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[00:00] <TMM> wjp, m_kiewitz, I'll do sq1vga next, unless you have a different game you'd prefer
[00:01] <m_kiewitz> thanks for testing, yeah sq1vga would be great
[00:04] <snover> m_kiewitz: burning the midnight oil tonight? :)
[00:04] <m_kiewitz> ?
[00:08] <Lightkey> ob du durchmachst
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[00:13] <snover> m_kiewitz: feels like you are around later than usual tonight, but maybe thats just because the sun goes down too early
[00:14] <m_kiewitz> it's not that unusual, some weeks ago i was awake even later than this
[00:18] <snover> well then. welcome back to the night shift :)
[00:21] <TMM> m_kiewitz, this was sq4 dos/cd btw
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[05:57] <rootfather> good morning folks
[05:58] <rootfather> I can hardly believe that ScummVM turned 15 years just 2 days ago :)
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[06:45] <waltervn> morning
[06:49] <madmoose> morning
[06:53] <rootfather> morning
[06:53] <waltervn> I've been playing Jewel Quest Heritage on the 3DS for months, and now I can only conclude that the game is impossible to complete. I guess this is a sign that I should stay away from shovelware.
[07:32] <Lightkey> rootfather: that's [md5]
[07:36] <rootfather> thanks Lightkey
[07:38] <Lightkey> the blue greek, dubadeedubadi..
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[08:07] <waltervn> I'm switch from DSL back to cable soon... hope to get a more stable connection
[08:07] <waltervn> *switching
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[09:06] <GitHub111> [scummvm] sev- pushed 1 new commit to master: https://git.io/vPBsH
[09:06] <GitHub111> scummvm/master ecd4051 Eugene Sandulenko: GUI: Do not disable Aspect ratio checkbox with only-fullscreen option
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[09:06] <GitHub129> [scummvm] sev- pushed 1 new commit to branch-1-9: https://git.io/vPBsQ
[09:06] <GitHub129> scummvm/branch-1-9 4cb8596 Eugene Sandulenko: GUI: Do not disable Aspect ratio checkbox with only-fullscreen option
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[09:16] <WooShell> good meowning =^.^=
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[11:17] <TMM> m_kiewitz, wjp, sq1vga is also entirely ok ScummVM 1.9.0pre33-ge75df08 (Oct 8 2016 00:20:43) linux x86_64
[11:18] <TMM> m_kiewitz, wjp, I also own King's Quest VI if nobody's testing it yet
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[11:23] <wjp> you're on a roll :-)
[11:23] <wjp> thanks!
[11:24] <TMM> wjp, I don't usually get thanked for playing video games, it's worth it just for that :D
[11:24] <wjp> ;-)
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[11:24] <GitHub194> [scummvm] Truido opened pull request #843: I18N: Update Spanish translation (master...branch-1-9) https://git.io/vPBWG
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[11:28] <TMM> wjp, so, KQ VI next then?
[11:30] <wjp> that'd be great
[11:36] <m_kiewitz> TMM: you can disable the dithering pass in the game engine options for kq4
[11:36] <m_kiewitz> that way you will get way more colors
[11:36] <m_kiewitz> maybe you like it :P
[11:37] <m_kiewitz> ah wait, kq6
[11:38] <m_kiewitz> i thought it was about kq4
[11:38] <m_kiewitz> for kq6 just make sure that you enabled the hires portraits
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[11:39] <GitHub38> [scummvm] sev- pushed 1 new commit to master: https://git.io/vPBWd
[11:39] <GitHub38> scummvm/master cc5a366 Eugene Sandulenko: GCW0: Reenable scalers...
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[11:43] <GitHub18> [scummvm] sev- pushed 1 new commit to branch-1-9: https://git.io/vPBlv
[11:43] <GitHub18> scummvm/branch-1-9 41788a3 Eugene Sandulenko: GCW0: Reenable scalers...
