[00:04] fingolfin * r48207 /scummvm/trunk/engines/scumm/script_v6.cpp: Workaround for bug #1878514: COMI: Glitch when turning pages in recipe book [00:06] jackster (~jackdonag@93-97-138-93.zone5.bethere.co.uk) joined #scummvm. [00:13] Kirben (kirben@c58-107-187-179.brasd3.vic.optusnet.com.au) joined #scummvm. [00:13] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [00:17] Deepa (~lisa@wrongplanet/deepa) joined #scummvm. [00:20] dreammaster: what exactly is the problem there? [00:21] dreammaster: oh I see create_msvc defines HAVE_NASM instead of USE_NASM [00:22] Exactly :) And the module.mk in graphics/ includes the asm files, but can't find the _hqx* fields because they're now in a 'USE_NASM' block [00:24] lordhoto * r48208 /scummvm/trunk/ (4 files in 3 dirs): Conistenlty use USE_NASM instead of using HAVE_NASM in config.mk (this matches all the external library use too). [00:24] dreammaster: that should fix it [00:24] and a free rebuild for everyone else too ;-P [00:27] That did the trick. Cool :) [00:28] actually it's really a problem inside create_kyradat, due to that inconsistency in the naming scheme of defines in source/build system [00:28] _Longcat (~eat@ti111210a080-3964.bb.online.no) joined #scummvm. [00:28] <_Longcat> zup [00:29] Yo :) [00:34] _Longcat! [00:37] jackster (~jackdonag@93-97-138-93.zone5.bethere.co.uk) left irc: Quit: jackster [00:38] jackster (~jackdonag@93-97-138-93.zone5.bethere.co.uk) joined #scummvm. [00:40] salty-horse (~ori@bzq-109-67-41-91.red.bezeqint.net) left irc: Quit: Leaving [00:43] <_Longcat> Hoto:) [00:43] <_Longcat> hi dreammaster:) [00:44] <_Longcat> what's cooking? [00:44] WinCE build is still failing with problems building video/codecs/msrle.o - it's as if there isn't a rule for it. [00:45] jackster (~jackdonag@93-97-138-93.zone5.bethere.co.uk) left irc: Quit: jackster [00:45] _LongCat: Not much. I've taken the day off work so I can have some quality hours to start playing Final Fantasy when it gets released at midday :) [00:46] Robin_Watts: hm so what's exactly the error message? [00:46] Fatal error: can't create graphics/video/codecs/msrle.o: No such file or directory [00:46] make: *** [graphics/video/codecs/msrle.o] Error 1 [00:47] Ah, it's failed to make graphics/video/codecs locally. [00:49] strange [00:49] :-) [00:50] yeah. graphics/video/coktelvideo works ok... [00:50] oO [00:55] Robin_Watts: Try make clean? [00:55] have done [00:55] make clean doesn't look to work very well for the wince build... [00:56] maybe some problem with the custom Makefile then? [00:57] The wince makefile basically uses the normal one, AIUI. [00:57] but it builds objectfiles into subdirectories of backends/platform/wince [01:01] dreammaster (~paulfgilb@c114-77-95-66.lowrp3.vic.optusnet.com.au) left irc: [01:01] I suspect that something must have happened to the makefiles (or to my machines config) recently that has changed it from automatically making the directories for .o files to go in. [01:05] A small change to Makefile.common seems to fix it... [01:07] I don't suppose this will hurt any other platform. What do you think? [01:07] $ svn diff Makefile.common [01:07] Index: Makefile.common [01:07] =================================================================== [01:07] --- Makefile.common (revision 48204) [01:07] +++ Makefile.common (working copy) [01:07] @@ -117,6 +117,7 @@ [01:07] # Dumb compile rule, for C++ compilers that don't allow dependency tracking or [01:07] # where it is broken (such as GCC 2.95). [01:07] .cpp.o: [01:07] ebbex (erikberg@knuth.ping.uio.no) left irc: Ping timeout: 240 seconds [01:07] + $(QUIET)$(MKDIR) $(*D) [01:07] $(QUIET_CXX)$(CXX) $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o [01:07] endif [01:07] it hurts my eyes at least ;-P [01:08] I'm adding just one line. [01:08] The same line that all the others have :) [01:09] I was rather talking about posting it in IRC [01:09] but yeah it should be fine [01:10] though I don't see why the custom wince makefile disables dependancy tracking.... [01:10] the rule for .S files should be updated too [01:10] robinwatts * r48209 /scummvm/trunk/Makefile.common: [01:10] Add missing MKDIR command. This was upsetting the WinCE build. [01:10] I can't see how this should upset any other build, and every other rule [01:10] seems to have this (or a variant of this) anyway, so... [01:10] it seems to rely on the dependency tracking stuff, even when CXX_UPDATE_DEP_FLAG is not defined [01:11] I'm too tired to change more than I absolutely have to at the moment. [01:12] lordhoto * r48210 /scummvm/trunk/Makefile.common: Only use CXX_UPDATE_DEP_FLAG for .S file rule, in case it is defined. (Thus matching the .cpp etc. file rules). [01:16] lordhoto * r48211 /scummvm/branches/branch-1-1-0/Makefile.common: Backport of r48209 and r48210, which were some slight rule fixes. [01:17] when did we branch ? [01:17] yesterday [01:17] bugger. I need to reapply 48205 and 48206 then. [01:19] let this build finish first. [01:19] lordhoto * r48212 /scummvm/branches/branch-1-1-0/ (4 files in 3 dirs): [01:19] Backport of r48208: "Conistenlty use USE_NASM instead of using HAVE_NASM in config.mk (this matches all the external library use too)." [01:19] This fixes the MSVC project files created via create_msvc. [01:26] LordHoto: Any chance you could reapply those commits for me? I don't currently have a branch checked out, and I'm not going to get to it tonight. [01:27] both are small changes in single files. [01:27] which ones exactly? [01:27] 48205 and 48206 [01:28] hm fails to apply cleanly *sigh* [01:28] Oh, then don't bother. [01:29] are both related to Fingolfin's scaler cleanup? [01:29] Yes. [01:29] that code is only present in trunk anyway [01:29] Oh, right! [01:29] That's fine then. Sorry. [01:29] np [01:41] Nevyn2 (jhgjfgl@81-236-19-16-no39.tbcn.telia.com) left irc: [01:44] clone2727 (~clone2727@nat22-resnet-ext.rutgers.edu) left irc: Ping timeout: 276 seconds [01:44] clone2727 (~clone2727@nat22-resnet-ext.rutgers.edu) joined #scummvm. [01:44] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [01:47] bastardo (~bastardo@g226144042.adsl.alicedsl.de) left irc: Quit: Leaving [01:47] robinwatts * r48213 /scummvm/trunk/graphics/scaler/aspect.cpp: Fix missing definition of gBitFormat. [01:49] It builds now. Will try and find time to test later this week. Night all [01:50] gn8 Robin_Watts [01:50] Robin_Watts (~Javacat@82.153.193.216) left irc: Quit: Pop! [01:50] Nick change: Adys -> Addybot [01:50] Nick change: Addybot -> Adys [02:04] Ceriand|work (~Ceriand@unaffiliated/ceriand) left irc: Quit: Leaving. 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[07:09] We invite you to be a part of the Largest Online Coding festival in the Indian Subcontinent.[ http://itbhu.ac.in/codefest ] Sit right in front of your systems and take part in challenging and mind boggling competitions on application development, algorithm design etc. PS:Attractive Prizes.Adobe & BT certificates. [07:09] Codefest (dce36163@gateway/web/freenode/x-dknjfupnxbguftxh) left #scummvm. [07:10] bleagh [07:10] Strangerke (~a@cable-85.28.89.119.coditel.net) left irc: Ping timeout: 252 seconds [08:08] johndoe123 (~john_doe@p5DE79F82.dip.t-dialin.net) joined #scummvm. [08:08] #scummvm: mode change '+o johndoe123' by ChanServ!ChanServ@services. [08:40] ny00123 (~ny00123@bzq-79-182-58-1.red.bezeqint.net) joined #scummvm. [08:56] Strangerke (~51f60aa1@gateway/web/freenode/x-ynfpthurmwfglgnj) joined #scummvm. [08:56] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [08:56] hi guys [09:13] Ceriand|desktop (~Ceriand@unaffiliated/ceriand) joined #scummvm. 