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[00:06] <m_kiewitz> waltervn: i think i probably found the cause for the different keyboard behavior (not the new one, I'm talking about manhunter 1)
[00:07] <m_kiewitz> will need to dig around in original AGI a bit
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[01:35] <GitHub32> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vDV2F
[01:35] <GitHub32> scummvm/master 843088e Paul Gilbert: DEVTOOLS: Add music parser strings to create_titanic
[01:35] <GitHub32> scummvm/master 173e9c0 Paul Gilbert: TITANIC: Moved music parser strings to data file
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[02:20] <GitHub94> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDVwO
[02:20] <GitHub94> scummvm/master 9ab1ad6 Paul Gilbert: TITANIC: Implementing audio buffer audio stream
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[02:31] <GitHub179> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDVw9
[02:31] <GitHub179> scummvm/master 75598ba Paul Gilbert: TITANIC: Further sanity checking before locking wave files for access
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[02:32] <ScummBot> Port build status changed with 9ab1ad60: Failure: master-ios, master-ios7, master-osx_intel, master-mingw-w64, master-debian-x86_64, master-mingw-w64-cplusplus11
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[02:34] <GitHub31> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDVwA
[02:34] <GitHub31> scummvm/master f9cd01f Paul Gilbert: TITANIC: Compilation fix for audio buffer stream class
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[02:36] <GitHub56> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDVre
[02:36] <GitHub56> scummvm/master d1140d1 Paul Gilbert: TITANIC: Fix shadowed member warnings
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[02:53] <ScummBot> Port build status changed with d1140d10: Success: master-ios, master-ios7, master-osx_intel, master-mingw-w64, master-debian-x86_64, master-mingw-w64-cplusplus11. Nice work, all ports built fine now
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[02:57] <GitHub149> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDVof
[02:57] <GitHub149> scummvm/master 8281565 Paul Gilbert: TITANIC: Fix further warnings in CWaveFile
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[03:21] <dreammaster> The Bandai Namco bundle on Humble Bundle looks kind of interesting. As well as the RPG Tales of Zestiria, there are other games like Pac-Man 256 and Project Cars
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[03:51] <travis-ci> scummvm/scummvm#2643 (master - 9ab1ad6 : Paul Gilbert): The build was broken.
[03:51] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/173e9c0c7361...9ab1ad60bf9f
[03:51] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/200561662
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[04:09] <travis-ci> scummvm/scummvm#2644 (master - 75598ba : Paul Gilbert): The build was broken.
[04:09] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/9ab1ad60bf9f...75598ba6a47b
[04:09] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/200563029
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[04:15] <GitHub155> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDV6C
[04:15] <GitHub155> scummvm/master 7422248 Paul Gilbert: TITANIC: Use critical section methods when reading from audio buffer
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[05:07] <travis-ci> scummvm/scummvm#2648 (master - 7422248 : Paul Gilbert): The build was fixed.
[05:07] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/82815658f281...74222486250c
[05:07] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/200573469
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[07:56] <GitHub97> [scummvm] sev- closed pull request #895: GUI: Add three new options for volume slider controls (master...gui-volume-options) https://git.io/vDCq9
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[07:56] <GitHub146> [scummvm] sev- pushed 2 new commits to master: https://git.io/vDVDS
[07:56] <GitHub146> scummvm/master d1fe647 Colin Snover: GUI: Add three new options for volume slider controls...
[07:56] <GitHub146> scummvm/master 3d5d279 Eugene Sandulenko: Merge pull request #895 from csnover/gui-volume-options...
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[07:56] <GitHub81> [scummvm] criezy pushed 1 new commit to master: https://git.io/vDVDH
[07:56] <GitHub81> scummvm/master 82635b7 Thierry Crozat: I18N: Update translations templates
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[08:19] <GitHub183> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDVyu
[08:19] <GitHub183> scummvm/master 500b8bb Eugene Sandulenko: DIRECTOR: Fix Shared cast detection
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[08:33] <GitHub27> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDVyM
[08:33] <GitHub27> scummvm/master 4e5952c Eugene Sandulenko: DIRECTOR: Lingo: Probe movies in Mac Resource Forks in 'go to movie'...
