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[00:18] <GitHub16> [scummvm-web] dreammaster pushed 1 new commit to master: https://git.io/vpus2
[00:18] <GitHub16> scummvm-web/master 3d8a1b0 Paul Gilbert: WEB: Announce testing period for Xeen games
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[06:11] <GitHub121> [scummvm] bgK pushed 1 new commit to master: https://git.io/vpugw
[06:11] <GitHub121> scummvm/master b97067e Bastien Bouclet: CREDITS: Add Xeen
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[06:11] <GitHub66> [scummvm-web] bgK pushed 1 new commit to master: https://git.io/vpugr
[06:11] <GitHub66> scummvm-web/master 2eb8307 Bastien Bouclet: WEB: Add credits for Xeen
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[07:45] <Strangerke|work> hi guys
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[08:12] <bonki> hi Strangerke|work
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[09:43] <bonki> does anybody have a working android build environment based on a recent version of the android SDK/NDK? http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android seems a bit outdated
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[10:12] <GitHub105> [scummvm] bonki pushed 1 new commit to master: https://git.io/vpuHd

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[12:32] <bonki> who knows most about the internals of SCUMM?
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[12:37] <Joefish> criezy always seems to be really good at knowing where to look up what, depending on what specific part your questions touch though he would be my first pick.
[12:37] <Joefish> Although just asking your question may make someone reply who can help you :P
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[12:47] <GitHub140> [scummvm] dafioram opened pull request #1175: Common: Template Math for angle conversion (master...mathAngleConver) https://git.io/vpzUc
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[12:51] <bonki> well, that hasn't worked so well in the past ;)
[12:51] <bonki> thanks
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[13:11] <GitHub89> [scummvm] dafioram opened pull request #1176: FULLPIPE: Reduce duplicate header includes (master...fullpipeHeaderReduce) https://git.io/vpzkD
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[17:43] <madmoose> bonki: I would guess that Ron Gilbert knows the most about the internals of SCUMM.
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[19:48] <bonki> madmoose: d'oh. now I regret not being more specific :P
[19:49] <bonki> let me rephrase :) in v5+ there appear to be opcodes for saving and loading savegames, I wonder how/where/when they are used by the scripts?
[19:52] <bonki> the reason I'm asking is twofold. 1) these savegames are marked "temporary" and have a savepattern of *.c## instead of .s## so they don't get listed by the GMM because it only sees normal .s## savegames. so far so good, that's probably very much by design. but ScummEngine::scummLoop_handleSaveLoad unconditionally resets _lastSaveTime so when the engine saves these temporary savegames it prevents writing
[19:52] <bonki> autosaves which the user actually can see and load via the GMM
[19:52] <bonki> this feels...wrong?
[19:53] <bonki> I would expect _lastSaveTime only to reset if _saveTemporaryState == false
[19:55] <bonki> i.e. when I run FT, walk about and wait a couple of minutes I see a .c00 savegame appearing in my savegame folder which I cannot load myself and the autosave which I would expect getting written according to the GUI settings never gets created
[19:55] <bonki> what am I missing?
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[20:15] <bonki> maybe _sev knows?
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[20:16] <GitHub119> [scummvm-tools] sev- pushed 29 new commits to master: https://git.io/vpzAK
[20:16] <GitHub119> scummvm-tools/master 8a5e634 Eugene Sandulenko: TOOLS: PRINCE: Preparations for PO file generation
[20:16] <GitHub119> scummvm-tools/master 953e3fd Eugene Sandulenko: TOOLS: PRINCE: Put POT file contents into memory before generation
[20:16] <GitHub119> scummvm-tools/master 76c7b1e Eugene Sandulenko: TOOLS: PRINCE: Generate language-specific PO file
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[21:06] <scummvm-bugs> bonki closed ticket #10342: SCUMM: UB & type system undermining in save/load code (https://bugs.scummvm.org/ticket/10342)
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[21:47] <GitHub100> [scummvm] bonki pushed 1 new commit to master: https://git.io/vpgk3

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[21:47] <scummvm-bugs> bonki closed ticket #10006: SHERLOCK: Add details to saved game data (https://bugs.scummvm.org/ticket/10006)
[21:54] <scummvm-bugs> bonki closed ticket #10007: SHERLOCK: Rose Tattoo Add details to saved game data (https://bugs.scummvm.org/ticket/10007)
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[23:35] <GitHub82> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vpgsR
[23:35] <GitHub82> scummvm/master 9e0d289 Paul Gilbert: MADS: Add Rex Nebular to the list of games skipping copy protection
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[00:00] --- Thu May 3 2018