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[17:47] Littleboy (~littleboy@c-76-24-3-227.hsd1.ma.comcast.net) left irc: Quit: Every language has an optimization operator. In C++ that operator is '//' [17:54] jackster (~jackdonag@93-97-138-93.zone5.bethere.co.uk) left irc: Quit: jackster [18:10] jessyroo (~jessyroo@h61.201.17.98.static.ip.windstream.net) joined #scummvm. [18:12] Hey I am a little confused, I just found out about this ScummVM and more particullary ScummVM DS. I would like someone to explain to me how I know which games work and which do not. I really would like to play Kings Quest Series and Quest for Glory Series... As Well as perhaps the Space Quest and Police Quest Series.... And I always had a soft spot for Torin's Passage. Is there a complete list of games that work with ScummVM DS? [18:12] Any suggestions, tips, or tricks? [18:13] jessyroo: Well, a list of games generally supported by ScummVM is here: http://scummvm.org/compatibility/ [18:14] jessyroo: And the DS port should play all of those that are not bigger than 320x200, I think (though don't quote me on that :P) [18:14] DrMcCoy, how do I know if they are not bigger then 320x200 [18:14] jessyroo: IIRC, the DS is a bit short on memory, so later games don't work [18:14] And thank you very much for this link, I was looking everywhere! [18:14] jessyroo, have a look at http://scummvm.drunkencoders.com/ too [18:14] jessyroo: Generally, earlier games are 320x200, later 640x480 and higher :P [18:14] the porter didn't test SCI games afaik [18:15] Aren't the AGI games 320x200 anyway ? [18:15] Okay well it says Kings Quest IV works [18:15] But I cant even get it to work on PC ScummVM [18:15] Which is confusing [18:15] jessyroo: KQ4 AGI ! [18:15] only the AGI version of KQ IV though [18:15] Uhhh I see [18:15] That makes sense [18:15] I probably have the newer one :) [18:15] jessyroo: Most likely, KQ4 Agi is rare [18:15] jessyroo: Of Sierra's games, only AGI and pre-AGI ones are currently supported. SCI is still in the works after we assimilated FreeSCI [18:16] but as SCI games i tried work on the N64 port, most of the SCI0 ones should work on DS too [18:16] in the future... [18:16] DrMcCoy: Hi borg-master :) [18:16] Hkz: Im not sure what you are saying [18:16] jessyroo: But earlier SCI games should already work for the most part. If you can get a binary of ScummVM DS with SCI enabled [18:16] apoc (~apoc@sixserv.org) left irc: Ping timeout: 276 seconds [18:16] jessyroo, i say, SCI is not officially supported now. There is no SCI build for DS [18:17] Alright! [18:17] Strangerke: Hej hej [18:17] jessyroo, but as the sci0 games i tested on n64 works, i bet most of such games will work on DS too (n64 also suffers from limited memory) [18:17] Very helpful, what do the letters at the end of the versions mean? [18:17] jessyroo, see the link i pasted. there is a table at the bottom. [18:18] Hkz: table of what games? [18:18] jessyroo: The table of builds [18:18] Hkz: Btw. maybe someone (yeah, I know :P) should create tables of which games work in which ports in the Wiki? Sounds useful to me :P [18:19] jessyroo: http://scummvm.drunkencoders.com/#whichgames [18:19] jessyroo: The exe is too large when all the engines are enabled [18:19] jessyroo: So the porters had