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[09:00] _marc` (~marc@mos6581.de) joined #scummvm. [09:02] Harekiet (~freenode@dhcp-077-250-029-247.chello.nl) left irc: Ping timeout: 252 seconds [09:10] _sev (~sev@188.230.122.62) joined #scummvm. [09:10] _sev (~sev@188.230.122.62) left irc: Changing host [09:10] _sev (~sev@scummvm/undead/sev) joined #scummvm. [09:10] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [09:20] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [09:20] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [09:28] cyco (~cyco@46.115.26.25) left irc: Read error: Connection reset by peer [09:41] cyco (~cyco@46.115.26.25) joined #scummvm. [09:42] cyco (cyco@46.115.26.25) left #scummvm. [09:52] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) joined #scummvm. [09:52] #scummvm: mode change '+v James|GlideM' by ChanServ!ChanServ@services. [10:30] Action: nutron giggles [10:47] squiddy (~squiddy@g224193025.adsl.alicedsl.de) joined #scummvm. [10:55] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) joined #scummvm. [11:18] yehaT (yehaT@cs177076.pp.htv.fi) joined #scummvm. [11:18] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) left irc: Ping timeout: 248 seconds [11:26] salty-horse (~ori@bzq-79-177-41-153.red.bezeqint.net) joined #scummvm. [11:26] #scummvm: mode change '+o salty-horse' by ChanServ!ChanServ@services. [11:33] Schnaks (~Schnaks@217.88.187.149) left irc: Quit: Schnaks [11:38] clang has a new annoying warning. anyone mind if I disable it? "warning: default label in switch which covers all enumeration values [-Wcovered-switch-default]" -- or should I remove the 'default's from the code? I assume it's good to have it there when future enum values are added (and although clang warns about those too, not everyone uses clang) [11:39] Solution: Everybody should use clang :P [11:40] well that is also ignoring the "enum does not in fact cover all possible input values, because everyone hates you" case [11:40] salty-horse: I think it's better not to have any default values, so people are aware that if they add new enum values they might need to take care of additional stuff [11:41] salty-horse: (i.e. no default values, if you cover all cases anyway) [11:41] so I imagine the decision of what is best is perhaps specific to each case [11:43] the least I could do is remove them from my code :) [11:43] and pastebin anything else? [11:43] D0SFreak (~D0SFreak@72.1.88.158) joined #scummvm. [11:44] sec [11:44] dreammaster (~paulfgilb@C-59-101-229-34.bur.connect.net.au) left irc: Quit: Leaving for the day [11:44] anyway need to relocate [11:44] LordHoto (~loom@unaffiliated/lordhoto) left irc: Quit: brb [11:46] maybe it would be nice to run a clang build on buildbot? [11:50] http://pastebin.com/3KBct8yb [11:50] fuzzie, I prefer clang nowadays :) [11:50] well, clang is still missing basic features for me [11:50] go on :) [11:50] maybe not for scummvm though [11:51] but e.g. it has no zero-cost exceptions on ARM! which is crazy [11:51] C++ features? [11:51] I don't think it has been declared fully operational on ARM [11:51] (to be fair that is llvm issue, not clang-specific) [11:52] well, the official line is that x86/x64/ARM are supported :) [11:54] http://llvm.org/bugs/show_bug.cgi?id=7187 [11:54] yes, I have a list'o'bugs to track [11:55] outside soviet russia, bugs have a list of you [11:55] everything in clang pre-codegen is really awesome thoguh [11:56] I haven't fiddled with it besides compiling things end-to-end :) [11:56] ah, well [11:56] suffice it to say that the thing I like most about llvm/clang is how readable the code is.. :-) [11:57] code completion etc using libclang is something that looks like it has a very happy future too [11:58] I'm waiting for the vim plugins to mature [12:01] debian stable only has clang < 3 [12:01] dunno how helpful that would be on buildbot [12:02] I compile it myself [12:02] cyco (~cyco@46.115.16.175) joined #scummvm. [12:02] they also recommend that -- google compiles the mac release of chrome with trunk clang [12:03] yeah, but who maintains the toolchain on buildbot then? [12:03] dhewg, good question :) [12:03] and there're already +5 on my list :P [12:04] how often do you need to maintain them? [12:05] case dependant [12:05] clang trunk sounds like more maintaining work