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[03:05] <GitHub146> [scummvm] criezy pushed 1 new commit to master: https://git.io/fimoG
[03:05] <GitHub146> scummvm/master d3643d3 Thierry Crozat: I18N: Regenerate translations data file
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[03:28] <Endy> Responsive!
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[06:29] <GitHub103> [scummvm-web] lotharsm pushed 1 new commit to master: https://git.io/fPdQi
[06:29] <GitHub103> scummvm-web/master 6b95256 Lothar Serra Mari: WEB: Fix typo in the #myst25 announcements
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[06:42] <Deledrius> Ah, the ever-running argument about whether to transliterate with the -h or not for the vowel sounds >_<
[06:43] <rootfather> yeah, but it seems that Releeshahn is the more common way to write it
[06:44] <rootfather> but my D'ni is far from being fluent
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[07:53] <Deledrius> It is.
[07:53] <Deledrius> I just forget because I read them both the same, thanks to knowing the sounds too well. >_<
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[08:14] <Strangerke|work> hi guys
[08:15] <Deledrius> hi
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[08:17] <waltervn> morning all
[08:21] <rootfather> hi all
[08:21] <waltervn> I disabled the github email notifications, it was getting too much...
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[08:48] <GitHub184> [scummvm] whiterandrek pushed 4 new commits to master: https://git.io/f1vhM
[08:48] <GitHub184> scummvm/master 114bd53 Andrei Prykhodko: PINK: fixed uninitialized field in InventoryMgr
[08:48] <GitHub184> scummvm/master 600049c Andrei Prykhodko: PINK: added assert for possible division by zero
[08:48] <GitHub184> scummvm/master 7e3c586 Andrei Prykhodko: PINK: changed dynamic_cast to static_cast
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[09:23] <criezy|Work> Good morning
[09:23] <rootfather> hi criezy|Work
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[11:10] <GitHub192> [scummvm-web] Mataniko pushed 1 new commit to master: https://git.io/fMZNK
[11:10] <GitHub192> scummvm-web/master b2a4bff Matan Bareket: WEB: Make images in news articles responsive
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[11:17] <GitHub174> [scummvm] bgK pushed 1 new commit to master: https://git.io/fMcZQ
[11:17] <GitHub174> scummvm/master cf52951 Bastien Bouclet: MOHAWK: RIVEN: Fix the credits not showing in the Polish version...
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[11:20] <scummvm-bugs> bgK closed ticket #10589: MOHAWK: RIVEN: Polish localization missing end credits video (https://bugs.scummvm.org/ticket/10589)
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[12:46] <GitHub147> [scummvm] bonki pushed 1 new commit to master: https://git.io/fDkeW

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[12:50] <scummvm-bugs> bonki closed ticket #10561: SCUMM: Indiana Jones 3 (FM-Towns) disorted playback in Venice (https://bugs.scummvm.org/ticket/10561)
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[12:54] <rootfather> criezy, I checked your stretching patch - works great for me, no issues so far
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[13:06] <criezy|Work> rootfather: great!
[13:06] <criezy|Work> Obviously I tested i myself, but its good to have more tests on other platforms.
[13:06] <criezy|Work> Also some feedback on the labels would be good. I am not sure for example "Integral scaling" is really a good name, but I could no think of anything better.
[13:08] <rootfather> the only alternative to Integral scaling I can think of would be "Pixel-perfect scaling", but this surely is more abstract
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[14:45] <GitHub93> [scummvm-web] Mataniko pushed 1 new commit to master: https://git.io/fyJ8N
[14:45] <GitHub93> scummvm-web/master e391b73 Matan Bareket: WEB: Replace the SVG logo with a PNG
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[14:55] <rootfather> that logo looks much cleaner now :)
[15:10] <mataniko> The texture in the
[15:10] <mataniko> svg logo just doesn't work everywhere
[15:11] <mataniko> Maybe if we adopt a flat design in the future :)
[15:11] <mataniko> by then everyone will be on a new trend tho
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[17:18] <Deledrius> eww, flat design :p
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[17:52] <GitHub163> [scummvm] bgK pushed 1 new commit to master: https://git.io/fSsXS
[17:52] <GitHub163> scummvm/master 9aeb4a3 Bastien Bouclet: MOHAWK: MYST: Always clear the screen before playing fullscreen movies...
