[00:05] Schnaks (~Schnaks@p5486CB88.dip.t-dialin.net) left irc: Quit: Schnaks [00:07] LordHoto (~loom@p54B1D1DD.dip.t-dialin.net) left irc: Quit: ... [00:08] NybraSSu (~NyBraSSu@206.11.217.87.dynamic.jazztel.es) joined #scummvm. [00:10] Javacat (~ghsgh@unaffiliated/javacat) left irc: Read error: Operation timed out [00:11] LordHoto (~loom@p54B1D1DD.dip.t-dialin.net) joined #scummvm. [00:11] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [00:11] D0SFreak (~D0SFreak@c-24-99-111-221.hsd1.ga.comcast.net) left irc: Ping timeout: 256 seconds [00:13] c2woody (~c2woody@ppp-93-104-165-212.dynamic.mnet-online.de) left irc: [00:15] Javacat (~ghsgh@unaffiliated/javacat) joined #scummvm. [00:17] DOSFreak (~D0SFreak@c-24-99-111-221.hsd1.ga.comcast.net) joined #scummvm. [00:20] fingolfin * r47985 /web-planet/scummvm_template/config.ini: Removed pointer to kjdf's blog -- sadly, it doesn't exist anymore [00:22] D0SFreak (~D0SFreak@c-24-99-111-221.hsd1.ga.comcast.net) joined #scummvm. [00:23] DOSFreak (~D0SFreak@c-24-99-111-221.hsd1.ga.comcast.net) left irc: Ping timeout: 256 seconds [00:23] where would i look for title detections? [00:24] StarG: What title are you trying to detect? [00:27] the dig's game detection text is still a bit bland [00:27] scumm/detection.cpp? [00:27] bland in what way? [00:27] doesnt list platform nor language [00:29] StarG: You mean like https://sourceforge.net/tracker/?func=detail&aid=1857455&group_id=37116&atid=418823 ? [00:30] if you point at the tracker issue from a bit ago.. yes.. let me see [00:30] exactly [00:32] i located the detection entry... [00:32] garrythefish (~garrythef@unaffiliated/garrythefish) left irc: [00:32] Hkz (~noname@host46-141-dynamic.104-80-r.retail.telecomitalia.it) left irc: Quit: sleep time [00:33] however even if i change it .. i cant test it quickly [00:34] seems changed a bit in svn [00:35] if i'd only accelerate remote x11 a bit so i could test it quickly :) [00:36] garrythefish (~fisher@unaffiliated/garrythefish) joined #scummvm. [00:36] very interesting: the entries quite have changed a bit since 1.0.0 [00:46] Sho_ (~EHS1@kde/hein) left irc: Remote host closed the connection [01:05] jvprat (~jvprat@unaffiliated/jvprat) left irc: Quit: Leaving. [01:05] jvprat (~jvprat@unaffiliated/jvprat) joined #scummvm. [01:05] #scummvm: mode change '+o jvprat' by ChanServ!ChanServ@services. [01:15] Amodorri (~lisa@wrongplanet/deepa) joined #scummvm. [01:17] Nevyn8 (jhgjfgl@81-236-19-16-no39.tbcn.telia.com) left irc: Ping timeout: 260 seconds [01:17] Nevyn0 (jhgjfgl@81-236-19-16-no39.tbcn.telia.com) joined #scummvm. [01:18] Jedi_ (~Jedi@Jedi.org) left irc: Ping timeout: 258 seconds [01:18] Deepa|Away (~lisa@wrongplanet/deepa) left irc: Ping timeout: 252 seconds [01:18] http://grumpygamer.com/8030581 [01:25] Jedi_ (~Jedi@Jedi.org) joined #scummvm. [01:30] jvprat (~jvprat@unaffiliated/jvprat) left irc: Ping timeout: 256 seconds [01:38] LordHoto (~loom@p54B1D1DD.dip.t-dialin.net) left irc: Ping timeout: 264 seconds [01:58] lisppaste4 (~lisppaste@common-lisp.net) left irc: Quit: Want lisppaste4 in your channel? Email lisppaste-requests AT common-lisp.net. [01:58] lisppaste4 (~lisppaste@common-lisp.net) joined #scummvm. [02:13] Nevyn0 (jhgjfgl@81-236-19-16-no39.tbcn.telia.com) left irc: [02:48] syke (~matt@76-191-154-20.dsl.dynamic.sonic.net) left irc: Remote host closed the connection [02:48] Javacat (~ghsgh@unaffiliated/javacat) left irc: Quit: zzzzz [02:49] NybraSSu (~NyBraSSu@206.11.217.87.dynamic.jazztel.es) left irc: Quit: Saliendo [03:16] mthreepwood * r47986 /scummvm/trunk/engines/sci/sci.cpp: Add the missing ResMan debug channel. [03:19] clone2727 (~clone2727@pool-71-125-73-5.nwrknj.east.verizon.net) left irc: Quit: bbl [03:20] WilliamC (~WilliamC@r75-110-72-137.gvllcmtc01.gnvlnc.ab.dh.suddenlink.net) joined #scummvm. [03:21] What's up Willis?:P [03:49] Ceriand (~ceriand@unaffiliated/ceriand) left irc: Quit: Leaving. [03:49] syke (~matt@76-191-154-20.dsl.dynamic.sonic.net) joined #scummvm. [03:49] #scummvm: mode change '+o syke' by ChanServ!ChanServ@services. [03:59] syke (~matt@76-191-154-20.dsl.dynamic.sonic.net) left irc: Quit: Leaving. 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[09:31] #scummvm: mode change '+o peres' by ChanServ!ChanServ@services. [09:31] hello! [09:33] G'day [09:37] _sev (~sev@scummvm/undead/sev) joined #scummvm. [09:37] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [09:47] [md5] (~d4fb49fe@gateway/web/freenode/x-yylykkzazgegbwgu) joined #scummvm. [09:47] #scummvm: mode change '+o [md5]' by ChanServ!ChanServ@services. [09:47] <[md5]> hello [09:48] G'day [09:49] whoozle (~whoozle@94.188.52.35) joined #scummvm. [09:49] #scummvm: mode change '+o whoozle' by ChanServ!ChanServ@services. [09:55] whoozle (~whoozle@94.188.52.35) left irc: Quit: WeeChat 0.3.0 [09:59] whoozle (~whoozle@94.188.52.35) joined #scummvm. [09:59] #scummvm: mode change '+o whoozle' by ChanServ!ChanServ@services. [10:00] |Cable| (~cable@237.130.117.91.dynamic.mundo-r.com) left irc: Remote host closed the connection [10:05] whoozle (~whoozle@94.188.52.35) left irc: Quit: WeeChat 0.3.0 [10:11] Hkz (~noname@host46-141-dynamic.104-80-r.retail.telecomitalia.it) joined #scummvm. [10:11] #scummvm: mode change '+o Hkz' by ChanServ!ChanServ@services. [10:25] Robin_Watts (~Javacat@82.153.138.171) joined #scummvm. [10:25] #scummvm: mode change '+o Robin_Watts' by ChanServ!ChanServ@services. [10:31] joostp (~joostp@scummvm/undead/joostp) left irc: Ping timeout: 260 seconds [10:31] dreammaster * r47987 /scummvm/trunk/engines/tinsel/pcode.cpp: Script workaround fix for DW1, for being able to give the whistle back to the pirate before the parrot [10:32] joostp (~joostp@a80-101-196-139.adsl.xs4all.nl) joined #scummvm. [10:32] joostp (~joostp@a80-101-196-139.adsl.xs4all.nl) left irc: Changing host [10:32] joostp (~joostp@scummvm/undead/joostp) joined #scummvm. 