz: this is interesting (from the readme): https://pastebin.com/W4ZZQwHT [13:01] ah that one, yes i search for it every day on ebay automatically [13:02] Harekiet (~harekiet@kittens.harekiet.com) left irc: Ping timeout: 258 seconds [13:02] ame logic and game save architecture is stored using NeoLogic object-oriented database technology. [13:02] Gelfling Adventure could also go into preagi perhaps, but I think it shares a lot with hires6 [13:04] in the long run I think it might be worth discussing grouping ADL and Pre-AGI games into one engine, removing those games from the AGI engine. Not sure how others feel about this though [13:13] Harekiet (~harekiet@kittens.harekiet.com) joined #scummvm. [13:21] tsoliman (~tsoliman@cpe-65-30-8-1.wi.res.rr.com) left irc: Ping timeout: 246 seconds [13:26] tsoliman (~tsoliman@cpe-65-30-8-1.wi.res.rr.com) joined #scummvm. [13:26] #scummvm: mode change '+o tsoliman' by ChanServ!ChanServ@services. [13:35] snover (~snover@unaffiliated/snover) left irc: Quit: ZNC 1.6.4+deb1 - http://znc.in [13:48] LittleToonCat (~littlecat@47.54.148.237) joined #scummvm. [13:59] GitHub2 (~GitHub2@192.30.252.42) joined #scummvm. [13:59] [scummvm] waltervn pushed 1 new commit to master: https://git.io/vHyw5 [13:59] scummvm/master d272351 Walter van Niftrik: ADL: Set ADGF_TESTING for hires4 [13:59] GitHub2 (GitHub2@192.30.252.42) left #scummvm. [14:13] Deledrius_ (~Deledrius@68.118.139.214) joined #scummvm. [14:13] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [14:15] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 255 seconds [14:15] Nick change: Strangerke_ -> Strangerke [14:17] Deledrius (~Deledrius@68.118.139.214) left irc: Ping timeout: 255 seconds [14:17] Deledrius__ (~Deledrius@68.118.139.214) joined #scummvm. [14:20] Deledrius_ (~Deledrius@68.118.139.214) left irc: Ping timeout: 255 seconds [14:22] Littleboy (~littleboy@c-73-4-50-241.hsd1.ma.comcast.net) joined #scummvm. [14:22] #scummvm: mode change '+o Littleboy' by ChanServ!ChanServ@services. [14:23] jamm (~jam@unaffiliated/jamm) joined #scummvm. [14:39] K4T (K4T@193.0.192.199) joined #scummvm. 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[16:07] jamm (~jam@unaffiliated/jamm) left irc: Ping timeout: 255 seconds [16:54] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) joined #scummvm. [16:54] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [17:06] mmmm. enormous inlined functions. [17:07] always fun [17:07] what are you looking at? [17:07] GK1 kDoAudio [17:08] looks like the compiler inlined the entire play function [17:08] did the GK1 binary have much more aggressive inlining than usual? That kIsOnMe function we were looking at before also seemed much larger than usual [17:11] Im not sure. It feels that way right now, but I never spent much time looking at this interpreter until now. [17:12] _sev (~sev@scummvm/undead/sev) joined #scummvm. [17:12] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [17:12] _sev_ (~sev@scummvm/undead/sev) left irc: Read error: No route to host [17:21] Farmboy0 (~quassel@xoreos/farmboy0) joined #scummvm. [17:22] Youd think if they were having some performance problems they would have tried not packing all the structs& [17:41] wjp, waltervn, do you guys think you might be working on improving SCI MIDI any time in the next few months? (just curious.) [17:42] dreammaster (~dreammast@c-73-149-116-247.hsd1.ma.comcast.net) joined #scummvm. [17:42] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [17:43] snover: I'm mostly interested in the drivers myself [17:46] I'm still available for working on those. OTOH if you want to tackle everything, that's fine with me as well. [17:47] I'll have some time off in the summer, so Maybe(tm). But don't let that stop you (or anyone else) from working on it [17:48] I always prefer to work with others, instead of doing things all by myself :) If you are interested in the drivers, thats great! [17:51] as I mentioned before, I have a lot of stuff "lying around" that never made it to the finish line [17:51] years and years old [17:52] as some point I decided to just leave it until the MIDI code is