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[05:23] <bgK> I don't know if it was supposed to work, but this is what happens when you try the NDS build from buildbot on real hardware: https://imgur.com/a/IF1KB
[05:23] <bgK> (memory allocation failure)
[05:25] <Drenn> how many engines was it built with?
[05:27] <bgK> 41, but as plugins seemingly
[05:27] <Drenn> oh, I'm not sure if plugins ever worked, but I haven't tried
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[07:01] <GitHub6> [scummvm] criezy pushed 1 new commit to master: https://git.io/vxQEE
[07:01] <GitHub6> scummvm/master 73c56f1 Ettore Atalan: I18N: Update translation (German)...
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[07:18] <GitHub119> [scummvm] sev- pushed 1 new commit to master: https://git.io/vxQEb
[07:18] <GitHub119> scummvm/master 9edd8ef Vincent Bernat: AUDIO: add support for OPL2LPT...
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[07:18] <GitHub122> [scummvm] sev- closed pull request #1137: AUDIO: add support for OPL2LPT (master...feature/opl2lpt) https://git.io/vAWrq
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[07:18] <GitHub122> [scummvm] criezy pushed 1 new commit to master: https://git.io/vxQEA
[07:18] <GitHub122> scummvm/master 60f47c2 Thierry Crozat: I18N: Update translations templates
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[09:51] <Black_Jack78> \o hi
[09:51] <bonki> hi Black_Jack78
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[10:14] <GitHub52> [scummvm] criezy pushed 1 new commit to master: https://git.io/vxQVz
[10:14] <GitHub52> scummvm/master 29b1a45 Lothar Serra Mari: I18N: Update translation (German)...
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[12:29] <GitHub113> [scummvm] criezy pushed 1 new commit to master: https://git.io/vxQKH
[12:29] <GitHub113> scummvm/master 0143409 Timo Mikkolainen: I18N: Update translation (Finnish)...
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[13:45] <WindlePoons> No German translator here?
[13:45] <WindlePoons> I found typo on https://translations.scummvm.org/translate/scummvm/scummvm/de/?offset=72
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[14:01] <bonki> WindlePoons: Thanks!
[14:01] <WindlePoons> next typo https://translations.scummvm.org/translate/scummvm/scummvm/de/?offset=260
[14:01] <WindlePoons> beleger -> belegter
[14:02] <bonki> indeed
[14:02] <WindlePoons> https://translations.scummvm.org/translate/scummvm/scummvm/de/?offset=100 ihre or die?
[14:03] <bonki> I'd say that is correct?
[14:03] <bonki> deren, if you want to nitpick
[14:04] <WindlePoons> i think die is correct
[14:04] <bonki> ihre is just as correct
[14:04] <WindlePoons> hm
[14:05] <WindlePoons> default values from ScummVM not from user
[14:05] <WindlePoons> ihre = user die = ScummVM
[14:05] <bonki> it's a Possessivpronomen
[14:05] <WindlePoons> yes
[14:05] <bonki> not an Anredepronomen
[14:06] <bonki> wait, we are talking about different things. ignore what I said
[14:06] <bonki> ihrie = Einstellungen, not ScummVM's
[14:06] <bonki> ihre*
[14:07] <bonki> both ihre and die are correct
[14:07] <WindlePoons> ok Scummvm settings
[14:07] <bonki> so this one I'll leave as is
[14:08] <bonki> criezy: what exactly happens when I click 'suggest' there?
[14:08] <bonki> I'm logged in for the first time so I don't really know what I'm supposed to do :)
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[14:09] <WindlePoons> bonki, in weblate?
[14:09] <bonki> yes
[14:10] <WindlePoons> on the right top site "Suggestions"?

