[00:01] lordhoto * r32446 /tools/trunk/ (8 files): Added support for HoF floppy installer files in extract_kyra. [00:07] WooShell (n=Markus@woo.li) left irc: Client Quit [00:07] lordhoto * r32447 /web/trunk/include/compatibility/compat-SVN.inc: HoF DOS Floppy is supported now. [00:08] Raziel^ (n=Raziel@p549125AB.dip0.t-ipconnect.de) left irc: "I'm an angel, honest! The horns are just there to keep the halo straight." [00:12] athrxx * r32448 /tools/trunk/kyra_ins.cpp: MSVC compile fix [00:18] Fingolfin (i=Fingolfi@unaffiliated/fingolfin) left irc: [00:21] lordhoto * r32449 /scummvm/trunk/engines/kyra/resource.cpp: Added error calls when out of memory while uncompressing HoF installer files. [00:30] http://www.musion.co.uk/Cisco_TelePresence.html [00:32] lordhoto * r32450 /tools/trunk/extract_kyra.cpp: Fixed memory leak. 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[08:54] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [08:58] syke (n=syke@64-142-12-187.dsl.static.sonic.net) left irc: Read error: 110 (Connection timed out) [09:02] servus (n=servus__@pool-72-67-129-84.lsanca.dsl-w.verizon.net) joined #scummvm. [09:05] WooShell (n=Markus@woo.li) joined #scummvm. [09:06] moin [09:09] its a cow! [09:11] leileilol (n=Hsi@c-76-118-249-203.hsd1.nh.comcast.net) left irc: "Died of a blogging accident" [09:13] <_sev> jweinberg: so, did you come to some decision? [09:13] been workin on the config manager rewrite for the past 2 or 3 hours [09:14] bout 60 or 70% done I'd say [09:14] at least with an intial go at it [09:15] the only thing left to make it actully "work" is to reimpliement the getGameDomains using the new format, so I can actully load a game :P its loading and saving the file like a charm already [09:16] _sev: so yea, you can say I have [09:17] <_sev> yay, excellent progress in so short time! [09:18] its nice that all your container classes behave pretty much exactly the same as the stdlib stuff, made it really easy to get aclimated [09:19] <_sev> yep, that was the goal [09:19] <_sev> to write minimalistic equivalents, as STL is not very portable [09:19] would be a lot easier for me if i had an IDE though :) [09:19] <_sev> which one? [09:19] i had assumed the OSX porter had made an XCode project file for all of this...I was mistaken [09:19] <_sev> heh [09:19] or at least i couldn't find one [09:20] so instead I have all the stuff open and keep flipping between files to look up definitions of stuff [09:20] <_sev> all custom (i.e. not makefile) build files sit in dists/ [09:20] <_sev> codeblocks, devcpp, MSVC [09:21] <_sev> that's basically all of it [09:21] hmm [09:21] are those generated based on SVN? or do they need to be mainualy maintained? [09:21] manualy* [09:22] <_sev> they're maintained manually besides MSVC, for which the converters from one version to another were written. I.e. we change one version and autogenerate all the rest [09:22] hmm [09:22] <_sev> so if you will create XCode projects and update them at least from time to time, we will gladly add them to the project [09:22] XCode does have really easy support for Makefile targets [09:23] so it'd just be a matter of laying out the tree [09:23] yea, sure, why not....ill do that now actully, probably would have been done by now if I had that [09:23] ;) [09:23] leileilol (n=Hsi@c-76-118-249-203.hsd1.nh.comcast.net) joined #scummvm. [09:26] _sev: can you do me a favor? [09:27] <_sev> jweinberg: why not? :) [09:28] can you pop open the main scummvm project in msvc or whatever IDE you use and take a screenshot of how its all connected? I don't have a windows system handy to check it out on ATM [09:28] <_sev> hm [09:28] im pretty sure of how it is, but just want to be sure [09:28] <_sev> didn't do that for ages [09:28] <_sev> basically there you will find [09:28] do you normally just edit files directely? [09:28] <_sev> engines/* as separate entities [09:28] <_sev> and all the rest sitting in scummvm/ subproject [09:28] which are all dependancies of scummvm? [09:28] <_sev> yes [09:29] <_sev> still I can make the screenshot if you like [09:29] we'll see if i can't get it to work first [09:29] <_sev> ok [09:29] <_sev> my devtools are bash and XEmacs :) [09:30] you're one of THOSE [09:30] :) [09:30] <_sev> and only on occasion