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[00:01] <escher_> hi
[00:03] <criezy> Hi escher_
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[00:14] <GitHub68> [scummvm-sites] rsn8887 opened pull request #7: BUILDBOT: Add psp2 platform build (buildbot...vita) https://git.io/vyBPH
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[00:17] <criezy> rsn8887: for the vita icon, you can add it to the scummvm-web repo (seee https://github.com/scummvm/scummvm-web).
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[00:42] <rsn8887> criezy: done.
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[00:42] <GitHub90> [scummvm-web] rsn8887 opened pull request #64: WEB: Add PSP2 (Vita) buildbot icon (master...master) https://git.io/vyBDn
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[00:45] <rsn8887> I would love if someone with more experience could look over my PR#64 https://github.com/scummvm/scummvm-web/pull/64 on scummvm-web and my PR#7 https://github.com/scummvm/scummvm-sites/pull/7 on scummvm-sites. I am trying to add the buildbot. I added the toolchain and I can compile manually on the worker as detailed in the scummvm-sites PR.
[00:45] <rsn8887> ... for the PSP2 aka Vita build
[00:50] <rsn8887> Criezy: If you or someone else has some time to look over https://github.com/scummvm/scummvm-sites/pulls to see if I am adding the buildbot config correclty, that would be splendid
[00:50] <rsn8887> I mean https://github.com/scummvm/scummvm-sites/pull/7
[00:53] <rsn8887> I don't want to make the buildbot explode
[00:54] <criezy> I have no experience with buildbot. So I will let somebody else look at it.
[00:54] <criezy> Adding the icon to scummvm-web looks fine, and it will be useful for the scummvm.org/downloads page as well once we have a vita release.
[00:55] <criezy> And for the wiki. We makes me realise we should had a platform page for the vita on the wiki if it's not already done.
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[00:59] <rsn8887> Can I get access to the wiki?
[01:00] <criezy> _sev can create an account for you
[01:01] <rsn8887> Sounds good.
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[01:16] <rsn8887> There's a readme text dists/psp2/readme-psp2.md which could form the basis for the wiki platform page
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[01:47] <rsn8887> How is scummVM-sites and scummVM-web pulled into an actual Webhosting? Does it happen automatically every day?
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[01:51] <criezy> For scummvm-web we have to pull the changes manually and we can do it through a page with restricted access.
[01:51] <criezy> See http://wiki.scummvm.org/index.php/HOWTO-Admin#How_to_edit.2Fupdate_webpages
[01:52] <criezy> Does somebody have any idea why I get a 'abs' was not declared in this scope error in audio/softsynth/mt32/TVP.cpp on line 67?
[01:52] <criezy> And if I replace the include of cstdlib at the top by stdlib.h, the error goes away...
[01:52] <criezy> (this is with gcc 4.0 / SDK 10.4 for MacOS X PPC)
[01:52] <rsn8887> I see. Since I am just adding a small icon I will push the commit.
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[01:53] <GitHub197> [scummvm-web] rsn8887 closed pull request #64: WEB: Add PSP2 (Vita) buildbot icon (master...master) https://git.io/vyBDn
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[01:53] <GitHub17> [scummvm-web] rsn8887 pushed 2 new commits to master: https://git.io/vyB5G
[01:53] <GitHub17> scummvm-web/master 0ade1e1 rsn8887: WEB: Add PSP2 (Vita) buildbot icon
[01:53] <GitHub17> scummvm-web/master 5695cba rsn8887: Merge pull request #64 from rsn8887/master...
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[01:55] <rsn8887> I will wait a bit longer on the buildbot commits. I think they should work but I would prefer to do a dry run before unleashing the daily buildbot on the vita builds
[01:55] <rsn8887> All I have done is test a manual build
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[06:08] <GitHub75> [scummvm-sites] sev- pushed 2 new commits to buildbot: https://git.io/vyRTO
[06:08] <GitHub75> scummvm-sites/buildbot d781635 rsn8887: BUILDBOT: Add psp2 platform build
[06:08] <GitHub75> scummvm-sites/buildbot 654a129 Eugene Sandulenko: Merge pull request #7 from rsn8887/vita...