to split in several distinct builds [18:19] jessyroo: Avoid build E [18:19] Strangerke: I get it now... duh :( [18:19] Thanks so much [18:19] DrMcCoy, yes. it would be useful :P [18:19] johndoe123 (~john_doe@p5DE79F82.dip.t-dialin.net) left irc: [18:19] jessyroo: For AGI, you need build D [18:20] I wish that some of these games would be Abadonware [18:20] jvprat (~jvprat@unaffiliated/jvprat) joined #scummvm. [18:20] #scummvm: mode change '+o jvprat' by ChanServ!ChanServ@services. [18:20] jessyroo: Abandonware is a synonym of old pirated. [18:20] jessyroo, there is no such thing as abandonware [18:20] uhm [18:20] Oh really? [18:20] jessyroo: http://wiki.scummvm.org/index.php/Copyright_FAQ#What_about_abandonware.3F [18:20] jessyroo: BUT, there are some freed games [18:21] unless abandonware = i found this game next to a garbage bin [18:21] Lol [18:21] Well I have Kings Quest 4 [18:21] jessyroo: You'll find the free games in the download pages, or on gog.com [18:21] But I wish I had the AGI version :( [18:22] I wish I had a FMTown version of Loom.... [18:22] Strangerke, no you don't. [18:22] :P [18:22] Yes, I do. [18:22] jessyroo: There are some games that have been freewared by their copyright holders: http://scummvm.org/downloads/#extras , you might try those for a start. No Sierra games, though [18:22] you wish you had all the italians adi and playtoons titles [18:23] jessyroo: There are also a lot of fan-made AGI games, which are all free [18:23] Hkz: yes, too. FMTown if possible :P [18:23] jessyroo, i can personally raccomand "Enclosure", a very nice free AGI game [18:23] I second that. Enclosure is a good one :) [18:23] Okay ill check it out [18:23] Gob is better!!!11 [18:24] I wish this genre never died [18:24] The last game I played and loved was Dreamfall [18:24] it's somewhat is coming back [18:24] But the context is usually not as interesting [18:24] Or the story is lacking [18:24] jessyroo: Also, "The 13th Disciple" was great too, IIRC [18:25] 13th Disciple is a new game? [18:25] jessyroo: In case you like 3D... http://www.reflexive.com/index.php?CAT=Search&CID=4381&END=10&FLEXEDIT=0&PAGE=GameList&PLATFORM=PC&START=1&SEARCH=monkey+island&search.x=0&search.y=0 [18:25] jessyroo: Ah, no. A Fanmade AGI game [18:25] jessyroo: I was still at AGI :P [18:25] apoc (~apoc@sixserv.org) joined #scummvm. [18:25] Does anyone know of this game... It's like a western in the style of classical kq's games? [18:26] Yes, I know it. Forgot the name right now though :P [18:26] damn, i downloaded the demo [18:26] uhm [18:26] but then forgot all about it [18:26] gold rush? [18:26] not really a western [18:27] Ah, wait [18:27] Freddy Farkas ? [18:27] Depends [18:27] (whatever the real name) [18:27] On what you meant about "classical kq games" :P [18:27] There's http://www.adventuregamers.com/article/id,81 [18:27] Freedy YES! [18:27] Action: Hkz was still at agi... [18:27] This is my new favorite IRC channel! [18:27] lol [18:28] Would ir work for DS? [18:28] Why not... [18:28] Lol [18:29] You should try to contact agentq to have an idea of how you could help [18:29] Errr, Wasn't Freddy Pharkas an SCI game? [18:30] yeah [18:30] DrMcCoy: I just remember it didn't liked it at all [18:30] it is... and if i remember correctly hires too [18:30] but i only saw a few shots of it [18:31] Currently not working, I take it then? [18:31] Hkz: Your collection is incomplete ? :P [18:31] Its SCI [18:31] Strangerke, obviously. i keep losing packages from USA. [18:31] true, true.... [18:32] Is there like a time frame for when SCI support could be released [18:32] jessyroo: When it's ready... [18:32] Thought