than others though [12:07] i think quite a number of those default label warnings are with values that come with not-necessarily-in-range values [12:07] dhewg, I agree it's not feasible [12:07] fuzzie, can you give a specific example? [12:07] sure, there's loads [12:07] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [12:07] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [12:07] for example colorType in png.cpp which is the result of readByte() [12:08] or the ones in hugo/schedule.cpp which also come from data [12:09] LordHoto_ (~loom@unaffiliated/lordhoto) joined #scummvm. [12:09] #scummvm: mode change '+o LordHoto_' by ChanServ!ChanServ@services. [12:09] LordHoto (~loom@unaffiliated/lordhoto) left irc: Disconnected by services [12:09] Nick change: LordHoto_ -> LordHoto [12:09] I imagine pretty much anything which has a default case consisting of an error("argh, what is this, I don't even"); is like that [12:13] maintining clang trunk on buildbot will be even more fun, seeing that we would have to compile yet more stuff on buildbot ;-) [12:13] yup. what I'm wondering is if it's worth it to leave it in -- I think it is, if not everyone uses clang that warns about missing switch "coverage" [12:14] LordHoto, you can compile once a month or something -- it doesn't have to be a buildbot task [12:14] salty-horse: it would still take a while... [12:15] so is it legal C++ to use enums like this? [12:15] fuzzie, I'm sorry. like what? [12:15] I was wondering about that too [12:16] salty-horse: well, the clang warning is nonsense for our code [12:16] in the case of PNG it might make sense to do the colorType in valid range check inside readHeaderChunk [12:16] yes, in a lot of the cases I looked at, you can do the type-in-range checking somewhere more sensible [12:17] in fact I don't think it's too nice to cast random values into enums, when you don't know whether they actually fit ;-) [12:17] yes [12:17] and I wonder if clang is simply going to optimise away the default cases here.. [12:17] LordHoto, I think C++11 has a "typed enum" for that [12:18] gcc doesn't do that unless you pass -fstrict-enums [12:18] salty-horse: I think the typed enum is more that you actually have some saying in what type it is ;-) [12:19] unlike the so lovely default enum, which might be signed or unsigned depending on your implementation etc. ;-) [12:19] although oh boy, that is new in 4.6 [12:19] fuzzie: I think it should be easy to spot whether clang optimized it out [12:19] http://gcc.gnu.org/bugzilla/show_bug.cgi?id=43680 <- "G++ is too aggressive in optimizing away bounds checking with enums" + reference to the standard [12:19] just compile png.cpp and use objdump and check whether it's still in where [12:20] so, does anyone mind if I silence the clang warning? [12:21] Action: Unseen2 doesn't mind (but hasn't contributed a single line to ScummVM yet) ;) [12:21] cyco (~cyco@46.115.16.175) left irc: Read error: Connection reset by peer [12:22] salty-horse: if most of our toolchains might be compiling that code incorrectly, maybe not such a good idea to silence the warning [12:22] then it's either a matter of doing something about it, or disabling it :) [12:23] we should just get people to make their code a bit nicer, i.e. do bounds checking first, then cast into enum type :-P [12:26] "An expression of arithmetic or enumeration type can be converted to an enumeration type explicitly. The value is unchanged if it is in the range of enumeration values of the enumeration type; otherwise the resulting enumeration value is unspecified." certainly is nothing to rely on ;-) [12:28] http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#1094 says it might be in the range of the enumeration type, but certainly it's still not so nice from a code point of view imho [12:38] cyco (~cyco@46.115.16.115) joined #scummvm. [12:41] cyco (~cyco@46.115.16.115) left irc: Read error: Connection reset by peer [12:53] LunaVorax (~LunaVorax@cau33-2-82-227-183-10.fbx.proxad.net) joined #scummvm. [12:57] LordHoto (~loom@unaffiliated/lordhoto) left irc: Quit: bbl [12:58] Kirben (kirben@c220-239-194-17.brasd3.vic.optusnet.com.au) left irc: [12:59] TAS_2012v (~TAS_2012x@81-235-239-40-no92.business.telia.com) joined #scummvm. [13:23] Sven Hesse master * r9d348f4 / (5 files in 2 dirs): [13:23] GOB: Add a controlable Oko to Geisha's Diving minigame [13:23] Still missing: [13:23] - Air, constantly decreasing, fill up with breathing [13:23] - Health, decreases by collision with evil fish [13:23] - Death, when health == 0 [13:23] - Picking up pearls - http://git.io/MKCY7A [13:47] cyco (~cyco@pad-sh-1.fh-trier.de) joined #scummvm. [13:52] Sven Hesse master * rcf45f49 / (4 files): GOB: Picking up pearls - http://git.io/pHejmw [13:52] Sven Hesse master * r8414627 / (4 files in 2 dirs): GOB: Play Oko's breathing sound - http://git.io/cSrLNQ [14:01] Sven Hesse master * r0fd9abf / (3 files): GOB: Play the correct animation when Oko's picking up pearls - http://git.io/BJAOmg [14:13] cyco (~cyco@pad-sh-1.fh-trier.de) left irc: Quit: cyco [14:14] _marc` (~marc@mos6581.de) left irc: Quit: _marc` [14:19] LunaVorax (~LunaVorax@cau33-2-82-227-183-10.fbx.proxad.net) left irc: Ping timeout: 252 seconds [14:21] _marc` (~marc@mos6581.de) joined #scummvm. [14:28] LunaVorax (~LunaVorax@cau33-2-82-227-183-10.fbx.proxad.net) joined #scummvm. [14:35] cyco (~cyco@nat-sh-80.fh-trier.de) joined #scummvm. [14:38] clone2727 (~clone2727@pool-71-251-33-119.nwrknj.east.verizon.net) joined #scummvm. [14:38] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [14:40] TAS_2012v (~TAS_2012x@81-235-239-40-no92.business.telia.com) left irc: Ping timeout: 244 seconds [14:40] whats with all the pearl picking? [14:40] that really doesnt sound like DrMcCoy [14:41] TAS_2012v (~TAS_2012x@81-235-239-40-no92.business.telia.com) joined #scummvm. [14:42] dhewg: Well, the girl is naked in the minigame [14:42] ... [14:43] aha [14:50] ajax16384 (~ajax16384@84.47.155.254) left irc: Quit: ajax16384 [14:52] yehaT (yehaT@cs177076.pp.htv.fi) left irc: [15:02] kettuz (~kettuz@host-94-101-5-98.igua.fi) joined #scummvm. [15:13] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [15:15] cyco (~cyco@nat-sh-80.fh-trier.de) left irc: Ping timeout: 248 seconds [15:26] Schnaks (~Schnaks@p4FC492AC.dip.t-dialin.net) joined #scummvm. [15:36] LunaVorax (~LunaVorax@cau33-2-82-227-183-10.fbx.proxad.net) left irc: Ping timeout: 240 seconds [15:38] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [15:38] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [15:44] Action: LordHoto summons _sev [15:45] ScummBot (~ScummBot@beta.switchlink.se) left irc: Ping timeout: 255 seconds [15:45] ScummBot (~ScummBot@beta.switchlink.se) joined #scummvm. [15:58] TAS_2012v (~TAS_2012x@81-235-239-40-no92.business.telia.com) left irc: Ping timeout: 240 seconds [16:01] Strangerke (51f60aa1@gateway/web/freenode/ip.81.246.10.161) left irc: Quit: Page closed [16:13] clone2728 (~clone2727@pool-71-125-70-71.nwrknj.east.verizon.net) joined #scummvm. [16:15] clone2727 (~clone2727@pool-71-251-33-119.nwrknj.east.verizon.net) left irc: Ping timeout: 240 seconds [16:15] Nick change: clone2728 -> clone2727 [16:15] MetalSnake (~MetalSnak@77-22-219-166-dynip.superkabel.de) joined #scummvm. [16:17] matan_ (~chatzilla@75-144-151-233-NewEngland.hfc.comcastbusiness.net) joined #scummvm. [16:20] Someone's asking on the forum about whether Woodruff is really completable. I've never played through that game myself. Does anyone else know? http://forums.scummvm.org/viewtopic.php?t=11233 [16:20] Yes, yes it is [16:21] matan (~chatzilla@75-144-151-233-NewEngland.hfc.comcastbusiness.net) left irc: Ping timeout: 245 seconds [16:21] eriktorbjorn: "The topic or post you requested does not exist" [16:21] clone2727 (~clone2727@pool-71-125-70-71.nwrknj.east.verizon.net) left irc: Remote host closed the connection [16:21] Nick change: matan_ -> matan [16:21] DrMcCoy: Hmm... Maybe it was removed. I saved the post in a browser tab. [16:22] Can't find the post any more. [16:23] Oh well, nothing do be done about it then. [16:30] matan (~chatzilla@75-144-151-233-NewEngland.hfc.comcastbusiness.net) left irc: Remote host closed the connection [16:31] Action: LordHoto summons clone2727 [16:35] ajax16384 (~User@ip248.net168.n37.ru) joined #scummvm. [16:35] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. 