[00:00] Johannes Schickel master * r050b8e3 / (4 files in 2 dirs): [00:00] GUI: Rework how the default localized font is managed. [00:00] Now we set the default localized font to the "text_default" font of the [00:00] currently active theme and default to the big GUI font in case none is [00:00] specified properly. - http://git.io/G1BgAA [00:03] _sev (~sev@scummvm/undead/sev) left irc: Read error: Operation timed out [00:03] ok that should be a bit better now :-P [00:03] _sev (~sev@109.87.142.103) joined #scummvm. [00:03] _sev (~sev@109.87.142.103) left irc: Changing host [00:03] _sev (~sev@scummvm/undead/sev) joined #scummvm. [00:03] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [00:06] MetalSnake (~MetalSnak@77-22-219-166-dynip.superkabel.de) left irc: Quit: MetalSnake [00:12] Johannes Schickel master * r1574d64 / (graphics/fontman.cpp graphics/fontman.h): [00:12] GRAPHICS: Let FontManager::setFont accept an "const BdfFont *". [00:12] As the documentation points out this method currently only works for BDF [00:12] fonts, thus it is safer to let it actually just accept such. - http://git.io/VLu88Q [00:13] clone2727 (~clone2727@pool-72-68-35-238.nwrknj.east.verizon.net) joined #scummvm. [00:13] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [00:14] droid2727 (~AndChat@172.sub-75-193-174.myvzw.com) left irc: Quit: Statement: Good-bye, meatbags! [00:28] DrMcCoy: So you're LordHoto's faithful follower? [00:30] :OOO [00:30] from the stats: "LordHoto's faithful follower, DrMcCoy, didn't speak so much: 207342 words." [00:30] . . . [00:30] and the stats never lie, of course [00:42] dreammaster (~paulfgilb@C-61-68-148-167.bur.connect.net.au) joined #scummvm. [00:42] #scummvm: mode change '+o dreammaster' by ChanServ!ChanServ@services. [00:50] Paul Gilbert master * r4222a72 / (5 files in 2 dirs): TSAGE: Implemented R2R Scene 325 - Bridge Console - http://git.io/vFP8ew [00:58] LunaVorax_win (~smuxi@cau33-2-82-227-183-10.fbx.proxad.net) left irc: Read error: Connection reset by peer [01:03] lunavorax (~lunavorax@cau33-2-82-227-183-10.fbx.proxad.net) joined #scummvm. [01:14] dreammaster (~paulfgilb@C-61-68-148-167.bur.connect.net.au) left irc: Quit: Leaving for the day [01:15] http://img408.imageshack.us/img408/5905/scummvm.png nothing like good old comic sans in ScummVM! [01:16] LordHoto: The new default! [01:17] indeed! [01:17] and now to clean up this TTF support in our themes :-P [01:37] hennymcc_ (~hennymcc@p57A8AB1D.dip.t-dialin.net) left irc: Quit: Verlassend [01:51] SylvainTV (~SylvainTV@ALille-252-1-41-69.w83-198.abo.wanadoo.fr) left irc: Ping timeout: 252 seconds [02:27] Tron_ (~Tron@srbk-5d804779.pool.mediaWays.net) joined #scummvm. 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[05:21] Hey can someone please help me with an android issue? [05:26] hello: Most people are asleep now. You can just write your problem here and anyone who is awake might be able to help -- but you're better off writing in the forums [05:27] Ok thankyou [05:36] LordHoto (~loom@unaffiliated/lordhoto) left irc: Quit: night [05:43] Kaidane (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) left irc: Quit: Leaving [05:48] hello (~Barry@ppp121-44-148-120.lns20.syd7.internode.on.net) left irc: [06:05] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) joined #scummvm. [06:06] jweinberg (~jweinberg@unaffiliated/jweinberg) left irc: Read error: Operation timed out [06:08] jweinberg (~jweinberg@unaffiliated/jweinberg) joined #scummvm. [06:18] clone2727 (~clone2727@pool-71-125-65-242.nwrknj.east.verizon.net) left irc: Quit: later [06:21] bgKa (~bgKa@lns-bzn-36-82-251-20-107.adsl.proxad.net) joined #scummvm. 