I launch MSVC on my laptop [09:38] hmm, ok, looks like I might be able to get it to work, but the code sense isn't picking up yet...hope it decides to work, cause thats the only reason to use it [09:39] ah, i know why, i can't use the makefile to do it [09:39] oh well, ill just configure it all by hand [10:04] Nevyn4 (n=user@217-209-215-198-no39.tbcn.telia.com) left irc: [10:06] leileilol (n=Hsi@c-76-118-249-203.hsd1.nh.comcast.net) left irc: "Screeeam!" [10:12] peres (n=peres@KD118152008015.ppp-bb.dion.ne.jp) joined #scummvm. [10:12] #scummvm: mode change '+o peres' by ChanServ!ChanServ@services. [10:22] Zaar-ZZZzzz (n=jalla@ti511110a080-0673.bb.online.no) joined #scummvm. [10:33] almost got the core building... [10:33] down to a couple hundred errors from 10000 [10:41] Zaarin (n=jalla@ti511110a080-0673.bb.online.no) left irc: Read error: 110 (Connection timed out) [10:49] _sev: down to 11 errors, i needed to change some include paths though, i just added another #ifdef for XCODE [10:54] Asincrono (n=asincron@19.Red-83-49-15.dynamicIP.rima-tde.net) joined #scummvm. [10:54] Good morning. [10:54] mornin [10:55] <_sev> morning Asincrono [10:55] Can I ask a question about a problem with the instalation fo SCUMMVM in a nokia n70 phone? [10:56] it's really "easy"... when I try to install "scummvm-0.11.1-s60-v3.sis" the phone just say "file damaged!". [10:56] <_sev> why not? though there is no guarantee that you get the answer right away :) [10:57] <_sev> perhaps the file is really corrupted and you need to redownload it? [10:57] I downloaded it 3 or 4 times. [10:58] <_sev> did you use different sf.net mirrors? [10:58] <_sev> i.e. your computer or your ISP's proxy could cache the damaged file [10:59] nope [10:59] mmm [10:59] could be... [10:59] 2 errors... [10:59] so close [10:59] when I download from the main page (scummvm.org->downloads) I'm downloading from sourceforge? [10:59] jweinberg: what happens if you fix all errors and then the changes don't work :P [11:00] haha [11:00] i cry? [11:00] these files are really some massive ifdef hell [11:00] and this is only the core, i havn't looked at the engine projects yet [11:00] jweinberg: the engines come from reverse engineering, so perversion reaches dizzy heights in there [11:01] well... cry looks a good strategy for me in that situation :) [11:01] peres: id hope they compile the same reguardless of build environment though...yes? [11:01] jweinberg: yes, I built on windows and linux with little efforts [11:01] James|GlideM (n=glidem@cpc3-mapp6-0-0-cust347.nott.cable.ntl.com) joined #scummvm. [11:01] #scummvm: mode change '+v James|GlideM' by ChanServ!ChanServ@services. [11:01] kenny-d (n=sk4425@92-236-87-227.cable.ubr19.aztw.blueyonder.co.uk) joined #scummvm. [11:01] #scummvm: mode change '+v kenny-d' by ChanServ!ChanServ@services. [11:02] then i think i should be fine...just tring to figure out a define here with teh FSFactory stuff [11:02] where can I fin a mirror for scummvm files? [11:02] sorry allready find [11:04] waltervn (n=walter@cp764267-a.dbsch1.nb.home.nl) joined #scummvm. [11:05] Action: jweinberg cracks knucles [11:05] now for linker errors [11:05] jweinberg: which parts of the config manager are you working on? [11:05] in the compatibility list I can read that n70 is in "SymbianOS Series 60 Version 2 build" section. Does that means that "...-s60-v3.sys" will not work? [11:05] peres: i was changing it over to use ConfigFile [11:06] taking a break from that though and creating an XCode project to make my life easier [11:11] hmm [11:11] Asincrono: if it's a s60-v2, the v3 build won't work on it [11:11] Kirben * r32454 /scummvm/trunk/ (3 files in 2 dirs): Add Blue's 123 Time Activities. [11:11] peres or _sev: here's my stupid question for the day...where is the main entry point? [11:12] jweinberg: in the backends code [11:12] each backend has its own main() [11:12] jweinberg: osx uses the sdl backend [11:13] jvprat: is there a s60-v2 build somewhere? [11:13] yea, i found it, just need to redirect the compiler to the right obj file to find main in ;) [11:13] main.obj? [11:15] Asincrono: I think there was a test build somewhere, but I can't find it right now. look here: http://forums.scummvm.org/viewforum.php?f=7 [11:15] it seems to