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[01:07] <snover> wjp: i think i understand now your question about whether data() const should return const pointer :)
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[08:33] <GitHub118> [scummvm] sev- pushed 1 new commit to master: https://git.io/vMCQt
[08:33] <GitHub118> scummvm/master 5f868a6 Eugene Sandulenko: DIRECTOR: Added g_director uglyness
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[08:33] <GitHub192> [scummvm] criezy pushed 1 new commit to master: https://git.io/vMCQq
[08:33] <GitHub192> scummvm/master 80180ab George Kormendi: I18N: Update translation (Hungarian)...
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[09:51] <waltervn> morning
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[10:09] <t0by> o/
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[11:26] <WooShell> good meowning =^.^=
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[17:48] <scootergrisen> Any chance we can change the danish translation from using da_DK to just da?
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[18:01] <criezy> scootergrisen: any reason why you want to make that change?
[18:01] <scootergrisen> Well like most packages in Debian use "da".
[18:01] <scootergrisen> I don't think i have ever see software transalted into more then one kind of danish
[18:03] <scootergrisen> Compare https://www.debian.org/international/l10n/po/da_DK to https://www.debian.org/international/l10n/po/da
[18:08] <criezy> And does using da.po have any benefit? Does it make some processes easier for Debian somehow compared to using da_dk.po?
[18:08] <criezy> Or is it just a case of following what the majority does?
[18:10] <criezy> I don't think there should be any technical reason why we cannot do it, but I prefer to think about it a bit before making the change.
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[18:21] <scootergrisen> Not really any benefit. Other that i think its more nice to have all translation in same folder under /user/share/locale
[18:22] <scootergrisen> Instead of most under /usr/share/locale/da/ and then a few under /usr/share/locale/da_DK
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[18:25] <GitHub188> [scummvm] bluegr pushed 4 new commits to master: https://git.io/vMW3v
[18:25] <GitHub188> scummvm/master 981ff3b Filippos Karapetis: CHEWY: Clean up cursors a bit
[18:25] <GitHub188> scummvm/master b20df6b Filippos Karapetis: CHEWY: Make the error for invalid text resources more verbose
[18:25] <GitHub188> scummvm/master f3ea11f Filippos Karapetis: CHEWY: Initial implementation of scene sprites, props and hotspots
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[18:31] <scootergrisen> Are you going to note it somewhere? Perhaps i can link to it
[18:58] <criezy> scootergrisen: for the runtime we actually use a custom data file that contains the translations for all the languages (the translations.dat file).
[18:58] <criezy> So there is no reason for any po file to be installed anywhere for scummvm.
[18:59] <criezy> The po file is only an intermediate format we use for the translators.
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[20:49] <Strangerke> hi guys
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[20:55] <snover> wjp: to make sure i understand, i should fix the shadow warnings?
[20:59] <snover> ugh. i think i am ripping out this audio header splitting code from the resource manager. it breaks non-bundled audio files.
[20:59] <snover> among other things, like it breaks when audio files are bundled into the main resource bundle
[21:02] <snover> and here all i wanted to do was figure out the appropriate guio options for some games :)
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[21:24] <_sev> steven_h: yo
[21:26] <steven_h> Morning _sev.
[21:26] <steven_h> Just checking through the branch. I see you've already un-indented frame.cpp.
[21:26] <_sev> that is in the last commit
[21:26] <_sev> e.g. your original one which breaks it is still there
[21:28] <_sev> I think you may just proceed with the PR
[21:28] <_sev> then please e-mail to -devel with your introduction
[21:30] <steven_h> I'm also happy to start another fork. Just to clean this mess up.
[21:31] <_sev> up to you
[21:32] <steven_h> Do you prefer being known by your first name, or Sev?
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[21:38] <Strangerke> steven_h: Welcome :) It's a really great news you plan to contribute to Director :)
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[21:39] <steven_h> Strangerke: Thanks! Happy to help out. Spent quite a bit of time on it over the weekend actually and the progress is already showing results.
[21:40] <Strangerke> Awesome :D
[21:40] <steven_h> I just keep breaking the coding style.
[21:40] <steven_h> Will need to wrangle Visual Studio into submission
[21:42] <Strangerke> :)
[21:42] <Strangerke> It's feasible :)
[21:44] <_sev> steven_h: depends
[21:44] <_sev> steven_h: sev is just my nick
[21:52] <fuzzie> steven_h: yaaay! welcome, great to see the work
[21:52] <fuzzie> I'm starting an actual full-time job this week so I will definitely not have time to look at anything, but hopefully in a few weeks.
[21:57] <steven_h> Thanks fuzzie, don't get me started on how work gets in the way...
[21:59] <fuzzie> heh
[21:59] <fuzzie> I'm actually very excited about this whole 'job' thing
[21:59] <fuzzie> because I have *work hours*
[21:59] <fuzzie> rather than research/work just spilling into every available hour of every day
[22:00] <fuzzie> and this leaves me hopeful I might actually have some of that rumoured 'free time' stuff someday ;-)
[22:00] <fuzzie> in the meantime I can just be excited about all this new Director work :D
[22:06] <steven_h> the 9-5 pattern can be helpful... but getting up in the morning ain't fun.
[22:06] <steven_h> what research are you undertaking?
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[23:17] <GitHub179> [scummvm] stevenhoefel opened pull request #887: DIRECTOR: Support for D4 cast and images (master...master) https://git.io/vMWzA
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[23:20] Action: Lightkey is patiently awaiting support for D20
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[23:28] Action: steven_h wonders what the most recent D# actually is?
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[23:29] <snover> 12
[23:29] <snover> lightkey is from the future
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[23:54] <GitHub191> [scummvm] sev- pushed 4 new commits to master: https://git.io/vMW2i
[23:54] <GitHub191> scummvm/master 3359ea9 stevenhoefel: DIRECTOR: CASt members have Children in D4.
[23:54] <GitHub191> scummvm/master 8c3c9df stevenhoefel: DIRECTOR: System beep and Mouse Cursors.
[23:54] <GitHub191> scummvm/master 41ee83e stevenhoefel: DIRECTOR: D4 Image Decoding, Buttons, Text, Shapes.
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[23:54] <GitHub143> [scummvm] sev- closed pull request #887: DIRECTOR: Support for D4 cast and images (master...master) https://git.io/vMWzA
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[23:56] <GitHub50> [scummvm] sev- pushed 1 new commit to master: https://git.io/vMW21
[23:56] <GitHub50> scummvm/master a85bbc0 Eugene Sandulenko: DIRECTOR: Documented mouse and pointer-related D3 keywords
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[00:00] --- Mon Jan 9 2017