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[00:32] <ScummBot> Port build status changed with 9d3a2c1c: Failure: master-openpandora
[00:34] <snover> noooooooo.
[00:34] <snover> stop faaaaaaailing.
[00:34] <dreammaster> :o
[00:34] <snover> what even is a dingux anywaaaay
[00:39] <dreammaster> Not to worry; looks like Buildbot is simply choking a bit.. the error is from the original merge with the extra copy of bomb.o that Sev removed
[00:43] <snover> dont choke buildbot! mean :(
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[01:01] <GitHub170> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6eN6
[01:01] <GitHub170> scummvm/master 0192f83 Paul Gilbert: TITANIC: Added LiftbotScript methods
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[01:20] <ScummBot> Port build status changed with 320985b0: Success: master-wii, master-gamecube, master-webos, master-dingux, master-gp2xwiz
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[01:22] <snover> yay!
[01:22] <snover> that was intense you guys
[01:23] <snover> dreammaster: are you still watching the builds?
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[01:28] <dreammaster> I was keeping an eye on them, yes
[01:29] <ScummBot> Port build status changed with 0192f83c: Failure: master-wii, master-gamecube, master-debian-x86_64, master-debian-x86-clang, master-ios7, master-mingw-w64-cplusplus11, master-webos, master-dingux, master-gp2xwiz, master-ios, master-osx_intel, master-android_x86, master-android_arm, master-android_mips, master-gp2x, master-amigaos4, master-mingw-w32, master-
[01:29] <ScummBot> mingw-w64, master-debian-x86
[01:30] <dreammaster> :o
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[01:32] <GitHub168> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6eAP
[01:32] <GitHub168> scummvm/master 75f5a98 Paul Gilbert: TITANIC: Compilation fix for LiftbotScript
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[01:42] <ScummBot> Port build status changed with 75f5a988: Success: master-wii, master-gamecube, master-debian-x86_64, master-debian-x86-clang, master-ios7, master-mingw-w64-cplusplus11, master-webos, master-dingux, master-gp2xwiz, master-ios, master-osx_intel, master-android_x86, master-android_arm, master-android_mips, master-gp2x, master-amigaos4, master-mingw-w32, master-
[01:42] <ScummBot> mingw-w64, master-debian-x86
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[05:36] <_sev> wanwan: no, we do not have any restriction on the quality. But there must be a hero who will sacrifice his free time for working on that crap
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[05:40] <GitHub159> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6vku
[05:40] <GitHub159> scummvm/master e5a34d1 Eugene Sandulenko: TITANIC: Fix compilation for openpandora
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[05:55] <ScummBot> Port build status changed with e5a34d13: Success: master-openpandora. Nice work, all ports built fine now
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[06:46] <salty-horse> there's still no way for "scummvm -u" to dump all SCUMM scripts up front, right?
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[06:49] <blorente> Morning
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[06:55] <Begasus> Morning
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[07:30] <_sev> salty-horse: yes
[07:30] <_sev> salty-horse: just create directory 'dumps'
[07:31] <salty-horse> I already know that (thanks to you). doesn't help with my specific question. so would it be possible/desirable to add a flag that will make it go over all scripts on launch?
[07:39] <salty-horse> _sev, I mean the current feature only dumps scripts as the game loads them during the course of play. I want to dump all the scripts without needing to play through the game
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[08:01] <_sev> salty-horse: we never had this functionality
[08:01] <_sev> salty-horse: you may use scummvm-tools for that I believe
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[08:03] <salty-horse> I'll check, thanks
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[08:46] <GitHub62> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6vck
[08:46] <GitHub62> scummvm/master 2b02977 Eugene Sandulenko: SHERLOCK: Fix warning
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[08:53] <wanwan> is it just me or there's some strange indentation of [nebular] in readme file?
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[08:55] <GitHub62> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6vCm
[08:55] <GitHub62> scummvm/master 6412e40 Eugene Sandulenko: SHERLOCK: Fix another warning
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[09:07] <GitHub188> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6vW4
[09:07] <GitHub188> scummvm/master bb9c755 Eugene Sandulenko: SHERLOCK: Fix even more warnings
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[09:28] <GitHub101> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6v43
[09:28] <GitHub101> scummvm/master 34cbdd8 Eugene Sandulenko: TITANIC: Fix warnings
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[09:32] <waltervn> morning
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[11:13] <GitHub39> [scummvm] bgK pushed 1 new commit to master: https://git.io/v6vV3
[11:13] <GitHub39> scummvm/master 3645ec0 Bastien Bouclet: ENGINES: Remove the aesop submodule
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[12:40] <rootfather> g'day
[12:45] <rootfather> bgK: what's aesop?