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[06:08] <GitHub58> [scummvm-sites] sev- closed pull request #7: BUILDBOT: Add psp2 platform build (buildbot...vita) https://git.io/vyBPH
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[06:16] <waltervn> morning
[06:20] <Strangerke> G'day waltervn
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[06:51] <GitHub48> [scummvm] sev- pushed 1 new commit to master: https://git.io/vyRId
[06:51] <GitHub48> scummvm/master 983237d Eugene Sandulenko: DIRECTOR: Added sanity check to Score::getSpriteById()
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[07:20] <GitHub180> [scummvm-web] rsn8887 pushed 1 new commit to master: https://github.com/scummvm/scummvm-web/commit/0cd02a3f133d735a99b8235fa751343a7e27413f
[07:20] <GitHub180> scummvm-web/master 0cd02a3 rsn8887: WEB: Add dropshadow to psp2 (Vita) icon
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[08:07] <GitHub41> [scummvm-web] rsn8887 pushed 1 new commit to master: https://git.io/vyROe
[08:07] <GitHub41> scummvm-web/master d4951db rsn8887: WEB: fix dropshadow on PSP2 (Vita) icon
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[08:19] <logix> criezy: shouldn't that rather be std::abs()?
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[08:27] <Strangerke|work> hi guys
[08:31] <Endy> Hey Strangerke|work :)
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[08:33] Action: Endy reads the web design conversation in his buffer... hrm. well at least it's not going to be Wordpress :P
[08:34] <wjp> criezy, logix: yes, it likely should be std::abs. Note that slightly different conventions apply in the MT32 code; currently it matches munt exactly
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[09:54] <GitHub45> [scummvm] criezy pushed 1 new commit to master: https://git.io/vyRlY
[09:54] <GitHub45> scummvm/master f4aa525 Rossano: I18N: Update translation (Italian)...
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[09:54] <GitHub82> [scummvm] criezy pushed 1 new commit to master: https://git.io/vyRlO
[09:54] <GitHub82> scummvm/master 283943e Eugene Sandulenko: I18N: Update translation (Italian)...
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[09:55] <GitHub117> [scummvm] criezy pushed 1 new commit to master: https://git.io/vyRlZ
[09:55] <GitHub117> scummvm/master cb9ff40 Rossano: I18N: Update translation (Italian)...
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[09:55] <GitHub94> [scummvm] criezy pushed 1 new commit to master: https://git.io/vyRl8
[09:55] <GitHub94> scummvm/master e6a802b Eugene Sandulenko: I18N: Update translation (Italian)...
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[09:56] <GitHub113> [scummvm] criezy pushed 1 new commit to master: https://git.io/vyRlR
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[09:57] <GitHub42> [scummvm] criezy pushed 1 new commit to master: https://git.io/vyRlw
[09:57] <GitHub42> scummvm/master ac8bbe4 Arius: I18N: Update translation (Greek)...
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[09:57] <GitHub131> [scummvm] criezy pushed 1 new commit to master: https://git.io/vyRlo
[09:57] <GitHub131> scummvm/master 0990ace Eugene Sandulenko: I18N: Update translation (Italian)...