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[12:09] TAS_2012x (~TAS_2012x@62-20-54-186.customer.telia.com) left irc: Ping timeout: 258 seconds [12:13] Hkz * r47988 /scummvm/trunk/ (4 files in 4 dirs): Add N64 backend to credits [12:25] Deepy (deepy@wrongplanet/deepa) joined #scummvm. [12:40] D0SFreak (~D0SFreak@72.1.88.158) joined #scummvm. [13:16] Sho_ (~EHS1@kde/hein) joined #scummvm. [13:23] LordHoto (loom@s0554.vpn.hrz.tu-darmstadt.de) left irc: Quit: Verlassend [13:29] _sev (~sev@scummvm/undead/sev) left irc: Ping timeout: 265 seconds [13:47] hahaha http://www.youtube.com/watch?v=JVfVqfIN8_c&feature=channel [13:49] Too long, didn't listen :P [13:52] waltervn (~walter@82-171-47-198.ip.telfort.nl) joined #scummvm. [13:52] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [13:59] _sev|work__ (~sev@kharkov.intetics.com) left irc: Read error: Connection reset by peer [13:59] _sev|work__ (~sev@kharkov.intetics.com) joined #scummvm. [14:04] LordHoto (loom@s0761.vpn.hrz.tu-darmstadt.de) joined #scummvm. 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[16:11] _sev|work (~sev@scummvm/undead/sev) left irc: Read error: Connection reset by peer [16:11] _sev|work (~sev@scummvm/undead/sev) joined #scummvm. [16:11] #scummvm: mode change '+o _sev|work' by ChanServ!ChanServ@services. [16:12] _sev (~sev@scummvm/undead/sev) joined #scummvm. [16:12] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [16:13] StarG_ (~John@f053083125.adsl.alicedsl.de) joined #scummvm. [16:16] StarG (~John@g228246239.adsl.alicedsl.de) left irc: Ping timeout: 256 seconds [16:20] mthreepwood * r47989 /scummvm/trunk/engines/sci/engine/ (kernel32.cpp segment.cpp segment.h): Search through arrays for outgoing references to fix possible garbage collector problems; minor cleanup. [16:21] Lubomyr (~Miranda@194.44.255.174) joined #scummvm. [16:34] Tomaz^W (~tompsson@85.89.73.250) left irc: [16:41] peres001 * r47990 /scummvm/trunk/engines/drascula/graphics.cpp: Close the FLI file only from the routine that opened it. [16:41] peres001 * r47991 /scummvm/trunk/engines/drascula/ (converse.cpp rooms.cpp): The text parser functions can create their temporary buffers on the stack. [16:42] peres001 * r47992 /scummvm/trunk/engines/drascula/ (converse.cpp drascula.cpp drascula.h rooms.cpp): Pass the input stream to text parser functions. [16:42] peres001 * r47993 /scummvm/trunk/engines/drascula/ (drascula.h graphics.cpp): [16:42] Reduced references to _arj to the minimum. It is passed as a [16:42] SeekableReadStream everywhere. [16:43] peres001 * r47994 /scummvm/trunk/ (8 files in 2 dirs): [16:43] Let ArjFile return a SeekableReadStream instead of implementing [16:43] the same interface itself. The caller is now responsible for [16:43] deleting the returned streams. [16:43] peres001 * r47995 /scummvm/trunk/common/unarj.cpp: Shuffled code around a bit. [16:43] peres001 * r47996 /scummvm/trunk/common/unarj.cpp: Objectified CRC32 calculator. [16:44] peres001 * r47997 /scummvm/trunk/common/ (unarj.cpp unarj.h): Made ArjFile use a new ArjArchive class. [16:46] Port build status changed with r47995: Failure: trunk-gp2x, trunk-osx_intel, trunk-lenny, trunk-motomagx, trunk-osx_ppc, trunk-mingw-w32, trunk-dc, trunk-wii, trunk-ps2, trunk-mingw-w64, trunk-wince, trunk-lenny-x86_64, trunk-psp, trunk-motoezx, trunk-iphone. http://buildbot.scummvm.org/ [16:48] peres! [16:48] my string of commits was interrupted [16:51] how do you add a new file using git in svn? [16:52] every commit should leave the repo in a compilable state though :-) [16:52] git add file [16:52] if it's complaining about properties, set up autoprops in svn [16:52] wjp: that adds files to the git repo, but svn complains about missing propertirs [16:53] wjp: I guess I need to have a svn repo together with git's for that [16:53] no [16:53] just set up autoprops in ~/.subversion/config [16:53] git-svn will read them from there [16:57] 'git rebase -i ' is also useful by the way, if you have a string of commits you want to re-order or if you want to squash some of them together [16:59] the nice thing now is that I lost the commits following the last which entered [17:00] you can still retrieve it [17:01] if you still have the 'git commit' commands in your terminal, it should give the revision ID after each commit [17:02] i have the last commit id [17:03] then you can reset master to that ID, and re-dcommit [17:04] (for possible future use: if it wasn't in the terminal anymore, it