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[00:12] <snover> well, fixed that kListEachElementDo problem, but now because segment tables use Common::Array and so can move storage, pointers to lists are invalidated when games add more lists&
[00:13] <snover> quite surprising that nobody noticed this happening before.
[00:14] <snover> sadly, while fixing kListEachElementDo fixes some rendering glitches in phant1, it doesnt fix the rendering glitches in pq4 :(
[00:15] <snover> https://zetafleet.com/i/57abc3956de7f.png glitchy.
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[02:39] <GitHub158> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v64ff
[02:39] <GitHub158> scummvm/master 2b48600 Paul Gilbert: TITANIC: Beginnings of music handler
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[03:10] <GitHub136> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v64JD
[03:10] <GitHub136> scummvm/master 47c7e39 Paul Gilbert: TITANIC: Add music handler stopping code
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[06:50] <GitHub24> [scummvm] sev- pushed 2 new commits to master: https://git.io/v643q
[06:50] <GitHub24> scummvm/master 5c09e6f Eugene Sandulenko: DIRECTOR: Lingo: Fixed reference traces for VOID types
[06:50] <GitHub24> scummvm/master 5b7ad5c Eugene Sandulenko: DIRECTOR: Lingo: Added constants 'true' and 'false'
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[07:08] <blorente> Good morning
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[07:12] <Strangerke|work> hi guys
[07:44] <wanwan> hi
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[07:53] <waltervn> morning
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[13:47] <snover> good day
[13:58] <Strangerke|work> hi snover
[14:04] <Begasus> hi
[14:05] <snover> hey
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[14:45] <GitHub113> [scummvm] waltervn pushed 1 new commit to master: https://git.io/v6BY8
[14:45] <GitHub113> scummvm/master a77a9bf Walter van Niftrik: ADL: Make text blinking event-recorder-compatible
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[14:54] <Strangerke|work> waltervn: cool :)
[14:54] <Strangerke|work> I still hope we'll fix it one day, so that we can check the regressions in all the games...
[15:05] <waltervn> It seems to work OK with ADL, but that's probably because ADL has no asynchronous music cues or other nasty stuff like that...
[15:06] <waltervn> still, for ADL a custom system might be better, as the event recorder is rather sensitive to code changes
[15:07] <waltervn> while ADL needs little more than just a list of commands to run through
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[15:26] <waltervn> I'm having have some problems with the metadata not being stored properly, or not read properly
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[17:14] <WooShell> meow =^.^=
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[17:45] <GitHub191> [scummvm] rootfather pushed 1 new commit to master: https://git.io/v6B1u
[17:46] <GitHub191> scummvm/master 01761e9 Lothar Serra Mari: NEWS: Mention fix for bug #7179
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[17:50] <GitHub42> [scummvm] sev- pushed 2 new commits to master: https://git.io/v6BMT
[17:50] <GitHub42> scummvm/master 22b6fec Eugene Sandulenko: DIRECTOR: Lingo: Initial code for factory creation
[17:50] <GitHub42> scummvm/master a13aa26 Eugene Sandulenko: DIRECTOR: Lingo: Code for calling out factory methods
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[17:53] <GitHub179> [scummvm] bgK pushed 3 new commits to master: https://git.io/v6BMi
[17:53] <GitHub179> scummvm/master e55758f Bastien Bouclet: MOHAWK: Move makeMohawkWaveStream out of the Sound class
[17:53] <GitHub179> scummvm/master aeee488 Bastien Bouclet: MOHAWK: Allow the games to have a different sound manager
[17:53] <GitHub179> scummvm/master 2756d62 Bastien Bouclet: MOHAWK: Add a Riven specific sound manager...
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[18:15] <m_kiewitz> rootfather: that engine error didn't occur in the official release version
[18:16] <m_kiewitz> because we ignore such issues in official release versions, it worked "fine" in 1.8.1
[18:16] <rootfather> so, this bug was not present in 1.8.1 or any other stable release?