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[12:08] <Joefish> hi. I'm interested in porting Mission Supernova for this years GSoC. I vaguely remembered it from my childhood and was just fun replaying it. I'm also a native German speaker so translating the game shouldn't pose a problem. Although I still know some DOS specifics that I should be able to refresh with browns int list and abrashs black book I'm not sure how to adequately prepare for the task. Currently, I
[12:08] <Joefish> work on my first commit fixing #9711 and read through the wiki's HOWTO for engine porting. By doing so I have a rough outline (stubs and empty .cpp files) for the project and using the available engines as reference for the implementation should be fine but I just wanted to ensure that I didn't miss anything critical that could be of help for me
[12:10] <Joefish> hope my message came through as my IRC client tends to swallow messages beyond a certain length threshold
[12:11] <waltervn> Looks like it came through OK, but you can check http://logs.scummvm.org/log.php?log=scummvm.log.07Mar2017&format=text to make sure :)
[12:11] <Joefish> ah nice thanks waltervn :)
[12:14] <wjp> Joefish: it's not your client. It's the IRC protocol itself that has a max message length
[12:14] <wjp> (although most clients tend to indeed not warn if you hit it)
[12:15] <Joefish> wjp: yea but I expected my client to be aware enough to split my message in a fitting format for the protocol but maybe I expect too much :D
[12:16] <waltervn> hmm, the "Improve audio device configuration" stuff is no longer on the gsoc ideas list? I suppose that's because Johannes left.
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[13:01] <Strangerke|work> waltervn: If you feel motivated to pick up this task, just tell :)
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[13:58] <GitHub198> [scummvm] criezy pushed 1 new commit to master: https://git.io/vyRFD
[13:58] <GitHub198> scummvm/master 6c74514 Eugene Sandulenko: I18N: Update translation (Italian)...
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[13:59] <GitHub49> [scummvm] criezy pushed 1 new commit to master: https://git.io/vyRFS
[13:59] <GitHub49> scummvm/master 4fbb871 Paolo Bossi: I18N: Update translation (Italian)...
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[15:29] <rsn8887> Is there any way I can see the files the buildbot is creating? I added the Vita build but the files psp2-master-latest.zip and psp2-master-stable.zip are not available for download
[15:30] <rsn8887> Also can somebody update scummvm-web pages? I added the Vita icon but it is not showing on the buildbot page
[15:33] <wjp> those are built nightly I think
[15:34] <rsn8887> wjp: hmm maybe it will work if I wait another 24 hours.
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[15:57] <rsn8887> Hmm so my buildbot worker is running "make all"
[15:57] <rsn8887> which I never configured
[16:03] <wjp> why wouldn't it?
[16:12] <rsn8887> wjp: I think it is almost working actually. Configure ran fine
[16:16] <rsn8887> but then it ran "make -j5" instead of "make -j5 psp2vpk" even though I configured "disttarget": "psp2vpk"
[16:24] <wjp> I don't immediately see how those things are related
[16:25] <wjp> the dist steps aren't done, are they?
[16:25] <wjp> (at least, not until the nightly)
[16:27] <rsn8887> You are right. Ok it build just fine, but it never ran the dist steps.
[16:27] <rsn8887> Maybe I have to be patient.
[16:27] <wjp> s/Maybe // ;-)
[16:30] <rsn8887> I think I should have a logfile for the package buildstep, but I don't have it. So it means I have to wait until that step actually runs.
[16:30] <rsn8887> So it might be working already
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[16:41] <rsn8887> Looks like it build the executable at 8 CET now it is 17 CET so it will be another 11 hours before it does packaging.
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[16:43] <rsn8887> _sev: can you give me access to http://www.scummvm.org/site-update/ ?
[16:44] <rsn8887> I just want to progagate the new images/catpl-psp2.png file (with dropshadow).
[16:44] <rsn8887> ... onto the main webpage.
[16:45] <rsn8887> Also access to the wiki would be nice so I can start a Vita platform page.
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[16:59] <rsn8887> hmm so the buildbot is spawning 5 "slaves" and slave 1-4 just run "make all" then quit. And the slave number 0 runs the correct commands. I guess it is fine, but certainly a bit strange.
[17:00] <logix> rsn8887: 17 -> 8 is 15 hours :)
[17:00] <logix> (but it's 14 now)
[17:00] <rsn8887> I thought builbot builds the nightly at 4am ?
[17:01] <logix> possibly, I don't know - I thought you were trying to say that 1700 + 11 hours = 0800
[17:02] <rsn8887> no :) I am waiting to see a package build succeed.