be lookinng in the wrong spot... [11:15] Action: jweinberg is confused [11:16] there is another main.obj in base/ [11:17] right, i bet its looking at the wrong one... [11:17] Kirben * r32455 /web/trunk/docs/md5.inc: Update. [11:17] or you may be including entry points from other backends by mistake [11:18] nope, made sure to kill em all [11:18] only one left is sdl, and that would cause it to complain about duplicate symbols [11:18] yes [11:19] erm... I'm afraid allready found it :( [11:19] version 0.91 of scummvm [11:20] HelH (i=HelH@srbk-590fdeb6.pool.einsundeins.de) joined #scummvm. [11:20] doing a clean/build just in case... [11:21] nope [11:21] thank you for the help. [11:22] and good luck in your quest jweinberg [11:22] thanks [11:22] jweinberg: can you paste your linking errors? [11:22] Asincrono (n=asincron@19.Red-83-49-15.dynamicIP.rima-tde.net) left #scummvm. [11:22] "_main", referenced from: [11:22] start in crt1.10.5.o [11:23] crt1.10.5.o is the OSX app loader obj [11:23] i think it may be looking for a different main symbol [11:23] there is no word for 'missing symbol' ? [11:24] "_main", referenced from: [11:24] start in crt1.10.5.o [11:24] "Engine::pauseEngine(bool)", referenced from: [11:24] DefaultEventManager::pollEvent(Common::Event&) in default-events.o [11:24] Last message repeated 1 time(s). [11:24] "_g_engine", referenced from: [11:24] _g_engine$non_lazy_ptr in default-events.o [11:24] _g_engine$non_lazy_ptr in util.o [11:24] ld: symbol(s) not found [11:24] collect2: ld returned 1 exit status [11:24] theres the entire thing [11:24] its at the botton [11:24] bottom* [11:24] im not including any engines yet, so i assumed thats where the other two are coming from [11:25] jweinberg: you need to include engine.cpp from engines/ to kill the last [11:25] jweinberg: you should include it actually, as it is part of the core [11:25] ah, ok [11:26] o [11:26] ok, only missing _main now [11:27] as for the backend code, are you include all 4 files from sdl subdir? [11:27] including* [11:27] 5 [11:27] 5? [11:27] including the header [11:27] ;) [11:27] ah ok [11:27] but yea, all 4 source files [11:28] the only thing i can think of is there is something that is normally UNIX that isn't being triggered that is blocking it [11:28] from the makefile OSX defined UNIX as well [11:28] but if i do that its gonna break somet hings in XCode, so i can't [11:28] jweinberg: how is main() defined on your platform? [11:28] OSX is Unix [11:28] so the same [11:29] so 'int main(int argc, char *argv[])' is good, right? [11:29] should be [11:29] hmm [11:29] maybe the XCode project is still looking for the Obj-c entry point [11:30] i don't know how an entry point for objective-c is made ;) [11:30] bastardo (n=bastardo@e179056223.adsl.alicedsl.de) joined #scummvm. [11:30] i thought i turned it off :P [11:30] i gotta figure out where its triggered [11:31] ok, have a good dig [11:32] Kirben * r32456 /scummvm/trunk/engines/scumm/string.cpp: Fix bug #1973247 - DIG: Subtitle glitch (Regression). [11:40] Nevyn3 (n=user@217-209-215-198-no39.tbcn.telia.com) joined #scummvm. [11:46] Kirben: Out of curiosity, what's the purpose of those hard-coded translations for The Dig? I.e. what would happen without them? [11:47] eriktorbjorn: They are required for the correct translation of certain strings in the non-English versions, basically were last minute additions to the code. [11:50] eriktorbjorn: See old bug related report at https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1172655&group_id=37116 [11:52] Kirben * r32457 /scummvm/trunk/engines/scumm/detection_tables.h: Correct HE version for Blue's 123 Time Activities. [11:52] Kirben: Ah. So they aren't really of any use for the English version, but they shouldn't do any harm either? [11:53] eriktorbjorn: Yes, they shouldn't make any difference in the English versions. [11:53] Kirben: Thanks for the explanation. [11:54] The only non-English SCUMM game I have is the Swedish version of Freddi Fish 1, so I generally don't see any localization bugs like that. :-) [11:56] grr [11:56] damn SDL [11:57] jweinberg: so? ;) [11:57] I wish we got more reports of non-English HE games, with so many different localizations out there. [11:57] it was overridein the main or