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[00:03] <GitHub19> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7ylC
[00:03] <GitHub19> scummvm/master 388420c Paul Gilbert: TITANIC: Ignore Ctrl+C key until actually in-game
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[00:28] <GitHub186> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7y8H
[00:28] <GitHub186> scummvm/master e84c164 Paul Gilbert: TITANIC: Keep Deskbot talking for entire length of 2nd class upgrade
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[01:07] <snover> if only all bugs could be fixed with such a one-liner :)
[01:12] <dreammaster> Tell me about it :P
[01:12] <dreammaster> I spent a lot of last night looking into cusor handling. Turns out that although you can pass a format into CursorMan, or g_system->setMouseCursor, it doesn't currently support alpha transparencies.
[01:13] <snover> yeah, i did a little poking at that code too before I sent that. it really seems like it was intended to support alpha transparency but didnt quite get finished.
[01:13] <dreammaster> I may have to fiddle around to see if I can add support in. ON a separate branch, of course, and maybe do a pull request if I can come up with anything
[01:13] <snover> since as you see there is that special Bpp=4 case where it ignores the keycolor
[01:14] <dreammaster> That can stay on the backburner for now, though, since the cursors are currently working, even if they're not 100% identical to the original
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[02:10] <snover> dreammaster: i cant run the original engine easily at the moment, but there was another maybe-bug that i wanted to ask you about
[02:11] <snover> if you say "top" inside the elevator it says Top of what would that be, Sir? but then goes to the top of the well anyway
[02:11] <snover> i am not sure if that happens in the original engine. it seems a little weird.
[02:12] <dreammaster> I have an original savegame handy. Let me just test and commit my current fix, and I'll check it
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[02:14] <GitHub117> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7yun
[02:14] <GitHub117> scummvm/master 8f46d3e Paul Gilbert: TITANIC: Fix reinflating SGT bed after deflating it
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[02:17] <dreammaster> Hmm.. the original says "Assuming the top is still there, sir, which is the sort of assumption which would be undangerous to make under the current circumstances"
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[02:18] <dreammaster> I just tried in ScummVM, and I get the same response. So maybe the response is simply randomized.
[02:18] <dreammaster> Like other responses are.
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[02:20] <snover> hmm. now i am also getting that response.
[02:20] <snover> consistently.
[02:21] <snover> ill keep an eye on it and see if i reproduce what happened the first time.
[02:21] <dreammaster> Well, scouts honor I didn't sneak anything in for that in the last comit :)
[02:21] <dreammaster> It was just another one line fix for the SGT bed
[02:22] <dreammaster> Anyway, this is probably a good point for me to finish up for the evening, so goodnight
[02:22] <snover> bye!
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[05:05] <GitHub158> [scummvm] yinsimei pushed 2 new commits to master: https://git.io/v7yrY
[05:05] <GitHub158> scummvm/master 949dcaa Simei Yin: SLUDGE: Prepare sprites for lightmap
[05:05] <GitHub158> scummvm/master 49383e0 Simei Yin: SLUDGE: Debug output lightmap image
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[05:14] <GitHub113> [scummvm] yinsimei opened pull request #985: Graphics:: Add multiply blend mode (master...multiply-blend) https://git.io/v7yro
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[06:26] <GitHub142> [scummvm] bgK pushed 1 new commit to master: https://git.io/v7y6z
[06:26] <GitHub142> scummvm/master 3fba660 Bastien Bouclet: MOHAWK: Riven: Fix pin rotation handle sometimes disappearing...
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[09:46] <GitHub194> [scummvm] criezy pushed 1 new commit to master: https://git.io/v7ybc
[09:46] <GitHub194> scummvm/master cb1b43a Lothar Serra Mari: I18N: Update translation (German)...
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[12:11] <Lightkey> https://twitter.com/icculus/status/895429684879540225 last call, no really, this time for sure!
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[14:56] <waltervn> hi
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[14:59] <Lightkey> https://www.kickstarter.com/projects/adventurex/adventurex-2017-the-narrative-games-convention missed it
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[15:08] <Pantheon> hey
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[16:04] <GitHub12> [scummvm] yinsimei pushed 1 new commit to master: https://git.io/v7S6d
[16:04] <GitHub12> scummvm/master c28d246 Simei Yin: SLUDGE: Get list of saved files
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[17:06] <GitHub58> [scummvm] bgK pushed 2 new commits to master: https://git.io/v7Syd
[17:06] <GitHub58> scummvm/master ee588a8 Bastien Bouclet: MOHAWK: Riven: Patch an invalid card change when entering Gehn's office...
[17:06] <GitHub58> scummvm/master efddaf8 Bastien Bouclet: MOHAWK: Riven: b_Data1.mhk is not required to play the CD version
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[17:06] <GitHub77> [scummvm] criezy pushed 1 new commit to master: https://git.io/v7Syx
[17:06] <GitHub77> scummvm/master cdd4b8b Thierry Crozat: I18N: Update translations templates
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[18:13] <GitHub99> [scummvm] sev- pushed 1 new commit to master: https://git.io/v7Sbj
[18:13] <GitHub99> scummvm/master 41d8441 Eugene Sandulenko: SCUMM: Add missing break to INSANE code. Thanks to eriktorbjorn and GCC7
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[18:37] <Lightkey> ah.. _sev trying to compete with TITANIC commit messages
[18:43] <Henke37> ok, how did that one not cause compiler warnings?
