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[00:58] LordHoto (~loom@unaffiliated/lordhoto) left irc: Quit: night [01:19] SylvainTV (~Sylvain@ALille-553-1-34-186.w90-34.abo.wanadoo.fr) left irc: Ping timeout: 240 seconds [01:50] pranq (pranq@unaffiliated/contempt) left irc: Read error: Operation timed out [01:53] Mataniko (~chatzilla@c-24-91-129-98.hsd1.ma.comcast.net) left irc: Ping timeout: 240 seconds [01:53] pranq (pranq@unaffiliated/contempt) joined #scummvm. [01:57] Mataniko (~chatzilla@c-24-91-129-98.hsd1.ma.comcast.net) joined #scummvm. [02:10] Mataniko (~chatzilla@c-24-91-129-98.hsd1.ma.comcast.net) left irc: Read error: Connection reset by peer [02:20] Mataniko (~chatzilla@c-24-91-129-98.hsd1.ma.comcast.net) joined #scummvm. [02:22] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) left irc: Ping timeout: 252 seconds [02:26] Tron_ (~Tron@srbk-5d801f4e.pool.mediaWays.net) joined #scummvm. [02:28] Tron (~Tron@srbk-4d0b9853.pool.mediaWays.net) left irc: Ping timeout: 268 seconds [02:29] Javacat (~Javacat@unaffiliated/javacat) left irc: Quit: Please, try the fish [02:36] Vampire0 (vampire@jEdit/Vampire) left irc: Read error: Operation timed out [02:46] LunaVorax (~LunaVorax@cau33-2-82-227-183-10.fbx.proxad.net) left irc: Ping timeout: 260 seconds [02:51] Vampire0 (vampire@jEdit/Vampire) joined #scummvm. [03:17] Argh, missed syke :) [03:25] Vaikungfu (~rom.stol@c-67-172-166-34.hsd1.ca.comcast.net) left irc: Read error: Connection reset by peer [03:31] nutron (~dserban@24.67.96.21) joined #scummvm. [03:32] Vaikungfu (~rom.stol@c-67-172-166-34.hsd1.ca.comcast.net) joined #scummvm. [03:37] Endy! [03:37] Hey Doc :) [03:38] I think I'm going to follow syke [03:38] Not literally, that is [03:38] But I seriously need to sleep :P [03:38] :) [03:38] (Yes, and don't let syke sneak up on you from behind either *snig*) [03:38] DrMcCoy: No Geisha work? :P [03:39] clone2727: I'll try tomorrow? [03:40] DrMcCoy: Cookies for everyone! [03:40] Vaikungfu (~rom.stol@c-67-172-166-34.hsd1.ca.comcast.net) left irc: Ping timeout: 252 seconds [03:41] What kind of cookies? [03:41] The best kind. [03:41] The delicious kind. [03:42] That goes with the word cookie [03:42] but What kind? [03:42] Cookie-dough cookies? [03:43] o_O [03:43] Yes, cookies made from cookie dough [03:43] Can't go wrong with that recipe [03:45] Action: Endy nods sagely [03:46] Very philosophical [03:47] risca (~risca@wnpgmb0903w-ds01-177-34.dynamic.mtsallstream.net) joined #scummvm. [04:49] clone2727 (~clone2727@pool-71-125-71-111.nwrknj.east.verizon.net) left irc: Quit: later [04:54] Kaidane (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) left irc: Read error: Connection reset by peer [05:22] risca (~risca@wnpgmb0903w-ds01-177-34.dynamic.mtsallstream.net) left irc: Quit: Lämnar [06:01] Kirben (kirben@c220-239-194-17.brasd3.vic.optusnet.com.au) joined #scummvm. [06:01] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [06:10] Herrman (wolter@p50912212.dip.t-dialin.net) left irc: Quit: You were abducted by Aliens if you... Have had sexual or relationship problems (such as an odd "feeling" that you must not become involved in a relationship because it would interfere with "something.") [06:16] Strangerke (~Strangerk@cable-85.28.107.228.coditel.net) left irc: Ping timeout: 248 seconds [06:21] ajax16384 (~ajax16384@84.47.155.254) joined #scummvm. [06:21] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [06:25] JimmyJ (~prolp@unaffiliated/jimmyj) joined #scummvm. [06:25] hennymcc (~hennymcc@p57A8D2FE.dip.t-dialin.net) joined #scummvm. [06:25] hennymcc (~hennymcc@p57A8D2FE.dip.t-dialin.net) left irc: Client Quit [06:25] I got a good deal on MI 1-3 today! [06:27] It's The Curse of Monkey Island, but has 1 and 2 included as a bonus, along with a prima guide. [06:27] But I can't really find any references to this bundle existing online, it