something [11:57] gotta rebuild the target now [11:57] by sdl? :P [11:59] Kirben: I haven't heard of any other Swedish translations than that one, and as far as I could tell it worked flawlessly last time I played it. [12:03] I'm not sure if there were any other Swedish translations, but there other localizations (Hebrew/Japanese), we have had no reports of at all. [12:04] Kirben * r32458 /web/trunk/include/compatibility/compat-SVN.inc: Add Blue's 123 Time Activities. [12:06] the issue is comming up because SDL gives its prototype of main and defines main SDL_main as main [12:06] which means the actual entrypoint is SDL_main, not main [12:07] jweinberg: no, the entrypoint is in main.cpp, not SDL library code [12:07] Since I don't own the game... The last edit to http://en.wikipedia.org/wiki/Freddi_Fish has to be vandalism, right? [12:07] Fingolfin (i=Fingolfi@unaffiliated/fingolfin) joined #scummvm. [12:07] #scummvm: mode change '+o Fingolfin' by ChanServ!ChanServ@services. [12:08] hi Fingolfin [12:08] Kirben * r32459 /scummvm/trunk/README: Add Blue's 123 Time Activities. [12:09] yay! [12:09] hi [12:10] well...either way, i can't get it to find main then [12:11] jweinberg: are you linking with sdl? [12:11] yup [12:11] jweinberg: main is in SDLmain [12:11] on OSX [12:11] a separate lib [12:11] oh cool ;) [12:12] right, which is why im getting confused as hell about what it wants me to do here [12:12] :) [12:12] so you need to link in libSDLmain.a, or SDLmain.m [12:12] ahh [12:16] i was trying to be "osxy" and use the Framework [12:16] eriktorbjorn: Yes, that last sentance definately seems like vandalism. [12:16] gonna be more of a pain then i hoped, oh well, ill just use the other version [12:18] Cable (n=cable@163.Red-83-35-167.dynamicIP.rima-tde.net) joined #scummvm. [12:23] its builds and runs! can't find any theme though...so it crashes instantly [12:23] where is the theme path config? [12:26] Fingolfin, do you now? [12:26] gui/themes? [12:27] well actully, Couldn't load fontfile_normal font 'helvr12-l1.bdf'! [12:27] is what its dying on [12:29] LordHoto (n=loom@p54B1D2B6.dip.t-dialin.net) joined #scummvm. [12:29] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [12:36] jweinberg: not sure what you mean with "where" [12:36] jweinberg: you can set it in the options dialog, or via themepath in the config file [12:37] which is in ~/Library/Preferences/ScummVM\ Preferences [12:37] i was wrong about what the problem was [12:37] anyway, sorry, but I have to run now, am late [12:37] Fingolfin (i=Fingolfi@unaffiliated/fingolfin) left irc: [12:38] sev * r32460 /scummvm/trunk/common/ (module.mk unarj.cpp unarj.h): Unarj code based on unarj 2.62. Used by Drascula engine [12:38] _sev: nice :) [12:39] sev * r32461 /scummvm/trunk/engines/drascula/ (drascula.cpp drascula.h): [12:39] WIP for hooking unarj in order to play unmodified files from CD. [12:39] Will break your game unless you put packet.001 into game directory. [12:39] Not everything has been hooked and files fallback and detection is not [12:39] yet implemented [12:40] <_sev> however, hooking animation showed that it could be slowwww. Need more testing [12:40] <_sev> aquadran: feel free to hook the rest if you like, I'll be back in 6 hours or later [12:43] it lives! [12:43] <_sev> jweinberg: ! [12:43] now to hook the engines in [12:43] ;) [12:44] and then theres a lot of little issues, but ill be able to have a real XCode project ready for when i submit the config manager stuff as well [12:47] wow: we have arj support :D [13:00] do i have to have defines for all the engines i link in? [13:01] or should it work automagicaly? [13:01] jweinberg: yes [13:01] jweinberg: defined [13:01] ah, there they are... [13:01] i was looking at the makefile, and i missed it [13:04] Kirben: So those arcade games have nothing to do with fighting sharks and going to the cinema, then? [13:04] hmm, i enabled it, im linking it in, but scumm is kicking back that there are no game files [13:05] and i tested it with the other build, and it works there [13:06] eriktorbjorn: Right [13:07] Kirben: I guess I'll remove it, then. The rest is irrelevant and/or badly spelled anyway. [13:08] LordHoto (n=loom@p54B1D2B6.dip.t-dialin.net) left irc: "..." [13:09] any ideas