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[00:11] <GitHub146> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viYlR
[00:11] <GitHub146> scummvm/master 6e5072e Paul Gilbert: TITANIC: Figured out sound durations for speeches & SFX
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[00:55] <ScummBot> Port build status changed with a4d577be: Success: master-gp2xwiz
[00:55] <dreammaster> Nice. One down, five to go.
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[01:29] <ScummBot> Port build status changed with a4d577be: Success: master-caanoo, master-gp2x
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[01:34] <GitHub158> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viYB6
[01:34] <GitHub158> scummvm/master 417cc51 Paul Gilbert: AUDIO: Add support for MP3 encoded data in WAVE files...
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[02:08] <GitHub147> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viYRb
[02:08] <GitHub147> scummvm/master a9beca1 Paul Gilbert: TITANIC: Cleanup of CPetText class
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[02:27] <GitHub164> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viY0l
[02:27] <GitHub164> scummvm/master 86a139d Paul Gilbert: TITANIC: Cleanup of CCarryParrot
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[02:44] <GitHub123> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/viYEs
[02:44] <GitHub123> scummvm/master e2c68e0 Paul Gilbert: TITANIC: Cleanup of CPlugIn
[02:44] <GitHub123> scummvm/master 9e437d4 Paul Gilbert: TITANIC: Cleanup of CPetInventory, removal of unused fields
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[03:00] <GitHub166> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viYEa
[03:00] <GitHub166> scummvm/master 375fb60 Paul Gilbert: TITANIC: Cleanup of True Talk classes
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[03:34] <ScummBot> Port build status changed with 417cc51b: Failure: master-n64, master-amigaos4, master-ds
[03:37] <dreammaster> I guess I have to put a guard on changes to the wave decoder to only allow MP3 if it's enabled
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[03:40] <GitHub5> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viYu6
[03:40] <GitHub5> scummvm/master d971dbe Paul Gilbert: TITANIC: Fix and cleanup for sound freeing
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[03:55] <GitHub83> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viYzm
[03:55] <GitHub83> scummvm/master d7e52b4 Paul Gilbert: AUDIO: Disable MP3 decoding in Wave files if MAD dependency is disabled
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[03:57] <GitHub147> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viYzn
[03:57] <GitHub147> scummvm/master 4d11f2f Paul Gilbert: AUDIO: Add Titanic to list of engines using MP3 decoder
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[03:58] <dreammaster> Hmmm.. there are quite a few engines listed in mp3.h as using the MP3 decoder. Should all of them have a depdency listed in their configure.engine.. maybe "mad" or "mp3"?
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[04:35] <ScummBot> Port build status changed with 4d11f2fb: Success: master-n64, master-amigaos4, master-ds
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[06:01] <GitHub9> [scummvm] bgK pushed 3 new commits to master: https://git.io/viYaa
[06:01] <GitHub9> scummvm/master cd86de0 Bastien Bouclet: BUILD: Fix linking the PS3 build with SDL_Net
[06:01] <GitHub9> scummvm/master 25bf68c Bastien Bouclet: BACKENDS: Remove extra line returns in warnings
[06:01] <GitHub9> scummvm/master cda41d2 Bastien Bouclet: CREATE_PROJECT: Add CURL and SDL_net to the list of libraries for cmake generation
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[08:19] <GitHub123> [scummvm] sev- pushed 3 new commits to master: https://git.io/viY6x
[08:19] <GitHub123> scummvm/master 2fa97f2 Eugene Sandulenko: DINGUX: Adapt to new OSD changes
[08:19] <GitHub123> scummvm/master 58096d9 Eugene Sandulenko: GPH: Fix formatting
[08:19] <GitHub123> scummvm/master e93b524 Eugene Sandulenko: LINUXMOTO: Adapt to OSD changes
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[08:23] <WooShell> meow =^.^=
[08:23] <Begasus> meep :)
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[08:39] <ScummBot> Port build status changed with e93b5241: Success: master-motomagx, master-motoezx, master-gcw0, master-dingux. Nice work, all ports built fine now
[08:39] <_sev> \o/
[08:39] <m_kiewitz> \o/
[08:39] <_sev> time to merge MacVenture
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[08:41] <GitHub192> [scummvm] sev- closed pull request #807: MACVENTURE: [GSoC] Add MacVenture engine. (master...macventure-clean) https://git.io/v6gcR
