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[00:36] <snover> dreammaster: i totally missed your big announcement last night. huge congratulations from me!
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[00:39] <dreammaster> snover: Thanks. :)
[00:40] <dreammaster> It might have been cooler if I'd seen to reply to "what's up evening crew?" with "Oh, not might. Finally completed Starship Titanic. You know, same ol, same ol" :)
[00:58] <snover> its cool no matter how you say it
[01:00] <dreammaster> Indeed :). I'm just happy the end in finally in sight, after all the work needed for just that one starfield puzzle
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[01:05] <GitHub10> [scummvm] csnover pushed 1 new commit to master: https://git.io/vH1eo
[01:05] <GitHub10> scummvm/master d7e5e5f Colin Snover: COMMON: Take immutable reference in SpanOwner copy assignment...
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[01:06] <snover> at some point i should probably stop ignoring the SDL2 PR and try to fix up the outstanding problems so that can get landed. then i guess i will have a couple more games for ADGF_TESTING (LSL7, Phant2).
[01:07] <snover> i just have this long tail of bugs which i would like to fix before i open myself up to more bugs
[01:07] <snover> also i have no idea what to think about this https://bugs.scummvm.org/ticket/9830#comment:2

[01:08] <snover> wat wat wat. wat.
[01:11] <dreammaster> That sounds really bizarre
[01:13] <snover> other than user error or scary memory problems i am having a hard time coming up with a plausible reason for this.
[01:19] <snover> the least implausible (but still totally implausible) idea i have so far is that the game is started using hardware fullscreen and there is some issue with their system drivers where the system starts trying to send audio through HDMI, then it fails and falls back to the old audio device
[01:20] <snover> but that wouldnt affect one sound specifically and is also, i am pretty sure, not at all what would happen in the real world
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[05:33] <snover> im a little dumbfounded that i managed to touch something between when i tested SQ6 audio sync for the last time and when i landed the changeset for sync that causes infinite recursion. sheesh.
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[06:19] <Lightkey> "Did you know... ... that the Carmen Sandiego edutainment franchise, which began with video games World (1985) and U.S.A. (1986), will see its fourth television series air on Netflix in 2019?" there are television series? oO
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[06:32] <t0by> Yes, and Metallica is also a band.
[06:32] <t0by> :P
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[06:37] <Lightkey> and here I thought Metallica are tools..
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[06:51] <waltervn> morning
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[07:38] <Strangerke|work> G'day
[07:50] <logix> heh, I actually thought the carmen sandiego tv show predated the DOS game
[07:51] <logix> I knew the DOS game first but when I heard about the TV show the first time (in the 90s or so) I assumed the game was based on that because that made much more sense to me than the other way round
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[09:34] <Deledrius> yeah they made an awful tv show
[09:34] <Deledrius> the game show was rather good
[09:34] <Deledrius> the first one, anyway
[09:34] <Deledrius> the second one was lousy
[09:35] <Deledrius> and it sounds like the new show is going to be some meta-reference to the original (terrible) animated show instead of using the Noir setting of the game(s) >_<
[09:44] <logix> I don't think I've ever seen an episode, I think all I know are a) the DOS game (the original one) and b) the OG xbox game
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[15:09] <GitHub8> [scummvm] res2k opened pull request #960: Windows: Use GetUserDefaultUILanguage() instead of GetThreadLocale(). (master...windows-ui-language) https://git.io/vHMLX
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[15:48] <WooShell> meow =^.^=
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[17:16] <t0by> Lightkey: coincidentially, not only Metallica are tools, but Tool are pretty metal. Whoah, eh?
[17:24] <Deledrius> I loved Where in Time. It was a great enhancement on the World/USA games.
[17:24] <Deledrius> After that the game series kinda... got lost, IMO
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[18:19] <GitHub149> [scummvm] tsoliman pushed 4 new commits to master: https://git.io/vHMoq
[18:19] <GitHub149> scummvm/master 255cd04 Tarek Soliman: ENGINES: Display savestate date as YYYY-MM-DD...
[18:19] <GitHub149> scummvm/master 231c263 Tarek Soliman: GUI: Use dashes in default save description...
[18:19] <GitHub149> scummvm/master 7de8be4 Tarek Soliman: GUI: Fix savegame thumbnail label layout...