would still be retrievable from the revlog or lost&found) [17:05] looks like it's about to start the commit, but it exits afterwards [17:09] does 'git status' say you're on branch master? [17:17] yes [17:17] I found a bunch of unreachable commits using lost-found [17:17] I will try and find out the one that stopped the process [17:18] I will fix the trunk now and go to sleep [17:25] Ceriand|work (~Ceriand@unaffiliated/ceriand) joined #scummvm. [17:25] peres001 * r47998 /scummvm/trunk/common/unarj.cpp: Fix trunk after fscking up. [17:25] TAS_2012x (~TAS_2012x@62-20-54-186.customer.telia.com) joined #scummvm. [17:27] clone2727 (~clone2727@nat02-njh-ext.rutgers.edu) left irc: Quit: lunch! [17:31] bastardo (~bastardo@g227086196.adsl.alicedsl.de) joined #scummvm. [17:31] bonch (~bonch@174.137.69.7) joined #scummvm. [17:32] Port build status changed with r47998: Success: trunk-gp2x, trunk-osx_intel, trunk-lenny, trunk-motomagx, trunk-osx_ppc, trunk-mingw-w32, trunk-dc, trunk-wii, trunk-ps2, trunk-mingw-w64, trunk-wince, trunk-lenny-x86_64, trunk-psp, trunk-motoezx, trunk-iphone. Nice work, all ports built fine now. http://buildbot.scummvm.org/ [17:34] TAS_2012x (~TAS_2012x@62-20-54-186.customer.telia.com) left irc: Ping timeout: 256 seconds [17:36] Deepa (~lisa@wrongplanet/deepa) joined #scummvm. [17:36] bonch (~bonch@174.137.69.7) left irc: Remote host closed the connection [17:40] ebbex (~erikberg@2001:700:100:567:221:85ff:fe19:3a67) left irc: Quit: Leaving. [17:44] peres (~peres@unaffiliated/peres) left irc: Quit: Leaving [17:47] Deepa (~lisa@wrongplanet/deepa) left irc: Read error: Connection reset by peer [17:52] LordHoto (~loom@p54B1D7D0.dip.t-dialin.net) joined #scummvm. [17:52] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [17:54] Strangerke (~51f60aa1@gateway/web/freenode/x-szztptggkcidudxs) left irc: Quit: Bbl [17:56] Javacat (~ghsgh@unaffiliated/javacat) joined #scummvm. [17:56] time for svn update then? [18:02] clone2727 (~clone2727@nat02-njh-ext.rutgers.edu) joined #scummvm. [18:02] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [18:05] peres (~peres@unaffiliated/peres) joined #scummvm. [18:05] #scummvm: mode change '+o peres' by ChanServ!ChanServ@services. [18:15] salty-horse (~50b3cb83@gateway/web/freenode/x-tjdymushhssifpja) joined #scummvm. [18:17] peres001 * r47999 /scummvm/trunk/ (5 files in 2 dirs): Moved ArjFile to drascula. [18:24] johndoe123 (~john_doe@p5DE78C84.dip.t-dialin.net) left irc: [18:36] How come the games I run in ScummVM still display the copy-protection system? [18:37] WilliamC: Why shouldn't they? [18:37] Because they were cracked. [18:37] What games? [18:37] Well, so far Future Wars. [18:37] I tried running the Amiga version and the DOS version. [18:37] Buy your games, then you will have no problem with the copy-protection. [18:38] The manual is at home. [18:38] Your problem then [18:38] and I never owned the Amiga version. [18:38] Even moreso your problem [18:38] WooShell (~Markus@woo.li) joined #scummvm. [18:39] WilliamC: Also, look in the topic. We don't support warzed games. [18:39] I have two Amiga versions and they use different copy protection schemes ;-P [18:39] I hate some of the copy protection schemes, a lot were find word 7 in paragraph 4 on page 2. [18:40] WilliamC: heres a patch to skip through the copyprotection http://tinyurl.com/33by8c [18:40] m_kiewitz: <3 [18:41] Why did the old games have such convoluted copy protection schemes? [18:41] Lnl sbe na NqOybpx yvfg gb oybpx evpxebyyf, gubhtu [18:41] I remember having to use code wheels for the AD&D games. [18:42] What's that? [18:44] nohmd [18:44] woo! [18:44] loo! [18:44] moo! [18:45] wøø! [18:45] v yvxr zl 8-ovg evpxebyyf [18:45] !! [18:45] m_kiewitz: Error: "!" is not a valid command. [18:45] boo! [18:46] What's echelog-1? [18:46] peres001 * r48000 /scummvm/trunk/ (8 files in 2 dirs): Renamed ArjFile to ArchiveMan, and _arj to _archives. [18:46] a bot, which logs the channel [18:46] m_kiewitz: Bxnl, gung bar vf npghnyyl fjrrg :) [18:47] Big Brother is watching. [18:47] _athrxx (~athrxx@e181072150.adsl.alicedsl.de) joined #scummvm. [18:47] #scummvm: mode change '+o _athrxx' by ChanServ!ChanServ@services. [18:47] ebg13 fhpxf lbh xabj?! [18:47] enough! [18:47] peres (~peres@unaffiliated/peres) left irc: Quit: goodnight [18:48] guvf vf trggvat evqvphybhf :C [18:48] lb zbzzn [18:48] Hah, I knew it was rot 13 [18:49] Abj jr'ir fpnerq crerf njnl :( [18:49] NEEEERRRRRDDDD [18:49] WilliamC: Go home, sunnyboy [18:49] :P [18:49] How does rot 13 work anyways? [18:50] WilliamC: yfgi [18:50] Heona ehaare? [18:50] Action: DrMcCoy slaps m_kiewitz [18:50] :DD [18:50] MetalSnake (~snake@91-67-40-31-dynip.superkabel.de) joined #scummvm. [18:50] I agree with LordHoto. [18:51] WilliamC: Good for you. [18:53] Not much to talk about on here, is there? [18:53] WilliamC: If you don't like it, there's always /part [18:54] I'll just go idle. [18:56] salty-horse (~50b3cb83@gateway/web/freenode/x-tjdymushhssifpja) left irc: Ping timeout: 248 seconds [19:02] Deepa (~lisa@bb-nu-85-11-232-35.ornskoldsvik.com) joined #scummvm. [19:02] Deepa (~lisa@bb-nu-85-11-232-35.ornskoldsvik.com) left irc: Changing host [19:02] Deepa (~lisa@wrongplanet/deepa) joined #scummvm. [19:03] Never gonna give you up, never gonna let you down... [19:03] yeah! [19:03] I like him in the 80s, all of you are just imitating. [19:04] Never gonna give Scumm up, never gonna let DOS down... [19:04] WilliamC: You know what? I liked him in the 70s! And 60s! Before you! And my ePeen is waaaay bigger than yours!!1111 [19:04] Never gonna Wine around and desert you [19:04] ny00123: o_O [19:04] Next step... dosemu in? [19:05] Oh hi [19:05] What's ePeen? and he wasn't around in the 1970s. [19:05] waltervn (~walter@82-171-47-198.ip.telfort.nl) left irc: Quit: Leaving [19:05] Actually, I was into Michael Jackson in the 80s. [19:06] Great. [19:07] How did this whole Rick Roll thing get started? [19:07] 80s? sounds old :-P [19:07] WilliamC: yfgi [19:08] LordHoto, no, old is my father. [19:08] Who is around his mid 70s.:P [19:15] |Cable| (~cable@237.130.117.91.dynamic.mundo-r.com) joined #scummvm. [19:19] hi [19:20] Lubomyr (~Miranda@194.44.255.174) left irc: Ping timeout: 246 seconds [19:24] Strangerke (~a@cable-85.28.89.119.coditel.net) joined #scummvm. [19:24] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [19:25] Strangerke: Hej hej [19:26] Bien le bonjour DrMcCoy! :P [19:26] Argh [19:26] Strangerke: Okay, I won't help you then :P [19:26] :P [19:27] that's fair, I deserve a punishment :P [19:27] (I was even expecting something more violent) [19:27] Strangerke: That was your first warning, violence will be served on the 3rd :P [19:28] ;) [19:28] You were not that patient some months ago... [19:30] Strangerke: I've got pudding, so I'm a bit more happier right now :P [19:30] DrMcCoy: Rice pudding? [19:30] clone2727: Chocolate pudding [19:30] ooo [19:31] clone2727: Or rather, vanilla pudding with cocoa :P [19:31] DrMcCoy: You need to be up with the big boys of Rice Pudding! [19:31] Homemade? [19:32] clone2727, why rice pudding? [19:32] clone2727: Only had a pack of vanilla pudding powder and I was too lazy to go downstairs to the supermarkets, so I put cocoa into the vanilla pudding powder and made pudding with that :P [19:32] DrMcCoy: You couldn't go get a bag of rice? :P [19:32] DrMcCoy, did that taste good? [19:32] WilliamC: Apropos, why not? [19:33] DrMcCoy: Actually, I often have problems with the Future Wars copy protection, even *with* the manual right in front of me. :-) [19:33] clone2727: Hmm, I have no idea how to do rice pudding from scratch, but I doubt you'll just dump rice into vanilla pudding :P [19:33] eriktorbjorn: True :P [19:33] DrMcCoy: Shush, it sounded like a good idea :P [19:34] clone2727: :P [19:34] clone2727, well, the local Indian restaurant services rice pudding and I think they use fresh vanilla. [19:34] I mean, the vanilla just pops out at you. [19:35] Oh God... http://www.gametrailers.com/news/lego-star-wars-iii-the-clone/1809 [19:35] clone2727: Come to thing of, isn't it even a completely different variant of rice you use for rice pudding than "normal" rice dishes? [19:35] think* [19:35] DrMcCoy: Yeah, one with more starch, iirc [19:35] eriktorbjorn, I found some of the old copy protection schemes were quite esoteric. [19:36] eriktorbjorn, you either had to hunt down a word, give a code on a certain page, or use a code wheel. [19:36] and I think one I had used one of those red overlay things. [19:36] That was Bill Elliot's Nascar Racing [19:39] clone2727 (~clone2727@nat02-njh-ext.rutgers.edu) left irc: Quit: bbl, attempting to save battery life [19:40] clone2727: So they're making a Star Wars game with plastic toys, based on a movie where the characters already looked like plastic toys? (Granted, I only saw the trailer for it and... oh well, never mind.) [19:40] :( [19:40] eriktorbjorn, Legos? [19:40] Sho_ (~EHS1@kde/hein) left irc: Remote host closed the connection [19:41] WilliamC: I was commenting on the "LEGO Star Wars III: The Clone Wars" link he mentioned. [19:41] Sho_ (~EHS1@kde/hein) joined #scummvm. [19:41] Oh, I missed it [19:41] Lucas has been going downhill with the more sequels he releases. [19:42] Still, I think this link is more frightening, even if it says the movie is on hold: http://www.scifimoviepage.com/upcoming/previews/robocop-remake.html [19:42] Kinda looks like a cylon. [19:42] Sho_ (~EHS1@kde/hein) left irc: Remote host closed the connection [19:43] Sho_ (~EHS1@kde/hein) joined #scummvm. [19:43] Hollywood has been sucking in recent years, I swear it's like %50 remakes. [19:44] How about the movie based on the cartoon Avatar: The Last Air Bender? [19:46] WilliamC: Remakes aren't necessarily bad. I thought the 1940 "Mark of Zorro" movie was pretty good, though I admit I didn't see the 1920 original version. [19:46] lol [19:46] Ocean's 11 was better than the original. [19:47] I didn't see the original of that either. [19:48] I did see both "Day of the Jackal" and "The Jackal", though I don't know if that counts as a remake. [19:48] bgd (bgdbgd@86.122.225.23) left #scummvm. [19:51] eriktorbjorn: I'm currently rather frightened by this: http://en.wikipedia.org/wiki/Neuromancer#Film_projects . Directed by Joseph Kahn, who's only done music videos and some stupid bike racing flick, and apparently