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[08:51] <GitHub138> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDVyh
[08:51] <GitHub138> scummvm/master 8420310 Eugene Sandulenko: DIRECTOR: Lingo: Implemented sanity checks for built-ins
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[08:54] <GitHub3> [scummvm] Cpasjuste opened pull request #901: Add ps vita support (master...master) https://git.io/vDVSf
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[08:54] <cpasjuste> cool :D
[08:56] <wanwan> so it's time to mod my vita?
[08:56] <wanwan> !seen [md5]
[08:57] <cpasjuste> yes it is, it's a cool device
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[09:07] <wanwan> oh, i see now
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[09:35] <GitHub137> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vDV9i
[09:35] <GitHub137> scummvm/master e64e388 Martin Kiewitz: AGI: Hold-key-mode fix...
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[09:57] <waltervn> morning
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[10:12] <WooShell> good meowning =^.^=
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[14:41] <wjp> so apparently Ringworld 2 was entirely broken by the move to ManagedSurface. Oops
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[14:45] <GitHub90> [scummvm] criezy pushed 4 new commits to master: https://git.io/vDVhh
[14:45] <GitHub90> scummvm/master f7e5f01 Thierry Crozat: DRASCULA: Add handling of the master volume
[14:45] <GitHub90> scummvm/master 13dd57d Thierry Crozat: DRASCULA: Fix sound volume synchronization...
[14:45] <GitHub90> scummvm/master b7e87d9 Thierry Crozat: DRASCULA: Link speech and SFX volumes
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[15:12] <WindlePoons> Hi
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[15:32] <wjp> ugh, our drascula-int-1.1.zip download has a __MACOSX directory in it
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[15:56] <GitHub56> [scummvm] wjp pushed 1 new commit to master: https://git.io/vDwf9
[15:56] <GitHub56> scummvm/master 2af9ab6 Willem Jan Palenstijn: DRASCULA: Add bound check asserts to copyRect...
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[16:00] <m_kiewitz> wjp: is that bad?
[16:01] <wjp> it's ugly
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[16:03] <wjp> but not enough to update the file
[16:07] <snover> roughly the macos equivalent of zipping up windowss Thumbs.db
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[16:22] <snover> hm. this sdl mode switching for 16bpp videos has a second bad side effect; it causes the mouse button status to be wrong
[16:22] <snover> so after a video finishes playing the next click doesnt work
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[16:39] <snover> at least, thats what appears to be happening&
[16:41] <WindlePoons> can ScumVM ignored a font folder from a game? I found a font issues in WME Reversion 1-2
[16:41] <WindlePoons> https://bugs.scummvm.org/ticket/9704
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[16:48] <wjp> might be nicer to disable a single known-broken font file if that's the case
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[16:56] <WindlePoons> i have move the /font/ folder from reversion thats ok
[16:57] <WindlePoons> i think wintermute/reversion ignored the font from /fonts/
[16:58] <WindlePoons> tested under wine, linux Steam version has no fonts
[17:00] <WindlePoons> my problem. i will play and with screen shots, but not with this issues (what the correct way with the fonts?)
[17:17] <wjp> sorry, but I cannot understand your sentences.
[17:27] <WindlePoons> wjp: when i play i make screenshots for scummvm.org, but i do not know with or without fonts for correctly screenshots
[17:28] <WindlePoons> current is with font but with issuses
[17:29] <WindlePoons> https://bugs.scummvm.org/raw-attachment/ticket/9704/reversion_font.png
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[18:57] <[md5]> hello
[19:07] <Strangerke> Rah.
[19:07] <Strangerke> [md5]: hi!
[19:08] Action: Raziel^ waves a Amiga coding manual at Strangerke
[19:08] <[md5]> hey Strangerke :)
[19:11] <Strangerke> hey Raziel^ ;)
[19:11] <Strangerke> what's up?