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[12:26] <_sev> I used 2010 [12:27] <_sev> last time in November [12:27] vpelletier (~vincent@ALille-154-1-41-182.w86-198.abo.wanadoo.fr) left irc: Quit: leaving [12:28] ill try that if i can't get it to work because im getting compile errors in microsoft.cppcompile.targets [12:28] trying to reinstall [12:28] reboot [12:32] Mataniko (~chatzilla@c-24-91-129-98.hsd1.ma.comcast.net) left irc: Ping timeout: 240 seconds [12:35] Mataniko (~chatzilla@c-24-91-129-98.hsd1.ma.comcast.net) joined #scummvm. [12:36] sev im trying to add some of these hebrew HE games, crashes on readMAXS [12:47] <_sev> Mataniko: crash in readMAXS is absolutely OK [12:48] <_sev> it just suggests that you specified wrong interpreter version [12:48] <_sev> Kirben knows it at hand, so if you struggle, it would be faster to ask him [12:48] ill see once i get an ide working [12:48] the detector detects the correct game though [12:50] reinstalling vc++2010 didn't do anything, it says some of the properties in cppcommon.targets are wrong [12:50] but that comes with vc++ [12:50] i tried turning off pre/post build events [12:51] <_sev> no, no [12:51] <_sev> in the detection table you specify interpreter version [12:51] <_sev> something like 95 or 98 [12:51] <_sev> or even 98.5 [12:51] <_sev> detection is based on file checksums, but the game doesn't run [13:05] 2008 gives me [13:05] 1>Project : warning PRJ0018 : The following environment variables were not found: [13:05] 1>$(SCUMMVM_LIBS) [13:22] finally [13:22] with 2010 [13:22] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) joined #scummvm. [13:24] dreammaster (~paulfgilb@C-61-68-148-167.bur.connect.net.au) left irc: Quit: Leaving for the day [13:24] Kirben (kirben@c220-239-194-17.brasd3.vic.optusnet.com.au) left irc: [13:30] Jedi_ (~Jedi@jedi.org) left irc: Ping timeout: 252 seconds [13:40] Smartnow (~Smartnow@unaffiliated/smartnow) left irc: Remote host closed the connection [13:40] i added the md5 to scumm-md5.h but findInMD5Table returns nothing [13:58] Smartnow (~Smartnow@unaffiliated/smartnow) joined #scummvm. [14:17] ok im stumped [14:18] SylvainTV (~SylvainTV@ALille-252-1-41-69.w83-198.abo.wanadoo.fr) left irc: Ping timeout: 255 seconds [14:20] phyber (phyber@irssi.co.uk) got netsplit. [14:20] eriktorbjorn (~d91tan@81-234-209-7-no108.tbcn.telia.com) got netsplit. [14:20] dhewg (dhewg@h-53-165.a157.priv.bahnhof.se) got netsplit. [14:20] sirlemonhead (~bduncan22@86-45-10-159-dynamic.b-ras2.prp.dublin.eircom.net) joined #scummvm. [14:20] phyber (phyber@irssi.co.uk) returned to #scummvm. [14:20] eriktorbjorn (~d91tan@81-234-209-7-no108.tbcn.telia.com) returned to #scummvm. [14:20] dhewg (dhewg@h-53-165.a157.priv.bahnhof.se) returned to #scummvm. [14:20] #scummvm: mode change '+oo eriktorbjorn dhewg ' by zelazny.freenode.net [14:22] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) left irc: Ping timeout: 240 seconds [14:32] ok, i added an entry in the md5 table, the search doesn't bring it up, but if i set the detector to point to that entry manually everything is fine [14:32] i took the md5 scummvm computes [14:35] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) joined #scummvm. [14:49] droid2727 (~AndChat@77.sub-75-193-159.myvzw.com) joined #scummvm. [14:50] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [14:55] im officially frustrated :) [14:56] Kaidane (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) joined #scummvm. [14:58] SylvainTV (~SylvainTV@ALille-252-1-41-69.w83-198.abo.wanadoo.fr) joined #scummvm. [14:58] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [15:20] [md5] (~md5@unaffiliated/md5/x-729473) joined #scummvm. [15:20] #scummvm: