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[00:05] <GitHub12> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vPGBh
[00:05] <GitHub12> scummvm/master 0a8f47a Paul Gilbert: TITANIC: Workaround for incorrect transparency check in getPixel
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[00:59] <GitHub29> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vPGg4
[00:59] <GitHub29> scummvm/master f14146e Paul Gilbert: TITANIC: Fix initial display of computer screen
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[01:57] <GitHub188> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vPGwX
[01:57] <GitHub188> scummvm/master 1bf73b9 Paul Gilbert: SHERLOCK: SS: Fix hotspots remaining after items are picked up
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[02:07] <GitHub131> [scummvm] dreammaster pushed 1 new commit to branch-1-9: https://git.io/vPGrY
[02:07] <GitHub131> scummvm/branch-1-9 8d48df4 Paul Gilbert: SHERLOCK: SS: Fix hotspots remaining after items are picked up
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[02:35] <snover> m_kiewitz: after some consideration i have decided that you are right in your recommendation to use reg_t-based storage for IntArrays. it seems incongruent to make byte and string arrays interoperable in the way they were in SSCI, but to not do that also for IntArrays. so i will be making that change as soon as my brain is working well enough to commit it. i have a couple other bug fixes pending too that i hope to get done tomorrow, but who nkows what t
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[07:13] <GitHub76> [scummvm] sev- pushed 1 new commit to master: https://git.io/vPGdf
[07:13] <GitHub76> scummvm/master 4d1076b Eugene Sandulenko: FULLPIPE: Added on-demand debug output to PicAniInfos
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[08:38] <waltervn> morning
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[10:35] <m_kiewitz> anyone from US interested in the Official Book of Leisure Suit Larry?
[10:35] <m_kiewitz> available on ebay.com for $3 only
[10:35] <m_kiewitz> http://www.ebay.com/itm/The-Official-Book-of-Leisure-Suit-Larry-Game-Guide-Al-Lowe-/262658459913?
[10:35] <m_kiewitz> snover?
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[12:43] <peterkohaut|work> pls, is it possible to do same compilation process/checks as travis-ci.org is doing for github/scummvm/scummvm, but on my computer (windows)? via docker/vagrant or something like that
[12:44] <madmoose> peterkohaut|work: Hiya!
[12:45] <peterkohaut|work> hello
[12:45] <madmoose> I know nothing about travis
[12:46] <peterkohaut|work> like this https://travis-ci.org/scummvm/scummvm/builds/165006849
[12:47] <waltervn> peterkohaut|work: you should be able to have travis build your own scummvm fork I suppose?
[12:47] <peterkohaut|work> but i don't want to commit/push it without these checks
[12:47] Nick change: Vampire0_ -> Vampire0
[12:48] <peterkohaut|work> iam using msvc14 and there are no such warning as those from gcc/clang
[12:48] <waltervn> but in that case it'd only be your personal fork, so you can fix it up before pushing it to scummvm itself
[12:48] <madmoose> I have a Ubuntu in a vm I test with once in a while
[12:49] <madmoose> You could also compile with clang on Windows, or even in Bash-on-Windows in Windows 10
[12:50] <peterkohaut|work> i'm pushing it to my repo, but new commits are added to existing pr. but i want to do these checks prior to commit
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[12:51] <peterkohaut|work> bash on win is not such win as i tought it will be
[12:51] <peterkohaut|work> ill try to make some simple docker image or something for it:)
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[12:52] <waltervn> I use docker quite a lot, but the workflow on windows isn't that great IMHO. You may be better off with msys2 or bash-on-windows
[12:53] <wjp> yeah, msys2 should work fine, and is probably more convenient than getting sources on a linux VM
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[12:54] <wjp> although presumably some VMs have shared directories that should make that relatively doable too
[12:54] <wjp> msys2/mingw-w64 instructions: http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW-w64
[12:55] <waltervn> I haven't tried to build scummvm in the win10 bash, but I suppose that should work fine (though you wouldn't be able to run it)
[12:55] <wjp> if you want to share sources between MSVC and msys2/mingw-w64, note that you can also create a separate build directory with configure
[12:56] <wjp> (to hopefully keep things from interfering with eachother)
[12:59] <waltervn> I like msys2 myself, though there's one annoying thing right now where you need to update the shortcuts after installing/updating
[12:59] <waltervn> unless they put up new installers now
[13:00] <waltervn> it does look like there's new installers, so that issue is probably gone
[13:00] <wjp> I was happily surprised by how easy msys2 made things. Quite un-Windows-like
[13:01] <waltervn> even parallel builds seem to be working...