[19:12] <Raziel^> tax rates
[19:12] <Strangerke> sure :)
[19:12] <Raziel^> :-D
[19:12] <Raziel^> nothing much
[19:12] <Raziel^> waiting for you to solve my coding problems :-P
[19:13] <Strangerke> hum, could you remind me?
[19:14] <Raziel^> nothing i have laid out to you in detail, still gathering information
[19:14] <Raziel^> ...but it's good to have you around :-)
[19:17] <Strangerke> :)
[19:17] <Strangerke> Do you own Lost Eden?
[19:17] <Raziel^> The new Cryo engine game? Sadly not
[19:19] <Strangerke> arf, too bad
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[20:12] <waltervn> it looks like the MT-32 emulator is no longer functional for me. I get a segfault when I try to use it...
[20:14] <wjp> several people (including me) have been seeing weird things with it recently
[20:14] <wjp> do you get something debuggable?
[20:14] <waltervn> yes, we discussed it the other day
[20:14] <waltervn> unfortunately not:
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[20:14] <waltervn> (gdb) bt
[20:14] <waltervn> #0 0x00000000007d11b6 in ___chkstk_ms ()
[20:14] <waltervn> #1 0x000000000000c060 in ?? ()
[20:14] <waltervn> Backtrace stopped: previous frame inner to this frame (corrupt stack?)
[20:15] <wjp> stack corruption does seem to be a common symptom
[20:16] <waltervn> has anyone tried to bisect it? Though I imagine we'll just find that last big MUNT update
[20:17] <wjp> it's not quite reproducable enough for me
[20:17] <waltervn> it seems to be 100% for me now, but not sure for how long :P
[20:17] <waltervn> shall I try a bisect?
[20:18] <wjp> if it's easy to reproduce for you. Maybe it yields a surprise
[20:18] <waltervn> sure, let's see
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[20:24] <wjp> interesting
[20:24] <wjp> clang's address sanitizer gives a stack overflow with readable backtrace
[20:28] <wjp> ah, this is fishy
[20:29] <waltervn> you found something?
[20:31] <waltervn> maybe I should mention that I just upgraded my msys2, and now it started crashing
[20:31] <waltervn> I think I failed to reproduce it the last time we talked about this
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[20:32] <waltervn> if it's compiler-related, this bisect might be pointless
[20:38] <wjp> could you try emptying the whole function Synth::printDebug (in mt32/Synth.cpp) ?
[20:38] <waltervn> sure
[20:39] <waltervn> sorry, this is going to take a while, configure takes forever on my platform ;)
[20:44] <waltervn> unfortunately it still segfaults if I comment that out
[20:45] <wjp> pity
[20:45] <waltervn> I suppose our problems may not be related, does it help on your end?
[20:45] <wjp> that was what this address sanitizer backtrace is pointing at
[20:45] <wjp> I still get strange issues when running in valgrind with this disabled
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[20:46] <waltervn> wjp: what compiler are you using?
[20:46] <wjp> various
[20:46] <wjp> gcc 4.9, gcc 6.2, clang 3.8.1
[20:46] <wjp> you?
[20:46] <waltervn> gcc 6.3.0
[20:47] <waltervn> I'm pretty sure MT-32 still worked for me on gcc whatever-I-was-on-before
[20:47] <wjp> let me try 6.3.0 as well
[20:49] <waltervn> looks like I was on 5.3.0 before
[20:49] <wjp> (building 6.3 will take some time)
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[20:52] <wjp> hi dreammaster
[20:52] <wjp> did you see bug #9603?
[20:52] <dreammaster> Yes. I'll start looking into it later today
[20:53] <wjp> the issue in AnimationPlayer::drawFrame is that it takes a subregion based on playerBounds, but then modifies playerBounds later
[20:54] <wjp> but I haven't looked much further
[20:54] <dreammaster> Thanks for that, at least I can narrow down where I need to look
[21:01] <dreammaster> I'm currently in the middle of some fixing and cleanup for the audio. Whilst I could simply stash it, I'll probably be able to focus more on RTR if I wait until after I've finished it
[21:09] <waltervn> wjp: if I build 1.9.0, I still have the same problem. Unfortunately it looks like I can't easily downgrade gcc in msys2
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[21:19] <wjp> "sadly" no immediate segfault on startup for me with 6.3.0
[21:20] <wjp> and still bizarre corrupt stack when trying in valgrind
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[21:24] <waltervn> you see this corrupt stack even when you use gcc 4.9 to build scummvm?