[18:17] <m_kiewitz> it was a workaround that wasn't explicitly applied
[18:17] <m_kiewitz> it's actually a script bug
[18:18] <m_kiewitz> in debug versions, ScummVM will error out, so that we can add a proper workaround to it
[18:18] <m_kiewitz> im not exactly sure why we ignore such issues and not even print out a warning, but that's the way it is
[18:19] <m_kiewitz> we also ignore uninitialized variables inside game scripts in official releases
[18:19] <rootfather> then I'll revert the commit for the NEWS entry
[18:19] <m_kiewitz> that's why the issue wasn't found until now
[18:19] <m_kiewitz> the workaround wasn't applied since 2010
[18:21] <m_kiewitz> also I'm not sure if that line about longbow should get changed so that it gets really obvious that it was also a game bug, not an engine bug
[18:21] <m_kiewitz> or maybe added a script patch for gamebug in Conquests of Longbow yada yada
[18:22] <rootfather> "Fixed a script bug in Conquests of the Longbow..."
[18:22] <rootfather> or I can add a "this bug is also present in the original game"
[18:22] <rootfather> removing the NEWS item now
[18:22] <m_kiewitz> "this bug also happened, when using the original interpreter." that would be accurate :P
[18:23] <m_kiewitz> although I think the original interpreter ignored it and it caused variable corruption. but it didn't crash immediately.
[18:23] <rootfather> but I think it's safe to assume that a "variable corruption" *might* have some nasty side effects later in the game? ^^
[18:23] <m_kiewitz> but something like that yeah, fixed a bug sounds like fixed a bug in the SCI engine
[18:24] <m_kiewitz> yes, it's definitely a game script bug
[18:24] <m_kiewitz> the original interpreter didn't care about much, that's also why some sierra games crash when you play them from start to end
[18:24] <m_kiewitz> for example King's Quest 5 - at least the floppy version, can not be played from start to end in dos-box, because it crashes near the end
[18:26] <rootfather> "Fixed a bug in Conquests of the Longbow: The Adventures of Robin Hood that caused the game to crash while wandering through the Sherwood Forest. This bug also occurs when using the original interpreter."
[18:27] <m_kiewitz> hmm, I don't really like "crash". That's what users would probably call it, but the SCI engine error()d out, because of the variable corruption.
[18:27] <m_kiewitz> let me think about that for a moment
[18:32] <m_kiewitz> Maybe "Fixed a game script bug in Conquests of the Longbow: The Adventures of Robin Hood, which caused a critical error due to variable corruption, while wandering through Sherwood Forrest."
[18:32] <m_kiewitz> wjp? any thoughts on this?
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[18:42] <omer_mor> Any ideas why no SCI demos for the Amiga ever popped? Did Sierra only make DOS SCI demos?
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[18:49] <rootfather> m_kiewitz: well, my intention is to write the NEWS for the users.
[18:49] <rootfather> e.g. they notice that the game crashes for whatever reason, and they can read in the NEWS that this particular crash was fixed
[18:49] <m_kiewitz> sure, but crash is not correct. It's not a crash.
[18:51] <rootfather> hmmm
[18:51] <rootfather> well, in that case, we should go with your proposal at 20:32
[18:52] <m_kiewitz> I hope wjp reads it, I would like to know his opinion about it first
[18:52] <Henke37> so, what is the status of Director?
[18:53] <Henke37> I keep seeing commits for it
[18:57] <rootfather> m_kiewitz: okay, let's do that
[18:57] <rootfather> but I can revert the latest NEWS about that sq4 "fix"?
[18:58] <m_kiewitz> yes, that one should definitely get removed
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[19:01] <GitHub135> [scummvm] rootfather pushed 1 new commit to master: https://git.io/v6BbZ
[19:01] <GitHub135> scummvm/master b307bf6 Lothar Serra Mari: Revert "NEWS: Mention fix for bug #7179"...
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[19:03] <wjp> "Fixed a bug in the Longbow scripts that could cause crashes in Sherwood forest"
[19:04] <wjp> I don't like overly long descriptions in NEWS
[19:07] <m_kiewitz> wjp: "Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest"?
[19:07] <wjp> that works
[19:07] <omer_mor> The NEWS mention the newly detected INN demo. Shouldn't the demo be added to the site as well?
[19:08] <m_kiewitz> we could also add some separate section for such game bugs and then just mention the game names
[19:09] <_sev> err
[19:09] <_sev> is the INN demo supported?