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[17:02] <rsn8887> Ok the 5 slaves are normal, it just happened that slaves 1,2,3,4 where idle at the time.
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[17:03] <rsn8887> It would be nice to have a nightly for the AndroidSDK platform too. I think it is far superior to the other android builds.
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[17:15] <m_kiewitz> gamersgate.com is selling Commands Collection for 1.39 EUR only
[17:15] <m_kiewitz> *Commandos
[17:15] <Harekiet> I tried replaying those games but they seem awfully tedious nowadays
[17:18] <wjp> same here
[17:18] <wjp> I don't seem to have the time and/or patience anymore to stare at patrol schedules for hours
[17:18] <WooShell> meow =^.^=
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[18:09] <rsn8887> What is the state of DM engine? Is is playable?
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[18:35] <GitHub124> [scummvm] sev- pushed 2 new commits to master: https://git.io/vy014
[18:35] <GitHub124> scummvm/master 45dcd06 Eugene Sandulenko: DIRECTOR: Lingo: Added definition for 'on' clauses without 'end'
[18:35] <GitHub124> scummvm/master 6a96a06 Eugene Sandulenko: DIRECTOR: Lingo: Fix parsing D4 variant of 'on ...' clause
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[19:47] <rsn8887> How stupid is it that make uses TIMESTAMPS to determine whether a file changed?
[19:48] <snover> not very stupid.
[19:48] <logix> it's a simple and very light-weight check, I think it's very reasonable for what make is supposed to do
[19:50] <logix> and I say that even though I'm one of those people who use cp -p or rsync -a and then that way break their source dirs (at least wrt make and dependency handling)
[19:50] <snover> you monster.
[19:52] <rsn8887> well why not hash the files?
[19:57] <Deledrius_> I'm guessing that was too expensive in the dark ages when 'make' was created.
[19:57] Nick change: Deledrius_ -> Deledrius
[19:59] <logix> also, I suppose the use of hash functions as such probably wasn't as widely known as it is nowadays
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[20:02] <deitarion> The website makes no mention of the patch to the copy protection made in the Elvira's Horror Pack versions of Elvira 2 and Waxworks. Do I have to enter the original codes from the on-disk manual, the constant codes listed on the box insert, or are they bypassed in ScummVM?
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[20:05] <rsn8887> So github preserves timestamps across timezones etc?
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[20:18] <snover> git timestamps are stored as unix timestamps, which are always utc.
[20:21] <snover> the author timezone is stored separately for display
[20:24] <rsn8887> Ah ok, so I guess all is fine.
[20:32] <logix> deitarion: I don't specifically for elvira - the policy usually is "if there is an official version that skipped the copy protection and this fact is only reflected in the interpreter but not in the data files, then scummvm will also skip the copy protection"
[20:33] <logix> s/don't/& know/
[20:33] <deitarion> logix: *nod* The didn't notice Waxworks in the ScummVM README when I checked it at first, but Elvira 2 isn't in that list, so I suppose what I'm more wondering is whether the "make the copy protection code a constant" is part of the interpreter or the data files.
[20:34] <deitarion> s/The didn't/I didn't/
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[20:36] <deitarion> Also, does anyone know of any attempts to compile a compatibility list for the "Fanmade Games" entry in the AGI compatibility table?
[20:36] <logix> deitarion: for SCUMM games it's in the data files, scummvm has specific code handling that then for cases where it skips it
[20:36] <deitarion> And for AGOS?
[20:38] <logix> I'm not sure there, are there cases of games that came with copy protection in one edition but without in another?
[20:39] <deitarion> logix: Waxworks is on the "copy protection bypassed" list, so I assume that's true for Waxworks. Elvira 2 just comes with a "we've patched this to always expect the same input for copy protection" insert in the Elvira's Horror Pack box.
[20:40] <deitarion> Hence my concern about whether the patch was made to the data files or the interpreter.
