[00:13] LunaVorax_win (~smuxi@cau33-2-82-227-183-10.fbx.proxad.net) left irc: Read error: Connection reset by peer [00:15] lunavorax (~lunavorax@cau33-2-82-227-183-10.fbx.proxad.net) joined #scummvm. [00:18] MetalSnake (~MetalSnak@77-22-219-166-dynip.superkabel.de) left irc: Quit: MetalSnake [00:18] i need a new cable to install FMCB? [00:20] i've searched about this but everywhere they talk about a connection from ps2 hdd to ps2 [00:23] nego (~nego@c-67-174-92-249.hsd1.il.comcast.net) joined #scummvm. [00:34] shame that it so complicated for people like me! and it is really daring to send anything from my ps2 to anyone.TBD=To be depressed^^ [00:36] chkr (~chkr@p5DC4A30B.dip.t-dialin.net) left irc: Remote host closed the connection [00:38] how can i open my slim-ps2? [00:39] I don't see any screws [00:39] wait wait wait [00:40] why should you open it? [00:40] to connect hdd with pc?! *duck* [00:40] which hd? [00:40] the ps2 hdd [00:40] there is no hd on a slim ps2 [00:41] very complicated subject [00:42] ehr no. there isn't an official way to connect an ide hd to a slim ps2 [00:42] usb is your only option [00:42] yeah but on the main page of FMCB they talk about something like this [00:43] your hope to install fmcb is [00:43] 1) find someone with a way to run homebrew code [00:43] 2) you have a modchip inside your ps2 which is capable of running code from usb [00:44] 3) you have a memor32 card [00:44] do not disassemble your ps2 for nothing [00:46] and how does someone will run homebrew on my ps2? send him? [00:46] you only need a memory card with fmcb installed [00:46] so no need to send all the ps2, just a ps2 memory card [00:49] _sev_ (~sev@scummvm/undead/sev) joined #scummvm. [00:49] #scummvm: mode change '+o _sev_' by ChanServ!ChanServ@services. [00:49] Kirben (kirben@c220-239-194-17.brasd3.vic.optusnet.com.au) joined #scummvm. [00:49] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [00:51] i think they sell those memory card cheap on ebay [00:52] _sev__ (~sev@scummvm/undead/sev) left irc: Ping timeout: 244 seconds [00:52] Hkz: that sword2 psx fix is something for branch-1-4, I guess? [00:52] Can you tell me a page where I could send my memory card to. If I do not trust this [00:53] LordHoto, not right now... I'm convinced it shouldn't do damage but i'd prefer to be sure after a playthrough [00:53] Hkz: ok ;-) [00:56] spk64, have a look at the forums linked on fmcb page [00:56] I have an allergy to mail [00:56] so i can't do it myself [00:57] time to sleep here [00:57] bye everyone! [00:57] Hkz (~Hkz@2001:470:c89a:2:21c:c0ff:fedc:e508) left irc: Quit: sleep [00:58] I think it is better for me to buy a netbook to play on different places than at home! [01:00] spk64 (~spk64@f055015234.adsl.alicedsl.de) left irc: [01:32] _athrxx (~chatzilla@178-26-55-235-dynip.superkabel.de) left irc: Quit: ChatZilla 0.9.88 [Firefox 8.0/20111104165243] [01:36] nego (~nego@c-67-174-92-249.hsd1.il.comcast.net) left irc: Quit: Lost terminal [01:40] tsoliman (~tsoliman@rrcs-98-100-164-31.central.biz.rr.com) joined #scummvm. [01:40] #scummvm: mode change '+o tsoliman' by ChanServ!ChanServ@services. [01:42] is Arthur's Birthday 1.0 super rare or something? I already bought 3 and they are all v2 [01:50] tsoliman: What does your case look like on each of them? [01:50] all 3 are jewel cases [01:50] only 1 of them has inserts [01:51] the front insert is a light blue background with arthur's sitting infront of his cake [01:51] the back insert is a lot of arthurs in a pattern [01:54] tsoliman: You probably need to look for one like this: http://www.polson.k12.mt.us/cherry/teachers/crosby/crosby.site/kindtech/book1.gif [01:54] yep that doesn't look like mine.. mine has no "frame" [01:54] clone2727: thanks :) [01:56] tsoliman: With this CD case: http://www.elisoftware.org/images/thumb/4/43/84578-50607oem.jpg/250px-84578-50607oem.jpg [01:56] Granted, I don't actually have it, but the other earlier games have the same packaging [01:57] indeed .. [01:57] I