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[18:49] cyco (~cyco@46.115.19.29) left irc: Read error: Connection reset by peer [18:49] Harekiet (~freenode@dhcp-077-250-029-247.chello.nl) left irc: Quit: Commander Keen rocks your world!!!!! [18:49] Harekiet (harekiet@kittens.harekiet.com) joined #scummvm. [18:49] kettuz (~kettuz@host-94-101-5-98.igua.fi) left irc: Quit: Leaving [18:59] cyco (~cyco@46.115.19.29) joined #scummvm. [19:05] Johannes Schickel master * ra7cc5bd / (engines/agos/agos.h engines/agos/res.cpp): [19:05] AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan. [19:05] Formerly the hasFile method was non-const, thus did not overwrite the virtual [19:05] hasFile method of SearchSet. Since all accesses to this function have been [19:05] done through a ArchiveMan typed variable, the missing overwrite should not [19:05] have caused any trouble. [19:05] It looks like this was forgotten in a6ec4f70da120a1ce406ed4dd9e149e081542f59. - http://git.io/ZacYUQ [19:19] cyco (~cyco@46.115.19.29) left irc: Read error: Connection reset by peer [19:29] _sev (~sev@109.87.142.103) joined #scummvm. [19:29] _sev (~sev@109.87.142.103) left irc: Changing host [19:29] _sev (~sev@scummvm/undead/sev) joined #scummvm. [19:29] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [19:30] <_sev> release announcement time [19:30] cyco (~cyco@46.115.19.29) joined #scummvm. [19:30] _sev (~sev@scummvm/undead/sev) left irc: Client Quit [19:31] _sev (~sev@109.87.142.103) joined #scummvm. [19:31] _sev (~sev@109.87.142.103) left irc: Changing host [19:31] _sev (~sev@scummvm/undead/sev) joined #scummvm. [19:31] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [19:31] \o/ [19:31] giucam (~giulio@adsl-ull-143-206.49-151.net24.it) joined #scummvm. [19:32] Johannes Schickel master * ra231f9d / (6 files): AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our Archive API. - http://git.io/7Ha-xg [19:32] Johannes Schickel master * r827cdbd / (engines/agos/agos.h engines/agos/res.cpp): [19:32] AGOS: Make ArchiveMan a proper sub-type of SearchSet. [19:32] Now all of the Archive API is implemented to avoid possibly inconsistent [19:32] behavior when an ArchiveMan object is accessed via a class type higher in the [19:32] class hierachy. - http://git.io/QdTXIQ [19:33] <_sev> any thoughts on the release name? [19:34] <_sev> "BASS Enhanced" [19:39] {V} (~V@174-76-ftth.onsneteindhoven.nl) left irc: Ping timeout: 240 seconds [19:39] wouldn't that easily get confusing, since people thing we support the extended releases of BASS for the iPhone now? [19:39] might think* [19:46] Raziel^ (~Raziel@p5B080759.dip0.t-ipconnect.de) joined #scummvm. [19:46] #scummvm: mode change '+v Raziel^' by ChanServ!ChanServ@services. [19:47] hi there [19:47] hey Raziel^ [19:47] does anyone else get a LINKER error on base/plugins.cpp? [19:47] yo LordHoto :-) [19:48] buildbot seems fine at the moment [19:48] what do you see? [19:48] stupid google privacy policy crap... [19:49] wjp: undefined reference to `g_SCUMM_getObject()' [19:49] Raziel^: tried fix ? [19:49] wjp and undefined reference to `g_SCUMM_type' two times [19:49] aquadran: pardon? [19:49] you didn't by chance hack your config.mk file or anything after running configure? [19:50] LordHoto: nope, did a pull of of the latest files and build [19:50] tried a clean rebuild (i.e. after make distclean) too? [19:50] Raziel^: join residual channel [19:50] aquadran: residual seems dead, maybe residualvm channel? [19:50] LordHoto: doing right now [19:50] good ;-) [19:51] I think this may mean engines/scumm/detection.cpp and base/plugins.cpp don't agree about the plugin status for the scumm engine [19:51] i.e., skewed build [19:52] wjp: can i check for that after configure? [19:52] Johannes Schickel master * rab2b020 / NEWS : DOCS: Add missing dot in NEWS file. - http://git.io/-oSUeg [19:53] if something is confused? not easily; just do a clean build [19:53] kk [19:53] if you mean how the scumm engine is configured, see config.mk [19:55] dtcrshr (~datacrush@unaffiliated/datacrusher) left irc: Quit: falo negada [19:56] <_sev> DrMcCoy: what is your idea for the release slogan? [19:57] "Bleurgh Release" [19:57] ;) [19:57] <_sev> "Kkwnuq Release" looks cooler [19:58] "Freunde der Sonne" Release :-) [19:59] "10th Anniversary: Afterparty!" [20:00] hangover? [20:00] nah we fixed all the hangover issues! [20:00] aspirine release :) [20:00] except for the ones we discovered after 1.4.1 was packaged :-) [20:00] LordHoto: I thought you were just in a continuous hangover :P [20:05] <_sev> "James' Time" [20:15] <_sev> any