[20:42] <deitarion> (Especially given that the same sheet also says they did it for that copy of Waxworks... which is identical to the GOG-provided copy I already had.)
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[21:07] <logix> deitarion: sorry, up there I meant stuff like "always accept a constant value" or whatever is in the *interpreter*, I think what I meant was the general copy protection logic was in the data files and the interpreter then handles the circumvention in specific code for that
[21:07] <logix> deitarion: my guess is that it's the same with elvira, but I'm really not sure :)
[21:09] <deitarion> Hmm. I hope the insert is right when it says that the reworked "one PDF for the entire pack" version of the manuals still contains the old answers. I didn't see anything that looked like a table or list of 4-digit PINs in the PDF.
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[21:11] <logix> deitarion: a quick glance at engines/agos/script.cpp shows special handling only for waxworks, simon1 and simon2, but I might really be misreading something
[21:12] <deitarion> Hmm. I wish I knew where Elvira 2 asked for the code so I could just test it. I don't have time to play through it right now.
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[23:00] <criezy> wjp, logix: with std::abs I was getting 'error: abs is not a member of std'.
[23:00] <criezy> But I found the solution on https://bugzilla.mozilla.org/show_bug.cgi?id=292530
[23:01] <criezy> (basically I needed to manually add some include path to subdirectories in the 10.4 SDK)
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[23:02] <logix> criezy: ugh, ugly...
[23:04] <logix> I mean, OK, it works, but I have to wonder if that's really the official way to compile a C++ program that effectively does cout << std::abs(-1) or whatever
[23:06] <criezy> Yes ugly. And that's not the only ugly thing I have to do to compile ScummVM for MacOS X 10.4 PPC.
[23:06] <criezy> I would be delighted if somebody told me of a way to compile it cleanly :P
[23:07] <somaen> Last time I did SC
[23:07] <somaen> ScummVM PPC, I did 10.5.
[23:07] <somaen> I assume a lot of what makes that less painless, is the availability of GCC4?
[23:07] <logix> criezy: *for* or *on*?
[23:07] <somaen> On
[23:08] <somaen> Which reminds me, 10.5 can target 10.4, no?
[23:08] <logix> even 10.6 can target 10.4
[23:08] <somaen> 10.4 does support Universal Binaries as well IIRC?
[23:08] <criezy> *for* (I am building on a intel MacOS X 10.6 box)
[23:08] <logix> criezy: ha, that's what I have readily available too
[23:09] <criezy> And I am using gcc 4.0, which is the last version that can be used to target 10.4.
[23:09] <somaen> Right, 4.2 is 10.5 and on
[23:09] <criezy> And indeed targetting 10.5 is much easier, and for that reason I have dropped 10.4 support for the intel build.
[23:11] <somaen> 10.4 Intel is a very very very slim target though
[23:11] <somaen> Wasn't that just used on the first "devkit" iMacs around the transition or so?
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[23:11] <somaen> And _never_ sold as a shrinkwrap OS at least
[23:13] <criezy> Possibly. That would be another reason not to bother with it.
[23:13] <somaen> I note there's a fair chunk of old macs that don't support 10.5
[23:14] <logix> 10.4 was on the first line of intel macbook pros
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[23:17] <somaen> logix: Yes, there was a set of machines with it, but the window where they were sold wasn't very large, and IIRC the major downside with 10.5 was a lack of Classic, which intel 10.4 already lacked...
[23:18] <logix> somaen: more than 1.5 yars
[23:19] <logix> somaen: the macbook pro came out in early 2006, 10.5 came out in late 2007
[23:20] <logix> ah, just googled the months - feb and october, phew, so my "more than 1.5 years" estimate was right, I wasn't sure there :)
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[23:32] <rsn8887> ls
[23:32] <rsn8887> oops
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[23:32] <rsn8887> wrong window
[23:32] <P2E> No files found.
[23:32] <P2E> #
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[00:00] --- Wed Mar 8 2017