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[01:08] <GitHub172> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7wuR
[01:08] <GitHub172> scummvm/master f9c370d Paul Gilbert: TITANIC: Fixes for names in the CursorId enum
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[01:09] <snover> well the good news is that were accurately emulating the interpreter again, the logo video at the end of the game is busted in SSCI too
[01:10] <snover> never thought i would end up being in a position where i need to write a script patch to fix a 3 second long superfluous production company video at the end of a game, but here we are.
[01:11] <dreammaster> LOL. I can commiserate. Serrated Scalpel had a whole other executable just for the title animation. Admittantly it was done using MADS, so that made things a lot easier to figure out, but it still was a pain to reverse and figure out the custom "scene" code for it
[01:13] <snover> in the 2.0 patch, sierras top interns wedged a credits button into the main menu that helpfully kept me from needing to actually play through the whole game in dosbox to figure this out :) (and i do mean wedged, https://zetafleet.com/i/59851bac7bc2b.jpg)
[01:15] <dreammaster> LOL again. You're not kidding. I mean, even a minimum amount of effort could have had the other buttons moved a bit to the right and maintained the nice diagonal effect
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[02:02] <GitHub57> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7w28
[02:02] <GitHub57> scummvm/master e44c5bd Paul Gilbert: TITANIC: Introduce movement via arrow keys...
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[02:20] <GitHub18> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7waY
[02:20] <GitHub18> scummvm/master 3a798b0 Paul Gilbert: TITANIC: Fix arrow movements ignoring restricted moves
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[02:30] <snover> ugh. there really is just no room in this script to fix the problem that way.
[02:33] <dreammaster> Pity
[02:33] <dreammaster> Any ideas what you'll do then? Have to put a hack in the engine itself?
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[02:35] <GitHub45> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7waz
[02:35] <GitHub45> scummvm/master c393c1f Paul Gilbert: TITANIC: Fix using chicken on Bilge SuccUBus
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[02:37] <snover> yeah. i am checking one more place i could do a hack in a script before settling on doing it in the interpreter.
[02:39] <snover> unfortunately, the script uses an extremely efficient call to play this video. it just happens that the callee is only intended to be used for videos that are line-decimated, which this one is not
[02:42] <dreammaster> :P
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[02:57] <GitHub13> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7wVG
[02:57] <GitHub13> scummvm/master a851c3b Paul Gilbert: TITANIC: Don't allow loading games when Bellbot is summoned
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[03:19] <snover> you know, i might actually just leave this the way it is and just generalise the draw rect clipping.
[03:20] <snover> hacks are lame, this video is lame, its off-centre no matter what since theres no room to fix that either
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[05:09] <GitHub73> [scummvm] digitall pushed 1 new commit to master: https://git.io/v7wK2
[05:09] <GitHub73> scummvm/master 81a236e D G Turner: GRAPHICS: MACGUI: Fix GCC Compiler Warnings.
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[06:13] <GitHub109> [scummvm] sev- pushed 1 new commit to master: https://git.io/v7wim
[06:13] <GitHub109> scummvm/master 7549129 Eugene Sandulenko: GRAPHICS: MACGUI: Made CLIP statemements more useful
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[06:38] <GitHub130> [scummvm] bgK pushed 3 new commits to master: https://git.io/v7wib
[06:38] <GitHub130> scummvm/master cd6a442 Bastien Bouclet: MOHAWK: Myst: Display every second fireplace button animation frame...
[06:38] <GitHub130> scummvm/master d6de8e5 Bastien Bouclet: MOHAWK: Myst: Set the clicked resource only if the active resource was updated...
[06:38] <GitHub130> scummvm/master 8e46979 Bastien Bouclet: OPENGL: Always clear the whole backbuffer...