more thoughts? [20:17] Not really :/ [20:17] Sorry I'm here [20:17] _sev: "moo" release? ;P [20:17] Subwoofer Release [20:17] BASS! [20:17] he he [20:18] <_sev> Subwoofer Release sounds nice [20:18] Has music and BASS tied into one which is quite handy [20:23] SylvainTV (~SylvainTV@ALille-252-1-26-114.w83-192.abo.wanadoo.fr) joined #scummvm. [20:23] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [20:37] giucam (~giulio@adsl-ull-143-206.49-151.net24.it) left irc: Ping timeout: 272 seconds [20:44] Kaidane (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) joined #scummvm. [20:49] D0SFreak (~D0SFreak@72.1.88.158) left irc: Ping timeout: 248 seconds [20:57] <_sev> fuzzie: here? [20:57] <_sev> fuzzie: any ETA for android build? [21:05] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) joined #scummvm. [21:06] _sev: hm, haven't had time to work out what's going wrong with my libfaad-enabled build, but I have a build without which could go up for now [21:06] Mataniko (~chatzilla@c-24-91-129-98.hsd1.ma.comcast.net) joined #scummvm. [21:08] kettuz (~kettuz@host-94-101-5-98.igua.fi) joined #scummvm. [21:11] hehe, ok, strange linker error gone :-) [21:13] kettuz (~kettuz@host-94-101-5-98.igua.fi) left irc: Client Quit [21:17] sev * r56237 /web/trunk/data/compatibility/compat-1.4.1.xml: WEB: Copy compatibility list [21:29] <_sev> anyone to proofread: http://pastebin.com/A9RR9jSz [21:29] Looking now... [21:30]
  • 's need corresponding closing tags [21:31] Smartnow (~Smartnow@unaffiliated/smartnow) left irc: Read error: Operation timed out [21:31] The full list of changes could.... Change could for can [21:31] <_sev> fixed [21:31] <_sev> done [21:31] first line needs a "The": "The ScummVM Team is ..." [21:31] Smartnow (~Smartnow@unaffiliated/smartnow) joined #scummvm. [21:31] Line 12, two of
  • used [21:32] oh ignore me [21:32] my eyesight is going lol [21:32] Been a loooong day [21:32] maybe mention more binaries now have support for the faad thing? I forgot what that was for again... [21:33] and I also don't know how many binaries now actually have support compiled in [21:33] "The" ScummVM Team is pleased to announce a maintenance release for "the" 1.4.x series. [21:33] wjp: t7g iOS [21:33] <_sev> fot iOS t7g [21:33] salty_horse (~ori@bzq-79-177-41-153.red.bezeqint.net) joined #scummvm. [21:33] #scummvm: mode change '+o salty_horse' by ChanServ!ChanServ@services. [21:33] <_sev> I don't really know too [21:33] <_sev> missed that completely [21:33] that QfG1 thing was a crash, not a glitch [21:34] (during a graphics effects) [21:34] Line 13: Slight "graphical" improvement ... Does that read better? [21:35] <_sev> wjp: fixed [21:35] <_sev> James|GlideM: fixed [21:37] _sev: faf29be709bf46f59e26ebd65bcde9cf scummvm-1.4.1-android.zip [21:37] salty-horse (~ori@bzq-79-177-41-153.red.bezeqint.net) left irc: Ping timeout: 260 seconds [21:37] <_sev> fuzzie: cool, thanks [21:37] <_sev> new paste: http://pastebin.com/Wcy6rpnz [21:38] <_sev> fuzzie: don't see it uploaded to FRS yet [21:38] Line 12: Support for "the" [21:38] <_sev> fixed [21:38] _sev: hrm, it went to /home/frs/project/s/sc/scummvm/scummvm/1.4.1 ? [21:38] maybe we should explicitly mention: "This is a bugfix release based on 1.4.0. It does not yet include support for the new games announced the past few months." ? [21:39] More logical sound settings for SCI games <-- no start tag [21:39] <_sev> fuzzie: oh, perhaps it was because of caching. see it now [21:39] but I'm sure that could be integrated better with your first paragraph [21:39] _sev: great :) [21:40] <_sev> bgKa: good catch [21:41] The ScummVM Team is pleased to announce a maintenance release for 1.4.x series, that is designed to obilterate a few pasky bugs and add a musical new feature. ??? [21:41] *pesky [21:41] *add a new musical delight [21:41] and *obliterate :-) [21:41] <_sev> wjp: ugh, I meant to specify that with fords 'maintenance release' [21:41] <_sev> wjpfords=words [21:41] yes, I understand, but users might not [21:43] <_sev> wjp: The ScummVM Team is pleased to announce a maintenance release for 1.4.x series, which contains several bug fixes found since 1.4.0 [21:43] <_sev> doesn't sound well [21:44] ... detected since our previous version? [21:44] I still think we should explicitly say it does not yet include