mode change '+o [md5]' by ChanServ!ChanServ@services. [15:24] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [15:24] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [15:30] bgKa (~bgKa@lns-bzn-36-82-251-20-107.adsl.proxad.net) joined #scummvm. [15:36] LordHoto: http://lordhoto.users.sourceforge.net/scummvm-aa.png and http://lordhoto.users.sourceforge.net/scummvm-aa.png ? :P [15:36] DrMcCoy: I don't see what you talk about! [15:37] CheatHoto [15:37] ;-) [15:38] that looks rather a lot nicer [15:40] http://img819.imageshack.us/img819/9246/smvmttf.png just didn't quite have the same effect :-p [15:40] hehe [15:42] (although that is clearly the coolest font ever) [15:47] lunavorax (~lunavorax@cau33-2-82-227-183-10.fbx.proxad.net) left irc: Quit: lunavorax [15:55] bgKa1 (~bgKa@lns-bzn-22-82-249-115-118.adsl.proxad.net) joined #scummvm. [15:57] bgKa (~bgKa@lns-bzn-36-82-251-20-107.adsl.proxad.net) left irc: Ping timeout: 252 seconds [16:08] Jedi_ (~Jedi@jedi.org) joined #scummvm. [16:12] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) left irc: Read error: Connection reset by peer [16:25] Dominus (~Dominus@85-127-132-82.dynamic.xdsl-line.inode.at) left irc: Read error: Connection reset by peer [16:26] Dominus (~Dominus@85-127-132-82.dynamic.xdsl-line.inode.at) joined #scummvm. [16:31] MetalSnake (~MetalSnak@77-22-219-166-dynip.superkabel.de) left irc: Ping timeout: 252 seconds [16:50] speaking of ttf support, what's the font situation on mobile devices? Is there built-in font support that we can use to gain performance and/or space? [16:52] Filippos Karapetis master * rbeb1f5b / (engines/agi/checks.cpp engines/agi/picture.h): AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting" - http://git.io/ddLkmQ [17:18] risca_ (~risca@wnpgmb0412w-ds01-123-237.dynamic.mtsallstream.net) joined #scummvm. [17:32] i still don't understand what im doing wrong with these detector entries, anyone available to help? [17:36] <[md5]> what detector entries? [17:38] i have a couple of HE games that are not detected [17:38] i added the correct md5 to scumm-md5.h to test it [17:38] and nothing comes up from the lookup [17:39] MetalSnake (~MetalSnak@77-22-219-166-dynip.superkabel.de) joined #scummvm. [17:39] Schnaks_ (~Schnaks@p4FC4B647.dip.t-dialin.net) joined #scummvm. [17:41] Schnaks (~Schnaks@p4FC480ED.dip.t-dialin.net) left irc: Ping timeout: 248 seconds [17:41] Nick change: Schnaks_ -> Schnaks [17:51] what the? [17:51] i removed all the entires from the md5 table [17:51] and now it finds it [18:06] _marc` (~marc@mos6581.de) left irc: Remote host closed the connection [18:06] _marc` (~marc@mos6581.de) joined #scummvm. [18:20] ok sent a pull request [18:20] Mataniko: you did use the md5table tool to add them though, right? [18:21] not for my test, but i just sent a pull for an updated scumm-md5.txt [18:21] Mataniko: the md5 list in scumm-md5.h is autogenerated and requires the md5 field to be sorted as far as I can tell [18:21] Mataniko: of course there's this nice "DO NOT EDIT MANUALLY!" warning at the top of the file ;-) [18:22] right, i just wanted to try the entries first :) [18:22] do i need to submit scumm-md5.h too? [18:22] yes [18:23] also you should adapt your commit message a bit [18:23] ok, where's the md5table tool? [18:23] it's in devtools [18:23] make devtools should compile it [18:23] http://wiki.scummvm.org/index.php/Commit_Guidelines#Rules for the commit message [18:24] <[md5]> hm, also I don't think we have the PHP page with the MD5 entries anymore [18:24] ok, ill fix it up and resubmit [18:24] <[md5]> so the information in that tool is a bit misleading [18:24] so the first line should be something "SCUMM: Add md5 entries for some Hebrew HE games." [18:25] clone2728 (~AndChat@130.sub-75-228-36.myvzw.com) joined #scummvm. [18:25] gotcha [18:26] and then an empty line, and then the extra info [18:26] droid2727 (~AndChat@77.sub-75-193-159.myvzw.com) left irc: Ping timeout: 240 seconds [18:27] bgKa1 (~bgKa@lns-bzn-22-82-249-115-118.adsl.proxad.net) left irc: Quit: Leaving. [18:28] clone2728! [18:32] bgKa (~bgKa@lns-bzn-22-82-249-115-118.adsl.proxad.net) joined #scummvm. [18:33] Nick change: clone2728 -> droid2727 [18:33] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [18:40] you know what [18:40] i hate windows dev tools [18:40] i tried to compile md5table.c with both netbeans and vc++ [18:40] too much hassle, didn't work, etc [18:40] got mingw and used gcc [18:40] <[md5]> mingw32? [18:41] <[md5]> ah [18:41] why can't stuff just work [18:41] <[md5]> cause Windows people are used to having a GUI [18:41] <[md5]> which isn't always usable for cases like this [18:42] it's just frustrating sometimes [18:42] i don't mind using the cl [18:42] i tried using the vs cl [18:42] that didn't work either [18:43] what exactly failed there? [18:43] i don't remember [18:43] <[md5]> that's not really helpful :/ [18:43] ill check again in a sec [18:44] ok im going to close this pull request and do another one with the updated scumm-md5.h [18:44] oh, cool that commit was added to the pull [18:44] [md5]: As a former Windows person, I was not used to having a GUI :P [18:45] <[md5]> droid2727: you weren't? [18:45] Mataniko: and it still doesn't follow the commit guidelines! [18:45] i didn't do that part yet! [18:46] probably you should merge the two commits anyway [18:46] how do i do that [18:46] I think "building things on Windows is a huge sodding pain" is a much better explanation than anything to do with GUIs. [18:47] <[md5]> "building things on Windows make fuzzie a sad panda" :P [18:47] <[md5]> makes * [18:47] It is true. [18:48] [md5]: Nope [18:50] ok now it's pretty [18:51] fuzzie: maybe one can generalize that to "doing things on Windows" ;-) [18:51] I opened a can of worms [18:51] LordHoto: At least there are no signals there. [18:52] <[md5]> signals? [18:53] Don't ask. Sorry, not meaning to drift OT. [18:55] Action: LordHoto sends SIGTSTP to fuzzie [18:56] <[md5]> oh you mean POSIX signals. Sorry :) [18:59] vpelletier (~vincent@ALille-154-1-41-182.w86-198.abo.wanadoo.fr) joined #scummvm. [19:02] wjp: about ttf on mobile devices, I think android uses freetype2, but as far as I got it you can't access it via the NDK, thus you need to link it statically [19:03] wjp all set [19:03] Mataniko: "Merge branch 'dgds' of git://github.com/alexbevi/scummvm" looks wrong ;-) [19:04] LordHoto: well, you can access it all you want via the NDK but there are ABI changes so it doesn't go particularly well if you do [19:04] why is that showing on the pull [19:04] ugh [19:04] im trying to play with that [19:04] i thought that was added to a new branch [19:04] it's showing in the pull request, since you merged it to the branch which you requested to be pulled [19:05] fuzzie: that isn't any more helpful though ;-) [19:05] LordHoto: yes, I just thought I'd mention it in case someone gets the bright idea to actually try that [19:05] ajax16384 (~User@ip8.net173.n37.ru) left irc: Quit: KVIrc 4.1.3 Equilibrium http://www.kvirc.net/ [19:06] some stuff I found claimed that the header files were missing in the NDK though, but maybe they were wrong... it's not that I would've considered it a trustworthy piece of information anyway ;-) [19:06] oh, sure, they're not there [19:07] so people use their own headers and link against the system libraries and