seems kinda obscure. [06:28] Any of y'all know more about it? [06:31] JimmyJ: Not one I'm aware of personally. Should work fine tho :) [06:31] It's not every day I see a deal like that for four bucks. [06:31] Shrinkwrapped even. [06:32] I had to buy it! [06:32] :) [06:32] It does sound a little too good to be true, but hope it turns up as advertised - sounds like a great buy if so. [06:33] What region did the bundle seem to be from? [06:33] Lemme show you a picture, it looks legit. [06:33] It has an ancient CompUSA sticker on the back that bosts $40. [06:34] boasts* [06:34] Being from CompUSA at some point I guess it's a North American region thing [06:35] http://dl.dropbox.com/u/3925001/Picture0157.jpg [06:35] There's a low quality photo of most of the front. [06:35] Plus some of my chocolate orange. [06:35] *g* [06:36] *g*? [06:36] Yep, looks legit. And a $40 CompUSA sticker on the back would be going a bit far :) [06:36] grinning at the chocolate orange. [06:36] Action: Endy is once again not IRC'ing at work, also. [06:36] There is a barcode on the bottom of the box that reads "MONKEY ISL/COMPUSA" [06:36] So maybe it's some speical CompUSA bunde deal. [06:37] Its nice that LEC used to know how to push their games. Still, that was a great bargin find - well done :) [06:37] It used to be that Lucas Arts made games worth buying! [06:38] Action: JimmyJ glances at his TIE-Fighter and X-Wing collectors CD-ROMS. [06:38] JimmyJ: True that! [06:38] My trip to Goodwill was productive today! [06:38] Very productive! [06:39] I figure MI 1 and 2 are on some weird extra disc together. [06:39] 1997 was a little late to be bundling floppies. [06:39] You would think that. [06:39] If they are floppy, I got plenty of drives for that. :3 [06:40] Action: Endy still has a 5 1/4" maniac mansion floppy floating around somewhere :) [06:40] My two 5 1/4 drives are in my 8088; http://dl.dropbox.com/u/3925001/DSCF1623.JPG [06:40] Sadly kept under my bed for now, till I find a good EGA monitor for it. [06:41] Or CGA, I'm not picky. [06:41] Nice. [06:41] Thats much smaller than the old Ollivetti 8086 I had kicking around till my last move. [06:41] Sadly it had to be sacrificed :( [06:41] :< [06:42] Smaller maybe, but it still weighs a ton. [06:42] Solid engineering! [06:42] Heavy metal cases are the best! [06:42] I cut my thumb open opening the darn thing once. [06:42] That case has shed blood, you don't get tougher than that. [06:42] hah [06:43] Well, they probably do get tougher, but I wouldn't want such a beast under my bed. [06:43] Alright, sorry... really gotta get back to it. I heard the boss clear his throat *g* [06:43] Good luck! [06:44] Cheers [07:15] Strangerke (51f60aa1@gateway/web/freenode/ip.81.246.10.161) joined #scummvm. [07:15] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [07:15] hi guys [07:26] Howdy. [07:28] Nick change: Tron_ -> Tron [07:29] _marc` (~marc@mos6581.de) left irc: Quit: _marc` [07:35] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [07:56] morning all [08:03] ny00123 (~ny00123@bzq-79-183-215-47.red.bezeqint.net) joined #scummvm. [08:03] Good morning. [08:03] Even if it's midnight heer. [08:03] here* [08:12] midnight? Where are you from? California? [08:14] Washington. [08:21] bgKa (~bgKa@lns-bzn-25-82-254-170-46.adsl.proxad.net) joined #scummvm. 