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[11:53] <GitHub39> [scummvm] sev- closed pull request #843: I18N: Update Spanish translation (master...branch-1-9) https://git.io/vPBWG
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[11:53] <GitHub84> [scummvm] sev- closed pull request #841: I18N: Update translations for nb_NO (master...nb_no) https://git.io/vPn5c
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[11:53] <GitHub117> [scummvm] sev- pushed 2 new commits to master: https://git.io/vPBlE

en: I18N: Update translations for nb_NO
[11:53] <GitHub117> scummvm/master 070ec6d Eugene Sandulenko: Merge pull request #841 from somaen/nb_no...
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[11:56] <GitHub181> [scummvm] sev- pushed 2 new commits to master: https://git.io/vPBlP
[11:56] <GitHub181> scummvm/master 37cc10c Eugene Sandulenko: I18N: Update Spanish translation. Patch #843
[11:56] <GitHub181> scummvm/master c7188dc Eugene Sandulenko: I18N: Regenerate translations.dat
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[11:56] <GitHub157> [scummvm] sev- pushed 3 new commits to branch-1-9: https://git.io/vPBlX

en: I18N: Update translations for nb_NO
[11:56] <GitHub157> scummvm/branch-1-9 f26f244 Eugene Sandulenko: I18N: Update Spanish translation. Patch #843
[11:56] <GitHub157> scummvm/branch-1-9 9db1a7b Eugene Sandulenko: I18N: Regenerate translations.dat
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[11:57] <TMM> m_kiewitz, how do I enable that?
[11:57] <m_kiewitz> it's probably automatically enabled
[11:57] <m_kiewitz> just go inside engine options
[11:58] <m_kiewitz> "Enable high resolution graphics"
[11:58] <TMM> ok
[11:58] <TMM> still downloading, I have it on steam as part of a collection I got on hib
[12:01] <TMM> does anyone yet care about lsl6hires bugreports?
[12:01] <TMM> it seems to mostly work, but there's some small things missing here and there
[12:02] <m_kiewitz> I'm not sure, you could ask snover when he arrives here
[12:04] <TMM> ok
[12:04] <TMM> so far all I noticed was some missing text
[12:09] <TMM> m_kiewitz, dos/cd or windows/cd when scummvm asks?
[12:09] <m_kiewitz> dos/cd
[12:09] <m_kiewitz> you should still get hi res portraits
[12:10] <TMM> ok, never played this one before either so may take a while longer than SQ :)
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[12:11] <m_kiewitz> it's a great game
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[12:18] <GitHub127> [scummvm] Tsbook opened pull request #844: I18N: Czech translation update (master...master) https://git.io/vPB81
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[12:20] <GitHub77> [scummvm] sgsanz opened pull request #845: I18N: gl_ES translation Update (ScummMV 1.9.0) (master...branch-1-9) https://git.io/vPB87
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[12:27] Action: wjp is tempted to move resetting signal/fadestep from processPlaySound into the mutex-protected area of soundPlay
[12:28] <wjp> either that, or move them to before the soundPlay call
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[12:29] <GitHub60> [scummvm] sev- closed pull request #845: I18N: gl_ES translation Update (ScummMV 1.9.0) (master...branch-1-9) https://git.io/vPB87
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[12:31] <GitHub169> [scummvm] sev- pushed 2 new commits to master: https://git.io/vPB4m
[12:31] <GitHub169> scummvm/master 95fa085 Zbynk Schwarz: I18N: Czech translation update
[12:31] <GitHub169> scummvm/master af0551b Eugene Sandulenko: Merge pull request #844 from Tsbook/master...