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[08:41] <GitHub98> [scummvm] sev- pushed 205 new commits to master: https://git.io/viYPv
[08:41] <GitHub98> scummvm/master e821fd7 Borja Lorente: MACVENTURE: Add initial game files
[08:41] <GitHub98> scummvm/master 52d53c2 Borja Lorente: MACVENTURE: Add game detection for Shadowgate
[08:41] <GitHub98> scummvm/master 6815b05 Borja Lorente: MACVENTURE: Fix detection problem
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[08:46] <GitHub13> [scummvm] salty-horse pushed 1 new commit to master: https://git.io/viYPY
[08:46] <GitHub13> scummvm/master 70ff8d6 Ori Avtalion: SCUMM HE: Constify string parameter
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[08:56] <GitHub166> [scummvm] sev- pushed 1 new commit to master: https://git.io/viYPP
[08:56] <GitHub166> scummvm/master 09e711a Eugene Sandulenko: MACVENTURE: Fix warning
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[09:17] <GitHub103> [scummvm] sev- pushed 1 new commit to master: https://git.io/viYXd
[09:17] <GitHub103> scummvm/master 87eef75 Eugene Sandulenko: MACVENTURE: Provide copyright notice for WebVenture by Sean Kasun, and fix GPL headers
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[09:40] <ScummBot> Port build status changed with 9d4d4f68: Failure: master-mingw-w32, master-ouya, master-android_arm, master-android_mips, master-mingw-w64, master-mingw-w64-cplusplus11, master-android_x86
[09:40] <m_kiewitz> noooo
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[10:12] <t0by> that copyright notice was probably too much for buildbot.
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[10:47] <GitHub15> [scummvm] sev- pushed 1 new commit to master: https://git.io/viYD0
[10:47] <GitHub15> scummvm/master fab199d Eugene Sandulenko: JANITORIAL: Make GPL headers uniform
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[10:47] <_sev> I'll take care of it
[10:48] <_sev> that is macventure, not copytight notice
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[11:06] <_sev> ugh, macventure.dat file is missing
[11:06] <_sev> does anyone have it?
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[11:07] Action: t0by shrugs
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[11:31] <GitHub112> [scummvm] sev- pushed 1 new commit to master: https://git.io/viYy7
[11:31] <GitHub112> scummvm/master d5152ae Eugene Sandulenko: DISTS: Add placeholder for macventure.dat to make the buildbot happy
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[11:36] <wjp> doesn't devtools/create_macventure.sh work?
[11:39] <wjp> um, devtools/create_macventure/create_macventure.sh
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[11:48] <ScummBot> Port build status changed with d5152ae3: Success: master-mingw-w32, master-ouya, master-android_arm, master-android_mips, master-mingw-w64, master-mingw-w64-cplusplus11, master-android_x86. Nice work, all ports built fine now
[11:50] <m_kiewitz> \o/
[11:51] <_sev> wjp: right, I forgot about it
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[11:52] <GitHub159> [scummvm] sev- pushed 1 new commit to master: https://git.io/viYSi
[11:52] <GitHub159> scummvm/master 0239bae Eugene Sandulenko: DISTS: Generate proper macventure.dat
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[12:50] <rootfather> hi there
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[13:20] <GitHub1> [scummvm] sev- pushed 1 new commit to master: https://git.io/viYQb
[13:20] <GitHub1> scummvm/master cad834a Eugene Sandulenko: JANITORIAL: Fix include statements
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[13:49] <GitHub93> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viY5J
[13:49] <GitHub93> scummvm/master 37178fa Paul Gilbert: TITANIC: Add MAD to the dependencies list for the engine
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[13:52] <snover> dreammaster: incidentally, 4d11f2fbf0fb9826723f043574aafe909bca7b45 introduced a whitespace error in the list
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[13:57] <dreammaster> Whoops. I'll fix it now. In my VS editor, using a Tab perfectly lined up with the other -'s, so I didn't notice
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[13:59] <GitHub52> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viY54
[13:59] <GitHub52> scummvm/master 7d0c838 Paul Gilbert: AUDIO: Whitespace fix in MP3 engine usage list
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[13:59] <GitHub162> [scummvm] sev- pushed 2 new commits to master: https://git.io/viY5R
[13:59] <GitHub162> scummvm/master b5eef9a Eugene Sandulenko: PRINCE: Properly detect translated versions, and mark them via Game Feature
[13:59] <GitHub162> scummvm/master 7255a53 Eugene Sandulenko: PRINCE: Added detection to Russian version of the game....