[14:11] <WindlePoons> a member can suggest a translation there
[14:12] <bonki> let me rephrase. there is a checkbox "needs review" which is optional, but the "save" button is called "suggest" so I guess when I click that it still has to undergo review, i.e., I don't really understand what the checkbox does and it doesn't seem like I have any special privileges so you probably could have done the same yourself
[14:13] <bonki> but I'm not sure
[14:14] <bonki> ah, there's the "Suggestions" list
[14:14] <WindlePoons> bonki, from Vivaldi Browser http://ul.larskl.de/4b47/vivaldi.png
[14:14] <bonki> yeah I don't have the save button. guess I'll have to beg for it :)
[14:15] <WindlePoons> I have a german Gui on Weblate
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[14:15] <bonki> I still don't understand what the checkbox does, though
[14:17] <WindlePoons> wen check Needs review there not update this trenalation, you can find this string later
[14:17] <WindlePoons> +h
[14:17] <WindlePoons> sorry *translation
[14:19] <criezy> bonki: indeed you need to beg for it if you want the save button ;-) Normal users can make suggestions but not save modifications.
[14:19] <WindlePoons> on suggestion you can read suggest word oder so
[14:19] <criezy> Making a suggestions saves it in the system and also sends an email to the translators.
[14:19] <criezy> And the checkbox is the "fuzzy" tag from gettext,meaning that the current translation needs to be reviewed.
[14:20] <criezy> bonki: and you should now be able to save changes
[14:24] <WindlePoons> bonki, https://translations.scummvm.org/translate/scummvm/scummvm/de/?offset=334 remove , (comma)
[14:25] <WindlePoons> bonki, ignore this


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[14:34] <GitHub155> [scummvm] criezy pushed 1 new commit to master: https://git.io/vxQ1A
[14:34] <GitHub155> scummvm/master 4dfff63 Thierry Crozat: I18N: Update translation (French)...
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[14:39] <WindlePoons> https://www.duden.de/rechtschreibung/Touchscreen
[14:42] <WindlePoons> bonki, https://translations.scummvm.org/translate/scummvm/scummvm/de/?offset=497 typo lansamer -> langsamer
[14:47] <bonki> criezy: thanks :) ah, makes sense
[14:49] <bonki> WindlePoons: I agree about touchscreen but I'll leave that to our translators
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[15:05] <Mataniko> bonki: re: logo - not sure if we should keep it SVG or not since there are some benefits overall
[15:06] <Mataniko> maybe someone with some SVG magic can go in and fix it up
[15:06] <Mataniko> i think the problem is the embedded texture, but shrug
[15:17] <WindlePoons> bonki, https://translations.scummvm.org/translate/scummvm/scummvm/de/?offset=728 typo synthethisierter -> synthetisierter
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[15:24] <GitHub44> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vxQyc
[15:24] <GitHub44> scummvm/master d9fd699 Paul Gilbert: XEEN: Fix using Lloyd's Beacon across the sides
[15:24] <GitHub44> scummvm/master ae6c261 Paul Gilbert: XEEN: Fix checking if a specific monster is dead
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[15:24] <GitHub165> [scummvm] criezy pushed 2 new commits to master: https://git.io/vxQyl

[15:24] <GitHub165> scummvm/master 264f5f7 George Kormendi: I18N: Update translation (Hungarian)...
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[15:28] <WindlePoons> https://translations.scummvm.org/translate/scummvm/scummvm/de/?offset=750

[15:31] <WindlePoons> argh
[15:32] <WindlePoons> bonki, https://translations.scummvm.org/translate/scummvm/scummvm/de/?offset=918 what is a Klickpunktname?
[15:32] <WindlePoons> better Hotspot-Name
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[15:37] <WindlePoons> bonki, https://translations.scummvm.org/translate/scummvm/scummvm/de/?offset=944 typo "miteingebunden" -> "mit eingebunden"?
[15:39] <WindlePoons> finish
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[15:46] <Deledrius> Finnish?
[15:47] <WindlePoons> proofreading in Weblate
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[17:27] <bonki> Mataniko: believe me, I really do want the SVG but it's so unpleasant to look at right now. there must be a way to fix it
[17:28] <bonki> lol, Klickpunktnamen
[17:36] <Mataniko> other than the SVG, let's clear everything else
[17:36] <bonki> yep
[17:39] <bonki> WindlePoons: thanks
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[17:56] <GitHub172> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxQ5a
[17:56] <GitHub172> scummvm/master 315b88e Paul Gilbert: XEEN: Fix buying spells in Dark Side
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[17:56] <GitHub92> [scummvm] criezy pushed 1 new commit to master: https://git.io/vxQ5V

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[18:12] <GitHub110> [scummvm-web] rootfather pushed 1 new commit to master: https://git.io/vxQdL
[18:12] <GitHub110> scummvm-web/master 3461579 Lothar Serra Mari: WEB: German translation of the IDA 5.0 freeware announcement
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[18:17] <GitHub196> [scummvm] bonki pushed 1 new commit to master: https://git.io/vxQd8