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[12:31] <GitHub115> [scummvm] sev- closed pull request #844: I18N: Czech translation update (master...master) https://git.io/vPB81
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[12:32] <GitHub149> [scummvm] sev- pushed 2 new commits to master: https://git.io/vPB43
[12:32] <GitHub149> scummvm/master 7ad16ff Eugene Sandulenko: I18N: gl_ES translation Update. Patch #845
[12:32] <GitHub149> scummvm/master 2a903b6 Eugene Sandulenko: I18N: Regenerate translations.dat
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[12:35] <GitHub9> [scummvm] sev- pushed 1 new commit to master: https://git.io/vPB48
[12:35] <GitHub9> scummvm/master c5efd9f Eugene Sandulenko: DOCS: Fix line endings in Czech readme
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[12:35] <GitHub165> [scummvm] sev- pushed 4 new commits to branch-1-9: https://git.io/vPB4E
[12:35] <GitHub165> scummvm/branch-1-9 39adc98 Zbynk Schwarz: I18N: Czech translation update
[12:35] <GitHub165> scummvm/branch-1-9 bfdbb11 Eugene Sandulenko: I18N: gl_ES translation Update. Patch #845
[12:35] <GitHub165> scummvm/branch-1-9 2748251 Eugene Sandulenko: DOCS: Fix line endings in Czech readme
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[12:38] <TMM> m_kiewitz, are the normal f5/f7 keys not supposed to work in kq6?
[12:38] <m_kiewitz> no idea, it depends on the game itself
[12:40] <m_kiewitz> the original interpreter doesn't seem to care about F5/F7 either
[12:40] <m_kiewitz> so it's just meant to be that way
[12:47] <TMM> ok, thanks
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[13:01] <GitHub149> [scummvm] sev- pushed 1 new commit to master: https://git.io/vPBBC
[13:01] <GitHub149> scummvm/master dead4aa Eugene Sandulenko: JANITORIAL: Remove trailing spaces
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[13:01] <GitHub15> scummvm/branch-1-9 ca70378 Eugene Sandulenko: JANITORIAL: Remove trailing spaces
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[13:03] <GitHub198> scummvm/master 355c4fa Eugene Sandulenko: JANITORIAL: Remove more trailing spaces
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[13:03] <GitHub120> scummvm/branch-1-9 107ea87 Eugene Sandulenko: JANITORIAL: Remove more trailing spaces
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[13:27] <GitHub178> [scummvm] sev- pushed 1 new commit to master: https://git.io/vPBRV
[13:27] <GitHub178> scummvm/master ee324a0 Eugene Sandulenko: SCUMM: Fix crash on exit in FT demo
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[13:27] <GitHub57> scummvm/branch-1-9 9bc8360 Eugene Sandulenko: SCUMM: Fix crash on exit in FT demo
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[13:45] <GitHub2> [scummvm] criezy pushed 2 new commits to master: https://git.io/vPB0l
[13:45] <GitHub2> scummvm/master ee04c20 Thierry Crozat: I18N: Fix Language field in gl_ES translation
[13:45] <GitHub2> scummvm/master d4c8b78 Thierry Crozat: I18N: Regenerate translation data file
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[13:45] <GitHub197> [scummvm] criezy pushed 2 new commits to branch-1-9: https://git.io/vPB08
[13:45] <GitHub197> scummvm/branch-1-9 a5a621e Thierry Crozat: I18N: Fix Language field in gl_ES translation
[13:45] <GitHub197> scummvm/branch-1-9 5867251 Thierry Crozat: I18N: Regenerate translations data file
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[13:47] <_sev> criezy: cool. I didn't notice
[13:48] <criezy> No problem. That is a common issue with Poedit automatically changing it. So checking it has become a reflex ;)
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[14:05] <GitHub162> scummvm/branch-1-9 251db63 Eugene Sandulenko: GCW0: Mention that only 320x240 games are supported
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[14:05] <GitHub31> scummvm/master 42a023b Eugene Sandulenko: GCW0: Mention that only 320x240 games are supported
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[14:15] <GitHub62> scummvm/master cb4ec21 Eugene Sandulenko: GCW0: Fixed wording in the README
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[14:15] <GitHub6> scummvm/branch-1-9 45da6fc Eugene Sandulenko: GCW0: Fixed wording in the README
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[15:01] <wjp> it's really starting to get quite hard to figure out where all these things in the audio code are coming from...
[15:02] <wjp> anybody around with a SCI0 IDB with well-annotated audio code?
[15:03] <snover> TMM: where are you missing text in lsl6hires?