so :) [18:33] Any great AGI games that have the cursors like SCI games? [18:34] Or just any games very similiar to Kings Quest, Quest for Glory that are AGI? [18:34] Did you notice that other games are supported too ? :P [18:34] Im asking for your recommendations! [18:34] Javacat (~ghsgh@unaffiliated/javacat) joined #scummvm. [18:34] Gob! [18:34] :P [18:34] goblins? [18:34] yes, gobliiins 3 is good. [18:35] with 3 'i', yes :) [18:35] Hkz: with 1 'i' :P [18:35] gobliiins is almost good [18:35] Strangerke, right, sorry! [18:35] Gobliiins, Gobliins 2, Goblins 3, Bargon Attack, Ween: The Prophecy, Woodruff and the Snibble [18:35] gobliins 2 is not that good imho. [18:35] Hkz: :o [18:35] DrMcCoy: Nope, not woodruff :/ [18:35] Lol [18:36] jessyroo: Gob3 > Gob2 > Gob1 :P [18:36] DrMcCoy, well, i prefer the third and the first, too many timed puzzles in the second :/ [18:36] And Woodruff > Gob3 :P [18:36] woodruff is great too [18:36] DrMcCoy: Not working on DS [18:36] no DS thoguh [18:36] though [18:36] Strangerke: Right [18:36] Right, Woodruff is 640x480 :P [18:36] :( [18:36] I like also Fascination 2 (Lost In Time) O:^) [18:36] Also, quite demanding on memory in places [18:37] Right, I forgot about Lost in Time :P [18:37] The DSI has alot more memory then the DS [18:37] ScummBot: You should try Scumm games [18:37] (Build A) [18:37] Strangerke, lost in time has some screens which are very good. the prerendered ones are, uhm, horrible :P [18:37] 16mb [18:37] jessyroo, yes, but there is no viable way to run homebrew on it yet [18:38] so scummvm for DS on DSi would work like it was run on a standard DS [18:38] Hkz: Yeah I have heard this, does that mean that it only uses the first 4 mb? [18:38] yes [18:38] it runs in DS mode [18:38] so no speed or memory boost [18:38] I understand [18:38] Maybe someday [18:38] Hum, I really have to leave now.... See you later ! [18:38] bye! [18:38] Strangerke, bye [18:39] Strangerke (~51f60aa1@gateway/web/freenode/x-ynfpthurmwfglgnj) left irc: Quit: Bbl [18:40] I dont know why Nintendo makes it so hard. [18:41] guess the flashcart market for DS is causing some damage [18:46] [michal]t (~tutchek@urtax.ms.mff.cuni.cz) left irc: Ping timeout: 264 seconds [18:49] clone2727 (~clone2727@nat22-resnet-ext.rutgers.edu) joined #scummvm. [18:49] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [18:51] |Cable| (~cable@237.130.117.91.dynamic.mundo-r.com) joined #scummvm. [18:55] [michal]t (~tutchek@urtax.ms.mff.cuni.cz) joined #scummvm. [18:55] WooShell (~Markus@woo.li) joined #scummvm. [19:00] nabbend [19:05] sanguine (~sanguine@78-86-111-24.dsl.cnl.uk.net) left irc: Read error: Connection reset by peer [19:07] waltervn (~walter@82-171-47-198.ip.telfort.nl) joined #scummvm. [19:07] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [19:20] Strangerke (~a@cable-85.28.89.119.coditel.net) joined #scummvm. [19:20] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [19:20] re [19:24] Can someone explain to me if I need to download the sky.cpt file as well as the beneath the steel sky? [19:25] jessyroo: If it's not included in the DS build... yes. [19:25] But it's most likely inclued [19:26] digitall (~digitall@cpc1-hitc2-0-0-cust861.lutn.cable.ntl.com) joined #scummvm. [19:26] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services. [19:26] When i downloaded BASS, it had its own sky.spt [19:26] But the downloads says u need this sky.cpt for versions after .07 [19:26] .7 sorry [19:30] Sho_ (~EHS1@kde/hein) left irc: Remote host closed the connection [19:31] Euh... Don't remember :/ [19:31] jessyroo: I guess that is for when you want to play the original