aquadran? [13:11] Seubz (n=Seubz@089159207096.chello.fr) joined #scummvm. [13:12] eriktorbjorn: the sentence about scummvm is not only related to the arcade games either.. [13:13] Lightkey: I'm not interested enough by the article to make any further changes myself. :-) [13:13] :( [13:14] LordHoto (n=Loom@p54B1D2B6.dip.t-dialin.net) joined #scummvm. [13:14] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [13:15] Lightkey: There's nothing to stop you from doing it, of course. ;-) [13:17] _athrxx (n=_athrxx@e181108217.adsl.alicedsl.de) joined #scummvm. [13:17] #scummvm: mode change '+o _athrxx' by ChanServ!ChanServ@services. [13:33] Robin_Watts (n=Javacat@91.84.103.142) joined #scummvm. [13:33] Morning all [13:34] Any DS coders around ? [13:34] _dreammaster (n=tg_files@c220-237-163-191.lowrp1.vic.optusnet.com.au) left #scummvm. [13:39] peres (n=peres@KD118152008015.ppp-bb.dion.ne.jp) left irc: Read error: 110 (Connection timed out) [13:39] noti [13:44] Nick change: _athrxx -> _athrxx|away [13:54] Nick change: _athrxx|away -> _athrxx [14:02] Seubz (n=Seubz@089159207096.chello.fr) left #scummvm. [14:07] LOGAN (n=_@unaffiliated/l0gan) joined #scummvm. [14:14] athrxx * r32462 /scummvm/trunk/engines/kyra/ (kyra_hof.cpp resource.cpp script_tim.cpp script_tim.h): [14:14] - (hopefully) fix valgrind warning for installer file decompression [14:14] - some more pauseEngineIntern code for Hof [14:14] athrxx * r32463 /tools/trunk/kyra_ins.cpp: - (hopefully) fix valgrind warning for installer file decompression [14:19] peres (n=peres@KD118152008015.ppp-bb.dion.ne.jp) joined #scummvm. [14:19] #scummvm: mode change '+o peres' by ChanServ!ChanServ@services. [14:20] peres: im working off the SVN version...and its telling me i have the wrong version of kyra.dat [14:20] where do i get the one that matches SVN? [14:23] jweinberg: in dists/engine-data directory [14:25] its saying version 28 required, and i got 28(some larger number) [14:28] Your 'kyra.dat' file has invalid version 28 required, you got 285212672, reget a correct version from the ScummVM website [14:28] i have no idea [14:29] jweinberg: Delete and refetch from SVN just in case? [14:29] hmm [14:29] jweinberg: i guess you have correct endian setup [14:29] just that file. [14:30] Gentle` (n=tier@HSI-KBW-091-089-092-014.hsi2.kabelbw.de) joined #scummvm. [14:34] ok, now its giving me that i have version 17 ;) [14:34] i had an IFDEF flipped [14:34] cause i need to compile for both big and small [14:34] the joys of universal binaries [14:35] and now i copy the right one [14:35] and it works [14:35] :D [14:36] finally, after many hours of work...XCode project is working [14:37] Action: peres pours sake [14:37] Action: jweinberg passes out [14:37] its 9 AM.... [14:38] jweinberg: :O it's 10.44 PM here :O [14:38] yea...i think its about time to go to bed..ive been up since 10 AM [14:38] haha [14:38] i get cought up in things when i get workin [14:39] not many people from the states here i guess [14:39] :P [14:40] jweinberg: the DCMA has scared off most of them, if any existed [14:40] mehh [14:40] hm 15:45 over here :-) [14:40] i own the games, i can do with them waht i want [14:41] Action: jweinberg shakes fist angrily [14:43] Kirben (i=kirben@c211-28-151-3.brasd1.vic.optusnet.com.au) left irc: Read error: 110 (Connection timed out) [14:44] Where the hell did gba_nds_fat.h come from? [14:46] what do you mean? [14:46] "come from" [14:46] Gentle (n=tier@HSI-KBW-091-089-092-014.hsi2.kabelbw.de) left irc: Connection timed out [14:46] I just svn updated, and started to build... and it's telling me it needs gba_nds_fat.h - which was never a problem before... [14:47] I can't find the file anyway, nor can I see why I wasn't getting the error before... [14:47] hmm [14:52] not sure [14:52] either way, defintaly bed time [14:53] g'night all [14:53] Robin_Watts: there have been some changes in the DS makefiles recently... maybe something slipped in [14:55] athrxx * r32464 /scummvm/trunk/engines/kyra/sequences_hof.cpp: - fix regression in non-interactive HOF demo [14:57] jweinberg (n=jweinber@24-148-12-250.alc-bsr1.chi-alc.il.cable.rcn.com) left irc: [15:00] peres001 * r32465 /scummvm/trunk/engines/parallaction/ (exec_br.cpp exec_ns.cpp parser.h parser_br.cpp parser_ns.cpp): Got