[15:06] <m_kiewitz> wjp: you lost me after saying "well annotated audio code" :P
[15:07] <wjp> oh, don't worry, there was just a question mark after that ;-)
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[15:10] Action: wjp is also pondering adding that reconstructPlayList patch to branch-1-9
[15:10] <wjp> that deadlock on load was quite annoying
[15:11] <wjp> but it hasn't had much testing yet
[15:19] <waltervn> wjp: I may have something somewhere, what are you looking for?
[15:21] <wjp> we currently reset signal and fadeStep in processPlaySound
[15:21] <wjp> I wonder if it should be in soundPlay instead
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[15:25] <waltervn> let me mail some .idbs
[15:30] Nick change: Vampire0_ -> Vampire0
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[16:24] <GitHub175> [scummvm] csnover pushed 2 new commits to master: https://git.io/vPBV6
[16:24] <GitHub175> scummvm/master 8c55520 Colin Snover: SCI32: Change storage type of int16 arrays to hold reg_ts instead...
[16:24] <GitHub175> scummvm/master 40444b0 Colin Snover: SCI32: Clarify some identifiers...
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[16:35] <snover> hopefully that is the last time that sci32 save games are broken by a change.
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[16:43] <GitHub143> [scummvm] csnover pushed 2 new commits to master: https://git.io/vPBwz
[16:43] <GitHub143> scummvm/master 832979c Colin Snover: SCI: Fix memory leak
[16:43] <GitHub143> scummvm/master 6cc761e Colin Snover: SCI32: Allow 'focused' variable to break out of the event loop
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[16:48] <wjp> still sounds good to start a first round of public SCI32 testing after this release?
[16:50] <snover> yes
[16:52] <wjp> _sev: does that work for you too? We'd like to ask for public testing for SCI32 games soon and open them up for bug reports
[16:54] <wjp> well, some of them, anyway
[16:59] <snover> ive never played qfg before so that might be interesting for me to run through
[17:01] <m_kiewitz> qfg games are great
[17:02] <m_kiewitz> but they have multiple paths, so one playthrough won't be enough
[17:02] <snover> dibs on thief ;)
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[17:05] <snover> wjp: would you be willing to look at this sq6 pathfinding crash? i have a save game for it
[17:13] <wjp> maybe not tonight, but, sure
[17:14] <snover> thans
[17:14] <snover> thanks
[17:14] <wjp> you should go play QfG1-3 as Thief first :-)
[17:16] <snover> hey, quit trying to trick me into release testing ;)
[17:17] <wjp> (drat, too obvious? :-) )
[17:17] <wjp> but, seriously, I'd recommend playing them in order
[17:17] <m_kiewitz> yeah agreed
[17:19] <wjp> it's kind of shocking how few SCI32 games I've played actually
[17:19] <wjp> GK1, QfG4, SQ6
[17:27] <m_kiewitz> for me it's actually worse
[17:27] <m_kiewitz> I played GK1....
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[17:38] <waltervn> LSL6 and LSL7 are both great
[17:42] <snover> the visual design in lsl6 is wonderfully awful
[17:42] <snover> gaudiness turned up to 11
[17:43] <waltervn> you prefer the low-res version then I guess?
[17:43] <snover> i dont remember the low-res version, but i definitely remember the hi-res version :)
[17:47] <snover> it fits the LSL series perfectly
[17:48] <waltervn> LSL7 looks a lot better, but I think LSL6 is the best LSL
[17:50] <snover> well hopefully someday i, or someone smarter than me, gets the VM to run LSL7 too :)
[17:50] <m_kiewitz> graphics-wise I think LSL5 is better (haven't played Larry 7 yet)
[17:50] <m_kiewitz> snover: I think it's primarily the 64k limit
[17:51] <m_kiewitz> in lsl6 all sorts of rooms look quite "weird"
[17:51] <waltervn> LSL5 looks nice but it's like Full Throttle, it's not a game, it's a cutscene
[17:53] <waltervn> same for Longbow. These are all too small and trivial IMHO
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[18:43] <TMM> snover, looking at the information cards on the table in the hotel room the text is missing on them
[18:44] <TMM> snover, so far that appears the only thing that's overtly broken
[18:44] <snover> TMM: give me onnne second. im finishing up something for wjp and then ill look.
