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[06:46] Nick change: Tron_ -> Tron [06:53] Tomaz^W (~tompsson@85.89.73.250) joined #scummvm. [06:57] Hey Tomaz :) [07:14] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [07:19] _marc` (~marc@mos6581.de) left irc: Quit: _marc` [07:22] Strangerke (51f60aa1@gateway/web/freenode/ip.81.246.10.161) joined #scummvm. [07:22] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [07:22] hi guys [07:28] hey Endy [07:56] bushwakko (~bushwakko@148.122.164.2) joined #scummvm. [07:56] bushwakko (~bushwakko@148.122.164.2) left irc: Remote host closed the connection [08:24] edheldil (~edheldil@2001:1488:ac14:1400:222:19ff:fe31:415e) joined #scummvm. [08:41] Schnaks (~Schnaks@p4FC4A4F5.dip.t-dialin.net) left irc: Quit: Schnaks [08:45] Hi Endy et al. [08:47] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [08:47] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [08:52] _sev (~sev@188.230.122.62) joined #scummvm. 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[09:35] Hkz (~Hkz@2001:470:c89a:2:21c:c0ff:fedc:e508) joined #scummvm. [09:35] #scummvm: mode change '+o Hkz' by ChanServ!ChanServ@services. [09:39] dreammaster (~paulfgilb@C-59-101-237-173.bur.connect.net.au) joined #scummvm. [09:39] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [09:42] GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) joined #scummvm. [09:43] GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) left irc: Client Quit [09:43] GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) joined #scummvm. [09:44] GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) left irc: Client Quit [09:45] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) left irc: Ping timeout: 240 seconds [09:45] LordHoto (~loom@unaffiliated/lordhoto) left irc: Quit: bbl [09:46] Torbjörn Andersson master * r0998c64 / engines/dreamweb/saveload.cpp : [09:46] DREAMWEB: Change selectSaveLoadPage()'s command type to be unique [09:46] At Filippos's and wjp's suggestion. I don't really understand what [09:46] it does (other than printing the mouse over text), so I had simply [09:46] copied and pasted from another function. - http://git.io/FIt5NA [09:46] Torbjörn Andersson master * rc456d6d / engines/dreamweb/saveload.cpp : [09:46] DREAMWEB: Rewrite a comment, since the old one could be misread [09:46] I read it as "this is how the original code expects save slots to [09:46] be initialized", but I guess it could be read as "the original [09:46] engine had 21 save slots". Which it didn't. - http://git.io/QHtoFQ [09:46] Filippos Karapetis master * r21a7e3d / (3 files): [09:46] Merge pull request #146 from eriktorbjorn/master [09:46] DREAMWEB: Extend the original save/load dialogs from 7 to 21 slots. - http://git.io/DHWcIg [09:49] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) joined #scummvm. [09:49] #scummvm: mode change '+v James|GlideM' by ChanServ!ChanServ@services. [09:50] huh? [09:50] ah well, no squash then :/ [10:06] Robin_Watts (~chatzilla@91.85.52.87) joined #scummvm. [10:06] #scummvm: mode change '+o Robin_Watts' by ChanServ!ChanServ@services. [10:10] bgKa (~bgKa@lns-bzn-40-82-251-167-3.adsl.proxad.net) joined #scummvm. [10:16] giucam (~giulio@adsl-ull-79-204.49-151.net24.it) joined #scummvm. [10:19] Robin_Watts (~chatzilla@91.85.52.87) left irc: Read error: Connection reset by peer [10:21] Robin_Watts (~chatzilla@91.85.52.87) joined #scummvm. 