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[14:12] <GitHub110> [scummvm] sev- pushed 1 new commit to master: https://git.io/viY5d
[14:12] <GitHub110> scummvm/master 38cf75e Eugene Sandulenko: PRINCE: Make Russian version of the game start....
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[14:35] <GitHub70> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viYd1
[14:35] <GitHub70> scummvm/master c224d35 Paul Gilbert: TITANIC: Identified sound balance usage in the engine
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[14:49] <GitHub110> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viYFB
[14:49] <GitHub110> scummvm/master 3d0f922 Paul Gilbert: TITANIC: Further conversion of free flags to DisposeAfterUse
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[15:19] <GitHub195> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viYb7
[15:19] <GitHub195> scummvm/master be4ed6e Paul Gilbert: TITANIC: Cleanup of title engine class
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[15:55] <GitHub134> [scummvm] sev- pushed 1 new commit to master: https://git.io/viYAo
[15:55] <GitHub134> scummvm/master c4237a9 Eugene Sandulenko: GNAP: Added detection for alternative Russian version
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[16:35] <rootfather> I think I'll update the supported games list in the README tonight
[16:35] <rootfather> the latest additions like gnap and myst are not there
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[18:24] <rootfather> wtf... seems that the horrbile mouse cursor lag is back in SDL renderer :/
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[18:59] <bgK> rootfather: yes, there seems to be a performance regression due to the OSD surface now being 32bits while the window screen is still 16bits, SDL has to do color conversion while blitting on every screen update
[18:59] <bgK> i'll take a look at it tomorrow if nobody beat me
[18:59] <bgK> *beats
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[19:00] <rootfather> when moving the mouse cursor, the CPU load for the scummvm task jumps to 50% on my dual-core machine and causes severe lag
[19:00] <rootfather> no issues when using the openGL renderer.
[19:01] <rootfather> Is it possible that 31e528c070d14baf62dc1e8570075425a2efbb42 causes the GUI to be redrawn to often?
[19:01] <bgK> can you comment the line "SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);" in surfacesdl-graphics.cpp and see if the lag goes away?
[19:01] <bgK> (it does for me)
[19:02] <rootfather> I'll try this, hold on please
[19:06] <eriktorbjorn> Hmm... Am I the only one having trouble clicking on games in the ScummVM launcher? I can click, but it doesn't highlight the one I clicked on most of the time.
[19:14] <_sev> eriktorbjorn: does it go away after the scummvm restarting?
[19:15] <_sev> eriktorbjorn: I am seeing this behavior for a while: mouse suddenly becomes unresponsive, and restart helps. I suspect there is an unitialized reads, thus valgrind could help
[19:16] <eriktorbjorn> _sev: I've tried it a couple of times - and made a clean rebuild - but it didn't help. I'll see if I can debug it, once I've finished some other, non-ScummVM, things.
[19:16] <_sev> eriktorbjorn: ok, thanks
[19:20] <_sev> rootfather, bgK: can you try to run scummvm now?