version [19:49] Littleboy (~littleboy@c-76-24-3-227.hsd1.ma.comcast.net) joined #scummvm. [20:04] Littleboy (~littleboy@c-76-24-3-227.hsd1.ma.comcast.net) left irc: Quit: Every language has an optimization operator. In C++ that operator is '//' [20:16] clone2727 (~clone2727@nat22-resnet-ext.rutgers.edu) left irc: Quit: bbl [20:36] jackster (~jackdonag@93-97-138-93.zone5.bethere.co.uk) joined #scummvm. [20:42] Lubomyr (~Miranda@194.44.193.30) joined #scummvm. [20:47] ajax16384 (ajax16384@109.60.151.168) joined #scummvm. [20:47] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [21:20] D0SFreak (~D0SFreak@72.1.88.158) left irc: Quit: Leaving [21:20] [michal]t (~tutchek@urtax.ms.mff.cuni.cz) left irc: Ping timeout: 246 seconds [21:29] Kerbox (~Kernox@ti0106a340-dhcp0478.bb.online.no) left irc: Read error: Connection reset by peer [21:29] [michal]t (~tutchek@urtax.ms.mff.cuni.cz) joined #scummvm. [21:31] Kerbox (~Kernox@ti0106a340-dhcp0478.bb.online.no) joined #scummvm. [21:40] StarG (~John@g228247084.adsl.alicedsl.de) joined #scummvm. [21:50] So games that are bigger then 320x200 will never work on scummvm ds? [21:51] no [21:51] they'll require a scaler [21:52] Could you explain that a little more? [21:53] imagine a game running in 640x400. With a .5 scaler it becomes 320x200 [21:53] you'll need something like this. [21:54] Wichi is currently not avaible :P [21:54] have fun pixel hunting in those games :P [21:55] Zaarin :P [21:55] Zaarin: You'll half-pixel hunt :P [21:55] 1/4 pixel, even [21:57] :) [21:57] lol [21:57] Well the ds does zoom in [21:57] doesnt that make it okay? [21:57] I dont understand why ScummVm doesnt work like this: top screen is unzoomed, and bottom screen is zoomed in [21:58] That would be perfect [21:58] jessyroo, scaling requires processing power [21:58] DS is a bit low on that [22:00] Thats why i was asking if you think it is possible? [22:00] it's not [22:00] well [22:00] the DS porter said it's not. [22:00] I see [22:00] So games like Kings Quest 6, will never be available on Ds? [22:01] there is a low resolution version of KQ6 [22:01] don't know how much memory it requires though [22:01] I wonder if Urban runner will be playable on DS. Or N64. [22:01] Action: Strangerke hides [22:02] I have that game [22:02] Its four cd;'s [22:02] Hum, no reaction. DrMcCoy must be busy. [22:03] jessyroo, maybe you mean KQ7 then? [22:03] Urban Runner is four CD's [22:03] afaik KQ6 is a single cd, or a bunch of floppies [22:03] aah [22:03] sorry [22:03] missed Strangerke line [22:03] The KQ 6 I have is 1 cd [22:03] Strangerke, go hide :P [22:03] :P [22:03] Action: Hkz fetches an heavy club [22:04] Action: jessyroo slaps Strangerke around a bit with a large trout [22:04] I just want to play KQ 5 and 6 so bad! [22:04] On my DS! [22:04] haha [22:05] It is my dream! [22:05] might become true one day [22:05] one day :P [22:05] jessyroo: get a dingoo (sic) [22:05] ajax16384 (ajax16384@109.60.151.168) left irc: Quit: enjoy the silence [22:06] I have one [22:06] I broke the screen :/ [22:06] Ah, sorry, got distracted by http://en.akinator.com/ :P [22:06] And dx wouldnt give me a new one [22:06] What can I do with a dingoo? [22:06] Strangerke: Urban Runner won't ever be playable on the DS :P [22:07] :P [22:07] jessyroo: Out of stock for 2 months :'( [22:08] and anyway without a screen, you won't do much [22:08] I can play Kings Quest on it? [22:09] DrMcCoy: that site is awesome btw! [22:09] DrMcCoy: (: [22:09] It did find out The Doctor. And Arya Stark. And Cthulhu. And The Grim Reaper. And Leonard McCoy. [22:10] DrMcCoy: I won against Akinator :P [22:10] It didn't get