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[10:02] giucam (~giulio@adsl-ull-62-207.49-151.net24.it) left irc: Disconnected by services [10:02] Nick change: giucam_ -> giucam [10:02] <[md5]> anyone around to give me his/her opinion on a patch I'm working on? It's about per-game options in the GUI [10:03] How grumpy an opinion are you looking for? [10:03] <[md5]> don't mind the grumpiness :) [10:03] <[md5]> I just want to see if (a) what I'm doing is a good idea and (b) an idea on how to move on from this point [10:03] <[md5]> anyway, it's just the beginning, very small patch, so here goes: http://pastebin.com/zdGiCG7h [10:04] <[md5]> (yes, it doesn't do anything) [10:04] well, I brought this up on the mailing list at some point, prototyped something, and drowned under the result. [10:04] <[md5]> hm, I should probably convert the tabs to spaces [10:04] <[md5]> did you have a prototype? [10:05] Well, I had an 'Extras' tab with a bunch of checkboxes in it. [10:05] <[md5]> hm [10:05] <[md5]> ok [10:05] My personal view is that I want to be able to click 'Options', check a bunch of checkboxes and have them apply globally. [10:06] <[md5]> this approach allows engines to add checkboxes in the graphics/options tab [10:06] <[md5]> not sure if this is a good idea [10:06] And a dyanmic engine-specific system means I can't do that. [10:06] <[md5]> sec to find your prototype [10:06] I don't think it's online (except in screenshot form). Maybe somewhere, but I don't think it was public.. [10:07] I don't mean "I have better magical code for this", just remembering the previous discussion. [10:07] <[md5]> I can't find the previous discussion, at least not from 1.3.1 onwards [10:08] http://thread.gmane.org/gmane.games.devel.scummvm/10163 [10:08] I guess? [10:08] Maybe the game-specific bit was all on IRC, sigh. [10:09] <[md5]> ah, I was searching in my mail for "Alyssa", but it truncated your name to "A." :P [10:10] <[md5]> ah yes [10:10] <[md5]> now I remember [10:12] <[md5]> well [10:12] Yeah, searching for 'A' helps a lot... [10:12] <[md5]> concerning the theme layout [10:12] <[md5]> Strangerke: :P [10:13] <[md5]> the checkbox widgets don't have any specific layout, at least not from what I can see [10:13] <[md5]> e.g. in scummmodern_layout.stx, the definition for a checkbox is: [10:13] <[md5]> type = 'Checkbox' [10:13] <[md5]> /> [10:13] the important thing about the layout is the small-screen thing [10:13] e.g. you can't fit anything more into the Audio tab [10:14] <[md5]> yeah but that only applies to the global options [10:14] <[md5]> per-game options shouldn't be that many [10:14] oh? [10:14] <[md5]> let's take for example QFG2 [10:14] I mean, you envisage some completely new dialog? [10:14] <[md5]> no [10:14] I mean, there's *no space* in the Audio tab. [10:14] It's full. [10:14] <[md5]> agreed [10:15] <[md5]> I am talking about the extras tab you proposed [10:15] Oh, right. [10:15] <[md5]> and I'm saying that there won't be many things there for a single game [10:15] Yeah, my concern was just about the global options. [10:15] <[md5]> but these can be added at a later stage [10:17] <[md5]> i.e. this is a separate dialog, and although it can be quite cluttered, it doesn't have to be added right from the beginning [10:17] Well, if it's possible at all. :-) [10:17] <[md5]> yep [10:17] <[md5]> the important thing, at least to me, is the per-game options dialog [10:17] <[md5]> cause things are a bit clearer there [10:19] D0SFreak (~D0SFreak@72.1.88.158) joined #scummvm. [10:20] But since a lot of these options are shared across a variety of games, I think engines providing the whole thing per-gameid is something that will cause more troubles than it solves. [10:21] I remember just suggesting flags but I'm not sure if anyone thought that was a good idea. [10:25] Action: ST wonders how many games have an 'iOS speed mode' option ;) [10:25] <[md5]> hm [10:25] <[md5]> well, well you need the game ID [10:25] <[md5]> cause, for example, not all SCI games should have an undithering option [10:26] fuzzie: Do we still need a rooted phone to edit the config file on android? [10:26] <[md5]> and there are some, e.g. Jones in the Fast Lane, that have their own options (e.g. "Use CD audio" - this only applies to that game) [10:26] ST: I think so. [10:27] <[md5]> so, ideally the engine itself should should provide a list of options per game ID [10:27] [md5]: right, but the options could just be a collection of returned GUIO-type flags [10:27] fuzzie: k. not that I have a non-rooted phone to check at all [10:27] <[md5]> hm [10:27] <[md5]> they could? [10:28] <[md5]> how? [10:28] (and we're already doing such a thing for aspect ratio) [10:28] <[md5]> I mean, you need to tell the users that option X has this description and sets this flag [10:28] well, no [10:28] <[md5]> GUIO sounds restrictive to me [10:28] <[md5]> in this case [10:28] you need to tell the UI code that you need option X displayed [10:28] <[md5]> oh [10:29] <[md5]> so there could be two functions, one that initializes the list of extra options for a whole engine [10:29] but if you make the options completely gameid-specific down to the description/config/etc details, you make it so that options can never be global, right? [10:29] <[md5]> and another one that shows option X for a specific game ID [10:29] and that's what I mean about whether it's possible at all [10:29] <[md5]> well [10:29] <[md5]> these options aren't global [10:29] I think the situations where options truly only apply to a *single* game are pretty rare. [10:29] <[md5]> so, this is to be expected? [10:30] Action: [md5] thinks [10:30] <[md5]> sec to check my game list [10:31] ST: yes, for the config file we still just ask android for an internal data file, which is private [10:31] <[md5]> well, I can think of 2 games that need their own setting [10:32] fuzzie: thx [10:32] <[md5]> the "Use CD audio" checkbox applies to Jones in the Fast Lane only [10:32] I think the best conclusion from the previous discussion was "we should just have a scrollable list of checkboxes". [10:32] <[md5]> and the "Use Windows cursors" checkbox applies to KQ6 Windows only [10:33] <[md5]> fuzzie: but that is only needed in the global options dialog [10:33] right [10:33] <[md5]> I mean, per-engine options shouldn't be that many [10:33] <[md5]> per-game, sorry [10:33] but you're saying you don't *want* a global options dialog? [10:33] <[md5]> no, I'm saying that the global options dialog can happen at a different stage [10:34] I mean, for real single-gameid options then something custom can make sense. [10:34] <[md5]> yes [10:34] I think _sev suggested that we just pass XML around and add callbacks, but honestly a struct is probably a lot less painful. [10:34] <[md5]> yeah [10:34] <[md5]> cause the XML adds a big bad ugly layer of complexity [10:35] <[md5]> I agree that there are options that apply to a list of diffeent games [10:35] It's just that e.g. the digital sounds checkbox would be a bad idea to include in such a system. [10:35] <[md5]> but having the user edit multiple games to set them initially sounds better than not having any custom options at all [10:35] <[md5]> there, I said it :p [10:35] well, right, but that's different from *designing* the whole thing so that you can't do them globally without rewriting it again. [10:36] I mean, if I could get away with just adding something like this then Android would have a sodding options tab already. :P [10:36] <[md5]> :P [10:36] But everyone seems firmly against any "quick hack to make it work" plan. [10:36] <[md5]> well, the information needed to make the options global is already there [10:37] So am approaching it from that point of view. [10:37] <[md5]> i.e. options for engines + game IDs [10:37] <[md5]> so this can be expanded into a global options tab [10:37] <[md5]> without redesigning the whole thing [10:37] Well, I'm not sure it can? [10:38] Because how would the main binary know which options it should be showing? [10:38] <[md5]> from the list of compiled engine plugins (as mass add does) [10:38] <[md5]> granted, a user may not have all the games supported by a build [10:38] well, mass add is hideously hideously slow with dynamic plugins for a reason :p [10:39] but I guess it is a possibility [10:39] <[md5]> so you're saying that such an approach would make the global options tab hideously slow too. True. But I don't see any other possibility [10:39] <[md5]> global options screen * [10:40] <[md5]> cause the launcher needs to poll each engine plugin for the options it wants [10:40] Well, my (still not particularly thought out) proposal is just that we have a central list of options and an engine just says which ones you want for a specific gameid. [10:41] Would you still want/have the option for custom game-specific options then? [10:41] <_sev> fuzzie: I was talking about XML in external files. Internar representation is irrelevant [10:42] I can see that cluttering up the dialog with gameid-specific options might quickly get annoying. [10:42] On the global options dialog, sure [10:42] although this doesn't work well with gameids anyway [10:42] <[md5]> hm [10:42] since you can't use gameid to identify games with a lot of engines [10:42] <[md5]> well, there could be an entry in each option, the game ID [10:43] <[md5]> if it's set to a string, it applies to a single game ID [10:43] <[md5]> otherwise it applies to the whole engine [10:43] <[md5]> so the global options dialog can only show the options that are not targeted to a specific game ID [10:44] in fact, does SCI have gameids? [10:44] <[md5]> yes [10:44] <[md5]> like all engines [10:44] no [10:45] I mean, pre-engine-launch. [10:45] i.e. does it have gameids in .scummvmrc? [10:45] <[md5]> there is a list of game IDs for all of the games it supports, yes [10:45] in .scummvmrc? [10:45] <[md5]> in sci/detection.cpp [10:46] <[md5]> I'm sorry, what does .scummvmrc have to do in this case? [10:46] so the GUI would have to re-run detection before displaying options? [10:46] <[md5]> er... no? [10:46] so where would the gameid come from? [10:46] <[md5]> (sec, phone) [10:47] _sev: thanks for clarifying, btw [10:47] <[md5]> well, the GUI knows the game ID of each game [10:48] <[md5]> of each game entry * [10:48] I don't think it does. [10:48] <[md5]> but it does, this is how the engine fills in the list of saves [10:48] <[md5]> each engine * [10:48] The saves are done using the target id, no? [10:49] <[md5]> hm, yes, the target ID is different from the game ID [10:49] (no idea if re-detecting would be a problem in any way, by the way! we do it at game launch time anyway) [10:50] <[md5]> IIRC there is a way to get to a game ID from the target ID [10:50] <[md5]> but I could be wrong [10:51] well, don't assume I know what I'm talking about [10:51] LePhilousophe (valemboi20@amsn/developer/lephilousophe) left irc: Ping timeout: 255 seconds [10:52] Morning all :) [10:52] <[md5]> hi James|GlideM [10:52] hi [md5] [10:52] especially because I can't play with the code this week [10:52] <[md5]> fuzzie: so, this problem has a two stage approach, from what I see [10:52] <[md5]> stage 1: have a per-game options tab [10:52] <[md5]> stage 2: make it global [10:53] LePhilousophe (valemboi20@amsn/developer/lephilousophe) joined #scummvm. [10:53] <[md5]> step 1 seems easier than step 2 [10:53] wouldn't it make more sense have hooks for a game specific dialog that opens only in that game [10:54] <[md5]> Mataniko: there are two option dialogs [10:54] <[md5]> the global one and the game-specific one [10:54] right, im talking outside of those [10:54] <[md5]> the idea is that a user will want to change an option that applies to multiple games [10:54] but these options are only relevant to games with the same id [10:54] <[md5]> instead of editing them all individually [10:55] <[md5]> no, an option could apply to a whole engine [10:55] but what you discussed are stuff like, kq6 - use windows cursors [10:55] yes, those are the outlying game-specific cases [10:55] <[md5]> or multiple games in that engine, e.g. the undithering checkbox, or the "prefer digital sfx" checkbox, which