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[19:20] <GitHub65> [scummvm] sev- pushed 2 new commits to master: https://git.io/viOkw
[19:20] <GitHub65> scummvm/master 7910123 Eugene Sandulenko: SDL: Optimize OSD drawing
[19:20] <GitHub65> scummvm/master b8ee532 Eugene Sandulenko: JANITORIAL: Remove trailing whitespaces
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[19:21] <_sev> bgK: and tell me if the sluggishness goes away
[19:21] <rootfather> _sev yep, I'll give it a try
[19:21] <_sev> if so, then we need to implement dirty rectangles for the OSD too
[19:22] <_sev> should be pretty straightforward
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[19:24] <bgK> it'd also be better to have to OSD back to 16bits if possible, it is converted from 32bits to 16 bits when blitted to _hwScreen anyway
[19:24] <_sev> right
[19:27] <bgK> I can confirm the performance is back with your fix, but I wonder if it breaks the cloud icons
[19:28] <_sev> it should not, as earlier there is exactly same check when OSD is drawn at all
[19:30] <bgK> _osdMessageAlpha seems to be set when drawing a message to the OSD, but not when using the new copyRectToOSD method
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[19:31] <GitHub174> [scummvm] sev- pushed 3 new commits to master: https://git.io/viOIT
[19:31] <GitHub174> scummvm/master c2f5c48 Eugene Sandulenko: DINGUX: Fix OSD performance when OSD is not drawn
[19:31] <GitHub174> scummvm/master 57ae1cb Eugene Sandulenko: GPH: Fix OSD performance when OSD is not drawn
[19:31] <GitHub174> scummvm/master 8e8199f Eugene Sandulenko: LINUXMOTO: Fix OSD performance when OSD is not drawn
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[19:31] <_sev> bgK: I need to ask Tkachov to test it
[19:32] <_sev> yes, I think it breaks it now
[19:32] <_sev> this part must be rewritten then
[19:32] <_sev> which reminds me that I wanted to write couple more tests for the testbed
[19:33] <eriktorbjorn> _sev: I don't know why yet, but it's as if dragging the scrollbar or using the mouse's scroll wheel in the game list doesn't update _currentPos. (Clicking on the scrollbar arrows does, though?)
[19:34] <_sev> eriktorbjorn: wasn't it like this always?
[19:35] <eriktorbjorn> _sev: I've never had any problems with it. For instance, now I just tried clicking on "Deja Vu", and it selected King's Quest II. Clearly a vastly inferior game.
[19:35] <_sev> eriktorbjorn: ah, you mean internally
[19:35] <_sev> need to check then
[19:38] <eriktorbjorn> Scroll wheel seems to work. Looking at dragging the scrollbar now...
[19:39] <_sev> weird, I cannot reproduce it
[19:39] <eriktorbjorn> Maybe it depends on the number of games in the list?
[19:39] <_sev> e.g. I dragged, scrolled, and tried to launch random targets, I was getting what I want
[19:40] <_sev> how do you launch the games, btw? by double clicking or pressing the Start button?
[19:41] <eriktorbjorn> Double-clicking. Hmm... Now, if I drag the scrollbar to the top, it moves down a bit (without scrolling the list) when I let go. That seems to put things in a bad state later.
[19:43] <rootfather> _sev bgK b8ee532 fixes the cursor issues for me, thanks
[19:43] <rootfather> btw, cloud connect doesn't work for me
[19:43] <eriktorbjorn> When I move the mouse off the scrollbar, it seems to move the scrollbar handle back to where it was before I started dragging it. Weird.
[19:43] <rootfather> with google drive and onedrive, I get the "Scummvm got the code" message, but nothing happens - it won't connect
[19:43] <_sev> rootfather: you have to do it manually until we create permanent keys
[19:44] <_sev> rootfather: see email in scummvm-devel from Tkachov
[19:44] <rootfather> thanks _sev
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[19:45] <GitHub42> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viOI7
[19:45] <GitHub42> scummvm/master a69eebe Paul Gilbert: SHERLOCK: SS: Fix German journal crash moving tobacco box
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[19:46] <cYmen> Can somebody tell me which version I need to play Myst ME?
[19:46] <rootfather> afk for today, see you tomorrow
[19:46] <cYmen> The wiki says I need to build from the repo but I'm not sure that's up to date.
[19:48] <rootfather> cYmen: you need a daily build for Myst ME support
[19:48] <eriktorbjorn> cYmen: I haven't kept up, but the NEWS file for the current development version lists Myst and Myst: Masterpiece Edition as supported games for the not-yet-released 1.9.0.
[19:48] <cYmen> thanks both of you!
[19:48] <rootfather> https://www.scummvm.org/downloads/#daily
[19:49] <rootfather> or http://buildbot.scummvm.org/builds.html for more systems
[19:49] <cYmen> so then it would be the latest development build in that list, I assume?