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[21:36] <waltervn> hmm, if I use SDL1, it doesn't crash. Could just be "luck" I guess
[21:37] <snover> do you build with sdlnet/libcurl/cloud enabled? i turn these off normally and havent seen asan go crazy when running with mt-32
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[21:37] <waltervn> I have that disabled as it breaks my event recordings
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[21:40] <GitHub160> [scummvm] bluegr closed pull request #899: CRYO: Move all static engine data into cryo.dat (master...cryo_dat) https://git.io/vD2WF
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[21:40] <GitHub67> [scummvm] bluegr pushed 23 new commits to master: https://git.io/vDwCs
[21:40] <GitHub67> scummvm/master c73270a Filippos Karapetis: CRYO: Add ID and versioning to cryo.dat
[21:40] <GitHub67> scummvm/master 2961612 Filippos Karapetis: CRYO: Rename create_led_dat to create_cryo_dat
[21:40] <GitHub67> scummvm/master 248e5d3 Filippos Karapetis: CRYO: Add handling for the cryo.dat aux data file
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[21:50] <wjp> snover: I have all those disabled too
[21:50] <wjp> I got that asan backtrace in printDebug only once though
[21:51] <wjp> waltervn: yes, also with gcc 4.9 I get odd behaviour in valgrind
[21:53] <waltervn> wjp: does SDL1 vs SDL2 make any difference for you?
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[21:59] <GitHub171> [scummvm] Kirben pushed 1 new commit to master: https://git.io/vDwWR
[21:59] <GitHub171> scummvm/master e2b27d8 Kirben: BUILD: Add cryo.dat to resource files for Windows builds.
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[21:59] <waltervn> if I attach the VC debugger, it reports a stack overflow
[22:00] <waltervn> it does look like there's more usable debug data here, if only I could get it to load scummvm symbols...
[22:04] <waltervn> it does look like SDL2 is involved, at leat in my case
[22:04] <waltervn> *least
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[22:17] <waltervn> the last stack frame says "External code", going back, it looks like it's thread spawned by SDL_RunAudio
[22:17] <waltervn> *it's a thread
[22:18] <waltervn> maybe I should try to build scummvm with VC and see what happens then
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[22:21] <GitHub30> [scummvm] sev- pushed 2 new commits to master: https://git.io/vDwlR
[22:21] <GitHub30> scummvm/master 8b043bc Eugene Sandulenko: DIRECTOR: Lingo: Simplfy movie presense check in 'go to movie'
[22:21] <GitHub30> scummvm/master eafa56d Eugene Sandulenko: JANITORIAL: Formatting fixes
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[22:31] <GitHub88> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/vDwlp
[22:31] <GitHub88> scummvm/master 5b8d4ca Paul Gilbert: TITANIC: Convert more methods to using MusicInstrument enum
[22:31] <GitHub88> scummvm/master b971378 Paul Gilbert: TITANIC: Fix getPitch calculation when inversion control is incorrect
[22:31] <GitHub88> scummvm/master 58dbe62 Paul Gilbert: TITANIC: Fix intial setup of BASS pitch control
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[22:42] <m_kiewitz> waltervn: you could get AppVerifier too
[22:42] <m_kiewitz> I use that one and it's somewhat useful
[22:42] <m_kiewitz> you will have to enable some checks for scummvm.exe
[22:43] <m_kiewitz> DirtyStacks, Exceptions, Handles, Heaps, Locks and Memory
[22:44] <waltervn> I need to get scummvm compiled first :P
[22:46] <m_kiewitz> oh right, yes that would be useful :P
[22:46] <waltervn> I can't seem to disable the cloud stuff
[22:46] <waltervn> create_project lists it as disabled, but it's still building it
[22:49] <waltervn> let me try to disable libcurl, see if that helps
[22:49] <waltervn> getting closer, sdlnet linker errors... let's disable that too