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[11:59] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [12:37] carthag (~carthag@109.56.192.209.mobile.3.dk) left irc: Read error: Connection reset by peer [12:47] carthag_ (~carthag@109.56.192.209.mobile.3.dk) joined #scummvm. [12:51] risca (~risca@wnpgmb0903w-ds01-177-34.dynamic.mtsallstream.net) joined #scummvm. [12:52] carthag (~carthag@port924.ds1-ynoe.adsl.cybercity.dk) joined #scummvm. [12:54] carthag_ (~carthag@109.56.192.209.mobile.3.dk) left irc: Read error: Connection reset by peer [12:56] [md5] (~md5@ppp-94-67-97-198.home.otenet.gr) joined #scummvm. [12:56] [md5] (~md5@ppp-94-67-97-198.home.otenet.gr) left irc: Changing host [12:56] [md5] (~md5@unaffiliated/md5/x-729473) joined #scummvm. [12:56] #scummvm: mode change '+o [md5]' by ChanServ!ChanServ@services. [13:06] risca (~risca@wnpgmb0903w-ds01-177-34.dynamic.mtsallstream.net) left irc: Quit: Lämnar [13:06] Kirben (kirben@c220-239-194-17.brasd3.vic.optusnet.com.au) left irc: [13:12] Vampire0_ (vampire@jEdit/Vampire) left irc: Read error: Operation timed out [13:14] bgKa (~bgKa@lns-bzn-40-82-251-167-3.adsl.proxad.net) left irc: Quit: Leaving. [13:26] Vampire0_ (vampire@jEdit/Vampire) joined #scummvm. [13:35] Robin_Watts (~chatzilla@91.85.52.87) left irc: Ping timeout: 252 seconds [13:36] bgKa (~bgKa@lns-bzn-40-82-251-167-3.adsl.proxad.net) joined #scummvm. [13:45] spk64 (~spk64@f055159247.adsl.alicedsl.de) joined #scummvm. [13:47] Anyone knows some Informations about the game Indiana Jones and the Fate of Atlantis? especially about rooms! [13:48] I found two rooms that I have never seen in game [13:49] Here they are: http://imageshack.us/g/543/room015.png/ [13:50] in 1st Picture it is the room on the right side [13:50] and the second one I've never seen so [13:51] <[md5]> in the first picture, the room on the left is Sophia's dressing room (where you choose which path to take)... but I think that the screen never pans to the right, so the right room is never shown [13:52] <[md5]> the second picture is the ruins in Crete [13:52] <[md5]> where you search for one of the disks [13:52] argh.. why does imageshack suck so hard.. [13:53] yeah it is really a very slowly site [13:54] the speed doesn't matter.. whenever I click on the zoom icon, i get an ad popup and a redirect to the 'sign up and upload' page.. [13:54] <[md5]> I got a popup blocker, so the popup dies the moment it tries to open [13:54] is zooming only allowed for paying users? [13:54] <[md5]> but yes, the site sucks :/ [13:55] no [13:55] <[md5]> here are direct links [13:55] i'm not premium but i can zoom [13:55] <[md5]> http://img543.imageshack.us/img543/3191/room015.png [13:55] http://img832.imageshack.us/img832/4671/room058.png [13:55] <[md5]> http://img832.imageshack.us/img832/4671/room058.png [13:55] faster^^ [13:55] <[md5]> heh :p [13:56] hm. i wonder what the right room was intended for.. [13:57] me too [13:57] but from where is the second one? Team path or action or puzzle [13:58] all three. it's the overview you see when you look through the theodolite [13:59] clone2727 (~clone2727@nat-alex-resnet-out-6.rutgers.edu) joined #scummvm. [13:59] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [13:59] hm. no. only the puzzle path requires you to triangulate the stone disc location.. [13:59] <[md5]> I think that the team path requires it too? [13:59] no I've played the team path for my wallpapers [13:59] <[md5]> in any case, I remember that picture, so it's definitely used (the horns are used for triangulation) [14:00] does it? it's at least five years that I last played indy4.. [14:00] Robin_Watts (~chatzilla@91.85.173.225) joined #scummvm. [14:00] #scummvm: mode change '+o Robin_Watts' by ChanServ!ChanServ@services. [14:00] <[md5]> same [14:00] then it will be puzzle [14:01] <[md5]> hm [14:01] on combat path you get the disc from the safe, on team path I think it's already on the socket.. [14:01] <[md5]> well, according to this: [14:01] the second picture is the pan of the whole area on crete when using the theodolite [14:01] <[md5]> http://www.gameboomers.com/wtcheats/pcIi/IndJonesFA.htm [14:01] <[md5]> this is certainly used on the team path too [14:01] <[md5]> ohai clone2727 [14:02] Action: WooShell FUS RO DAHs in clone2727's general direction [14:02] no i swere it is not on team path! This is the location for Team path http://img233.imageshack.us/img233/9573/room043.png [14:02] spk64: [09:06:39] the second picture is the pan of the whole area on crete when using the theodolite [14:03] <[md5]> that would be the surveying equipment on the left [14:03] <[md5]> where Indy says "I see the left horn" then the right horn [14:03] <[md5]> and an X-marks the spot appears [14:04] <[md5]> but you never see the full picture, you see it through the surveying equipment [14:05] ahhh okay the god damn equipement picture...... puhh that will very hard to merge it to panorama wallpaper [14:06] but thanks for the information about them. [14:07] [md5]: so if I read the walkthrough right.. it's ONLY in the team path. [14:08] on the other paths you get the disc from the submarine.. puzzle = make the guard hungry, combat = melt the safe open [14:08] <[md5]> yeah, so it's only in the team path [14:16] but is very shame that it is only seeing in the equipment window. Thank you all for help [14:26] is it possible to deactivate or set the interface invisible? [14:27] with commands or something like that [14:31] Smartnow (~Smartnow@unaffiliated/smartnow) left irc: Ping timeout: 252 seconds [14:32] Smartnow (~Smartnow@unaffiliated/smartnow) joined #scummvm. [14:33] [md5]: did someone explain what _s means to you? [14:33] <[md5]> fuzzie: yeah, _sev did, I added an example to the wiki page too [14:34] <[md5]> thanks :) [14:34] ok, cool :) [14:34] <[md5]> it's kind of embarassing, really, as the difference should be apparent [14:35] <[md5]> but for some reason I couldn't get it [14:49] It's not exactly commented, I'm not sure if it would be obvious to anyone who hasn't prodded at this kind of thing before. [14:59] spk64 (~spk64@f055159247.adsl.alicedsl.de) left irc: [15:01] bushwakko_ (~bushwakko@148.122.164.2) joined #scummvm. [15:01] bushwakko_ (~bushwakko@148.122.164.2) left irc: Client Quit [15:03] _marc` (~marc@mos6581.de) left irc: Quit: _marc` [15:03] ajax16384 (~ajax16384@84.47.155.254) left irc: Quit: ajax16384 [15:05] bushwakko (~bushwakko@148.122.164.2) left irc: Ping timeout: 244 seconds [15:11] <_sev> fuzzie: are you back? [15:13] no; I have an exam tomorrow morning, but here in the afternoon (will look at composer demos, any needed backports for 1.4.1 then). [15:20] <_sev> ok [15:20] <[md5]> fuzzie: I'll backport your changes to support for the BASS enhanced soundtrack, at _sev's request [15:20] <_sev> fuzzie: good lack for your exam [15:20] <_sev> err [15:20] <_sev> good luck rather [15:20] <_sev> autocomplete laughs at me [15:20] [md5]: that would be great, one less thing on the last-minute list :) [15:20] _sev: thanks! [15:22] Alyssa Milburn branch-1-4 * r0627b0b / engines/sky/music/musicbase.cpp : SKY: Map the floppy intro track. - http://git.io/98ANqA [15:22] Alyssa Milburn branch-1-4 * r382a19b / engines/sky/music/musicbase.cpp : [15:22] SKY: Don't loop the floppy intro track. [15:22] This isn't relevant at present, so this is "just in case". - http://git.io/aN4BMw [15:22] Alyssa Milburn branch-1-4 * r3d83111 / (9 files in 2 dirs): [15:22] SKY: Support external digital music tracks. [15:22] This allows replacement of the supplied MIDI music with tracks from [15:22] the Music Enhancement Project. - http://git.io/YenAXA [15:22] <[md5]> fuzzie, _sev: done [15:23] Hm? A new feature in a bugfix release? [15:24] <_sev> clone2727: it is reviewed one [15:25] hm, I hadn't realised the mails on that weren't on-list [15:25] the decision to backport might not have been, I suppose [15:26] <_sev> it is an isolated feature [15:26] <_sev> and should not introduce any regressions [15:26] <_sev> and I believe James even mentioned it in our news item on the main site [15:27] but, summary: core/admin team OKed the backport 2 months ago as long as no regressions were found [15:28] <_sev> exactly [15:28] Hkz (~Hkz@2001:470:c89a:2:21c:c0ff:fedc:e508) left irc: Ping timeout: 260 seconds [15:31] I don't have any qualms with it, it just seems a bit weird IMO [15:33] fuzzie: I did say, OK? OK can't remember that. Not that I think it's not fine to backport the changes. [15:36] well, ok, core/admin team didn't loudly object :-p sorry, thought you'd OKed too, no mail arcive here [15:37] any idea what that mail subject was? [15:38] "ANN: intention to sabotage 1.4.1 by introducing subtle hard disk formatting bug?" (no, sorry) [15:38] hm can't find that mail in my archives [15:39] ah found it [15:39] yes I just didn't reply on that as far as I can see :-P [15:41] yeah, you didn't :-) [15:42] Action: LordHoto still blames fuzzie for implying I said "OK" [15:43] yes, I'm sorry, I should have made up something more imaginative to claim you said [15:55] bgKa1 (~bgKa@lns-bzn-52-82-65-126-115.adsl.proxad.net) joined #scummvm. [15:55] ajax16384 (~User@ip250.net172.n37.ru) joined #scummvm. [15:55] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [15:56] Tomaz^W (~tompsson@85.89.73.250) left irc: Ping timeout: 240 seconds [15:57] bgKa (~bgKa@lns-bzn-40-82-251-167-3.adsl.proxad.net) left irc: Ping timeout: 240 seconds [16:07] LunaVorax_win (~smuxi@cau33-2-82-227-183-10.fbx.proxad.net) joined #scummvm. [16:07] _marc` (~marc@mos6581.de) joined #scummvm. [16:07] Hi everyone [16:15] hi LunaVorax [16:16] :) [16:33] I may be doing it wrong but I can't find any documentation about the OpenGL renderer in the Wiki. [16:34] Can someone explain me the difference between the three OpenGL renderer? The names are a bit obscur. [16:41] LunaVorax_win: LordHoto, I guess [16:43] Strangerke: I think nobody can that [16:45] The candyman can! [16:45] the easiest explanation might be: the "Normal" mode just scales the screen to whatever resolution ScummVM is using, except if aspect ratio is enabled for 320x200/640x400 games, when it forces a 4:3 aspect on the output, assuming the output uses square pixels. [16:45] "Conserve" just preserves the original aspect, except if you use aspect ratio for 320x200/640x400. [16:46] "Original" just uses the original resolution, even if you have aspect ratio enabled IIRC. [16:47] just trying some modes and playing with the window size/the fullscreen resolution should easily give you an idea what's going on [16:58] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [17:01] Hkz (~Hkz@2001:470:c89a:2:21c:c0ff:fedc:e508) joined #scummvm. [17:01] #scummvm: mode change '+o Hkz' by ChanServ!ChanServ@services. [17:05] Strangerke (51f60aa1@gateway/web/freenode/ip.81.246.10.161) left irc: Quit: Bbl [17:06] Hkz (~Hkz@2001:470:c89a:2:21c:c0ff:fedc:e508) left irc: Client Quit [17:06] Ok LordHoto that's a bit confusing but thanks. [17:31] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) left irc: Read error: Connection reset by peer [17:42] Schnaks (~Schnaks@pD958ADDB.dip.t-dialin.net) joined #scummvm. [17:42] Hkz (~Hkz@2001:470:c89a:2:21c:c0ff:fedc:e508) joined #scummvm. [17:42] #scummvm: mode change '+o Hkz' by ChanServ!ChanServ@services. [17:44] Vampire0_ (vampire@jEdit/Vampire) left irc: Ping timeout: 240 seconds [17:45] Javacat (~Javacat@unaffiliated/javacat) joined #scummvm. [17:55] SylvainTV (~Sylvain@ALille-553-1-70-46.w86-192.abo.wanadoo.fr) joined #scummvm. [17:55] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [18:01] Vampire0_ (vampire@jEdit/Vampire) joined #scummvm. [18:11] Dominus (~Dominus@85-127-132-82.dynamic.xdsl-line.inode.at) joined #scummvm. [18:22] Support for Myst seems to be pretty good, how far it is from being completable? [18:26] bgKa1 (~bgKa@lns-bzn-52-82-65-126-115.adsl.proxad.net) left irc: Quit: Leaving. [18:36] LunaVorax_win: It is completable. [18:38] Thanks clone2727 [18:39] Support is planned for 1.5.0 then? [18:40] LunaVorax_win: It's completable, but not everything is implemented. Support is planned for whenever those features are finished [18:40] Ok [18:41] bgKa (~bgKa@lns-bzn-52-82-65-126-115.adsl.proxad.net) joined #scummvm. 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