[19:49] <rootfather> yep
[19:50] <cYmen> and what are tools that are available for some platforms?
[19:50] <rootfather> e.g. tools that allow extracting of game data
[19:50] <rootfather> or compressing/converting audio/speech formats and stuff
[19:50] <cYmen> okay
[19:51] <rootfather> cu guys!
[19:51] Nick change: rootfather -> rootfather|afk
[19:51] <_sev> rootfather: bye
[19:51] <rootfather|afk> thanks for the quick fix btw _sev :)
[19:52] <_sev> rootfather|afk: that was not a proper fix
[19:52] <_sev> rootfather|afk: unfortunately
[19:56] <eriktorbjorn> _sev: It appears to be ListWidget::scrollToCurrent() that sets back the current _currentPos to the scrollbar widget.
[19:59] <eriktorbjorn> And that gets called by handleKeyDown, apparently. What the...
[19:59] <eriktorbjorn> Ah. Too much clutter on my desk, and one piece was pressing down a key on my keyboard. :-)
[20:00] <eriktorbjorn> False alarm, then. :-)
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[20:04] <_sev> eriktorbjorn: rotfl
[20:05] <_sev> eriktorbjorn: very funny indeed
[20:05] <cYmen> anybody got suggestions what to try to get the exe-installer I got from gog to spit out the data files?
[20:05] <snover> https://www.youtube.com/watch?v=f_UPLVX9O8k
[20:05] <snover> :)
[20:06] <eriktorbjorn> cYmen: "innoextract" has worked for me in the past under Linux. Haven't tried it specifically with Myst, though.
[20:08] <t0by> lol
[20:10] <cYmen> eriktorbjorn: well it does extract something
[20:10] <cYmen> let's see
[20:11] <t0by> eriktorbjorn, "It's a terrible mess. I know this!"
[20:12] <cYmen> Sweet, seems to run...
[20:13] <cYmen> Is there a fullscreen toggle?
[20:14] <bgK> cYmen: alt-enter
[20:15] <cYmen> excellent
[20:29] <_sev> m_kiewitz: here?
[20:32] <m_kiewitz> ah hi
[20:33] <_sev> m_kiewitz: I'm currently working on that mouse move bug. So will need your help with testing
[20:33] <m_kiewitz> sure, i can help
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[20:36] <GitHub102> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viOmc
[20:36] <GitHub102> scummvm/master f8fc43b Paul Gilbert: SHERLOCK: RT: Fix hang clicking on edge of inventory verb list borders
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[20:55] <_sev> it looks like SDL port became horribly broken in these years :/
[20:55] <_sev> I just ran testbed in 1.2.0 and it passed all tests
[20:55] <_sev> but these days I have problems
[20:55] <_sev> with fullscreen mode is the most noticeable
[20:56] <_sev> at least on Mac
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[20:56] <GitHub89> [scummvm] sev- pushed 1 new commit to master: https://git.io/viOYR
[20:56] <GitHub89> scummvm/master 302562d Eugene Sandulenko: TESTBED: Added mouse cursor
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[21:02] <snover> sierra & arrays: no out-of-bounds accesses, just extend the size of the array when someone gives an invalid index :)
[21:03] <wanwan> sounds reasonable
[21:07] <snover> seems that actual arrays can only grow, too
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[21:10] <cYmen> Alright, works pretty well so far. Awesome.
[21:12] <t0by> snover, I think that at least The Language That Shall not Be Named behaves exactly like that.
[21:12] <t0by> I think that's super broken semantics, but heh.
[21:12] <snover> plumbers don't wear ties?
[21:12] <t0by> *language*.
[21:13] <snover> c plus plumbers?
[21:13] <t0by> But you got the first letter right.
[21:13] <t0by> PHP.
[21:13] <t0by> lol @ cplusplumbers.
[21:13] <snover> i dont know what php does these days, since so much was changed for version 7
[21:13] <t0by> Last time I touched the thing it was 5.something.
[21:14] <t0by> And worked like that.
[21:14] <t0by> I guess there is more than a language around with that semantics, actually.
[21:15] <m_kiewitz> snover: are you also getting no screenshots for saved games anymore?