[22:50] <m_kiewitz> i do this
[22:50] <m_kiewitz> --disable-opengl --disable-taskbar --disable-theora --disable-freetype --disable-jpeg --disable-fluidsynth --disable-opengles --disable-cloud --disable-libcurl --disable-sdlnet --sdl1
[22:51] <waltervn> it built this time
[22:52] <m_kiewitz> \o/
[22:53] <waltervn> but no crash :/
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[22:55] <GitHub197> [scummvm] bluegr pushed 3 new commits to master: https://git.io/vDw4W
[22:55] <GitHub197> scummvm/master c40b74b Filippos Karapetis: CRYO: Merge the two noclipax() methods and rename to drawSprite()
[22:55] <GitHub197> scummvm/master d3d5ff2 Filippos Karapetis: CRYO: Split graphics and resource-related functions into separate files
[22:55] <GitHub197> scummvm/master a7d6817 Filippos Karapetis: CRYO: Merge spriteOnSubtitle() into drawSprite()
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[22:55] <waltervn> wait, it does crash with another SDL2.dll
[22:57] <waltervn> BTW, looks like I was reading the stack the wrong way *coughs*
[22:58] <snover> https://www.youtube.com/watch?v=_4TPlwwHM8Q
[23:00] <waltervn> OK, so the top frame here is MT32Emu::Renderer::render
[23:02] Action: waltervn wonders how large those buffers are in there
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[23:10] <waltervn> 48 kilobyte if I'm not mistaken. That should be OK on windows though, unless SDL is spawning a thread with a small stack
[23:13] <wjp> is that location consistent? I've seen valgrind trigger all over the place
[23:13] <wjp> (with completely corrupt stack)
[23:15] <waltervn> at this point I'm guessing it may not be related
[23:16] <waltervn> and it also seems this happens in SDL 2.0.5 only, if I go back to 2.0.4 it does not overflow the stack. Maybe SDL2 changed something with the stack size of the audio callbacks?
[23:20] <waltervn> this points to some changes in that area: http://hg.libsdl.org/SDL/rev/471eb08040ce
[23:21] <wjp> yes, quite interesting
[23:22] <wjp> are you building your own SDL?
[23:22] <waltervn> I've used both my own and the official DLLs
[23:23] <wjp> the audio stack size seems to be set in src/audio/SDL_audio.c; look for stacksize
[23:25] <waltervn> that's confusing, because it claims to not limit stack size for user callbacks
[23:25] <waltervn> or am I reading this wrong
[23:27] <wjp> it does seem that way
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[23:32] <wjp> but might still be interesting to move those huge buffers in Renderer::render out of the stack
[23:33] <wjp> that does fix the valgrind weirdness here
[23:33] <wjp> wow
[23:33] <wjp> I hadn't even seriously considered a real stack overflow
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[23:49] <GitHub41> [scummvm] dreammaster pushed 2 new commits to branch-1-9: https://git.io/vDw0J
[23:49] <GitHub41> scummvm/branch-1-9 50681bd Paul Gilbert: TSAGE: R2R: Fix display of animations
[23:49] <GitHub41> scummvm/branch-1-9 23f1596 Paul Gilbert: NEWS: Mention R2R display fix
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[23:51] <waltervn> wjp: does that is_internal_thread line look OK to you? Isn't that flipped?
[23:57] <waltervn> (assuming that desired->callback is a user callback)
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[23:58] <GitHub160> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vDw0B
[23:58] <GitHub160> scummvm/master f66ead3 Paul Gilbert: TSAGE: R2R: Fix display of animations
[23:58] <GitHub160> scummvm/master 23452a5 Paul Gilbert: NEWS: Mention R2R display fix
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[23:58] <waltervn> changing that to == NULL, it doesn't crash anymore
[23:58] <waltervn> let's see what happens if I leave it alone, but increase the stack size, just to make sure it triggers this path
[00:00] --- Sun Feb 12 2017