support for the new games announced the past few months. [21:44] <_sev> The ScummVM Team is pleased to announce a maintenance release for 1.4.x series. No warez, no Game Requests, read the FAQ! [21:44] ? [21:44] lol [21:44] <_sev> j/k [21:45] :) [21:45] ScummVM 1.4.1, Download links here [21:45] <_sev> what about [21:46] <_sev> The most notable changes in this release are (no new games supported since 1.4.0): [21:46] he he isn't that a bit ... hmmm.... much :) [21:46] wjp, can you record a video saying NO NEW GAMES!!! :) [21:47] bgKa (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) left irc: Ping timeout: 244 seconds [21:47] The ScummVM Team is pleased to announce ScummVM 1.4.1, This is a maintenance release that fixes several bugs in 1.4.0. [21:47] You can always add at the end "No new games are included in this release" [21:48] *this [21:48] The ScummVM Team is pleased to announce ScummVM 1.4.1, a maintenance only release that fixes several bugs in 1.4.0. [21:48] <_sev> new paste: http://pastebin.com/gr4nUQZn [21:48] <_sev> James|GlideM: oh, that is better [21:48] "1.4.3" in the release note URL should probably be 1.4.1 [21:48] <_sev> ST: fixed [21:48] THanks Mataniko :) I just tweaked :) [21:48] sev: two subwoofers [21:48] http://ihasahotdog.files.wordpress.com/2009/06/funny-dog-pictures-sub-woofers.jpg [21:49] <_sev> Mataniko: lol [21:49] do itttt [21:49] Mataniko: nice :) [21:50] _sev: Lands of Lore and QFG1 VGA should have the full titles [21:50] and Broken Sword 2 as well [21:51] for PSX version -> The Playstation version [21:51] PlayStation :) [21:51] ^ [21:51] i don't even care, i just love nitpicking [21:51] :) [21:51] I bet _sev wishes there weren't so many chefs at this point he he [21:52] a crash in quest for glory [21:52] Added more logical sound settings [21:52] <_sev> clone2727: why? [21:52] sorry, extra giddy today [21:52] _sev: We should use proper titles? [21:53] Additional logical sound settings... [21:53] :P [21:53] salty_horse (~ori@bzq-79-177-41-153.red.bezeqint.net) left irc: Quit: Leaving [21:53] <_sev> clone2727: sigh [21:53] please keep them as they are [21:53] This news release will have more revisions than the actual software :) [21:53] those overly verbose titles are just illy [21:53] and silly too [21:54] wjp: I disagree highly [21:54] "illy elease" :-D [21:54] I suppose for SEO it would be handy to have full titles [21:54] anyway, bbl [21:54] clone2727 (~clone2727@198.151.130.154) left irc: Quit: bbl [21:55] please nobody mention we have short form titles in our about blurb on the webpage :-) [21:56] Well that's quite handy to save space ;) [21:56] <_sev> new paste: http://pastebin.com/JBLtr3PZ [21:58] for "the" PlayStation... [21:58] <_sev> James|GlideM: fixed [21:58] 15: Additional logical... [21:58] <_sev> wjp: how about now? [21:58] James|GlideM: I think it's "more logical" rather than "more options", though [21:59] <_sev> James|GlideM: no, that is 'more logical' [21:59] ok [21:59] I think we are there my friends! [21:59] Action: James|GlideM phew [21:59] <_sev> great [22:00] _sev: well, I prefer the previous version at http://pastebin.com/gr4nUQZn (minus things like missing articles)... [22:01] oh, question for native English speakers: does "Happy game playing!" at the end sound weird/non-idiomatic? [22:01] Action: wjp is unsure [22:01] Happy pointing and clicking then :) [22:02] Happy adventuring [22:02] <_sev> wjp: like this? http://pastebin.com/Jc6Gbmja [22:02] wjp: it's technically correct [22:02] Mataniko: I specifically asked about idiomatic [22:02] but it's sounds fragmented [22:02] no, it's not something i'd write [22:02] <_sev> Mataniko: how to fix it? [22:02] happy adventuring :) [22:03] <_sev> Mataniko: really? [22:03] ajax16384 (~User@ip248.net168.n37.ru) left irc: Quit: KVIrc 4.1.3 Equilibrium http://www.kvirc.net/ [22:03] or even Enjoy playing [22:03] Or..... Enjoy [22:03] simple [22:03] <_sev> ok [22:03] <_sev> Enjoy [22:03] criezy (~criezy@host86-135-27-201.range86-135.btcentralplus.com) joined #scummvm. [22:03] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [22:03] :) [22:04] It's jsut, is the game happy to be playing? [22:04] or a happy game is being played? [22:04] we'll never know :-) [22:04] Raziel^ (~Raziel@p5B080759.dip0.t-ipconnect.de) left irc: Quit: Zzzz<-.