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[00:21] <GitHub136> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vHopU
[00:21] <GitHub136> scummvm/master cc56290 Paul Gilbert: TITANIC: Further fixes for locking marker 2
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[02:07] <GitHub44> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vHKJQ
[02:07] <GitHub44> scummvm/master 301cac1 Paul Gilbert: TITANIC: Fix calculations in DVector fn1
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[03:04] <GitHub177> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vHKIl
[03:04] <GitHub177> scummvm/master d761a77 Paul Gilbert: TITANIC: 2nd marker lock on now working
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[07:07] <waltervn> morning
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[07:18] <Strangerke|work> hi guys
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[07:21] <Simei> morning :)
[07:24] <Simei> _sev, t0by: I get the first wav sound played in a very dirty way and pushed, I 'll better organize things later today.
[07:24] <madmoose> morn
[07:44] <waltervn> trying to see if using older msys2 will fix my readline..
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[07:56] <waltervn> it does
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[08:27] <waltervn> downgrading readline on an up-to-date msys2 fixes the readline problem
[08:35] <Strangerke|work> :/
[08:38] <wjp> any idea which version broke it?
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[09:41] <logix> waltervn: possibly related, https://sourceforge.net/p/msys2/mailman/message/35366609/ - but that's actually about TUI mode, not just commandline mode
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[11:22] <wjp> in which way is readline broken, by the way?
[11:22] <wjp> (i.e., which symptoms)
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[17:04] <m_kiewitz> PSA: Outland (Steam) currently available for free
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[17:33] <m_kiewitz> snover: guess what arrived today :P
[17:33] <snover> torin es?
[17:33] <m_kiewitz> and gk1 es, yes
[17:33] <snover> hurrah!
[17:34] <m_kiewitz> omg what did they do...
[17:34] <m_kiewitz> resource.aud inside an AUD directory
[17:34] <m_kiewitz> quite a few audio patches on top
[17:36] <TMM> ha, and you thought gog's lsl7 was bad
[17:36] <snover> i thought this one was localised subtitles only?
[17:36] <m_kiewitz> i wonder what they patched
[17:36] <m_kiewitz> yes
[17:37] <m_kiewitz> im copying stuff over right now
[17:37] <m_kiewitz> maybe they fixed some dialogue?!
[17:37] <snover> i guess well know soon :)
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[17:55] <m_kiewitz> wow, they translated graphics as well
[17:55] <m_kiewitz> English voices
[17:56] <m_kiewitz> WARNING: font.4 is missing glyph 239!
[17:56] <m_kiewitz> other than that it seems to work fine
[17:56] <m_kiewitz> need to look into those patches
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[18:47] <omer_mor> Have you seen http://forums.scummvm.org/viewtopic.php?p=84173#84173 ?
[18:48] <omer_mor> This guy made found some unused RBT files in KQ7 that were 10 fps and less heavily compressed than the AVI 10 fps movies
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[18:49] <omer_mor> He converted them to AVI and made some nice comparison pics: http://bakhtosh.bplaced.net/KQ7_AVI/comparison1.png http://bakhtosh.bplaced.net/KQ7_AVI/comparison2.png
[18:49] <omer_mor> [From left to right: 10 FPS RBT (converted to AVI), 10 FPS AVI (normal Windows version), 5 FPS RBT (normal DOS version)]
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[19:03] <WooShell> meow =^.^=
[19:14] <TMM> wjp, I made a unit test for that tricky asm loop and your refactoring was perfect :) This sadly means that my bug is elsewhere though :-/
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[21:07] <wjp> something that I've sometimes found useful for debugging video code is making some code snippets tint the output with some colour, so that the colour of artefacts might indicate their origin
[21:08] <wjp> (of course you have to be careful in interpreting that as these tints also get propagated)
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[22:06] <Lightkey> https://twitter.com/p1xelcoder/status/872383157991088129
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[22:15] <logix> Lightkey: reminds me of http://www.thepicta.com/media/1255026100660389418_980478376
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[00:00] --- Thu Jun 8 2017