apply to multiple SCI games [10:55] we have in-game dialogs for Myst/Riven for configuring the truly game-specific options already [10:56] <[md5]> yes, that option would not be shown in the global dialog [10:56] and those are indeed something which people want to change from inside the games [10:56] <[md5]> but a full-blown UI is needed per engine for these options [10:57] which is something I hadn't thought about, but is not all checkboxes anyway, so alas [10:57] <[md5]> checkboxes are easy to implement globally [10:57] <[md5]> more advanced widgets can be painful :/ [10:57] dreammaster (~paulfgilb@C-59-101-237-173.bur.connect.net.au) left irc: Quit: Leaving for the day [10:58] <[md5]> but most global options refer to enabling or disabling feature X [10:58] <[md5]> so checkboxes should cover most cases, at least in the beginning [10:58] <[md5]> there are exceptions like Kyra, which has a walkspeed setting [10:59] <[md5]> and sword2, which has a gfx_details option [11:01] for completeness, groovie/t7g has a video speed option too [11:01] <[md5]> oh [11:01] <[md5]> ok, groovie too then :p [11:01] i added it with the iOS changes - tis awesome :P [11:01] <[md5]> please update the README :) [11:01] <[md5]> section 8.0 [11:02] Action: ST might have a checkout somewhere [11:02] <[md5]> game specific options start at line 2012 [11:03] heh. so they do. [11:04] does kyra3 support the helium mode? :) [11:06] and the N2O mode? [11:06] no im serious [11:07] kyra 3 had a helium mode [11:07] sirius? [11:07] 0_o [11:07] <[md5]> I think it does, yes [11:07] <[md5]> it's in the game's options [11:07] bgKa (~bgKa@lns-bzn-25-82-254-170-46.adsl.proxad.net) left irc: Quit: Leaving. [11:07] makes all the actors sound like they're on helium [11:08] <[md5]> yeah [11:08] i think that should be a global setting [11:08] <[md5]> haha :p [11:08] <[md5]> well, it's relatively straightforward to do [11:08] where do i submit [11:08] a feature request [11:08] :) [11:08] <[md5]> :P [11:08] a global setting.... [11:09] Hum... [11:09] I imagine a owl with an helium voice.... [11:09] Damn. where's that 'slay the owl' checkbox !? [11:10] [md5]: what's the convention for describing the options (string with three possible values) [11:10] <[md5]> um [11:11] <[md5]> "T7G adds the following non-standard keywords:" [11:11] Gathered that much :P [11:11] <[md5]> video_speed string Video speed setting ("slow", "normal", "fast") [11:11] <[md5]> something like that, I suppose? [11:12] guess that works [11:18] Nowhere else uses quotes so leaving those out... [11:19] <[md5]> but your options are strings [11:19] <[md5]> doesn't matter much, I suppose [11:19] so is lang, gfx_mode, etc :P [11:20] just trying to stay consistent with the lines above [11:20] LePhilousophe (valemboi20@amsn/developer/lephilousophe) left irc: Ping timeout: 255 seconds [11:20] LePhilousophe (valemboi20@amsn/developer/lephilousophe) joined #scummvm. [11:24] LunaVorax (~LunaVorax@cau33-2-82-227-183-10.fbx.proxad.net) joined #scummvm. [11:28] bgKa (~bgKa@lns-bzn-25-82-254-170-46.adsl.proxad.net) joined #scummvm. [11:31] Scott Thomas master * rb2a3889 / README : README: Mention T7G specific configuration option - http://git.io/c8W1Aw [11:38] DrMcCoy (~drmccoy@scummvm/undead/drmccoy) got netsplit. [11:38] matan (~chatzilla@75-144-151-233-NewEngland.hfc.comcastbusiness.net) got netsplit. [11:38] P2E (~tgz@74.60.157.211) got netsplit. [11:38] KingGuppy (~kingguppy@2a01:4f8:101:4265::253) got netsplit. [11:41] LePhilousophe (valemboi20@amsn/developer/lephilousophe) left irc: Ping timeout: 255 seconds [11:42] DrMcCoy (~drmccoy@scummvm/undead/drmccoy) returned to #scummvm. [11:42] matan (~chatzilla@75-144-151-233-NewEngland.hfc.comcastbusiness.net) returned to #scummvm. [11:42] P2E (~tgz@74.60.157.211) returned to #scummvm. [11:42] KingGuppy (~kingguppy@2a01:4f8:101:4265::253) returned to #scummvm. [11:42] #scummvm: mode change '+o DrMcCoy ' by zelazny.freenode.net [11:47] giucam (~giulio@adsl-ull-62-207.49-151.net24.it) left irc: Remote host closed the connection [11:53] LePhilousophe (valemboi20@amsn/developer/lephilousophe) joined #scummvm. [11:55] oh kyra3 still has helium mode [11:55] with the ingame dialog [11:59] LePhilousophe (valemboi20@amsn/developer/lephilousophe) left irc: Ping timeout: 255 seconds [12:25] bushwakko (~bushwakko@148.122.164.2) joined #scummvm. [12:50] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) left irc: Read error: Connection reset by peer [12:52] giucam (~giulio@adsl-ull-62-207.49-151.net24.it) joined #scummvm. [12:52] clone2727 (~clone2727@pool-71-125-71-111.nwrknj.east.verizon.net) joined #scummvm. [12:52] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [13:10] LePhilousophe (valemboi20@amsn/developer/lephilousophe) joined #scummvm. [13:44] Vaikungfu (~rom.stol@c-67-172-166-34.hsd1.ca.comcast.net) left irc: Ping timeout: 240 seconds [13:48] D0SFreak (~D0SFreak@72.1.88.158) left irc: Read error: Connection reset by peer [13:48] D0SFreak (~D0SFreak@72.1.88.158) joined #scummvm. [13:57] Hkz (~Hkz@2001:470:c89a:2:21c:c0ff:fedc:e508) joined #scummvm. [13:57] #scummvm: mode change '+o Hkz' by ChanServ!ChanServ@services. [14:09] Mataniko, which means? [14:32] Tomaz^W (~tompsson@85.89.73.250) joined #scummvm. [14:32] Endy! [14:34] Kirben (kirben@c220-239-194-17.brasd3.vic.optusnet.com.au) left irc: [14:46] CruX| (~jozo@mcw.student.utc.sk) left irc: Ping timeout: 240 seconds [14:48] LunaVorax: There's an option to swith the speechs to sound like if the actors were sniffing helium [14:57] Ok, nice [14:58] Does anyone knows if, when compiled with GCC, ScummVM takes advantages of the MMX and SSE instructions? [14:59] (I meant, when telling GCC that theses instuctions can be used) [14:59] Did you check with IDA free? [14:59] What no, and I couldn't since I use Linux [15:00] are you thinking of some specific piece of code? [15:00] ajax16384 (~ajax16384@84.47.155.254) left irc: Quit: i am quit [15:00] LunaVorax: ? [15:00] oh [15:00] nm Strangerke answered [15:00] No I was just wondering [15:00] LunaVorax: That sounds like the worst excuse ever :) [15:01] Well I've been playing with Gentoo [15:01] I mean, the x86-specific scaler asm is obviously using MMX at a glance, but that's not a gcc thing. [15:02] And if you enable SSE2 then you're sure to get SSE2 code out of gcc in some places. [15:02] I've just badly expressed myself [15:07] LunaVorax (~LunaVorax@cau33-2-82-227-183-10.fbx.proxad.net) left irc: Quit: Quitte [15:08] Hum. I vexed him :/ [15:10] Strangerke (51f60aa1@gateway/web/freenode/ip.81.246.10.161) left irc: Quit: Bbl [15:13] matan wins [15:13] flawless victory [15:15] bushwakko_ (~bushwakko@148.122.164.2) joined #scummvm. 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[18:26] cyco (~cyco@82.113.119.230) left irc: Ping timeout: 240 seconds [18:27] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [18:30] HOWDY [18:30] cyco (~cyco@89.204.139.185) joined #scummvm. [18:33] criezy (~criezy@host86-185-74-161.range86-185.btcentralplus.com) joined #scummvm. [18:33] #scummvm: mode change '+o criezy' by ChanServ!ChanServ@services. [18:37] <[md5]> howdy partner, what's cookin'? [18:38] still playing with latest PC-Lint [18:38] rather, FlexeLine [18:38] er [18:38] FlexeLint [18:39] turns out to be worth the bit of extra money -- being able to compile it from source with latest optimizations cut my analysis time by 80% [18:39] <[md5]> ah [18:39] <[md5]> sounds promising [18:39] <[md5]> how much does it cost? [18:45] PC-Lint is $300 [18:45] cyco (~cyco@89.204.139.185) left irc: Quit: cyco [18:45] I bought a personal copy about 13 years ago when it was still like $189, tho :) [18:46] I found it easier to just carry it with me in my toolbox than try to