[18:43] <Henke37> some languages won't even let you compile code with a missing break
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[18:45] <GitHub117> [scummvm] sev- pushed 5 new commits to master: https://git.io/v7Spj
[18:45] <GitHub117> scummvm/master e0b3001 Eugene Sandulenko: SCUMM: Add missing return statement
[18:45] <GitHub117> scummvm/master 18e2631 Eugene Sandulenko: AGI: PREAGI: Add missing break statements
[18:45] <GitHub117> scummvm/master 200b907 Eugene Sandulenko: AGI: PREAGI: Add one more missing break statement
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[18:47] <GitHub82> [scummvm] sev- pushed 1 new commit to master: https://git.io/v7Sh0
[18:47] <GitHub82> scummvm/master e3d720f Eugene Sandulenko: JANITORIAL: Fix GCC7 fall through warnings
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[18:53] <GitHub18> [scummvm] sev- pushed 1 new commit to master: https://git.io/v7Sj3
[18:53] <GitHub18> scummvm/master b840320 Eugene Sandulenko: SCUMM: Moonbase: Mark original bug as fall through to silence GCC 7 warning
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[19:26] <GitHub22> [scummvm] sev- pushed 1 new commit to master: https://git.io/v79f1
[19:26] <GitHub22> scummvm/master c2e633d Eugene Sandulenko: SAGA: Add missing break statement and add fall through comment
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[19:30] <Lightkey> Moonbase :o
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[19:30] <GitHub55> [scummvm] sev- pushed 1 new commit to master: https://git.io/v79JO
[19:30] <GitHub55> scummvm/master fcad0fe Eugene Sandulenko: TEENAGENT: Fix fall through case statements
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[19:53] <GitHub5> [scummvm] sev- pushed 2 new commits to master: https://git.io/v79kO
[19:53] <GitHub5> scummvm/master c48cb7a Eugene Sandulenko: JANITORIAL: Add fall through statement
[19:53] <GitHub5> scummvm/master 859b542 Eugene Sandulenko: AUDIO: Fix incorrect boolean statement in MaxTrax decoder
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[19:56] <GitHub1> [scummvm] sev- pushed 1 new commit to master: https://git.io/v79kX
[19:56] <GitHub1> scummvm/master edeb6a6 Eugene Sandulenko: AUDIO: Fix insufficient memset length in FM-TOWNS synthesizer
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[20:05] <GitHub197> [scummvm] sev- pushed 3 new commits to master: https://git.io/v79Ix
[20:05] <GitHub197> scummvm/master 1d086b9 Eugene Sandulenko: BACKENDS: SURFACESDL: Add missing break statement
[20:05] <GitHub197> scummvm/master addcdd5 Eugene Sandulenko: NETWORKING: Fix data type cast in comparison. char is usually signed
[20:05] <GitHub197> scummvm/master bb58647 Eugene Sandulenko: NETWORKING: Fix warning
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[20:51] <tsoliman> snover: http://bashasoliman.com/dump/pq4-goodwill.jpg - even simcity1 was like $1.99 :P

[20:52] <tsoliman> I know .. I feel like if I want to sell this to you I have to pay you for shipping and also include a $5 bill :D
[20:53] <_sev> Lightkey: what about the Moobase?
[20:53] <_sev> *Moonbase
[20:59] <Lightkey> shhh, not so loud, people might overhear about the secret Nazi moonbase
[20:59] <snover> spoilers
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[21:00] <Lightkey> eh, first JPEG that loaded right to left for me

[21:02] <Lightkey> oh, because it's helpful?
[21:03] <snover> is it though?!
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[22:48] <GitHub79> [scummvm] sev- closed pull request #979: GRAPHICS: Consider flip mode when handling off-screen clipping (master...fix_transparent_surface) https://git.io/v7g1T
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[22:48] <GitHub191> [scummvm] sev- pushed 1 new commit to master: https://git.io/v79By
[22:48] <GitHub191> scummvm/master 7d60ccc Simei Yin: GRAPHICS: Consider flip mode when handling off-screen clipping
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[22:55] <m_kiewitz> tsoliman: wait, PQ4 - a game where you light someone up and let him burn to death (spoiler) is rated T for teen?
[22:56] <m_kiewitz> i would even say not only is it 99 cent too much, but you should be paid to play it. And even then it would be a bad deal :p
[22:57] <Lightkey> eh well, is that a part you are required to do though?
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[22:58] <m_kiewitz> yes
[22:58] <m_kiewitz> and you even use household items to do it
[23:18] <tsoliman> m_kiewitz: yeah - I guess M was a death sentence to sales?
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[23:18] <tsoliman> the way ratings work is that they don't play the whole game - just watch footage of certain "representative parts" of it
[23:19] <tsoliman> I really tried playing it as an adult and was offended by the voice acting
[23:19] <tsoliman> when I was a kid I played it on floppy
[23:19] <m_kiewitz> lol right
[23:20] <m_kiewitz> I guess the CD version is even worse than floppy
[23:21] <tsoliman> Lightkey: try again
[23:21] <tsoliman> (as in .. refresh)
[23:21] <tsoliman> yeah .. I didn't get past the first scene
[23:22] <tsoliman> it is a shame because PQ1,2,3 were "good" :P
[23:22] <tsoliman> 4 is "realistic" in a bad way
[23:24] <tsoliman> my 8 year son said "ok stop I don't wanna play this anymore" when playing PQ1SCI .. at the first stop (traffic accident with a dead guy in the car)
[23:25] <tsoliman> having said that .. I was 13/14 when I first played PQ4 (1993)
[23:25] <tsoliman> https://en.wikipedia.org/wiki/Police_Quest:_Open_Season#Realism
[23:25] <tsoliman> "... Open Season also featured mature sexual themes ..."
[23:36] <snover> immature*
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[00:00] --- Sat Aug 12 2017