[13:04] <peterkohaut|work> i prefer vs2015 (coz of debugger and a i'm used to it in work), i just need to check for warnigns
[13:08] <waltervn> my main msys2 gripe is the lack c++11 threading support for the win32 threading model, but that's not relevant for scummvm
[13:09] <waltervn> or mingw-w64 gripe
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[13:26] <wjp> peterkohaut|work: up to you, but it's still quite convenient if setting up a secondary environment doesn't take too much effort :-)
[13:27] <peterkohaut|work> iam just trying win10ubuntu
[13:28] <wjp> any good write-up on what exactly that is? I've seen a few news stories, but they seemed hopelessly confused about things
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[13:30] <peterkohaut|work> win10 last update has linux subsystem
[13:30] <peterkohaut|work> like wine for linux
[13:31] <peterkohaut|work> and it can download ubuntu and run it
[13:31] <waltervn> nothing graphical though
[13:31] <peterkohaut|work> and then run unmodified binaries
[13:32] <peterkohaut|work> i dont know, havent tried it yet
[13:32] <peterkohaut|work> but if you have custom x11 server maybe it can
[13:32] <waltervn> http://blog.dustinkirkland.com/2016/03/ubuntu-on-windows.html
[13:33] <CruX|> peterkohaut|work: can you compare compilation speed on win10 ubuntu vs linux ubuntu ?
[13:33] <peterkohaut|work> much slower
[13:33] <CruX|> so it sux
[13:34] <waltervn> bbl, my PC is getting confiscated for Freddi Fish...
[13:34] <peterkohaut|work> i think its beacause diskio
[13:35] <CruX|> peterkohaut|work: you mean ntfs ? or general
[13:35] <CruX|> can you test it on ramdisk ?
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[13:37] <peterkohaut|work> i think its due some transformations in file io calls
[13:37] <peterkohaut|work> root is mounted as rootfs, but i have all files in ntfs
[13:38] <peterkohaut|work> i can try ram disk
[13:43] <madmoose> My main issue with Windows is that the console is so slow...
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[13:47] <peterkohaut|work> i prefer docker, and maybe it can even crosscompile to win:)
[13:47] <peterkohaut|work> crosscompile scummvm
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[13:54] <CruX|> peterkohaut|work: crostompilation on linux for win is da best :)
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[14:17] <peterkohaut|work> ./configure --enable-all-engines
[14:17] <peterkohaut|work> time make -j 2
[14:17] <peterkohaut|work> real 9m29.395s
[14:17] <peterkohaut|work> user 9m2.828s
[14:17] <peterkohaut|work> sys 9m5.922s
[14:18] <peterkohaut|work> ubuntu on win10, i5-4570@3.2, 16gb ram & crucial ct256mx100 ssd
[14:18] <peterkohaut|work> 64bit
[14:19] <wjp> why only -j 2?
[14:19] <wjp> that's a quad-core, isn't it?
[14:22] <peterkohaut|work> i copied it from travis-ci
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[14:43] <peterkohaut|work> i dont think tmpfs is working correcly, its not taking mem and i see files on ntfs
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[14:47] <wjp> why would you want to use tmpfs?
[14:47] <wjp> (here, I mean)
[14:48] <wjp> easier to keep the object files around so the next build won't need to redo everything
[14:49] <wjp> (oh, and as an aside, you of course also don't need to build all engines; just the ones you're working one)
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[14:49] <peterkohaut|work> just to test if only fs layer is slow
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[16:44] <m_kiewitz> snover: read the logs?
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[17:02] <snover> m_kiewitz: yes, i dont do physical possessions
[17:03] <snover> thank tough
[17:03] <snover> though
[17:03] <m_kiewitz> you don't?
[17:03] <m_kiewitz> not enough space?
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[17:11] <snover> i am not a materialist
[17:16] <snover> i prefer to own just a few things of high quality that will last for a very long time. owning too much stuff makes me feel anxiety.
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[17:31] <TMM> is it useful information that I finished LSL2 on haiku with scummvm 1.7.0?
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[17:42] <WooShell> meow =^.^=
[17:46] <m_kiewitz> TMM: That's nice to know, but it would be even better in case you downloaded the release candidate ScummVM 1.9 and play through it again :P
[17:46] <TMM> m_kiewitz, didn't realize there was one for haiku... I'm moving on to lsl3 next, I'll play that on 1.9
[17:47] <m_kiewitz> Im not sure if there actually is. But in case there is one, then it would be great to know for the upcoming release
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[17:47] <t0by> snover: the perfect punchline to that would be "...and i own a mac" :P
[17:47] <m_kiewitz> there's at least a .8.1
[17:47] <m_kiewitz> 1.8.1
[17:48] <TMM> haiku now has this package manager 'pkgman' which had 1.7, I guess I was lazy
[17:49] <m_kiewitz> TMM: it seems our buildbot doesn't create haiku executables
[17:49] <TMM> ok, I'll see if I can build a haiku executable for 1.9 myself
[17:49] <TMM> I've never really tried to build on or for haiku
[17:49] <m_kiewitz> If you can't, the porter is Begasus. You could try to ask for a 1.9 build
[17:50] <m_kiewitz> TMM: You should try to use branch the 1.9 branch
[17:50] <m_kiewitz> for building
[17:51] <TMM> I'll give it a go, the reason I use haiku in the fist place is that this is an eeepc 701 :P
[17:51] <TMM> so I'll try to setup a cross toolchain on my linux box for it
[17:51] <TMM> I don't really want to try to do this on this machine itself
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[17:54] <t0by> aw :(
[17:55] <t0by> aw at begasus diasappearance, that is
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[17:56] <snover> t0by: four years and counting on this one :)
[17:57] <t0by> oh lord, you actually...