Molly Millions / Sally Shears from the Neuromancer trilogy :P. Or Dirk t'Larien from Dying of the Light (well, okay, that one is quite obscure) [22:10] DrMcCoy: and he didn't get jessica rabbit [22:10] :P [22:11] DrMcCoy: it didn't find "Dr. McCoy" [22:11] Strangerke: Of Star Trek? If it guesses a character, just say "Not exactly" and then Yes to continue [22:12] Strangerke: It'll make up to three direct guesses [22:12] he proposed Dinho instead 0_o [22:12] It just got Jack Traven, Keanu Reeves in Speed. I dont know how. [22:12] BircGuest-271855 (~jalla@ti511110a080-0746.bb.online.no) joined #scummvm. [22:12] now it proposes anakin skywalker... [22:13] Nick change: BircGuest-271855 -> _Zaarin_ [22:13] And it did get Manuel Calavera :) [22:14] bah, it fails, that's all. [22:15] Zaarin (~jalla@ti511110a080-0828.bb.online.no) left irc: Ping timeout: 246 seconds [22:15] Nick change: _Zaarin_ -> Zaarin [22:16] DrMcCoy: That stupid thing doesn't even know Muriel Tramis! O:^) [22:16] *cough* [22:16] ... [22:17] hey, you proposed Dirk t'Larien first :P [22:18] It does know Max, George Stobbart and Gabriel Knight [22:19] DrMcCoy: Did you tried Maureen Corley ? [22:19] lol [22:20] I wonder if Gabriel Knight is investigating the disappearance of the Texas Businessman in New Orleans.:P [22:21] It got Goliath from Gargoyles. [22:21] I cant beleive it [22:22] Keither David? [22:22] err [22:22] Keith [22:33] gh [22:33] it knows De Sade [22:35] clone2727 (~clone2727@nat22-resnet-ext.rutgers.edu) joined #scummvm. [22:35] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [22:37] ny00123 (~ny00123@bzq-79-182-58-1.red.bezeqint.net) left irc: Quit: Leaving [22:37] Hkz: Who doesn't know him :) [22:38] Deepa (~lisa@wrongplanet/deepa) left irc: Read error: Connection reset by peer [22:38] Deepa (~lisa@wrongplanet/deepa) joined #scummvm. [22:38] Hmm, it does now AM [22:38] :) [22:39] know* [22:39] AM ? [22:39] Strangerke: AM. Formerly Allied Mastercomputer [22:39] Strangerke: From I Have No Mouth and I Must Scream [22:40] You're an Adaptive Manipulator :P [22:41] o_O [22:42] ... Someone put a abandonware link in the forum... What's the best way to deal with that ? Edit his message ? [22:42] http://forums.scummvm.org/viewtopic.php?t=8554 [22:43] Strangerke: I'll handle it [22:43] oki doki. [22:44] You can also answer :P [22:44] Edit ? Suppress ? Ask DrMcCoy to flame him ? [22:44] :P [22:44] ok, Edit. [22:45] :) [22:45] Too bad. Option 3 was delightful :) [22:45] hashier: Thanks for giving me that link. Now I won't be able to do anything today! [22:45] Action: Strangerke slaps hashier [22:45] Strangerke: Hey! [22:46] DrMcCoy: You wouldn't have done anything anyway :P [22:46] Strangerke: No slapping my flatmate! [22:46] DrMcCoy: That's sabotage! [22:46] Strangerke: Only I am allowed to do that! [22:46] :P [22:46] Then slap him :P [22:46] No [22:46] Action: DrMcCoy huggles ha [22:46] Argh [22:46] Action: DrMcCoy huggles hashier [22:47] grmlml [22:47] Lubomyr (~Miranda@194.44.193.30) left irc: Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org [22:48] Strangerke: what was that for? [22:48] For giving him that link :P [22:49] He's now in a eternal loop :/ [22:52] Schnaks (~Schnaks@p5486F6F9.dip.t-dialin.net) left irc: Quit: Schnaks [22:53] |Pixel| (pixel@nobis-crew.org) left irc: Ping timeout: 256 seconds [22:54] |Pixel| (pixel@nobis-crew.org) joined #scummvm. 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[23:50] LordHoto (~loom@p54B1DF0A.dip.t-dialin.net) left irc: Quit: night [23:57] jackster (~jackdonag@93-97-138-93.zone5.bethere.co.uk) left irc: Quit: jackster [00:00] --- Wed Mar 10 2010