Hayden Christensen (urgh) in the lead [19:51] bah, Christensen [19:51] DrMcCoy, think it'll be like Johnny Mnenonic? [19:51] some music video people can do good films though [19:51] like Duncan Jones [19:51] Moon is ace [19:52] However it's spelled [19:53] Zaarin: Might be. But the only full-fledged movie he's done was Torque, that stupid biker thing [19:53] Wish I understood why people don't talk to me, oh well. [19:53] oh [19:53] never seen it [19:54] Never heard of it either. [19:56] johnny mnemonic was nice entertainment [19:57] Speaking of Star Wars: http://www.southparkstudios.se/clips/sp_vid_153556/ [19:57] logix: If you can get past Keanu Reeves... :P [19:58] Didn't William Gibson admit to not being all that knowledgeable about computers? [19:58] logix: And the short story it's based on is of course vastly superior :P [19:58] [md5] (~asd-@ppp-94-66-25-81.home.otenet.gr) joined #scummvm. [19:58] [md5] (~asd-@ppp-94-66-25-81.home.otenet.gr) left irc: Changing host [19:58] [md5] (~asd-@unaffiliated/md5/x-729473) joined #scummvm. [19:58] #scummvm: mode change '+o [md5]' by ChanServ!ChanServ@services. [20:02] WilliamC: but he knows kung-fu! [20:05] Ge0rG (georg@bender.boerde.de) left irc: Read error: Operation timed out [20:05] Ge0rG (georg@bender.boerde.de) joined #scummvm. [20:13] Sho_ (~EHS1@kde/hein) left irc: Read error: Connection reset by peer [20:14] Sho_ (~EHS1@kde/hein) joined #scummvm. [20:14] Sho_ (~EHS1@kde/hein) left irc: Read error: Connection reset by peer [20:15] Lubomyr (~Miranda@194.44.255.185) joined #scummvm. [20:15] eriktorbjorn * r48001 /scummvm/trunk/engines/drascula/sound.cpp: Renamed variable to fix warning. [20:17] Sho_ (~EHS1@kde/hein) joined #scummvm. [20:22] garrythefish (~garrythef@unaffiliated/garrythefish) joined #scummvm. [20:29] Lubomyr8056 (~Miranda@194.44.255.185) joined #scummvm. [20:31] Lubomyr (~Miranda@194.44.255.185) left irc: Ping timeout: 265 seconds [20:32] Sho_ (~EHS1@kde/hein) left irc: Remote host closed the connection [20:32] Sho_ (~EHS1@kde/hein) joined #scummvm. [20:32] lordhoto * r48002 /scummvm/trunk/tools/module.mk: Allow credits and md5scumm rule to be working, when not building from the source dir. [20:34] lordhoto * r48003 /web/trunk/data/credits.xml: Sync. [20:37] clone2727 (~clone2727@nat02-njh-ext.rutgers.edu) joined #scummvm. [20:37] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [20:38] cl0ne! :) [20:38] eriktorbjorn: Fortunately, I never saw the movie :p [20:38] Bones! [20:38] Yikes! http://mystonline.com/en/about/news/ [20:40] :-/ [20:40] <[md5]> 81 days? :/ [20:41] <[md5]> cl0n3z! [20:41] Sho_ (~EHS1@kde/hein) left irc: Remote host closed the connection [20:41] Sho_ (~EHS1@kde/hein) joined #scummvm. [20:43] md5z! [20:43] lordhoto * r48004 /scummvm/trunk/NEWS: Mention that the music/sound effects support for KYRA1 AMIGA was from a GSoC task. [20:43] LordHoto: Ouch [20:44] DrMcCoy: hm? [20:44] LordHoto: 81 days [20:45] DrMcCoy: well I guess I should use mail then (especially since I did talk with him via mail a few weeks ago too ;-P) [20:45] LordHoto: NickServ says the same, too :P [20:45] _sev: Isn't it only working with connected people ? [20:46] <_sev> no idea, LeChuck used to answer that [20:46] true [20:46] No I didn't :o [20:46] yes you did [20:47] . [20:47] :o [20:47] Strangerke: I most certainly did not [20:47] :P [20:47] AI at its best [20:49] I think he ignoring me. [20:53] <[md5]> WilliamC: who is? [20:53] McCoy, I guess the sane thing to do is shrug it off. [20:55] <[md5]> he probably has his reasons, best to shrug it off and go on, as you said [20:55] I just don't like bothering people and it sometimes seems it just happens. [20:56] <[md5]> right, best to leave it as it is then [20:57] lordhoto * r48005 /scummvm/trunk/engines/cine/pal.cpp: According to Buddha^ it should be fine to calculate (and set) the AMIGA dim palette in Palette::setGlobalOSystemPalette. [20:58] lordhoto * r48006 /scummvm/trunk/engines/cine/ (pal.cpp pal.h): Get rid of the workaround for a g++ (code generation) bug on AMD64, by passing a reference of a Color instance to saturatedAddColor instead of a value. [21:01] DrMcCoy, no MIDI support in gobli*ns series, right? [21:04] Hkz: Yup, it's all raw AdLib [21:04] Or speaker [21:04] ok, was worrying i was doing something wrong with the mt32 [21:05] Or PCM-based, in Bargon Attack and Fascination (when you signal the scripts that you've got a SoundBlaster) [21:11] bargon attack... wasn't able to find a copy of that one :P [21:11] seems rarer than fascination :P [21:11] Fascination is almost common ...