[12:52] <bgK> rootfather: it's a WIP engine dreammaster is working on
[12:52] Nick change: _sev_ -> _sev
[12:54] <rootfather> cool
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[15:41] <GitHub59> [scummvm] csnover pushed 8 new commits to master: https://git.io/v6fG6
[15:41] <GitHub59> scummvm/master 4a637d6 Colin Snover: SCI32: Enable optional explicit memory management of hunk entries...
[15:41] <GitHub59> scummvm/master 156c68f Colin Snover: SCI32: Implement plane transitions (kSetShowStyle and kSetScroll)...
[15:41] <GitHub59> scummvm/master 0f535e7 Colin Snover: SCI32: Add 6-argument signature of kAddPicAt...
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[15:43] <GitHub52> [scummvm] csnover closed pull request #791: SCI32: Transitions (kSetShowStyle, kSetScroll) (master...sci32-transitions) https://git.io/vKFit
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[16:17] <WooShell> meow =^.^=
[16:18] <L0ngcat> purr
[16:20] <Begasus> woof
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[16:39] <Wishmaster2> fuzzie: Hi
[16:45] <Wishmaster2> just wanted to confirm http://forums.scummvm.org/viewtopic.php?t=14102
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[19:17] <L0ngcat> if anyone is interested (or even cares), the cd version of Ounce Upon a Forest by Sanctuary Woods is pretty much exactly like the floppy version
[19:34] <L0ngcat> + some demos, and a cute little 'CD.ROM' file that contains the text 'I am a happier little game on CD-ROM!'
[19:34] <L0ngcat> cute
[19:37] <L0ngcat> Ounce/Once, -1 cute
[19:37] <L0ngcat> oh well, at least I got a manual
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[20:36] <L0ngcat> playing this on my hi-fi stereo makes me wonder if some sort of audio filter could be applied to games in Scummvm (per choice of course) to limit the audio hiss in heavily compressed audio dialogue. I can think of a number of games that could benefit from this
[20:38] <L0ngcat> would make games more accessible to people who are hard of hearing where subtitles are not available as well
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[20:56] <GitHub7> [scummvm] sev- pushed 1 new commit to master: https://git.io/v6Jea
[20:56] <GitHub7> scummvm/master 6f87a2b Eugene Sandulenko: SCI: Fix warnings
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[21:04] <GitHub78> [scummvm] sev- pushed 4 new commits to master: https://git.io/v6Jvp



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[21:04] <GitHub146> [scummvm] sev- closed pull request #797: Added an appdata.xml file (master...appdata) https://git.io/vKhEC
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[21:06] <GitHub158> [scummvm] sev- closed pull request #795: POSIX: Add $SNAP to search path if available. (master...snap) https://git.io/vKpGu
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[21:13] <sean_> Does anyone know how to make the discworld sounds play correctly on the wii build
[21:14] <snover> so curious how i compile in gcc and clang and still there are warnings
[21:14] <snover> once it gets to buildbot
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[21:21] <wanwan> i wonder how soon scummvm vita port will appear given the latest scene developments
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[21:56] <GitHub179> [scummvm] bluegr closed pull request #771: SCI32: Store bitmap resources in dynamic instead of hunk memory (master...sci_dynmemforbitmaps) https://git.io/vo94P
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[22:59] <GitHub174> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6Jnb
[22:59] <GitHub174> scummvm/master af9f2c5 Paul Gilbert: TITANIC: Added SuccUBusScript methods
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[23:24] <GitHub74> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/v6JW9
[23:24] <GitHub74> scummvm/master a0dde39 Paul Gilbert: DEVTOOLS: Add sentence sentence list for MaitreD to create_titanic
[23:24] <GitHub74> scummvm/master a736282 Paul Gilbert: TITANIC: Add MaitreDScript process
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[23:37] <GitHub157> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/v6J8L
[23:37] <GitHub157> scummvm/master 903dc7d Paul Gilbert: TITANIC: Fix infinite recursion in CPetRoomsGlyph
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[00:00] --- Tue Aug 2 2016