rid of the static arrays for initialization of parsers and exec opcodes, to make returning to launcher easier. The code has been borrowed by Kyra, after suggestion by LordHoto. [15:08] peres (n=peres@KD118152008015.ppp-bb.dion.ne.jp) left #scummvm. [15:32] SimSaw (n=SimSaw@p54AE6416.dip.t-dialin.net) joined #scummvm. [15:40] Javacat (n=ghsgh@unaffiliated/javacat) joined #scummvm. [15:40] leileilol (n=Hsi@c-76-118-249-203.hsd1.nh.comcast.net) joined #scummvm. [15:43] clone2727 (n=clone272@pool-72-68-44-214.nwrknj.east.verizon.net) joined #scummvm. [15:43] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [15:50] [vEX] (n=vex@90-227-34-127-no42.tbcn.telia.com) joined #scummvm. [15:59] clone2727! [16:00] LordHoto! [16:03] peres: Yeah. Can't see anything there that should have caused this though :( [16:05] athrxx * r32466 /tools/trunk/kyra_ins.cpp: - fix 'order of evaluation' bug (MSVC release build) [16:06] athrxx * r32467 /scummvm/trunk/engines/kyra/resource.cpp: - fix 'order of evaluation' bug (MSVC release build) [16:10] lordhoto * r32468 /scummvm/trunk/engines/kyra/script_tim.cpp: Some paranoia checks in TIMInterpreter::refreshTimersAfterPause. [16:13] Jubanka (n=knakos@ppp079166097134.dsl.hol.gr) joined #scummvm. [16:13] lordhoto * r32469 /scummvm/trunk/engines/kyra/ (script_tim.cpp script_tim.h): Cleanup [16:13] Jubanka! [16:14] clone2727! hello! [16:14] Jubanka: Wow, it's been a long time since we've been on at the same time ;) [16:15] I blame the timezone difference [16:15] I do too [16:15] Action: clone2727 shakes his fist at time zones [16:16] yes, flatten the earth so the sun rises at the same time everywhere [16:17] Or, one of us could move ;) [16:17] interesting prospect [16:24] Jubanka (n=knakos@ppp079166097134.dsl.hol.gr) left irc: "dammit, reboot. brb" [16:28] Jubanka (n=knakos@ppp079166097134.dsl.hol.gr) joined #scummvm. [16:29] Jubanka (n=knakos@ppp079166097134.dsl.hol.gr) left irc: Client Quit [16:40] kefka (n=kefka@c-67-172-88-53.hsd1.mi.comcast.net) joined #scummvm. [16:52] Jubanka (n=knakos@ppp079166097134.dsl.hol.gr) joined #scummvm. [16:54] wb Jubanka :) [16:54] thx :-) [16:55] broken hard disks => pain & misery [16:56] Ouch [16:56] not mine (fortunately :-) ) [17:07] bushwakko (n=bushwakk@124.84-48-54.nextgentel.com) joined #scummvm. [17:11] Adys (n=Adys@unaffiliated/adys) left irc: Nick collision from services. [17:11] Adys (n=Adys@ns29399.ovh.net) joined #scummvm. [17:14] clone2727 (n=clone272@pool-72-68-44-214.nwrknj.east.verizon.net) left irc: Remote closed the connection [17:22] gouchi (n=Karim@ivr94-8-88-162-27-162.fbx.proxad.net) joined #scummvm. [17:51] leileilol (n=Hsi@c-76-118-249-203.hsd1.nh.comcast.net) left irc: "Died of a blogging accident" [18:02] _athrxx (n=_athrxx@e181108217.adsl.alicedsl.de) left irc: "ChatZilla 0.9.82.1 [Firefox 3.0/2008051206]" [18:10] pupnik_ (n=pupnik@dslb-084-059-237-105.pools.arcor-ip.net) joined #scummvm. [18:14] aquadran (i=aquadran@scummvm/undead/aquadran) left irc: "leaving" [18:15] aquadran (i=aquadran@scummvm/undead/aquadran) joined #scummvm. [18:15] #scummvm: mode change '+o aquadran' by ChanServ!ChanServ@services. [18:19] _athrxx (n=_athrxx@e181108217.adsl.alicedsl.de) joined #scummvm. [18:19] #scummvm: mode change '+o _athrxx' by ChanServ!ChanServ@services. [18:21] pupnik (n=pupnik@unaffiliated/pupnik) left irc: Read error: 110 (Connection timed out) [18:23] bushwakko_ (n=bushwakk@124.84-48-54.nextgentel.com) joined #scummvm. [18:39] bushwakko (n=bushwakk@124.84-48-54.nextgentel.com) left irc: Connection timed out [18:40] StC (n=SimSaw@p54AE778C.dip.t-dialin.net) joined #scummvm. [18:54] SimSaw (n=SimSaw@p54AE6416.dip.t-dialin.net) left irc: Read error: 110 (Connection timed out) [19:04] robinwatts * r32470 /scummvm/trunk/backends/platform/ds/ (arm7/Makefile arm9/makefile makefile): (log message trimmed) [19:04] Tweaks to DS makefiles. [19:04] 1) It wouldn't build at all for me, because source/fat had been missed off the [19:04] INCLUDES line. [19:04] 2) Stray whitespace removed (to stop emacs warning on saving) [19:04] 3) DS_BUILD flag selection reworked slightly. Now do: make all SCUMM_BUILD=x [19:04] (where x is a,b,c,d,e,f,g) and it'll select that version and build it. If [19:18] GoGi (n=gogi@pippo.ipv6.gogi.tv) joined #scummvm. [19:32] sev * r32471 /scummvm/trunk/engines/sword1/control.cpp: Fix bug #1981402: "BS1: grammatical error in the Italian menu" [19:38] Jubanka (n=knakos@ppp079166097134.dsl.hol.gr) left irc: "byte-byte" [19:40] Hutmacher (n=hatter@pdpc/supporter/base/hutmacher) joined #scummvm. [20:02] sev * r32472 /scummvm/trunk/common/ (unarj.cpp unarj.h): Speed up decoding by memory caching [20:02] sev * r32473 /scummvm/trunk/engines/drascula/ (drascula.cpp drascula.h): More ArjFile usage [20:04] jweinberg (n=jweinber@24-148-12-250.alc-bsr1.chi-alc.il.cable.rcn.com) joined #scummvm. [20:04] good evenin [20:08] StC (n=SimSaw@p54AE778C.dip.t-dialin.net) left irc: [20:18] Styrbjorn (n=tommy@217-208-158-79-no112.tbcn.telia.com) left irc: Remote closed the connection [20:18] Styrbjorn (n=tommy@217-208-158-79-no112.tbcn.telia.com) joined #scummvm. [20:20] cp88 (n=chris@24.174.86.48) joined #scummvm. [20:20] #scummvm: mode change '+v cp88' by ChanServ!ChanServ@services. [20:22] Begasus (n=begasus@91.178.20.207) joined #scummvm. [20:22] #scummvm: mode change '+v Begasus' by ChanServ!ChanServ@services. [20:23] _sev: i'm going through and cleaning up the project settings stuff i did last night. Is it ok to remove the old way to build the OSX version? [20:23] or should i keep it so you can build either one? [20:24] <_sev> what do you mean "to remowe the old way"? [20:26] right now the defining of OSX also relied pretty heavily on UNIX being defined as well [20:26] I'm using a different way of loading a bunch of things though [20:26] so I added another #ifdef to a lot of things for XCODE [20:32] Cable (n=cable@163.Red-83-35-167.dynamicIP.rima-tde.net) left irc: Read error: 104 (Connection reset by peer) [20:32] Darklock (i=jonas@dslb-092-075-047-046.pools.arcor-ip.net) joined #scummvm. [20:34] Heh. I guess Loom wasn't the only game that suffered (in some ways) from a "talkie" version. I just read this about Sierra's "Freddy Pharkas" game: "in the process of cutting roughly 15% of the game's text from the recordig, he'd no only left out many jokes, but many clues and hints as well." [20:36] from where? [20:36] I find it strange they cut text out of it when there's room for all of it on the CD :S [20:36] Nick change: Zaar-ZZZzzz -> Zaarin [20:36] Zaar-ZZZzzz: The last comment at http://www.adventureclassicgaming.com/index.php/site/comments/195/ [20:37] interesting! [20:37] maybe they cheaped out and decided to cut text so that they could pay the actors for less hours :P [20:39] [md5] (n=asd-@adsl156-24.kln.forthnet.gr) joined #scummvm. [20:39] #scummvm: mode change '+o [md5]' by ChanServ!ChanServ@services. [20:43] cp88 (n=chris@24.174.86.48) left irc: "Leaving." [20:44] Lightkey (i=jonas@dslb-088-065-214-164.pools.arcor-ip.net) left irc: Read error: 110 (Connection timed out) [20:46] spookypeanut (n=spookype@cpc6-hem13-0-0-cust692.lutn.cable.ntl.com) joined #scummvm. [20:46] Cable (n=cable@163.Red-83-35-167.dynamicIP.rima-tde.net) joined #scummvm. [20:46] evening all [20:47] evening [20:47] eveninn [20:52] <[md5]> evenin [21:00] thebluegr * r32474 /scummvm/trunk/common/ (unarj.cpp unarj.h): Fixed MSVC warnings [21:01] L0GAN (n=_@unaffiliated/l0gan) joined #scummvm. [21:01] LOGAN (n=_@unaffiliated/l0gan) left irc: Nick collision from services. [21:01] Nick change: L0GAN -> LOGAN [21:02] szerrade (n=szerrade@131.215.220.185) joined #scummvm. [21:02] #scummvm: mode change '+v szerrade' by ChanServ!ChanServ@services. [21:02] [vEX] (n=vex@90-227-34-127-no42.tbcn.telia.com) left irc: "http://niechift.com" [21:37] Tutchek (n=Tutchek@80.250.24.242) joined #scummvm. [21:41] salty-horse (n=ori@pdpc/supporter/active/salty-horse) joined #scummvm. [21:46] gouchi (n=Karim@ivr94-8-88-162-27-162.fbx.proxad.net) left irc: "Ex-Chat" [21:48] vinterstum (n=oystein@195.1.79.62) joined #scummvm. [21:48] #scummvm: mode change '+o vinterstum' by ChanServ!ChanServ@services. [21:49] Action: vinterstum waves [21:49] wavewave [21:50] help me find a wallpaper: http://media.xiph.org/BBB/BBB-1080-png/ [21:51] yo vinterstum [21:52] work has finally calmed down enough for me to actually want to think the word c++ in my spare time :P. trying to get scummvm compiled for the official iphone sdk now. [21:52] hiya LordHoto [21:52] or