->zzzZ [22:04] We have moved on, that is now the past ;) [22:04] IT CANNOT BE ERASED FROM MY MIND [22:04] but maybe we should add a debug level for the game's emotional state :-) [22:04] heh [22:04] Toonstruck has a smiley face character... maybe applies there :) [22:05] ScummVM has crashed, the SCI engine is feeling gloomy. Please report this to the ScummVM Team [22:05] sev * r56238 /web/trunk/ (3 files in 3 dirs): WEB: Announce 1.4.1 [22:05] Based on compatibility wjp ? :) [22:05] you can utilize something like the medical pain scale chart [22:06] http://1.bp.blogspot.com/_SeRuQIJPL2g/TTrHtzVMhPI/AAAAAAAAABI/XeDuWe9egGE/s1600/pain.jpg [22:06] this is an actual medical tool [22:07] ny00123 (~ny00123@109.64.203.221) left irc: Ping timeout: 252 seconds [22:07] Topic changed on #scummvm by _sev!sev@scummvm/undead/sev: ScummVM 1.4.1 || http://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: http://logs.scummvm.org [22:08] I love this, as a programmer im the same, I can write hundreds of lines of code easily, but then get stumped on a simple paragraph :) [22:09] oh, we could talk for _far_ longer about hundreds of lines of code [22:09] sev * r56239 /web/trunk/data/news/20120227.xml: WEB: Fix HTML [22:10] http://www.jameswoodcock.co.uk/2012/01/27/scummvm-version-1-4-1-released-my-beneath-a-steel-sky-enhanced-soundtrack-supported/ [22:11] Thierry Crozat master * rc5b5f88 / configure : (log message trimmed) [22:11] CONFIGURE: Fix compilation on 32 bits MacOS X [22:11] The issue was that it cannot find a 64 bits type because 'long int' is [22:11] 32 bits and compilation of the test program with 'long long' failed [22:11] due to the use of -pedantic flag (and 'long long' is not part of [22:11] ISO C++ 1998 standard). It nevertheless defined _UINT64 [22:11] which subsequently told systems headers to not redefine uint64 and [22:11] James: nice logo [22:11] Thanks :) [22:13] just got a mac, first thing im doing is installing windows on it [22:13] ny00123 (~ny00123@bzq-79-182-212-13.red.bezeqint.net) joined #scummvm. [22:13] There are Apple fanboys crying worldwide at that statement :) [22:13] But... I would do the same [22:14] i only got a mac because the hardware is awesome, and i want access to xcode [22:14] but the price is outrageous [22:14] Agreed - I quite fancy a MacBook Air, but the cost hmmm [22:15] the air are cheap here [22:15] well, not compared to same line of pcs [22:15] Treat me to one then please he he [22:15] i just got the 17" pro [22:15] so no [22:15] :) [22:15] thats 2 and a half airs [22:15] Gosh huge! [22:15] Not going for portable then :) [22:15] it's not that much bigger than the 15" [22:16] but 1920x1200 vs 1680x1050 [22:17] plus, it's a literal workstation, i can't fit another computer on my desk [22:17] :) [22:18] So why Windows still then? [22:18] 3 monitors take a lot of realestate heh [22:18] for some games i guess [22:18] I can imagine, I have two and they fill all my desk [22:18] 27" and a "22 [22:18] 20,30,20 [22:18] panoramic to the max [22:18] heh [22:18] You got an image of this setup? [22:18] yeah somewhere [22:20] wjpalenstijn * r56240 /web/trunk/data/news/20120227.xml: Fix list/title consistency [22:23] I've sent it to the email on your website [22:24] Nick change: Guest76271 -> ajf [22:24] OK thanks :) [22:25] Interesting use of the two extra monitors there :) [22:25] well their height and resolution match perfectly [22:25] even the bezels [22:26] So what resolution is the 30" [22:26] 2560x1600 [22:26] No wonder the Windows icons are so small :) [22:26] and the sides are 1200x1600 [22:26] Shame Windows doesn't scale nicely [22:27] i dunno, looks fine to me [22:27] Well very nice setup sir :) [22:28] thank you :) all i need now is a midi sequencer [22:29] There is always another purchase around the corner, you are a true techie he he [22:29] epeen +1 [22:29] :) [22:29] haha [22:30] I've been using Cakewalk for years, mainly because I keep getting versions for free from various hardware [22:38] Kirben (kirben@c220-239-194-17.brasd3.vic.optusnet.com.au) joined #scummvm. [22:38] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [22:40] squiddy (~squiddy@g224193025.adsl.alicedsl.de) left irc: Quit: Leaving [22:41] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) left irc: Quit: If I'm not back in 5 minutes....just wait