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[08:48] <Strangerke|work> hi guys
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[09:02] <GitHub194> [scummvm] criezy pushed 1 new commit to master: https://git.io/vAN5z
[09:02] <GitHub194> scummvm/master 0d7a4de Ben Castricum: I18N: Update translation (Dutch)...
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[09:44] <Joefish> hey Strangerke|work did you get my pm last night?
[09:44] <Strangerke|work> Hum, not sure. I guess no :)
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[19:23] <GitHub88> [scummvm] peterkohaut pushed 1 new commit to master: https://git.io/vAxea
[19:23] <GitHub88> scummvm/master 61bc651 Peter Kohaut: BLADERUNNER: Added Gaff actor
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[19:23] <GitHub164> [scummvm] criezy pushed 1 new commit to master: https://git.io/vAxew
[19:23] <GitHub164> scummvm/master 0d22391 Ben Castricum: I18N: Update translation (Dutch)...
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[19:50] <Zorix> how far along is the blade runner game or blade engine
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[20:25] <GitHub199> [scummvm] sev- pushed 1 new commit to master: https://git.io/vAxtz
[20:25] <GitHub199> scummvm/master 07f87bc Eugene Sandulenko: BLADERUNNER: Added MaleAnnouncer actor
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[20:25] <Strangerke> _sev: maybe you can give Zorix some info? :)
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[20:26] <_sev> Zorix: it is pretty advanced
[20:26] <_sev> Zorix: but hard to tell: the primarily things which are missing are AI for like 70 actors, and Combat mode
[20:28] <madmoose> _sev: Yay, anther contributor :)
[20:29] <madmoose> Zorix: And obstacle avoidance.
[20:30] <peterkohaut> combat is not that hard, i have it prepared, but i'm working on actors now
[20:31] <madmoose> I tried to shoot Zuben but he just stood there and stared at me :P
[20:32] <peterkohaut> hardest part left is probably pathfinding
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[20:43] <GitHub182> [scummvm] sev- pushed 2 new commits to master: https://git.io/vAxmM
[20:43] <GitHub182> scummvm/master 0cc3b2a Eugene Sandulenko: BLADERUNNER: Follow engine file name conventions
[20:43] <GitHub182> scummvm/master 49b22d5 Eugene Sandulenko: BLADERUNNER: Added Newscaster actor
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[20:48] <Zorix> thanks Strangerke, _sev, and madmoose
[20:49] <Zorix> and peterkohaut heh
[20:49] <Zorix> yea i want to check it out sometime.. given that the new blade runner movie came out last year
[20:49] <Zorix> never saw it when it was new, or i would have played it back then
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[21:03] <peterkohaut> you can, first chapter is almost playable
[21:05] <peterkohaut> only ending is too easy, because the culprit is not fighting back :)
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[21:11] <Zorix> hehe
[21:11] <Zorix> so you're saying i might have a chance of winning it? hehe
[21:13] <peterkohaut> you can lose if game crashes:)
[21:14] <logix> just keep in mind, the only way to win is not to play at all
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[21:21] <GitHub106> [scummvm] sev- pushed 3 new commits to master: https://git.io/vAxGc
[21:21] <GitHub106> scummvm/master 2dcbfe8 Eugene Sandulenko: BLADERUNNER: Added HysteriaPatron1 actor
[21:21] <GitHub106> scummvm/master c1ae4ec Eugene Sandulenko: BLADERUNNER: Added HysteriaPatron2 actor
[21:21] <GitHub106> scummvm/master adf0dfe Eugene Sandulenko: BLADERUNNER: Added HysteriaPatron3 actor
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[21:24] <GitHub118> [scummvm] peterkohaut pushed 2 new commits to master: https://git.io/vAxGo
[21:24] <GitHub118> scummvm/master 0a3f022 Peter Kohaut: BLADERUNNER: Fixed dialogue menu colors
[21:24] <GitHub118> scummvm/master 3831249 Peter Kohaut: BLADERUNNER: Added Grigorian actor
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[21:25] <peterkohaut> seems this is most productive evening in bladerunner scummvm history atleast in terms of count of commits
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[21:45] <GitHub94> [scummvm] sev- pushed 1 new commit to master: https://git.io/vAxc7
[21:45] <GitHub94> scummvm/master 9e6883b Eugene Sandulenko: BLADERUNNER: Added ShoeshineMan actor
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[21:49] <madmoose> _sev: You should round that to two decimals :) https://github.com/scummvm/scummvm/blob/9e6883bb228ea642bd45ba2177e77bbf58a5da0e/engines/bladerunner/script/ai/shoeshine_man.cpp#L59
[21:50] <_sev> I like precision!
[21:50] <_sev> :P
[21:50] <peterkohaut> yaaah, we have party with booze and strippers https://github.com/scummvm/scummvm/blob/9e6883bb228ea642bd45ba2177e77bbf58a5da0e/engines/bladerunner/script/ai/shoeshine_man.cpp#L59
[21:50] <peterkohaut> https://imgur.com/a/0Ua16
[21:51] <peterkohaut> and https://github.com/scummvm/scummvm/blob/9e6883bb228ea642bd45ba2177e77bbf58a5da0e/engines/bladerunner/script/ai/shoeshine_man.cpp#L108 -> newGoalNumber == 101
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[22:16] <GitHub143> [scummvm] peterkohaut pushed 1 new commit to master: https://git.io/vAx4m
[22:16] <GitHub143> scummvm/master ae95bcf Peter Kohaut: BLADERUNNER: Fixed Hysteria Iall door & rotating floor
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[22:35] <GitHub193> [scummvm] sev- pushed 1 new commit to master: https://git.io/vAxRr
[22:35] <GitHub193> scummvm/master 7cc85b1 Eugene Sandulenko: BLADERUNNER: Added Bryant actor
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[22:41] <GitHub110> [scummvm] sev- pushed 1 new commit to master: https://git.io/vAx0t
[22:41] <GitHub110> scummvm/master 3f4c543 Eugene Sandulenko: BLADERUNNER: Cleanup floating point constants
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[00:00] --- Fri Mar 9 2018