guess only 2 other games I have have inserts [01:57] all of these are from the thrift store [01:57] (2 other LB games that is) [01:57] lunavorax (~lunavorax@cau33-2-82-227-183-10.fbx.proxad.net) left irc: Quit: lunavorax [02:02] risca__ (~risca@wnpgmb0412w-ds01-123-237.dynamic.mtsallstream.net) joined #scummvm. [02:14] risca__ (~risca@wnpgmb0412w-ds01-123-237.dynamic.mtsallstream.net) left irc: Quit: Lämnar [02:14] risca_ (~risca@wnpgmb0412w-ds01-123-237.dynamic.mtsallstream.net) left irc: Quit: Lämnar [02:26] Tron_ (~Tron@srbk-5d8030f8.pool.mediaWays.net) joined #scummvm. [02:29] Tron (~Tron@srbk-5d804779.pool.mediaWays.net) left irc: Ping timeout: 268 seconds [02:37] Vampire0_ (vampire@jEdit/Vampire) joined #scummvm. [02:41] Vampire0 (vampire@jEdit/Vampire) left irc: Ping timeout: 252 seconds [02:47] Tarek Soliman master * r73160e5 / gui/gui-manager.cpp : [02:47] KEYMAPPER: Only push/pop the gui keymap once per gui session [02:47] The removes a bit of waste when gui dialogs are opened. [02:47] Multiple gui keymaps were being pushed. - http://git.io/9i4fbg [02:50] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) left irc: Ping timeout: 240 seconds [03:00] SylvainTV (~SylvainTV@ALille-252-1-41-69.w83-198.abo.wanadoo.fr) left irc: Ping timeout: 240 seconds [03:07] Tarek Soliman master * r82e0900 / (3 files): [03:07] KEYMAPPER: Rename inherit flag to transparent [03:07] Less confusing - http://git.io/Q7r7gw [03:17] Tarek Soliman master * rd143872 / (3 files in 3 dirs): KEYMAPPER: Constantify global keymap name - http://git.io/vs4Ydg [03:32] hennymcc (~hennymcc@p57A8BB87.dip.t-dialin.net) left irc: Quit: Verlassend [04:00] spk64 (~spk64@f055052195.adsl.alicedsl.de) joined #scummvm. [04:16] Tarek Soliman master * r37d7725 / (3 files in 2 dirs): [04:16] KEYMAPPER: Add failsafe code for popping into Keymapper itself [04:16] Thanks LordHoto - http://git.io/X2_USw [04:16] Tarek Soliman master * r12d1a9d / (engines/kyra/gui_eob.cpp engines/kyra/gui_lol.cpp): [04:16] KYRA: Fix LoL/EoB savegame typing issue with keymapper [04:16] If you bind letters (e.g. WSAD) using the keymapper and then try to [04:16] save using the in-engine dialog, the letters would get captured and [04:16] make it impossible to name a save using those letters. [04:16] Thanks LordHoto - http://git.io/XALwnw [04:23] Kirben: I have a question for you about SCUMM, I want to see if I can implement indy3 or indy4 keymaps for the keymapper .. Where should I be enabling those keymaps in the code? [04:23] I should have said .. for the fight sequences [04:24] Kirben: basically I want to see if there's a place in the code that can tell me "entering the fight sequence" and "exiting the fight sequence" in indy3 at least [04:25] spk64 (~spk64@f055052195.adsl.alicedsl.de) left irc: [04:27] tsoliman: No place in code, that is handled by the scripts. Would need to detect when the fighting scripts are used, if keymaps are going to be limited to fighting only. [04:28] would also need a keymap for the biplane too in Indy3 [04:28] yeah and potentially one for "verbs" in general [04:29] Kirben: is there an easy way to detect this across all indy3 versions? [04:32] Kirben: go ahead and reply .. I gtg but will read the logs [04:32] tsoliman (~tsoliman@rrcs-98-100-164-31.central.biz.rr.com) left irc: Quit: ChatZilla 0.9.87-rdmsoft [XULRunner 1.9.1.19/20110701110326] [04:32] tsoliman: I have not looked closely at scripts, but the scripts used would be different depending on the port/version. [04:34] tsoliman (~tsoliman@rrcs-98-100-164-31.central.biz.rr.com) joined #scummvm. [04:34] #scummvm: mode change '+o tsoliman' by ChanServ!ChanServ@services. [04:35] Kirben: thanks .. that's what I was afraid of [04:35] tsoliman (~tsoliman@rrcs-98-100-164-31.central.biz.rr.com) left irc: Client Quit [04:37] Not sure keymaps would be a good idea for SCUMM games, since keyboards command are generally controlled via scripts. [04:42] If you are looking for games with similar interface to EOB1/2 and LoL for possible keymaps support, then try the later games (Elvira 1/2, Waxworks) from HorrorSoft. [04:46] sirlemonhead (bduncan22@86-45-10-159-dynamic.b-ras2.prp.dublin.eircom.net) left #scummvm. [05:12] risca (~risca@wnpgmb0412w-ds01-123-237.dynamic.mtsallstream.net) joined #scummvm. 