longer! [22:51] WooShell (woo@178-27-165-32-dynip.superkabel.de) left irc: Quit: svc.startd: The system is coming down. syncing file systems... done. [22:53] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) joined #scummvm. [22:53] as someone noted on our facebook page: "BTW, the news item says *February* 27, 2012. ;)" [22:57] I'll fix that then [22:57] lol [22:58] lordhoto * r56241 /web/trunk/data/news/ (20120127.xml 20120227.xml): WEB: Fix date of 1.4.1 release. [22:59] We can see into the future! :) [23:02] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) left irc: Read error: Connection reset by peer [23:02] why is there an untracted sopa dir in the htdocs dir? [23:05] see [md5]'s mail from earlier this month [23:05] (only a partial answer I know) [23:07] yeah, but I don't see why we do live testing in there... [23:13] vpelletier (~vincent@ALille-154-1-51-210.w86-198.abo.wanadoo.fr) left irc: Quit: Zzz [23:16] blackhand (~Adium@c-98-212-146-137.hsd1.il.comcast.net) joined #scummvm. [23:16] cyco (~cyco@46.115.19.29) left irc: Quit: cyco [23:16] Nick change: blackhand -> blackhand314159 [23:17] quick iOS question&is the lack of a binary distro in the app store a licensing/legal problem, a putting up with apple is bullshit problem, or a dev problem? [23:17] or alternatively a "we've not gotten around to it so just shutup and wait or do it yourself" problem [23:18] licensing/legal problem [23:18] could you elaborate at all on that? [23:19] the app store doesn't allow any apps which interpret scripting files that aren't included with the app [23:19] hmmm [23:19] so you can do an app store bundle of a game with a scummvm that only runs that game (such as the Beneath a Steel Sky: Remastered), but you're not allowed to provide one which to run other games. [23:19] which runs other games. [23:20] I know some guys in that department at apple&i very seriously doubt bothering them will make any difference, but I will pester them just to make them feel bad about it [23:20] <_sev> it's not a problem with particular staff but with the App Store EULA [23:20] i know they've relaxed the rules for some emulators before [23:22] blackhand314159: these usually get removed a couple of days later [23:22] they encourage piracy [23:22] ny00123 (~ny00123@bzq-79-182-212-13.red.bezeqint.net) left irc: Quit: Leaving [23:23] not sure apple care about that bit, really [23:23] every emulator that came up [23:23] went down [23:23] idos, imame, iwahtever [23:23] they just don't want people sneaking in non-approved software by putting a 'runtime' in the app store (e.g. a Flash player) and then letting users download apps from non-app-store places [23:23] yeah, thats probably true, as odd as it sounds hearing myself say (er, type) this, it sort of makes me wish there was some way to drm these things [23:24] they let the c64 one through [23:24] and that includes Flash and developer tools and etc just as much as it includes anything like emulators [23:24] and they're fine with emulators if you only run bundled legal games, just like they're fine with ScummVM if it only runs bundled legal games.. [23:25] I wonder if you could make something with a place like good old games to sell the games through the store bundled with scummvm&.like each game was an add on through the store [23:26] thats a licensing impossibility with some of these publishers :) [23:26] i sort of figured the problems were with apple legal annoyance (not my first encounter there), thanks for the details [23:26] yeah, lawyers do a great job of fucking things up :) [23:26] someday they'll come around&ok, well maybe not&anyways thanks for the details and thanks for scummvm&now back to space quest [23:26] that kind of thing is probably most likely to work - for example, dotemu sell ScummVM+Gobliiins on iOS [23:27] blackhand314159 (Adium@c-98-212-146-137.hsd1.il.comcast.net) left #scummvm. [23:32] Nick change: tuxuser -> XeCrypt [23:35] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) left irc: Ping timeout: 245 seconds [23:37] Dominus (~Dominus@84.119.86.3) left irc: Quit: Leaving. [23:39] clone2727 (~clone2727@pool-71-125-70-71.nwrknj.east.verizon.net) joined #scummvm. [23:39] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [23:47] D0SFreak (~D0SFreak@72.1.88.158) joined #scummvm. [00:00] --- Sat Jan 28 2012