acronym, or whatever [21:52] sev * r32475 /scummvm/trunk/engines/drascula/ (animation.cpp drascula.cpp drascula.h rooms.cpp talk.cpp): Now whole game could be run from original packed files. [22:02] spookypeanut (n=spookype@cpc6-hem13-0-0-cust692.lutn.cable.ntl.com) left irc: Remote closed the connection [22:02] Triskelios (n=trisk@c-71-206-30-117.hsd1.md.comcast.net) joined #scummvm. [22:05] sev * r32476 /scummvm/trunk/common/ (unarj.cpp unarj.h): Implement file fallback for archives [22:05] fengee (n=fengee@c-98-223-73-3.hsd1.in.comcast.net) left irc: Remote closed the connection [22:06] sev * r32477 /scummvm/trunk/engines/drascula/drascula.cpp: Enable file fallback for drascula. Now old uncompressed games should work. [22:06] spookypeanut (n=spookype@cpc6-hem13-0-0-cust692.lutn.cable.ntl.com) joined #scummvm. [22:06] Nick change: jweinberg -> jweinberg|afk [22:07] syke (n=syke@64-142-12-187.dsl.static.sonic.net) joined #scummvm. [22:11] LOGAN (n=_@unaffiliated/l0gan) left #scummvm. [22:12] Begasus (n=begasus@91.178.20.207) left irc: "plop shortcut ^^" [22:15] salty-horse (n=ori@pdpc/supporter/active/salty-horse) left irc: "Leaving" [22:24] thebluegr * r32478 /scummvm/trunk/engines/drascula/ (detection.cpp drascula.cpp): Add MD5's and packed file overrides for original packed files of the Multilingual English/German/French CD of Drascula [22:26] bastardo (n=bastardo@e179056223.adsl.alicedsl.de) left irc: "Leaving" [22:39] szerrade (n=szerrade@131.215.220.185) left irc: "Leaving" [22:42] fingolfin * r32479 /scummvm/trunk/backends/platform/ds/arm9/ (5 files in 5 dirs): DS: Removed some duplicate file content (thanks to Qvist for pointing this out) [22:42] Lemonzest (n=Lemonzes@cpc2-nott4-0-0-cust317.nott.cable.ntl.com) joined #scummvm. [22:49] fingo: there's a tool called CPD (copy-paste detector) that's part of PMD [22:50] it works on C/C++ code and find duplicate code [22:51] bushwakko_ (n=bushwakk@124.84-48-54.nextgentel.com) left irc: [22:51] mmh, copypasta [22:52] thebluegr * r32480 /scummvm/trunk/common/unarj.cpp: Fix for crash that occurs in the unarj's fallback code - _uncompressedData is not allocated when ARJ files have not been opened [22:52] <[md5]> syke: interesting, this might prove valuable for drascula's code :) [22:57] clone2727 (n=clone272@pool-72-68-44-214.nwrknj.east.verizon.net) joined #scummvm. [22:58] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [22:58] Action: clone2727 kicks his laptop (again) [22:59] poor laptop! [22:59] Zaarin: Poor laptop? This thing deserves no sympathy. It crashed before while accessing wikipedia :P [23:00] it wanted you to do something productive :P [23:01] Yeah, spend some time fixing it :P [23:02] szerrade (n=szerrade@131.215.220.185) joined #scummvm. [23:02] #scummvm: mode change '+v szerrade' by ChanServ!ChanServ@services. [23:12] James|GlideM (n=glidem@cpc3-mapp6-0-0-cust347.nott.cable.ntl.com) left irc: Read error: 104 (Connection reset by peer) [23:23] clemmy (n=clem@80-121-50-72.adsl.highway.telekom.at) joined #scummvm. [23:23] #scummvm: mode change '+v clemmy' by ChanServ!ChanServ@services. [23:33] thebluegr * r32481 /scummvm/trunk/engines/drascula/ (animation.cpp drascula.h rooms.cpp talk.cpp): [23:33] Removed the now obsolete talk_dr_dch [23:33] Merged talk_bartender and talk_taber2 [23:33] Merged talk_pen and talk_pen2 [23:39] spookypeanut (n=spookype@cpc6-hem13-0-0-cust692.lutn.cable.ntl.com) left irc: Read error: 104 (Connection reset by peer) [23:45] GoGi (n=gogi@pippo.ipv6.gogi.tv) left irc: Remote closed the connection [23:51] HelH (i=HelH@srbk-590fdeb6.pool.einsundeins.de) left irc: [23:52] Lemonzest (n=Lemonzes@cpc2-nott4-0-0-cust317.nott.cable.ntl.com) left irc: "Quitting" [23:53] _athrxx (n=_athrxx@e181108217.adsl.alicedsl.de) left irc: "ChatZilla 0.9.82.1 [Firefox 3.0/2008051206]" [23:54] md5: it's been invaluable on my last few C++ projects [23:54] pmccabe as well [23:54] triangulating between them is a great way to focus refactoring efforts on specific files [23:54] then again, so is wc -l [23:55] ;) [23:57] clone2727 (n=clone272@pool-72-68-44-214.nwrknj.east.verizon.net) left irc: "attempting to speed up the laptop :\" [23:58] szerrade_ (n=szerrade@DHCP-166-223.caltech.edu) joined #scummvm. [00:00] --- Mon Jun 2 2008