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[19:09] <m_kiewitz> oh and wjp - I could at the very least implement it so that a warning will get printed out on such issues in the official release, because atm it seems we ignore such issues altogether for official release versions
[19:10] <wjp> Oh, no warnings currently?
[19:10] <m_kiewitz> it seems so, i don't even understand why the error() doesn't happen. Can't see the code that ignores it
[19:10] <omer_mor> _sev: I believe it is. Let me check.
[19:11] <m_kiewitz> but i tried the sq4 scene and it didn't error() out when using 1.8.1
[19:12] <omer_mor> _sev: Yes it's supported.
[19:12] <_sev> omer_mor: I mean fully working, not just added to the detection
[19:13] <omer_mor> I don't mind adding a PR for the website. But Someone would need to upload to demo to the server.
[19:13] <omer_mor> _sev: Yes, that's whay I meant. Full working.
[19:13] <omer_mor> what*
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[19:13] <_sev> great
[19:16] <rootfather> m_kiewitz wjp: I'll update the NEWS with "Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest" now
[19:16] <m_kiewitz> kk
[19:17] <_sev> rootfather: thanks for taking care of that
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[19:20] <GitHub154> [scummvm-web] OmerMor opened pull request #59: Add ImagiNation demo to game_demos.xml (master...patch-5) https://git.io/v6Bx2
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[19:20] <omer_mor> My PR links to the non-existing /frs/demos/sci/inn-dos-ni-demo-en.zip archive.
[19:20] <omer_mor> Who can handle uploading the demo to the server?
[19:21] <_sev> several people, me included
[19:21] <omer_mor> Do you have the demo?
[19:21] <_sev> Not sure
[19:21] <_sev> I mean, I have it, but do not know right away where it is
[19:22] <omer_mor> let me grab it
[19:25] <rootfather> speaking of the website:
[19:26] <rootfather> has somebody made progress with the xml parser for making the remaining website translateable?
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[19:26] <GitHub13> [scummvm] rootfather pushed 1 new commit to master: https://git.io/v6BpQ
[19:26] <GitHub13> scummvm/master 6b2f741 Lothar Serra Mari: NEWS: Improve description of the longbow bug recently fixed
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[19:28] <GitHub115> [scummvm-web] sev- closed pull request #59: Add ImagiNation demo to game_demos.xml (master...patch-5) https://git.io/v6Bx2
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[19:28] <GitHub174> [scummvm-web] sev- pushed 1 new commit to master: https://git.io/v6BhO
[19:28] <GitHub174> scummvm-web/master ad7241c Omer Mor: WEB: Add ImagiNation demo to game_demos.xml (#59)
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[19:30] <GitHub159> [scummvm-web] sev- pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/5da2dc88a9c5e53a306f3100998cc86cdc7d6790
[19:30] <GitHub159> scummvm-web/master 5da2dc8 Eugene Sandulenko: WEB: There is no INN category icon
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[19:31] <omer_mor> thanks _sev, just noticed the missing icon myself
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[20:04] <GitHub96> [scummvm] bluegr closed pull request #798: SCI32: Support Torin's autosave system (master...torin_saving) https://git.io/vKhr9
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[20:04] <GitHub35> [scummvm] bluegr pushed 3 new commits to master: https://git.io/v6RU7
[20:04] <GitHub35> scummvm/master 401b34b Willem Jan Palenstijn: SCI32: Support Torin's autosave system...
[20:04] <GitHub35> scummvm/master 6d9ed09 Willem Jan Palenstijn: SCI32: Don't use autosave.cat in Torin
[20:04] <GitHub35> scummvm/master 8f41fd0 Filippos Karapetis: Merge pull request #798 from wjp/torin_saving...
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[21:12] <GitHub3> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6RsX
[21:12] <GitHub3> scummvm/master 2240823 Eugene Sandulenko: DIRECTOR: Lingo: Added all D2 constants
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[22:30] <GitHub154> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6RE3
[22:30] <GitHub154> scummvm/master e8ea243 Paul Gilbert: TITANIC: Set up positioning mode in sound manager & CProximity
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[00:00] --- Fri Aug 12 2016