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[17:52] <GitHub69> [scummvm] criezy pushed 1 new commit to master: https://git.io/fSsXH
[17:52] <GitHub69> scummvm/master 856a14f Thierry Crozat: I18N: Update translations templates
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[17:54] <scummvm-bugs> bgK closed ticket #10595: Myst: Cyan logo surrounded by grey rectangle (https://bugs.scummvm.org/ticket/10595)
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[18:29] <HenneNWH> Hello, any xeen developer here?
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[18:44] <_sev> HenneNWH: that is dreammaster
[18:45] <_sev> HenneNWH: he is in US, so will show up a little later. What is your question?
[18:50] <HenneNWH> I had a crash with MM4 (German) and fixed it by replace "xeenmirr.ext" in devtools/create_xeen/map.cpp by "xeenmirr.txt". I dont know if this crash is also in the english version, so I wanted to ask him that and a couple of other questions.
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[18:54] <Strangerke> HenneNWH: I transferred the message to him
[18:55] <HenneNWH> Great, thx.
[18:57] <Strangerke> HenneNWH: He'll look at it when he's back home
[18:58] <Strangerke> HenneNWH: so I guess it'll be in about 10 hours or so
[18:59] <HenneNWH> Fine. I'll show up in ca. 11 hours. CU
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[19:26] <SupSuper> hmm what do i do if i need a library for a game engine? do i put it inside the engine or link it externally?
[19:27] <whiterandrek> SupSuper: No way. What for do you need a library?
[19:28] <SupSuper> decoding 90s audio codecs :p
[19:29] <whiterandrek> What codec? Have you looked at ScummVm decoders?
[19:30] <SupSuper> yeah. it's gsm 6.10, i didn't find it in scummvm: http://www.quut.com/gsm/
[19:33] <whiterandrek> You need to add support to ScummVm library
[19:49] <_sev> SupSuper: you need to put it in audio/decoders
[19:50] <_sev> SupSuper: if it comes from some existing library, like ffmpeg, you have to follow our code conventions
[19:59] <SupSuper> oh god
[20:00] <_sev> SupSuper: why?
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[20:10] <SupSuper> _sev: not looking forward to rewriting c from back when VMS were still a thing, but i guess that's scummvm in a nutshell
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[20:11] <_sev> SupSuper: you don't have to rewrite it from C
[20:11] <_sev> because ScummVM is using a subset of C++, I'd rather call it C with classes
[20:11] <_sev> which engine are you working on?
[20:12] <_sev> SupSuper: so, just wrap your C code around namespaces, move global variables to the class, and you're done.
[20:16] <SupSuper> writing a new engine for jack orlando. don't ask me why, was just looking for a pet project and this is where i ended up :)
[20:21] <_sev> I am not asking why :) I just wanted to make sure you're not duplicating the effort
[20:21] <_sev> you're not, and the game is awesome
[20:23] <SupSuper> i didn't wanna come here asking for help before getting my hands dirty. once it gets somewhere i'll make it public to avoid duplicate efforts
[20:24] <SupSuper> i'm not a big fan of the game, but so far it's been surprisingly straightforward to reverse
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[20:50] <_sev> SupSuper: that's nice to hear
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[21:22] <Strangerke> SupSuper: wow :) Impressive!
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[21:31] <SupSuper> Strangerke: thanks. here's the current state: https://github.com/SupSuper/scummvm/tree/orlando
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[21:45] <GitHub140> [scummvm] ccawley2011 opened pull request #1238: COMMON: Don't attempt to guess host endianness if it has been set previously (master...endian) https://git.io/fSGT5
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[23:16] <GitHub6> [scummvm-web] Mataniko pushed 1 new commit to master: https://git.io/fSGmj
[23:16] <GitHub6> scummvm-web/master 7c6fc1b Matan Bareket: WEB: Fix anchor for daily builds in the downloads page
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[00:00] --- Tue Jul 3 2018