convince a place to pay for it [18:46] usually when I show them the bugs it found, that eliminates most arguments [18:46] especially since it's a fraction of the cost of other commercial offerings [18:46] Javacat (~Javacat@unaffiliated/javacat) joined #scummvm. [18:46] been playing with smatch and some others recently as well [18:47] but nothing has been able to find these leaks in the FreeBSD kernel that affected the product I work on [18:49] DrMcCoy (~drmccoy@scummvm/undead/drmccoy) left irc: Remote host closed the connection [18:50] <[md5]> interesting [18:51] <[md5]> didn't know that it's that good [19:02] gday [19:08] hrm, sci locks up when loading from the launcher from time to time. Sound mutex, it seems [19:08] <[md5]> :/ [19:09] also, shouldn't monsters chase you in QfG1? [19:19] <[md5]> they should, yes [19:21] Vaikungfu (~rom.stol@c-67-172-166-34.hsd1.ca.comcast.net) joined #scummvm. [19:38] i can't get into qfg [19:38] don't know why [19:55] D0SFreak (~D0SFreak@72.1.88.158) left irc: Ping timeout: 252 seconds [19:56] JimmyJ (~prolp@unaffiliated/jimmyj) left irc: Read error: Connection reset by peer [19:59] LordHoto (~loom@unaffiliated/lordhoto) left irc: Quit: ... [19:59] edheldil (~edheldil@2001:1488:ac14:1400:222:19ff:fe31:415e) left irc: Remote host closed the connection [20:00] TAS_2012v (~TAS_2012x@c-88c9e253.1710-7-64736c12.cust.bredbandsbolaget.se) left irc: Ping timeout: 248 seconds [20:01] TAS_2012v (~TAS_2012x@c-88c9e253.1710-7-64736c12.cust.bredbandsbolaget.se) joined #scummvm. 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[21:42] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [21:42] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [21:47] i have a copy of discworld 2 here [21:47] on two cds [21:48] how would i go about merging the data from the two discs for scummvm? [21:50] oh, found the entry on the wiki about it [21:52] man_in_shack (likeyouca@unaffiliated/man-in-shack/x-4279753) left #scummvm. [21:53] praised be the readers.. [21:54] for they will attain final clarity[tm] [22:03] hennymcc (~hennymcc@p57A8D114.dip.t-dialin.net) left irc: Quit: Verlassend [22:06] [md5]: it would be better if you would just reply on the line comments instead of the "global" pull request comments [22:06] YakBizzarro (~quassel@host78-85-dynamic.5-87-r.retail.telecomitalia.it) left irc: Quit: Zzzzz [22:08] <[md5]> LordHoto: yes, you're correct, apologies [22:14] giucam (~giulio@adsl-ull-62-207.49-151.net24.it) left irc: Ping timeout: 276 seconds [22:15] giucam (~giulio@adsl-ull-238-254.49-151.net24.it) joined #scummvm. [22:24] matan (~chatzilla@75-144-151-233-NewEngland.hfc.comcastbusiness.net) left irc: Ping timeout: 252 seconds [22:32] ny00123 (~ny00123@bzq-79-183-215-47.red.bezeqint.net) left irc: Quit: Leaving [22:59] WooShell (woo@178-27-165-32-dynip.superkabel.de) left irc: Quit: svc.startd: The system is coming down. syncing file systems... done. [22:59] bushwakko (~bushwakko@235.152.9.46.customer.cdi.no) left irc: Quit: bushwakko [22:59] _athrxx (~chatzilla@178-26-55-235-dynip.superkabel.de) left irc: Quit: ChatZilla 0.9.88 [Firefox 9.0.1/20111220165912] [23:05] Dominus (~Dominus@85-127-132-82.dynamic.xdsl-line.inode.at) left irc: Quit: Leaving. [23:07] Hkz (~Hkz@2001:470:c89a:2:21c:c0ff:fedc:e508) left irc: Quit: sleep [23:12] giucam (~giulio@adsl-ull-238-254.49-151.net24.it) left irc: Ping timeout: 252 seconds [23:14] Tarek Soliman branch-1-4 * ref58cc3 / backends/platform/maemo/debian/changelog : MAEMO: Update debian/changelog for the upcoming 1.4.1 release - http://git.io/Uh_lbA [23:51] Kirben (kirben@c220-239-194-17.brasd3.vic.optusnet.com.au) joined #scummvm. [23:51] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [23:52] criezy (~criezy@host86-185-74-161.range86-185.btcentralplus.com) left irc: Quit: /sbin/sleep 2>/dev/null 1>~/bedroom/bed [00:00] --- Thu Jan 12 2012