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[08:27] <t0by> Morning
[08:35] <Simei> Morning
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[12:55] <GitHub87> [scummvm] bgK pushed 4 new commits to master: https://git.io/v7wbU
[12:55] <GitHub87> scummvm/master 550306f Bastien Bouclet: MOHAWK: Riven: Set the ADGF_TESTING flag
[12:55] <GitHub87> scummvm/master e5869ec Bastien Bouclet: MOHAWK: Riven: Remove the DVD flag from some versions...
[12:55] <GitHub87> scummvm/master 51a342b Bastien Bouclet: MOHAWK: Riven: Make sure to update the cursor when entering a card
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[12:55] <GitHub104> [scummvm] criezy pushed 1 new commit to master: https://git.io/v7wbk
[12:55] <GitHub104> scummvm/master b4a41a0 Thierry Crozat: I18N: Update translations templates
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[15:26] <GitHub57> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7wjb
[15:26] <GitHub57> scummvm/master 1e3a6be Paul Gilbert: TITANIC: Fix arrow keys allow getting to bridge before Titania is fixed
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[18:48] <GitHub121> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rtK
[18:48] <GitHub121> scummvm/master d9be91c Paul Gilbert: TITANIC: Only allow exiting SGT minilifts on the ground floor
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[18:55] <GitHub94> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rtN
[18:55] <GitHub94> scummvm/master 1fdf0c7 Paul Gilbert: TITANIC: Add missing conv fragment for Presidential bed during checkin
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[19:50] <GitHub28> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rYn
[19:50] <GitHub28> scummvm/master 5984111 Paul Gilbert: TITANIC: Cleanup and fix for multi drop targets...
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[20:02] <snover> i found the part of phant2 that is actually a game: https://zetafleet.com/i/59861dfd2b026.png
[20:04] <dreammaster> What is that, some kind of 2d shooter? :)
[20:04] <snover> a space invaders derivative
[20:05] <dreammaster> LOL. I wasn't even actually serious. :)
[20:05] <snover> the room is called bossInvaders
[20:05] <Lightkey> what a horror game.. is that Merkel at the bottom?
[20:05] <dreammaster> Not that I've played it, but from the let's play videos, it's giving me a feel of Undertale
[20:06] <snover> i dont know, does merkel shoot lasers from the top of her head?
[20:06] <snover> i am surprised that this isnt on TCRF already
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[20:43] <Strangerke> hi guys :)
[20:43] <dreammaster> Wazzup!
[20:44] <Strangerke> Not much... Having a beer, watching a game...
[20:44] <Strangerke> What about you? :)
[20:45] <dreammaster> Gradually working my way through the huge backlog of bugs a certain tester, who shall remain nameless, has added to the bugtracker :)
[20:46] <Strangerke> ha, nice :)
[20:46] <dreammaster> And considering that many of them are original game bugs, it adds the fun of trying to figure out how to properly fix the problem, rather than just what I missed from the original executable
[20:46] <Strangerke> On my side, I think I'll officially give up on Kingdom in the next minutes and start working on a pseudo random game. Like Maupiti Island. Or HDB. I'll throw a coin
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[20:49] <dreammaster> Why not. Let the Fates decide!
[20:49] <Lightkey> Hyperspace Delivery Boy?!
[20:49] <Strangerke> Lightkey :P
[20:50] <Strangerke> dreammaster: I'm a bit bitter because Kingdom is only missing a video player and maybe an hour or two to finish the demo... but well
[20:50] <t0by> Why not Plumbe-
[20:50] <t0by> -damnit
[20:50] <Strangerke> t0by: I could also work on the CDi container, yes
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[20:51] <m_kiewitz> snover: any idea if you can access that in the regular game somehow?
[20:52] <dreammaster> Or you could dig up the AGS engine, if fuzzie has no objections. That's been frozen for ages, and it's the next big multi-game engine that comes to mind after SCI. Or maybe snover will want to take it over, once all the Sierra games are completable :)
[20:52] <Strangerke> no, never
[20:53] <dreammaster> I don't blame you
[20:53] <snover> m_kiewitz: i do not know.