done. Unfortunately none of us have gotten around to doing that yet [17:52] *at some point [17:53] indeed. I can totally understand that position. [18:01] t0by (~t0by@unaffiliated/t0by) left irc: Quit: t0by [18:01] t0by (~t0by@95.237.247.143) joined #scummvm. [18:01] t0by (~t0by@95.237.247.143) left irc: Changing host [18:01] t0by (~t0by@unaffiliated/t0by) joined #scummvm. [18:01] #scummvm: mode change '+o t0by' by ChanServ!ChanServ@services. [18:27] :) [18:27] Nick change: Deledrius__ -> Deledrius [18:27] Deledrius (~Deledrius@68.118.139.214) left irc: Quit: App.Exit [18:27] Deledrius (~Deledrius@68.118.139.214) joined #scummvm. [18:37] girafe (~girafe@LFbn-1-11729-221.w2-7.abo.wanadoo.fr) joined #scummvm. [18:57] Strangerke_ (~Strangerk@cable-85.28.84.13.coditel.net) joined #scummvm. [18:59] Strangerke (~Strangerk@cable-85.28.84.13.coditel.net) left irc: Ping timeout: 255 seconds [18:59] Nick change: Strangerke_ -> Strangerke [19:15] 0x10 MVE movies play too! :D https://tmm.cx/nextcloud/s/RHDTixRoL6A9IS5 [19:15] \o/ [19:15] Congrats :) [19:17] I know, from the logs, how much it was frustrating you [19:17] lol, the capturing didn't go so well, sorry guys, the flickering isn't in the actual player [19:18] Yes, I didn't think it was ;) [19:18] I'm super happy with this [19:21] nice work :-) [19:21] Littleboy (~littleboy@c-73-4-50-241.hsd1.ma.comcast.net) left irc: Quit: tre dans le vent, une ambition de feuille morte. [19:22] how did you fix it? [19:30] wjp only updating changed blocks on the output buffer, keeping the old content [19:33] TMM: you saw this frame? https://zetafleet.com/i/593d9b00514db.jpg [19:35] its looking very close though, which is great 👍 [19:35] snover, the original looks like that too [19:36] huhhh. [19:39] encoder limited by bitrate? [19:40] yeah, it's fixed bitrate [19:40] its possible, it seems to be a problem with large frame changes [19:40] my memory is failing me; which game/engine was this for again? [19:41] kingdom: the far reaches [19:41] probably also other interplay games in the future [19:41] they used this format quite a bit [19:45] maybe the startrek games uses these too [19:56] i was thinking normality might (since that is the only game I remember that Interplay logo sequence from) but it looks like it uses GDV instead [20:02] gdv? [20:04] https://wiki.multimedia.cx/index.php?title=Gremlin_Digital_Video [20:06] oh, good, a known format, how nice [20:06] :0 [20:20] GitHub38 (~GitHub38@192.30.252.41) joined #scummvm. [20:20] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vHybd [20:20] scummvm/master 3be659b Paul Gilbert: TITANIC: CGameManager viewChange better named as roomChange [20:20] GitHub38 (GitHub38@192.30.252.41) left #scummvm. [21:07] GitHub18 (~GitHub18@192.30.252.42) joined #scummvm. [21:07] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vHyxP [21:07] scummvm/master 6930f2b Paul Gilbert: TITANIC: Rename viewChange to freeSurface [21:07] GitHub18 (GitHub18@192.30.252.42) left #scummvm. [21:29] Farmboy0 (~quassel@xoreos/farmboy0) left irc: Remote host closed the connection [21:31] GitHub99 (~GitHub99@192.30.252.42) joined #scummvm. [21:31] [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vHyhc [21:31] scummvm/master 9c21bb9 Paul Gilbert: TITANIC: Fix brief black boxes on fires in Canal [21:31] GitHub99 (GitHub99@192.30.252.42) left #scummvm. [21:38] ny00123 (~ny00123@46-116-13-123.bb.netvision.net.il) left irc: Quit: Leaving [22:09] m_kiewitz (~m_kiewitz@scummvm/undead/m-kiewitz) left irc: Quit: technology isn't intrinsically good or evil. It's how it's used. Like the Death Ray. [22:13] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) left irc: Ping timeout: 240 seconds [22:15] waltervn (~waltervn@541B2DBA.cm-5-4a.dynamic.ziggo.nl) left irc: Quit: Leaving [22:18] WooShell (~Markus@ipbcc06af5.dynamic.kabel-deutschland.de) left irc: Quit: If you understand or if you don't, if you believe or if you doubt - There's a universal justice, and the eyes of truth are always watching you. [22:43] Polynomial-C (~Poly-C@gentoo/developer/Polynomial-C) joined #scummvm. 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