*cough* [21:12] <[md5]> Strangerke: did you finish up that fascination dump script you were planning to do? [21:12] <[md5]> for the data file? [21:12] <[md5]> in the CD version [21:13] oh [21:13] i tried my amiga copy of space quest IV [21:13] it starts [21:13] the palette is HIDEOUS [21:13] <[md5]> hm [21:13] Action: [md5] checks [21:14] really, i thought fate of atlantis for amiga looked bad, this is on another level [21:14] lucky me i've got the pc version too :P [21:14] <[md5]> ah no, this ugliness is "normal" [21:15] <[md5]> they dithered the PC version graphics down so that they look like crap [21:15] <[md5]> imho, all SCI1 Amiga games are VERY ugly [21:15] <[md5]> for this reason [21:16] ouch :/ [21:16] <[md5]> http://www.mobygames.com/game/amiga/space-quest-iv-roger-wilco-and-the-time-rippers/screenshots/gameShotId,209674/ [21:17] <[md5]> ...sheer beauty.... NOT :P [21:17] ARG! It's ugly :( [21:18] <[md5]> yeah [21:18] o-m-g [21:18] Is that Mars? [21:18] the amiga was surely superior in it's graphics abilities! [21:18] What OS anyways? [21:18] its even [21:19] LordHoto, well, it was surpassed at a point. [21:20] For some reason DreamWeb had only about 4 songs in the Amiga version and about 10 in the PC version and they were totally different. [21:20] <[md5]> well, the main problem is that Sierra decided to dither the graphics in the VGA versions to create Amiga versions quickly... [21:20] <[md5]> but these sucked [21:21] ScummVM may eventually support that game, being a point in click adventure. [21:21] [md5], sounds kinda slapped together. [21:21] <[md5]> VGA: http://www.mobygames.com/game/dos/space-quest-iv-roger-wilco-and-the-time-rippers/screenshots/gameShotId,17672/ [21:21] <[md5]> Amiga: http://www.mobygames.com/game/amiga/space-quest-iv-roger-wilco-and-the-time-rippers/screenshots/gameShotId,209686/ [21:22] The 2nd one looks discolored. [21:22] they used the same palette for the entire game, didn't they? [21:22] for the Amiga [21:23] <[md5]> yeah [21:23] <[md5]> they did [21:24] Zaarin: but not in all sci1 games [21:24] <[md5]> well [21:24] Zaarin: some games like castle of dr. brain use multiple palettes [21:24] WilliamC: sure :-) it wasn't that serious anyway, though so far I didn't see any game I played, which had superior graphics on Amiga ;-) (of course I have to admit I only really played games from the 90s on) [21:24] Zaarin: its still ugly though :P [21:24] <[md5]> in sci0 games there's a constant palette, but in some there's a variable one like m_kiewitz says [21:24] heh, yes [21:24] hmmm, the Amiga port of KQ6 was outsourced, wasn't it? [21:24] how's that one? [21:25] according to Raziel pretty nice [21:25] It was outsourced to Revolution, apparently much better than other Amiga ports [21:25] that one was great, but afaik it didnt use sci :P [21:25] LordHoto, well, it did beat the PC until the mid-90 [21:25] s [21:25] hmm! [21:25] WilliamC: well I first played in the mid 90s ;-) [21:26] m_kiewitz: think so too [21:26] The Amiga was on it way out by that time [21:26] WilliamC: though even in the early 90s games I played (Legend of Kyrandia, Monkey Island 1+2, Dune II) the DOS version seemed better ;-) [21:26] i liked super cars II on amiga [21:27] Legend of Kyrandia was the first CD-ROM game I owned. [21:29] LordHoto: pc versions was vga games, amiga ecs ones was 32 colors, pre pc vga games amiga versions was better and smother,faster due hardware accelleration stuff [21:29] aquadran: sure, but I never really played any pre VGA games ;-) [21:29] Action: StarG_ links into discussion [21:29] The Amiga was used in Max Headroom [21:30] pre-VGA was pre-my-birth ;-P [21:30] beeing grown up with an amiga handy and (late) having an pc to compare it with, usually i would vote for amiga games unless the game release date was quite like >= 1993 [21:30] LordHoto: hehe :) [21:30] LordHoto, how old are you? [21:30] especially the audio section hurt my perception of the games upto this date [21:31] 20 :-P [21:31] <[md5]> KQ6 VGA: http://www.mobygames.com/game/dos/kings-quest-vi-heir-today-gone-tomorrow/screenshots/gameShotId,2089/ [21:31] <[md5]> KQ6 Amiga: http://www.mobygames.com/game/amiga/kings-quest-vi-heir-today-gone-tomorrow/screenshots/gameShotId,334593/ [21:31] <[md5]> not bad :) [21:31] Well, I'm 27. I remember pre-VGA [21:32] and if only ega was utilized then i would handily preferred an amiga version over :) [21:32] <[md5]> I'm 30 and I remember pre-VGA graphics too, and I hated them :P [21:32] well I'm not saying EGA is better than Amiga graphics ;-) [21:32] Fingolfin (~Fingolfin@p54856DEB.dip.t-dialin.net) joined #scummvm. [21:32] #scummvm: mode change '+o Fingolfin' by ChanServ!ChanServ@services. [21:32] the only game i really liked for cga was sopwith and well the only ega stuff i think i really liked was stunts =) [21:33] StarG_: i liked IBMs cat (CGA graphics, really good ones) [21:33] oh man, stunts was great [21:33] How about that other game? [21:34] It involved 4 cars racing around a stunt track. [21:34] m_kiewitz> are you talking about alleycat ? [21:34] StarG_: yes, great game :P [21:35] <[md5]> alleycat? that one was fun :) [21:35] http://www.retrocpu.com/pc/games/a/alley_cat [21:35] m_kiewitz> recently stumbled over however the sounds greatly hindered me to go deeper than the first steps [21:35] NybraSSu (~NyBraSSu@206.11.217.87.dynamic.jazztel.es) joined #scummvm. [21:35] its really retro heh [21:36] my first game was either lode runner or bolder dash using hercules monochrome graphics [21:36] <[md5]> my first game was Saboteur, I think (Amstrad CPC 464) [21:37] <[md5]> and my first favorite PC game was Maniac Mansion [21:37] <[md5]> it was mind-blowing back then [21:37] ooh, saboteur [21:37] hey everybody, does "make test" work for all of