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[18:28] <bonki> Mataniko: waaait
[18:29] <bonki> the whole "Scumm" part is an embedded JPEG
[18:29] <bonki> only the VM part is actual VG
[18:31] <Lightkey> <Mataniko> i think the problem is the embedded texture, but shrug <-?
[18:31] <bonki> I must have missed that
[18:31] <bonki> it's not _just_ the texture though, it's also the black outline
[18:32] <bonki> so 80% of the SVG is a raster image
[18:32] <bonki> isn't that pretty pointless?
[18:34] <bonki> hm ok, the outline exists twice, both as VG as well as part of the JPEG
[18:35] <bonki> I guess the vectorized one is slightly bigger
[18:36] <Mataniko> the green fill is a texture
[18:36] <bonki> it's not just the green
[18:36] <Mataniko> there's an outline of scummvm
[18:37] <Mataniko> I tried to trace it in Illustrator but came up with similar results
[18:37] <Mataniko> i'll have to take another look at it again next week
[18:37] <Mataniko> still doesn't explain why it looks fine on chrome/ie
[18:38] <bonki> I wouldn't say it looks fine
[18:38] <bonki> it's still ugly
[18:38] <bonki> just less ugly
[18:40] <bonki> what I don't understand is that the M comes out so aliased
[18:40] <bonki> actually IE looks identical to FF
[18:40] <bonki> only chrome is slightly better
[18:40] <bonki> for the "Scumm" part
[18:40] <bonki> the "VM" part looks best in FF
[18:41] <bonki> oh, there's no drop shadow in IE
[18:41] <bonki> neither in Chrome
[18:42] <bonki> that explains why "VM" looks slightly better in FF
[18:45] <Mataniko> i guess the logo just needs to be redone
[18:46] <Mataniko> maybe i'll Fiverr it
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[18:46] <GitHub77> [scummvm] rootfather pushed 1 new commit to master: https://git.io/vxQF1
[18:46] <GitHub77> scummvm/master baf745e Lothar Serra Mari: README_DE: List Nuked OPL option
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[19:37] <GitHub175> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vxQAT
[19:37] <GitHub175> scummvm/master 2888953 Paul Gilbert: XEEN: Fix display of the 123 Chooser dialog
[19:37] <GitHub175> scummvm/master fa9218f Paul Gilbert: XEEN: Further numeric fixes for dialog with Gremlin King
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[19:39] <Dark-Star> dreammaster: ah, I see you're in darkside now :)
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[19:43] <dreammaster> Yep. Quite a few more problems encountered so far than I anticipated, but I'm working my way through them
[19:44] <dreammaster> But at the very least I can say the first game, Clouds, is completable \o/
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[19:51] <Dark-Star> yay \o/
[19:52] <Dark-Star> and I saw you cleared all but one bug reports too. nice job :)
[19:52] <dreammaster> Thanks, and I'll get to the other one in due course
[19:53] <Dark-Star> no worries, I'm sure I can turn up a few extra ones for you while playing :)
[19:53] <dreammaster> Given the new number of Dark-Side specific ones I've found already, it wouldn't surprise me
[19:54] <Dark-Star> did you do all dungeons in clouds? there are a few that are not tied to the story
[19:54] <dreammaster> Ummm.. hard to say for sure, given my lack of recent experience. I think I did most of them, expect for Alamar's Castle
[19:55] <Dark-Star> yeah, I think that's tied to darkside completion
[19:55] <dreammaster> And I didn't finish a few things in the ones I did explore, like pulling the plug in the Cave of Illusion
[19:55] <Dark-Star> ah yes that would be interesting because it actually physically alters many maps
[19:56] <dreammaster> I'll go back and do some of them once I've levelled up on Dark Side. Do them legitimately, rather than just relying on my cheats
[19:57] <Dark-Star> did you do the dungeon of death? :)
[19:57] <Dark-Star> one of my favorites
[19:57] <Dark-Star> but I'm not sure if it requires darkside completion...
[19:58] <dreammaster> Just checked, yes, the stone needed is on the Dark Side
[19:58] <dreammaster> Another one to check out later :)
[19:58] <dreammaster> brb
[20:00] <dreammaster> re
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[20:20] <Strangerke> hi guys
[20:20] <bonki> hi Strangerke
[20:21] <dreammaster> Yo :)
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[21:51] <Dark-Star> dreammaster: new bug report for your vieweing pleasure ;-)
[21:53] <dreammaster> Well, I'm in the middle of fiddling around with the tower cutscene, but sure.. lay it on me
[21:54] <Dark-Star> it's probably a simple int/unit issue. I mentioned it before in the channel but forgot about it until now :)
[21:54] <dreammaster> Ah, you've already added it. Good
[22:08] <Dark-Star> dreammaster: you sure the sound effect for bashing in walls is correct?
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[22:12] <dreammaster> I'm never sure of anything :). Let me check
[22:13] <Dark-Star> it sounds a bit "metallic" to me. or is that my soundfont?
[22:13] <dreammaster> Well, it's calling the right FX number, 31
[22:13] <Dark-Star> ok then let me check a different midi out
[22:14] <Dark-Star> oh. random graphics corruption
[22:14] <dreammaster> And at this point, I'm *really* hoping that there isn't any fundamental issues with the sound code generating wrong sounds
[22:14] <Dark-Star> https://i.imgur.com/D5lZHs4.png
[22:15] <dreammaster> I see. As with the faces, if you can replicate when it occurs, file a bug report it
[22:15] <Dark-Star> tricky to debug I think... I have no idea when it appeared, I'll keep an eye out to see if I can reproduce it
[22:15] <dreammaster> I feel your pain.. took me ages to realise when the HP was cycling from negative to huge positives :P
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[22:23] <Dark-Star> hm. I can't get the game to sound correctly
[22:24] <dreammaster> La la la, not listening, la la la
[22:25] <Dark-Star> XD
[22:25] <Dark-Star> it could still be my setup though
[22:25] <Dark-Star> let me try with a clean .ini
[22:25] <bonki> criezy: still there?
[22:25] <dreammaster> Plus, of course, I'm only currently emulating Adlib sounds, not sound blaster or higher
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[22:26] <GitHub32> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx7fM
[22:26] <GitHub32> scummvm/master 5c62d90 Paul Gilbert: XEEN: Fix display of negative values in Character dialog HP tooltip
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[22:26] <GitHub195> [scummvm] criezy pushed 2 new commits to master: https://git.io/vx7fD


