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[00:10] <bonki> ok, I've implemented it based on your suggestion now but I'm not happy with. because of how the save list works, you have to make all Engine and MetaEngine methods which work on a slot number (that is removeSaveState, querySaveMetaInfos, listSaves, loadGameState and saveGameState) aware of the shadowing
[00:11] <bonki> changing this again if needed would be a lot more work
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[00:14] <bonki> I think I'll go for reject overwriting metadataless savegames instead (without checking description), that doesn't require any silly and redundant code and only very few extra lines plus it's easily dropable in the future
[00:14] <bonki> it*
[00:15] <bonki> shame, though
[00:16] <bonki> I'll sleep on it. nitey!
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[03:01] <GitHub161> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vA9Ny
[03:01] <GitHub161> scummvm/master 633c1a4 Paul Gilbert: XEEN: Add Swords of Xeen main menu
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[03:12] <travis-ci> scummvm/scummvm#5510 (master - 633c1a4 : Paul Gilbert): The build was broken.
[03:12] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/53aa641f4480...633c1a477d91
[03:12] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/348815950
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[03:14] <ScummBot> Port build status changed with 633c1a47: Failure: master-psp, master-ios7, master-mingw-w32, master-ouya, master-openpandora, master-android_mips, master-dc-serial, master-android_x86, master-amigaos4, master-ios, master-wii, master-debian-x86, master-ds, master-mingw-w64-cplusplus11, master-webos, master-dc, master-osx_intel, master-psp2, master-caanoo, master-
[03:14] <ScummBot> debian-x86-nullbackend, master
[03:14] <ScummBot> -gp2x, master-dingux, master-debian-x86-clang, master-gamecube, master-ps2, master-ps3, master-gcw0, master-gp2xwiz, master-android_arm, master-mingw-w64, master-debian-x86_64
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[03:16] <GitHub68> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vA9At
[03:16] <GitHub68> scummvm/master fbe489e Paul Gilbert: XEEN: Fix loading saves from main menus and launcher
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[03:27] <travis-ci> scummvm/scummvm#5511 (master - fbe489e : Paul Gilbert): The build was fixed.
[03:27] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/633c1a477d91...fbe489e66902
[03:27] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/348818112
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[03:32] <ScummBot> Port build status changed with fbe489e6: Success: master-psp, master-ios7, master-mingw-w32, master-ouya, master-openpandora, master-android_mips, master-dc-serial, master-android_x86, master-amigaos4, master-ios, master-wii, master-debian-x86, master-ds, master-mingw-w64-cplusplus11, master-webos, master-dc, master-osx_intel, master-psp2, master-caanoo, master-
[03:32] <ScummBot> debian-x86-nullbackend, master
[03:32] <ScummBot> -gp2x, master-dingux, master-debian-x86-clang, master-gamecube, master-ps2, master-ps3, master-gcw0, master-gp2xwiz, master-android_arm, master-mingw-w64, master-debian-x86_64. Nice work, all ports built fine now
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[09:26] <waltervn> morning
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[09:39] <Joefish> morning :)
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[09:58] <rootfather> hi folks
[09:58] <rootfather> site-update please ;)
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[10:35] <Strangerke> hi guys :)
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[10:39] <LubomirR> Hi Strangerke.
[10:40] <Strangerke> hi LubomirR
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[11:28] <rootfather> PSA: SDL 2.0.8 is out, so Windows users should update if they want to get rid of https://bugs.scummvm.org/ticket/9643
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[12:26] <GitHub7> [scummvm] rootfather pushed 1 new commit to master: https://git.io/vAHYY
[12:26] <GitHub7> scummvm/master b32e911 Lothar Serra Mari: NEWS: Update NEWS file with recent changes
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[12:32] <GitHub138> [scummvm] madmoose pushed 1 new commit to master: https://git.io/vAHYa
[12:32] <GitHub138> scummvm/master 92c49a8 Thomas Fach-Pedersen: BLADERUNNER: Add scene resume
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[12:55] <rootfather> I wonder if we ever advised users to manually update the SDL.dll via a website news article... *hrhr*
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[14:07] <LubomirR> What's the current status of C++11 in ScummVM? Is there any plan to drop support for older standards, so we can use more C++11 features?
[14:11] <rootfather> All I know is that using C++11 exclusive stuff will break the Amiga port because there's no C++11 support for that platform
[14:11] <rootfather> at least if I correctly understood what Raziel told me some time ago
[14:39] <LubomirR> I see, thanks. I found https://github.com/bebbo/amiga-gcc which seems to support gcc 6, but perhaps there are other problems. Never mind, will keep writing code compatible with 03/98 for now. :-)
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[14:49] <bgK> new buildbot uses the amiga os toolchain from there: https://github.com/sba1/adtools which should have c++11 language features
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[16:41] <Strangerke> I'm still wondering how many ports we'll kill by using C++11 features
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[21:22] <testytesty> # Appears as ANNA
[21:25] <logix> oh the nostalgia, it must be over 10 years that I last saw somebody use comic chat
[21:26] <testytesty> (#G92:E<26RM1) hi there
[21:26] <Strangerke> hi testytesty
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[22:42] <Strangerke> hey, TMM :)
[22:43] <TMM> Strangerke, hi!
[22:44] <TMM> I learned an important lesson today: Frozen copper pipes full of water burst
[22:44] <TMM> It was a messy lesson
[22:45] <TMM> but I learned it well
[22:45] <Strangerke> ow :/
[22:45] <Strangerke> Is it a disaster? :/
[22:46] <TMM> It would've been, it's the house that's been empty a while. I just happened to go there today to start fixing it up for me to move myself and my company in there.
[22:46] <TMM> There was a pipe leaking a little bit, so I kind of touched it and it just started spraying ice and then water
[22:46] <TMM> so it was only leaking a tiny bit while I wasn't in
[22:46] <TMM> If I hadn't come in today though it'd have melted and it would've been a total disaster
[22:47] <Strangerke> wow, indeed...
[22:48] <TMM> yeah, got some new pipes, replaced the burst ones and it's fine now
[22:48] <TMM> although it killed my heater :-/
[22:48] <TMM> so now I have to buy a new heater
[22:55] <Strangerke> Well, it could have been worst by far :/
[22:56] <Strangerke> ohbw, I've progressed a bit on the analysis of Kindom2 :P
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[23:13] <logix> TMM: did you have a plumber come? was he wearing a tie?
[23:16] <TMM> hahahahaha
[23:18] <TMM> no, I did it myself with the help of a friend
[23:18] <TMM> I'm afraid neither of us wore ties
[23:21] <Dark-Star> dreammaster: are you aware that you added one of the original Darkside of Xeen data files (dark.cc) to the dist/engine-data/ folder? I don't think that was intentional?
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[00:00] --- Mon Mar 5 2018