[18:49] <snover> TMM: sounds like you are not using a recent build from master
[18:49] <snover> https://zetafleet.com/i/57fa913eabe33.png
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[19:03] <TMM> snover, ah, you're right, I was using 1.9 branch... I'll try again with master
[19:03] <TMM> snover, are you interested in bug reports for lsl6hires from masteR?
[19:03] <snover> TMM: sure :)
[19:03] <omer_mor_> I've been playing Longbow with my 7 years old son recently
[19:04] <omer_mor_> it's the first time we're playing an dventure game
[19:04] <TMM> snover, ok, I was going to play that anyway, I'll play it after I finish all the testing I can do for 1.9
[19:04] <omer_mor_> it's great re-living it through him =)
[19:04] Nick change: omer_mor_ -> omer_mor
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[19:06] <GitHub67> [scummvm] csnover pushed 1 new commit to master: https://git.io/vPBPz
[19:06] <GitHub67> scummvm/master d0ec919 Colin Snover: SCI: Fix crash when attempting to view invalid list, array, bitmap references
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[19:07] <wjp> thanks :-)
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[19:44] <_sev> wjp: here?
[19:45] <_sev> or waltervn
[19:45] <wjp> yes
[19:46] <_sev> wjp: there is one fuzzy translation left for Dutch. Might make sense to fix it both in master and in the branch
[19:47] <wjp> how do I look at or fix that?
[19:48] <_sev> open po/nl_NL.po file, search for fuzzy and fix it. After thrat remove the word 'fuzzy' and commit
[19:48] <wjp> how do I fix that?
[19:50] <_sev> err. there is is English text, and Dutch translation below it
[19:50] <_sev> see what makes it fuzzy
[19:50] <_sev> ah, that is that message
[19:50] <_sev> it used to say 'press space to continue'
[19:50] <_sev> and now it is 'press any key to continue'
[19:50] <_sev> that made it fuzzy
[19:52] Action: wjp wonders what the canonical Dutch version of that is
[19:52] <wjp> "Druk een toets om verder te gaan." ?
[19:52] <wjp> "Druk op een toets om verder te gaan." ?
[19:52] <_sev> yes, makes sense
[19:53] <waltervn> I'd go for the 'op' version
[19:53] <_sev> druk op
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[19:57] Action: wjp finds something called poedit
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[20:01] <GitHub190> [scummvm] wjp pushed 1 new commit to master: https://git.io/vPB1X
[20:01] <GitHub190> scummvm/master 95424d7 Willem Jan Palenstijn: I18N: Fix fuzzy Dutch translation
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[20:02] <GitHub73> [scummvm] wjp pushed 1 new commit to branch-1-9: https://git.io/vPB19
[20:02] <GitHub73> scummvm/branch-1-9 9407d78 Willem Jan Palenstijn: I18N: Fix fuzzy Dutch translation
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[20:02] <wjp> ok, that should do it. I hope.
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[20:34] <TMM> m_kiewitz, wjp, according to the points I'm about halfway through KQ6 now, this is not a short game :) fun though. I'll try to finish it tomorrow
[20:34] <TMM> so far no problems
[20:34] <m_kiewitz> there is a long path and a short path too
[20:35] <TMM> oh, I guess I'm on the long path then
[20:35] <TMM> or maybe I'm just not very clever :P
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[20:43] <TMM> I do seem to be a bit all over the place, I feel like I've half-solved like 10 puzzles
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[21:17] <[md5]> TMM: The long path takes you to the underworld, the short one doesn't
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[21:55] <wanwan> ever heard of Silverload game? worth supporting?
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[22:05] <GitHub32> [scummvm] Strangerke pushed 2 new commits to master: https://git.io/vPBHt
[22:05] <GitHub32> scummvm/master dcfa51c Strangerke: DM: Remove useless variable
[22:05] <GitHub32> scummvm/master 9339202 Strangerke: DM: Add detection for an amiga demo version
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[00:00] --- Mon Oct 10 2016