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[18:19] <GitHub32> [scummvm] tsoliman closed pull request #956: ENGINES: Display savestate date as YYYY-MM-DD (master...savestate-date-format1) https://git.io/vHRpG
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[18:19] <GitHub45> [scummvm] tsoliman closed pull request #958: GUI: Fix savegame thumbnail label layout (master...theme-saveload-2) https://git.io/vHuoU
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[18:19] <GitHub28> [scummvm] criezy pushed 1 new commit to master: https://git.io/vHMos
[18:19] <GitHub28> scummvm/master 6814b1e Thierry Crozat: I18N: Update translations templates
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[18:37] <tsoliman> I just realized something .. for an SCI 320x200 game that needs AR correction (with the correction on) the savegame screenshot thumbnail is displayed as 160x100 .. but taking an actual screenshot in-game results in a 320x240 PNG (or multiples because of scaling)
[18:38] <tsoliman> "needs" AR correction is maybe my opinion :)
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[20:16] <Strangerke> Rah, GL2 is done :)
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[22:05] <Simei> _sev, t0by: I get "loop sound list" work by add a "handleSoundList()" in main loop to reproduce the same effect as end-of-stream call back functions, which starts the next sound in the circled linked list of sounds to loop
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[22:05] <_sev> Simei: sounds about right
[22:06] <Simei> _sev, t0by: I guess I'll move to XM sound file decoding next ?
[22:06] <_sev> Simei: that is not a small task at all
[22:06] <t0by> Yay.
[22:06] <_sev> Simei: I recommend to look into input, so they games could be played
[22:07] <Simei> Ok, I see.
[22:07] <t0by> I concur
[22:07] <t0by> By the way, I guess they probably have an open source XM decoder we could stea^N^N^N adapt in the future...
[22:08] <t0by> Wait, does SDL by any chance have that builtin?
[22:09] <t0by> Oh, it seems to rely on MikMod...
[22:09] <Simei> It will be nice if there's already sth open source that we can use :)
[22:11] <t0by> I would be surprised if there weren't several, I'm going a quick google search just for fun.
[22:11] <Simei> Ok! Thanks!
[22:12] <logix> what's wrong with mikmod?
[22:14] <t0by> I didn't mean "it seems to rely on MikMod so I hate it".
[22:14] <t0by> Just "it seems to rely on MikMod".
[22:15] <logix> oh, ok
[22:15] <Simei> MikMod is the name of a module sound decoder?
[22:15] <t0by> FWIW I *did* just read a few disgruntled comments about some details of mikmod's interpretation of XM
[22:16] <t0by> It is.
[22:16] <Simei> Ok, I see
[22:16] <logix> cubic player also comes to mind - and VLC also has an .xm decoder
[22:17] <logix> ha, and of course the wikipedia page on xm also lists a few - milkytracker and modplug weren't mentioned yet
[22:18] <t0by> Ooh, https://github.com/martincameron/micromod/blob/master/micromod-c/micromod.c
[22:19] <t0by> This one is used in https://github.com/martincameron/micromod/blob/master/micromod-c/sdlplayer.c
[22:19] <t0by> Two files, that's all there is.
[22:20] <t0by> If it works tolerably well it's a good candidate.
[22:21] <Simei> That seems nice. I note them. :)
[22:21] <logix> the license seems to have no problem with GPL2 either
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[22:23] <Simei> Sounds good
[22:24] <t0by> I would still focus on input, though.
[22:24] <t0by> As much as I can appreciate the thrill of stealin^N^N^N^N lovingly incorporating a piece of software as the next guy.
[22:24] <t0by> *as much as
[22:25] <t0by> I'm going to bed, I know it's bedtime when I can no longer form coherent sentences.
[22:25] <t0by> Good night all!
[22:25] <t0by> Simei: keep up the good work :)
[22:25] <Simei> Haha, good night!
[22:26] <logix> t0by: ^N?
[22:26] <logix> t0by: never mind, good night
[22:26] <logix> :)
[22:27] <t0by> ^H
[22:27] <t0by> my bad
[22:27] <t0by> *I know it's bedtime when I no longer know which control character is which
[22:27] <logix> still 3 too few but ok :)
[22:27] <logix> ^W is "delete word" btw :)
[22:27] <t0by> *I know it's bedtime when I can no longer coun-
[22:28] t0by hisses
[22:28] <t0by> good night
[22:28] <t0by> :P
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[23:40] <GitHub18> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vHDOl
[23:40] <GitHub18> scummvm/master 1342a45 Paul Gilbert: TITANIC: Enable initial copyright screen
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[00:00] --- Sat Jun 10 2017