you? [21:37] i once made a map for saboteur 2 [21:38] Action: Fingolfin gets a failure, for LordHoto they work, just wondering if it's only my compiler or so [21:40] md5: interestingly one among my first games ever was zak mc kraken (c64)... personally i would fit that into the description of cool in a dictionary :) [21:40] <[md5]> http://www.mobygames.com/game/cpc/saboteur/screenshots/gameShotId,273322/ <---- Saboteur [21:40] <[md5]> never played the C64 version of Zak [21:40] saboteur, isnt that with the railroads? or is it that with the ninjas, sort of a platformer? [21:41] <[md5]> the one with the ninja [21:41] <[md5]> you had a ninja saboteur infiltrating a base [21:41] <[md5]> quite cool [21:41] [md5], play the remake? [21:42] <[md5]> remake? [21:42] Yeah, some guy made a huge remake of that game [21:42] <[md5]> O_o [21:42] <[md5]> ooh yes [21:42] <[md5]> http://www.simion.co.uk/saboteur/ [21:42] <[md5]> :D [21:43] D0SFreak (~D0SFreak@72.1.88.158) left irc: Quit: Leaving [21:43] Yeah [21:43] download all above, unzip and burn them on a cd, print the cover and enjoy the cd-version ! [21:43] lol [21:44] [md5]: i remember that game but c64 version :) [21:44] <[md5]> aquadran: hehe :) [21:45] err, not it was actually c+4 [21:45] version [21:45] <[md5]> I also remember another one, Prohibition. You had a cop and you shot at gangsters, quite good [21:45] that saboteur remake is for windows i guess? [21:45] that brings memories o.o [21:46] <[md5]> http://www.mobygames.com/game/cpc/prohibition/screenshots/gameShotId,122085/ [21:46] <[md5]> I guess the remake is for windows, yes [21:46] [md5]: yep, i played that one too :D [21:46] <[md5]> :) [21:47] Never been a fan of Prohibition. [21:47] Shooting games aren't fun without a light gun [21:47] WilliamC: or a wiimote :P [21:47] Never owned a Wii. [21:48] <[md5]> there wasn't such a thing as a light gun back then... [21:48] <[md5]> http://www.youtube.com/watch?v=fNklYh5LUJU [21:49] I remember playing Duck Hunt in 87 [21:49] [md5]: there was, i remember some kind 'console', where "gun" has light sensor [21:50] http://www.youtube.com/watch?v=-1NyIsZXeqU [21:50] HA [21:50] I actually like the Skeet Shooting part better [21:52] http://www.youtube.com/watch?v=WokwyFppez0&feature=related [21:52] i played with some old "console" that had ping pong hardcoded in (black&white), i think that one already had a "lightgun". you had to shoot a white dot though :P [21:52] this one http://www.youtube.com/watch?v=LPkUvfL8T1I&feature=related [21:53] My parents got an Atari 2600 for their wedding shower [21:53] By the time I started playing, it had defects. [21:53] It [21:53] g [21:53] It glichted a lot [21:53] lordhoto * r48007 /scummvm/trunk/sound/decoders/raw.cpp: Fix RawStream::seek implementation. [21:54] m_kiewitz: yes, i played on such kind console [21:54] lordhoto * r48008 /scummvm/trunk/test/sound/raw.h: Make the "seek after the end of the stream" test case a bit "harder". [21:54] m_kiewitz: i think it was exaclty that one :D) [21:55] its available on nintendo ds o_O http://www.youtube.com/watch?v=TrezFjGF-Kg&feature=fvw [21:55] I think my last youtube post is a parody of those old video games shows. [21:55] he [21:55] WilliamC: I still have a working 2600 ;) [21:55] that console has that roller it play that ping pong game [21:56] DJWillis (djwillis@cpc1-bath2-0-0-cust327.aztw.cable.virginmedia.com) left irc: Read error: Connection reset by peer [21:56] and second game was with lightgun, however don't remember what was about [21:57] Strangerke, what would cause the box to short out at random times? [21:57] aquadran : Norda H 906 ? [21:58] WilliamC: I don't know, sorry [21:58] maybe [21:58] Strangerke, have you seen the NES museum? [21:58] Strangerke: it looks like that [21:58] http://www.atarihq.com/tsr/ [21:59] aquadran: I still have one, but the lightgun doesn't work any longer on 100Htz TV [21:59] Strangerke: hehe [21:59] Hkz: Make me think to send you that, btw [21:59] http://www.youtube.com/watch?v=OP_uawMK8V4 [22:00] waltervn (~walter@82-171-47-198.ip.telfort.nl) joined #scummvm. [22:00] #scummvm: mode change '+o waltervn' by ChanServ!ChanServ@services. [22:00] Have you ever played Powerball using the PowerGlvoe? [22:01] Strangerke, send me what? [22:01] A2600 and Norda H906 [22:02] ah right! [22:02] there is time :) [22:02] Yeah, but I wonder if a port of ScummVM on Norda... [22:02] :D [22:02] Action: Strangerke hides [22:02] :PPP [22:03] You could probably run it on an iPOD [22:03] are those mobile devices... *checks out* [22:03] salty-horse (ori@bzq-79-178-43-71.red.bezeqint.net) joined #scummvm. [22:03] StarG_, very mobile :P [22:04] uuuhhh.... ah well i just say: scummvm was not intended to run on some machines where original scumm stuff ran, like c64 [22:05] but with some self modified memory expansions .. who knows :) [22:06] does it actually have a own dedicated cpu ~.