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[22:27] <Dark-Star> dreammaster: hm, okay, that might explain it. I don't know whether that particular sound, when running in DosBox, is AdLib or SB. the current one sounds wrong though. too "metallic"
[22:30] <dreammaster> Well, at this point I'm not too enthusiastic at the idea of trying to add support for more sound card types. Maybe that can be a mini-project for someone else in the future
[22:31] <dreammaster> Though I still do still need to go back and see if I can properly support different volume levels for FX versus music.
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[22:44] <GitHub133> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx7Jl
[22:44] <GitHub133> scummvm/master de365eb Paul Gilbert: XEEN: Allow deselecting items in Items dialog
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[22:45] <GitHub80> [scummvm] criezy pushed 1 new commit to master: https://git.io/vx7J0

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[22:55] <GitHub125> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx7Jp
[22:55] <GitHub125> scummvm/master 07fb37e Paul Gilbert: XEEN: Fix restarting World game after exiting to menu from Dark Side
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[22:55] <dreammaster> Dark-Star: Back to no logged bugs. Good catch on the item de-selection. You've been good at finding obscure issues
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[22:59] <GitHub70> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vx7U3
[22:59] <GitHub70> scummvm/master c8eff89 Strangerke: LILLIPUT: more WIP renaming
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[22:59] <GitHub100> [scummvm] criezy pushed 1 new commit to master: https://git.io/vx7Us

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[23:05] <travis-ci> scummvm/scummvm#5982 (master - 07fb37e : Paul Gilbert): The build passed.
[23:05] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/a46bb11a3a19...07fb37ed7079
[23:05] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/363898756
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[23:08] <dreammaster> Ummm... yay
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[23:24] <GitHub60> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vx7TU
[23:24] <GitHub60> scummvm/master 5425604 Paul Gilbert: XEEN: Rename cutscenes _mazeFlag to _keyFound
[23:24] <GitHub60> scummvm/master 90f2bb6 Paul Gilbert: XEEN: Fix cutscene subtitles for Ellinger's Tower
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[23:57] <GitHub75> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vx7k8
[23:57] <GitHub75> scummvm/master 30f0da8 Paul Gilbert: XEEN: Fix reading and setting character specific flags
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[00:00] --- Mon Apr 9 2018