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[06:30] Nick change: ST1 -> ST [06:39] clone2727 (~clone2727@pool-71-125-65-242.nwrknj.east.verizon.net) left irc: Quit: later [06:55] ST1 (~ScottT@ppp118-210-204-74.lns20.adl6.internode.on.net) joined #scummvm. [06:55] ST (~ScottT@ppp118-210-108-253.lns20.adl2.internode.on.net) left irc: Disconnected by services [06:55] Nick change: ST1 -> ST [06:55] #scummvm: mode change '+o ST' by ChanServ!ChanServ@services. [06:55] spk64 (~spk64@f055052195.adsl.alicedsl.de) joined #scummvm. [06:58] can someone tell me a name of a program which can record scummvm? (video & audio) [06:59] i want to record the intros of some games [07:08] ST (~ScottT@ppp118-210-204-74.lns20.adl6.internode.on.net) left irc: Disconnected by services [07:08] ST1 (~ScottT@ppp118-210-204-74.lns20.adl6.internode.on.net) joined #scummvm. [07:09] #scummvm: mode change '+o ST1' by ChanServ!ChanServ@services. [07:09] Nick change: ST1 -> ST [07:14] Nick change: Tron_ -> Tron [07:15] can someone tell me a name of a program which can record scummvm? (video & audio) i want to record the intros of some games [07:15] or has scummvm a record function? [07:17] http://en.wikipedia.org/wiki/Comparison_of_screencasting_software take a pick [07:18] Thank you [07:22] risca (~risca@wnpgmb0412w-ds01-123-237.dynamic.mtsallstream.net) left irc: Quit: Lämnar [07:24] spk64 (~spk64@f055052195.adsl.alicedsl.de) left irc: [07:58] SylvainTV (~SylvainTV@ALille-252-1-41-69.w83-198.abo.wanadoo.fr) joined #scummvm. [07:58] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [08:02] SylvainTV (~SylvainTV@ALille-252-1-41-69.w83-198.abo.wanadoo.fr) left irc: Ping timeout: 240 seconds [08:10] ny00123 (~ny00123@bzq-79-182-211-2.red.bezeqint.net) joined #scummvm. [08:35] Nick change: __marc` -> _marc` [08:39] Dominus (~Dominus@85-127-132-82.dynamic.xdsl-line.inode.at) joined #scummvm. 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[09:57] Kirben (kirben@c220-239-194-17.brasd3.vic.optusnet.com.au) left irc: [09:59] Paul Gilbert master * r5a9c189 / engines/tsage/ringworld2/ringworld2_logic.cpp : TSAGE: Fix R2R crashes saying 'unknown message' - http://git.io/p6I7qw [10:29] WooShell (woo@178-27-165-32-dynip.superkabel.de) joined #scummvm. [10:31] miaun [10:37] Wøø! [10:37] Action: DrMcCoy summons clone2727 [10:37] 4h of sleep is enough! [10:40] Cøø! [10:43] dreammaster (~paulfgilb@C-61-68-148-167.bur.connect.net.au) left irc: Quit: Leaving for the day [10:54] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) joined #scummvm. [10:54] #scummvm: mode change '+v James|GlideM' by ChanServ!ChanServ@services. [11:13] SylvainTV (~SylvainTV@ALille-252-1-41-69.w83-198.abo.wanadoo.fr) joined #scummvm. [11:13] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. 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[15:40] Kaidane (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) left irc: Ping timeout: 240 seconds [15:40] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) joined #scummvm. [15:40] #scummvm: mode change '+v James|GlideM' by ChanServ!ChanServ@services. [15:49] Does anyone have any thoughts about http://forums.scummvm.org/viewtopic.php?p=70935 other than "why wasn't this in the bug tracker instead?" It seems to be a script bug, and I have a possible workaround for it. [15:56] Smartnow (~Smartnow@unaffiliated/smartnow) left irc: Remote host closed the connection [15:58] Javacat (~Javacat@unaffiliated/javacat) joined #scummvm. [15:58] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) left irc: Quit: Longcat_ [16:02] Smartnow (~Smartnow@unaffiliated/smartnow) joined #scummvm. [16:18] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) joined #scummvm. [16:35] Kaidane- (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) joined #scummvm. [16:38] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) left irc: Quit: Longcat_ [16:38] Kaidane_ (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) left irc: Ping timeout: 240 seconds [16:41] risca_ (~risca@wnpgmb0903w-ds01-177-34.dynamic.mtsallstream.net) joined #scummvm. [16:47] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) joined #scummvm. [16:50] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) left irc: Client Quit [16:56] Strangerke (~Strangerk@cable-85.28.107.228.coditel.net) left irc: Ping timeout: 240 seconds [16:59] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) left irc: Read error: Connection reset by peer [16:59] Filippos Karapetis master * r2bc89ea / engines/tsage/graphics.cpp : TSAGE: Fix incorrect popup menu positions (regression) - http://git.io/eDa-Ng [16:59] Filippos Karapetis master * r4938e49 / engines/tsage/graphics.cpp : TSAGE: Fix assert triggering when there's nothing to update on screen - http://git.io/C52yBQ [17:02] Filippos Karapetis master * rfb26f7d / engines/tsage/graphics.cpp : TSAGE: Update comment - http://git.io/MCkRig [17:06] Strangerke (~Strangerk@cable-85.28.107.228.coditel.net) joined #scummvm. [17:06] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [17:20] clone2727 (~clone2727@pool-71-125-65-242.nwrknj.east.verizon.net) joined #scummvm. [17:20] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [17:23] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) joined #scummvm. [17:24] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) left irc: Client Quit [17:38] Schnaks_ (~Schnaks@pD958A860.dip.t-dialin.net) joined #scummvm. [17:39] Schnaks (~Schnaks@p4FC4B647.dip.t-dialin.net) left irc: Ping timeout: 248 seconds [17:39] Nick change: Schnaks_ -> Schnaks [17:46] giucam (~giulio@adsl-ull-74-252.49-151.net24.it) left irc: Ping timeout: 240 seconds [17:57] risca_ (~risca@wnpgmb0903w-ds01-177-34.dynamic.mtsallstream.net) left irc: Remote host closed the connection [18:20] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) joined #scummvm. [18:27] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) left irc: Quit: Longcat_ [18:30] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) joined #scummvm. [18:32] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) left irc: Client Quit [18:39] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) joined #scummvm. [18:42] Sometimes I think git is difficult just for the sake of being difficult. [18:46] I once sent a pull request, but it rotted to the point where it seemed easiest to just discard the old changes and redo them manually on an up to date repository. But I can't send a new pull request because I already have one, and I can't seem to make it understand that I want to update the old one. [18:47] I'm not too familiar with github's pull request internals, but doesn't it get automatically updated if you force-push to the branch the pull request tracks? [18:48] (this is really about github, not about git) [18:48] I have no idea what that means. [18:49] All I know is that I managed to get rid of my old changes from the commit history, merge from the main ScummVM repository and make the new changes. [18:51] I think if you just push that to your own github fork (to the same place where you made the original pull request from), it should update the pull request? [18:52] it would be better to not use your master branch for it, though [18:52] The diff on https://github.com/scummvm/scummvm/pull/146 still shows the old changes. [18:52] Since I created the fork for the sole purpose of making that pull request, I figured it wouldn't matter. [18:53] but you haven't pushed your changes to your fork on github [18:53] Oh... I thought I had. Maybe I just committed them. [18:54] Bah. I guess I hadn't, and now it still claims there are conflicts. [18:55] Because I had to do a pull, I guess, and now it tried to put back