[20:53] <Strangerke> the community is hostile, it's useless
[20:53] <m_kiewitz> snover: we should try to figure that out
[20:53] <snover> why?
[20:53] <m_kiewitz> would be awesome to find a hidden secret years after release
[20:54] <snover> its still already that.
[20:54] <snover> its pretty broken. it also crashes at the end trying to send an invalid selector.
[20:54] <m_kiewitz> :/
[20:54] <m_kiewitz> maybe it was a planned easter egg and wasn't finished
[20:57] <waltervn> Strangerke: Nancy!
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[21:04] <snover> ghguhgh. lighthouse 2.0 patch, what did you change to make the minisub animations break&
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[21:09] <GitHub191> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rsd
[21:09] <GitHub191> scummvm/master 9339272 Paul Gilbert: TITANIC: Fix releasing chicken in middle of parrot leaning out to eat
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[21:10] <snover> this game has been pretty frustrating. nothing is totally broken, but i have had so many episodes of wondering if something is broken or not. audio that doesnt sound quite right, animations that dont look quite right&
[21:10] <snover> plus all the unskippable animations, like the train sequence at the end of the game.
[21:12] <snover> theres no audio volume setting anywhere in the game itself&
[21:12] <dreammaster> Damn, it certainly sounds like a shoddy job
[21:13] <Henke37b> for some reason Im reminded of QUEEN
[21:14] <Henke37b> it has some dodgy stuff in the assembly replacements
[21:14] <snover> weird things too, like for some reason they decided to put all the sound effects into RESSCI instead of RESOURCE.SFX; this is the only game that does that
[21:14] <Henke37b> usually stuff that should've been done with a better scripting engine
[21:14] <Henke37b> more than one extra main loop for sure
[21:14] <Henke37b> it's bad enough that each game engine has its own main loop.
[21:16] <snover> whatever they used to put audio into RESSCI seems to maybe have some bug, too; there is at least one audio file where the size in the audio files header is one byte larger than the size given in RESSCI
[21:18] <snover> the 2.0 patch adds a whole hint system that didnt exist in the original release, and actually changes the behaviour of at least 5 puzzles
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[21:35] <exmensa_> snover: Unless I'm missing something, that minigame wouldn't be on TCRF - it's one of the easter eggs http://anthonylarme.tripod.com/phantas/p2eggs.html
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[21:47] <GitHub148> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rZC
[21:47] <GitHub148> scummvm/master 31f17cd Paul Gilbert: TITANIC: Fix getting into Lift 1 from a first class floor
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[22:03] <GitHub125> [scummvm] sev- pushed 3 new commits to master: https://git.io/v7rnI
[22:03] <GitHub125> scummvm/master 5091968 Eugene Sandulenko: GRAPHICS: MACGUI: More work on clearing MacTextWindow content
[22:03] <GitHub125> scummvm/master a00ca84 Eugene Sandulenko: WAGE: Implement Gui::clearOutput()
[22:03] <GitHub125> scummvm/master 9d2ca34 Eugene Sandulenko: GRAPHICS: MACGUI: Enforce surface cleanup on MacText clearing
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[22:34] <GitHub61> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rcP
[22:34] <GitHub61> scummvm/master 503b9c1 Paul Gilbert: TITANIC: Don't show invalid meta info for original game saves
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[22:57] <snover> exmensa_: ah, i see. if only they had spent as much effort on the actual game as they did on the easter eggs&
[23:01] <Lightkey> but now you know it's supposed to work, more bugs to fix, yay!
[23:02] <snover> it doesnt crash when you access it the right way
[23:05] <Lightkey> aww, where is the fun in that?
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[23:06] <GitHub50> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v7rCH
[23:06] <GitHub50> scummvm/master e29b2fc Paul Gilbert: TITANIC: Fix original savegames from the bar not loading
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[00:00] --- Sun Aug 6 2017