~ [22:06] it seems just a pong machine [22:07] <[md5]> pong was entirely circuit based afaik. i.e. it had no game ROM, all the logic was in the game circuit [22:07] StarG_, you can mod a WRT54GL Router into a computer. [22:08] http://www.steelheadstudio.com/100cupcakes/ :o [22:08] <[md5]> haha perfect cup cakes! [22:08] lol [22:09] [md5], it's what happens after you play video games too long [22:09] <[md5]> I like the Final FAntasy one :p [22:09] <[md5]> yeah :) [22:09] <[md5]> bejeweled too [22:09] What's witht he pig? [22:10] GoGi (~gogi@pippo.9.6.gogi.tv) joined #scummvm. [22:10] hah [22:10] Adventure [22:11] What's the one with the hand on ear? [22:11] mouse over the question mark :-) (charades?) [22:11] oh [22:12] I failed the game.:P [22:12] I've played most of these games at some point [22:13] The uno one should have had a card. [22:15] fingolfin * r48009 /scummvm/trunk/ (3 files in 2 dirs): Introduce factory function makeArjArchive, hide ArjArchive class implementation [22:18] WilliamC, to my knowledge yes [22:18] ironically i made it the other way around: to use a computer as a router : [22:18] :) [22:20] Lubomyr8056 (~Miranda@194.44.255.185) left irc: Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org [22:20] fingolfin * r48010 /scummvm/trunk/ (4 files in 2 dirs): Reduce header interdependencies [22:28] clone2727 (~clone2727@nat02-njh-ext.rutgers.edu) left irc: Quit: bbl [22:29] ny00123 (~ny00123@bzq-79-179-29-234.red.bezeqint.net) left irc: Quit: Leaving [22:37] GoGi (~gogi@pippo.9.6.gogi.tv) left irc: Quit: Leaving [22:46] Zaarin (~jalla@ti511110a080-0045.bb.online.no) left irc: Quit: In the grand design, women were definitely drawn from a different set of blueprints. [22:58] is anyone going to answer the question about the scummvm rewrite on the mailing list? is the old pre-classes code around anywhere? [22:59] you are talking about the email of that student who mailed dozens (or maybe hundred?) of projects, apparently without doing any prior research? [23:00] oh [23:01] seems like you did more research :) [23:01] no I am just involved in more projects that got his email ;) [23:01] Ah :) [23:02] anyway, if somebody wants to answer him I'd say: We did hundreds of refactorings during our existance [23:02] Fingolfin: Same mail template each time, too? [23:02] none of them was a concerted "stop the world, rewrite, then restart other coding". rather it was done in parallel, and gradual [23:02] no "let's rewrite it all", usually that doesn#t work out too well [23:02] DrMcCoy: of course :) [23:03] but in some cases it's exactly what's needed [23:04] Some people... o_O [23:05] Deepy: sure, that's why I wrote "usually" ;) [23:06] It worked out great for me [23:06] three rewrites later and I might be able to finish my project in due-time :-) [23:06] Deepy: in my experience people are far too eager to "let's throw it all and rewrite", though; and unless it's a different set of programmers, or the same programmer but with a lot more exprience (think of restarting an old project), I still think it's doubtful that it will work out [23:06] Deepy: so your initial design phase was crap each time or what? :) [23:07] Fingolfin: no. we all sucked so hard that we couldn't possibly finish them in time :D [23:07] oh and the first one sucked more than a vacuum cleaner on steroids [23:09] jvprat (~jvprat@unaffiliated/jvprat) joined #scummvm. [23:09] #scummvm: mode change '+o jvprat' by ChanServ!ChanServ@services. [23:11] Kirben (kirben@c58-107-187-179.brasd3.vic.optusnet.com.au) joined #scummvm. [23:11] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [23:15] m_kiewitz (~m_kiewitz@kons-5f710af8.pool.mediaWays.net) left irc: Quit: leaving [23:16] Ceriand|work (~Ceriand@unaffiliated/ceriand) left irc: Remote host closed the connection [23:18] D0SFreak (~D0SFreak@99-205-180-146.pools.spcsdns.net) joined #scummvm. [23:20] [md5] (~asd-@unaffiliated/md5/x-729473) left irc: [23:20] Nick change: D0SFreak -> JackBauer [23:20] Nick change: JackBauer -> D0SFreak [23:21] Did someone recently try a commit? I have troubles and wonder if it's on my side... [23:21] well Fingolfin committed something 1h ago [23:22] yes, I saw. I was just wondering if someone else was trying at the moment, with no result [23:25] MetalSnake (~snake@91-67-40-31-dynip.superkabel.de) left irc: Quit: zzZZzz [23:25] Ceriand|work (~Ceriand@unaffiliated/ceriand) joined #scummvm. [23:32] LordHoto (~loom@p54B1D7D0.dip.t-dialin.net) left irc: Quit: night [23:36] i garbled up a local copy of a svn repo [23:36] its now in locked state [23:37] can i rollback changes? [23:38] Locked? Try svn cleanup [23:38] thx [23:41] strangerke * r48011 /scummvm/trunk/engines/gob/ (draw.cpp draw.h inter.h inter_fascin.cpp inter_v1.cpp): [23:41] Fascination: - Suppress the recently added oFascin_keyFunc, replace it with a check in o1_keyFunc. This fixes the animation speed regression [23:41] - Rename Amiga-specific protracker functions [23:41] - Rewrite winDecomp. [23:43] WooShell (~Markus@woo.li) left irc: [23:47] garrythefish (garrythef@unaffiliated/garrythefish) left #scummvm. [23:49] after a bit of deleting stuff and cleanup thinks are rolling again 8) [23:54] Fingolfin (~Fingolfin@p54856DEB.dip.t-dialin.net) left irc: Quit: Fingolfin [23:55] salty-horse (ori@bzq-79-178-43-71.red.bezeqint.net) left irc: Quit: Leaving [23:58] testi_ (~quassel@84-72-138-19.dclient.hispeed.ch) left irc: Ping timeout: 260 seconds [00:00] --- Tue Feb 9 2010