the changes I tried to remove. [18:55] ouch, you shouldn't have done that pull [18:55] Well, I guess I'll just reset back to the working version again. [18:55] that meant "try to merge my new changes with the old ones on my github fork" [18:56] you should do a force push [18:56] (overwriting any remote changes) [18:57] I guess that worked. Thanks! [19:20] Action: eriktorbjorn uses a branch for a second pull request. Maybe I'm learning? [19:38] Action: Strangerke kicks CIA-37 [19:38] ow [19:41] http://forums.scummvm.org/viewtopic.php?p=70939#70939 Oo [19:44] youtu.be? What's that? [19:45] google short domain, i guess [19:46] yup something like that! [19:50] bgKa (~bgKa@lns-bzn-36-82-251-9-156.adsl.proxad.net) joined #scummvm. [19:50] chkr (~chkr@p5DC4B75F.dip.t-dialin.net) joined #scummvm. [19:52] Strangerke (~Strangerk@cable-85.28.107.228.coditel.net) left irc: Ping timeout: 255 seconds [20:06] Strangerke (~Strangerk@cable-85.28.107.228.coditel.net) joined #scummvm. [20:06] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [20:08] giucam (~giulio@adsl-ull-74-252.49-151.net24.it) joined #scummvm. 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[22:10] ny00123 (~ny00123@bzq-79-182-211-2.red.bezeqint.net) left irc: Quit: Leaving [22:24] <_sev> hmmm [22:24] <_sev> let's see. maybe I will break buildbot now [22:25] Action: [md5] plays the world's smallest violin for buildbot [22:25] Action: _sev kicks CIA-37 [22:25] ow [22:25] <_sev> no commits in the channel. weird [22:26] <[md5]> yeah it does that sometimes [22:27] <_sev> a configure change which is quite tricky [22:28] <[md5]> anyway, your commit is up, it's just CIA that didn't display it [22:28] <_sev> yes, I saw it [22:28] <[md5]> it didn't display LordHoto's commit either [22:28] Ohhh, fun, so everything falls over for a while then ;). That will impress our overworked buildbot. [22:29] <[md5]> hm [22:29] <[md5]> I don't understand how that small program helps to detect 32 vs 64 bits? [22:30] it checks whether it builds or not [22:30] <[md5]> ah, right [22:30] (you can't actually run programs from configure, it would break cross-compiles) [22:30] ScummBot (~ScummBot@beta.switchlink.se) left irc: Ping timeout: 252 seconds [22:30] <[md5]> hm [22:30] <[md5]> it's dead Jim [22:30] _sev: I don't think just trying to cast a pointer to int is a pretty safe check for a 64bit system [22:30] DJW|Home: Psh, overworked? It's not worked enough! [22:31] _sev: some compilers just warn about it [22:31] <_sev> LordHoto: any better solution? [22:31] _sev: doing something like fine_type_widh_size, which will fail to compile on 64bit systems for example [22:32] some form of compile-time assert on sizeof(void*) == 4? [22:32] find_type_with_size [22:32] clone2727: good point, push more code to it and make it sweat ;) [22:32] On my system, it says "Checking 64-bitness... yes", and this is not a 64-bit CPU. That can't be right, can it? [22:32] <_sev> eriktorbjorn: ok, I see [22:34] _sev: i.e. simply "static int test_array[1 - 2 * !(sizeof(void *) == 4)];" [22:34] <[md5]> hm [22:34] _sev: should do the trick and fail to compile on 64bit systems and work just fine on 32bit ones [22:34] <[md5]> I did a quick google check [22:35] <[md5]> and I found this: [22:35] <[md5]> http://stackoverflow.com/questions/5272825/detecting-64bit-compile-in-c [22:35] <[md5]> (3rd answer, the one with UINTPTR_MAX) [22:36] ScummBot (~ScummBot@beta.switchlink.se) joined #scummvm. [22:36] [md5]: stdint.h is C99 --> isn't in msvc2008 [22:37] fuzzie: don't think we run the configure script on msvc, but at any rate it's probably not a good idea to rely on "modern" defines for any checks [22:37] <_sev> LordHoto: I committed your approach [22:37] <[md5]> but msvc doesn't apply in this case [22:38] yes, sorry, tired, just trying to note it maybe isn't good to rely on even with modern compilers [22:38] <_sev> eriktorbjorn: can you please test now? [22:39] _sev: This time it said "Checking 64-bitness... no", which is what