[21:15] <m_kiewitz> i just updated to latest commit and screenshots are gone
[21:16] <snover> m_kiewitz: i have no idea, im in the middle of rewriting kArray/kString and havent had a working build for a while
[21:16] <snover> i also dont tend to make lots of save games, instead just using the warp room
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[21:25] <m_kiewitz> wjp: do you get no saved game screenshots with latest commit?
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[21:31] <GitHub55> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viO3B
[21:31] <GitHub55> scummvm/master b4beb09 Paul Gilbert: TITANIC: Fix updating mixer during cutscenes, ending NPC speech
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[22:07] <GitHub71> [scummvm] criezy pushed 2 new commits to master: https://git.io/viOsS
[22:07] <GitHub71> scummvm/master 8e6cc9f Thierry Crozat: GIT: Ignore files generated by testbed engine
[22:07] <GitHub71> scummvm/master a2a9853 Thierry Crozat: BUILD: Tie the SDL_net version to the SDL version...
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[22:08] <GitHub101> [scummvm] criezy closed pull request #810: SDL: Fix build with MacPorts SDL2 (master...sdl2-macports) https://git.io/v6MdA
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[22:08] <GitHub23> [scummvm] criezy pushed 2 new commits to master: https://git.io/viOsH
[22:08] <GitHub23> scummvm/master ad8cd2e Tarek Soliman: SDL: Fix build with MacPorts SDL2
[22:08] <GitHub23> scummvm/master 848c5c3 Thierry Crozat: Merge pull request #810 from tsoliman/sdl2-macports...
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[22:23] <GitHub49> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/viOGc
[22:23] <GitHub49> scummvm/master 972e7d6 Paul Gilbert: TITANIC: Fix message targets when changing views
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[22:33] <GitHub166> [scummvm] criezy pushed 1 new commit to master: https://git.io/viOGK
[22:33] <GitHub166> scummvm/master a47a9bf Thierry Crozat: BUILD: Fix creation of MacOS X application bundle when using SDL_net and curl
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[22:34] <dreammaster> Damn. I feel like punching the wall in frustration. Two steps forward, one step back. Turns out that, for Titanic, they decided to throw yet another video codec, Indeo 4, in some of the videos. So now I'm going to have to try hooking up the Indeo3 code we already have (which is something at least), and see whether it can handle decoding the video frames or, I suspect more likely, crashes and
[22:34] <dreammaster> burns.
[22:35] <dreammaster> Or if needed, maybe ffmpeg has some Indeo 4 code I can pinch, like was done for Indeo 3
[22:49] <snover> dreammaster: indeo 4 was totally different than indeo 3
[22:49] <snover> the good news is that it seems to be well-documented
[22:49] <dreammaster> Seems like it. I tried hacking the decoder to use it, but it didn't work
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[22:50] <snover> i can talk like i know anything about video codecs but i really dont know very much :)
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[22:53] <dreammaster> Well, I guess it comes down to cannibilizing ffmpeg then ;)
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[22:56] <dreammaster> I suppose I should be thankful that I didn't/won't have to have to dig down into the low level video decoding stuff, since it is a known format.
[22:56] <dreammaster> Disassembling, I mean
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[22:58] <GitHub64> [scummvm] sev- pushed 1 new commit to master: https://git.io/viOZS
[22:58] <GitHub64> scummvm/master 9552dab Eugene Sandulenko: FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are restored
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[23:00] <snover> dreammaster: did you notice some problems with the decoding of the crash video? where it seems like I-frames are lost?
[23:00] <snover> not really important, just curious.
[23:06] <dreammaster> So far, I just know that calling decodeNextFrame for the video gives a nullptr result. So Titanic then crashes when it tries to check the pixel format of the frame.
[23:07] <dreammaster> And the console warning about unrecognised format told me it was IV41
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[23:17] <GitHub115> [scummvm] sev- pushed 2 new commits to master: https://git.io/viOnR
[23:17] <GitHub115> scummvm/master 35c18c3 Eugene Sandulenko: FULLPIPE: Clarify field data type in PicAniInfo
[23:17] <GitHub115> scummvm/master 49cfa19 Eugene Sandulenko: FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored correctly.
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[00:00] --- Sun Sep 4 2016