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[18:31] <m_kiewitz> nooooo
[18:31] <m_kiewitz> i almost had the mini Famicom from amazon Japan
[18:31] <m_kiewitz> got to the last step - not enough stock left
[18:31] <m_kiewitz> noooooooooooooooooooo
[18:33] <m_kiewitz> god damnit, i had to calculate postage fees...why did i do it...
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[18:33] <m_kiewitz> 8800 Yen
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[19:35] <Harekiet> If nintendo could just hurry up with the NX and leave famicom emulators to the chinese
[19:36] <m_kiewitz> better not :P have you ever played on that mini Sega thing, that uses emulation too? it's horrible
[19:37] <Harekiet> I played some of those direct plugin to tv megadrive things, seemed decent enough
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[19:38] <Harekiet> Although the mini famicom seemed fairly cheap
[19:41] <m_kiewitz> well it's 6600 Yen w/o international postage + customs fees and that stuff
[19:41] <m_kiewitz> so yeah quite cheap
[19:43] <Harekiet> But ofcourse having a full NES collection together with an actual old console should be the goal, this retro remake revival can't compete with old hardware :)
[19:46] <m_kiewitz> sure, but modding an original NES to have HDMI output ain't cheap
[19:48] <Harekiet> Yeh lot's of people just getting a retron 5 for their old cartridge needs
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[19:59] <somaen> How are the target names in ScummVM created?
[20:00] <somaen> Because I'm seeing "demo" get tagged onto carolreed 4 when adding it
[20:00] <salty-horse> somaen, based on what's in detection.cpp, I think
[20:01] <salty-horse> (or equivalent for your engine)
[20:01] <somaen> Hmm
[20:01] <wjp> should be the ADGF_DEMO flag
[20:02] <somaen> Oddly enough that's not there
[20:02] <somaen> ADGF_UNSTABLE is
[20:03] <wjp> it's really just if (desc->flags & ADGF_DEMO) { res = res + "-demo"; }
[20:03] <somaen> Yes, but that also adds the "Demo" to the parenthesis
[20:04] <somaen> I'm seeing (Windows/English) there
[20:05] <somaen> Or does that bit come from the extraName
[20:05] <somaen> Hmm
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[20:18] <_sev> somaen: that comes from the extra
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[20:31] <GitHub154> [scummvm] csnover pushed 4 new commits to master: https://git.io/vPnKy
[20:31] <GitHub154> scummvm/master 5cca337 Colin Snover: SCI32: Fix version file read failure in LSL6hires
[20:31] <GitHub154> scummvm/master ac95f25 Colin Snover: SCI32: Fix deleting save games in native save/load dialogue
[20:31] <GitHub154> scummvm/master 1c5a5d0 Colin Snover: SCI32: Fix Return to Launcher in F5 menu...
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[20:31] <GitHub68> [scummvm] csnover closed pull request #837: SCI32: Restore return to launcher functionality (master...sci32_fix_rtl) https://git.io/vPtJt
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[21:02] <somaen> Interestingly, ScummVM doesn't support loading save games from iCloud Drive
[21:02] <somaen> Something about the path breaks.
[21:09] <somaen> Hmm, the -demo thing is fixed in master at least
[21:10] <somaen> That may or may not explain the failure to load games from windows in linux, if that user readded the games with different target-ids
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[21:32] <GitHub3> [scummvm] sev- pushed 2 new commits to master: https://git.io/vPn9E
[21:32] <GitHub3> scummvm/master 15e4997 Eugene Sandulenko: GRAPHICS: Load Face Name from BDF files...
[21:32] <GitHub3> scummvm/master d8f700c Eugene Sandulenko: GRAPHICS: Use Face Name for Mac fonts if they're specified....
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[21:55] <GitHub153> [scummvm] somaen opened pull request #841: I18N: Update translations for nb_NO (master...nb_no) https://git.io/vPn5c
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[22:13] <GitHub5> [scummvm] somaen pushed 1 new commit to master: https://git.io/vPnFx

en: WINTERMUTE: Add detection for german version of 5MA, Fixes #6850
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[00:00] --- Thu Oct 6 2016