I'd expect. [22:39] <_sev> eriktorbjorn: thanks [22:39] that won't cause false positives with compilers refusing the lack of return or the lack of use of test_array? [22:39] <_sev> LordHoto: \o/ [22:39] Longcat_ (~Jonatan@ti0111a380-2945.bb.online.no) left irc: Quit: Longcat_ [22:40] <_sev> fuzzie: it just will not compile on 64-bits, that's what is needed [22:40] fuzzie: you are allowed to have no return in C++'s main function [22:41] LordHoto: my question stands ;p [22:41] <[md5]> you are? but it's supposed to return an int [22:41] (am just curious since find_type_with_size has both) [22:41] [md5]: the 'return 0' is (thereotically) implied [22:41] but I guess we have the test assignment in find_type_with_size just for the other reason [22:42] the very safe version is of course to add a test assignment ("test_array[0] = 0;") and a return value ("return 0;") [22:43] i imagine buildbot will show false positives, anyway [22:43] then again I don't think we should support any compiler, which just "optimizes" out invalid variable defintions ;-) [22:43] oh [22:43] i thought this was intended to fail on 64-bit [22:43] or did you think that a compiler will error out due to it not being used? [22:43] if the default case for failure is 32-bit then it doesn't matter [22:43] yes, that was my thought [22:44] can't say icpc, clang++ or g++ do that [22:44] but if so then buildbot will surely show it [22:44] <_sev> yes [22:44] LordHoto: the buildbot versions of g++, though? [22:44] Not sure why though, since that test program compiles fine on its own. Not sure what the configure script uses for compiler options, since I can't find it in config.log. [22:44] <_sev> I hope my next relevant commit will be related to fixing sword25 saves :) [22:44] _sev: hoorah! [22:45] eriktorbjorn: it does compile fine on 32bit systems [22:45] eriktorbjorn: or *should* at least ;-) [22:45] <_sev> have no option but have #ifdef SCUMMVM_64BIT there [22:45] LordHoto: I was just about to say "or maybe it was supposed to compile on 32-bit systems, and it's on 64-bit systems that it won't." [22:45] as long as the saves are interchangeable between 32bit and 64bit systems, that's not much of a problem I guess [22:46] eriktorbjorn: :-) [22:46] eriktorbjorn: well on systems were the "void *" size is 4 * CHAR_BITS, it should compile ;-) [22:46] <[md5]> _sev: yay! [22:46] eriktorbjorn: on any other systems it doesn't [22:46] Any particular reasons why we need to detect 64-bitness? [22:47] hennymcc (~hennymcc@p57A8C3FD.dip.t-dialin.net) joined #scummvm. [22:47] <[md5]> _sev: so will that change allow us to get rid of Pluto, hopefully? :) [22:47] <_sev> eriktorbjorn: sword25 saves [22:47] Ah. [22:47] probably _sev needs it to handle some of these ugly pointer<=>int conversions in the sword25 code [22:47] <_sev> [md5]: no, I found it easier to hack in pluto [22:47] <[md5]> ok [22:47] <_sev> Lua internals drive me crazy [22:47] <[md5]> we have a hacked LUA anyway, so... [22:48] <_sev> I do not have so much mushrooms to comprehend it [22:48] <[md5]> :p [22:51] hennymcc (~hennymcc@p57A8C3FD.dip.t-dialin.net) left irc: Client Quit [22:51] _sev: you should take a walk in the forest then ;-) [22:53] <_sev> heh [22:59] Dominus (~Dominus@85-127-132-82.dynamic.xdsl-line.inode.at) left irc: Quit: Leaving. [22:59] Dominus (~Dominus@85-127-132-82.dynamic.xdsl-line.inode.at) joined #scummvm. [23:02] risca_ (~risca@f-static-78-70-87-29.business.telia.com) left irc: Quit: Lämnar [23:07] <_sev> does anyone has touchebeta2 zip file for Touche Soundtrack? [23:07] <_sev> touchebeta3 is broken [23:08] giucam (~giulio@adsl-ull-74-252.49-151.net24.it) left irc: Ping timeout: 240 seconds [23:26] [md5] (~md5@unaffiliated/md5/x-729473) left irc: Quit: nn [23:35] Vaikungfu (~rom.stol@c-67-172-166-34.hsd1.ca.comcast.net) left irc: Read error: Connection reset by peer [23:35] Vaikungfu (~rom.stol@c-67-172-166-34.hsd1.ca.comcast.net) joined #scummvm. 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