wonder if something goes wrong? [19:07] no, people use some random system headers and link against the system libraries and it works fine on *their* device [19:07] but of course not on a library with a system library with another ABI [19:07] risca_ (~risca@wnpgmb0412w-ds01-123-237.dynamic.mtsallstream.net) left irc: Quit: Lämnar [19:08] erm, not on a device with [19:08] smart people it seems ;-) [19:08] our android EAS (midi synth) support is done by just bodging the relevant structs/functions into the scummvm code and doing dlopen() and checking the version matches [19:09] that's a bit safer though, isn't it? [19:09] and now you remind me, the EAS code is still in audio/softsynth/ instead of backends/midi, right? [19:09] sure, it works beautifully, but I'm just saying that clearly the lack of headers in NDK is no obstacle :-) [19:09] yes [19:10] also mt32 and fluidsynth [19:11] well, mt32 is fine there imho, at least as long as we include all the source for it ;-) [19:11] i fixed it [19:12] i don't understand why it showed, i started a new branch [19:12] you definitly didn't push the fixed commit messages though [19:12] why would it merge it [19:13] maybe you didn't checkout the new branch after creating it and just merged the other changes into the branch you requested to be pulled? [19:13] oh i updated the pull request message, not the commit [19:13] ;-) [19:13] LordHoto: well I guess just some explanation of what goes where would be nice [19:14] fuzzie: everything which can be used on multiple platforms it seems! [19:14] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) left irc: Ping timeout: 252 seconds [19:14] well, then I guess fluidsynth and EAS should really stay in audio/softsynth/ :-p [19:15] in case there's some way to use it on non-android maybe! [19:16] it's apache license so we weren't quite clear on the legality of bundling it [19:16] // TODO doesn't seem to work with midi streams? [19:16] if (ConfMan.hasKey("soundfont")) { [19:16] aha [19:19] anyway it might make sense to move the fluidsynth code to backends/midi too [19:19] well, a "depends on platform-specific and/or external libraries" distinction makes sense to me [19:19] ok i fixed the last commit message, I don't know how to merge the 2 commits though [19:20] really appreciate the patiences on this :) [19:20] -s [19:21] rebase -i it and use squash should work I think [19:21] i already rebased to get rid of the previous stuff [19:21] you can rebase as often as you want though ;-) [19:25] it's also better to use the present tense in commit messages, but that's a minor thing [19:25] now git bash is whining [19:26] I didn't know git had it's own bash [19:27] it's the default option in git for windows [19:27] I guess it's just a bash for windows [19:28] Strangerke master * r8327189 / (9 files in 2 dirs): TSAGE: R2R - Implement scene 1100 - http://git.io/aAAXxA [19:43] ok finally fixed the commits [19:43] message and history [19:43] sorry about the mess [19:44] the commit message line looks still like "Add Hebrew versions of:" which really isn't a good summary ;-) [19:45] UGH copied the wrong thing [19:45] ok fixed, pinky promise [19:45] now it's added and not add [19:45] heh [19:46] awful day [19:47] VS2010 command line compiler: unresolved external symbol _snprintf [19:47] in main [19:47] for md5table.c [19:48] you probably need to link against your standard C library ;-) [19:49] _snprintf is the mangled name [19:50] so that is probably the much-loved 'the vs2010 team would like you to stop trying to compile C' snprintf-is-_snprintf thing [19:51] but the compiler should have warned about that during compiling the c file, no? [19:51] doesn't the msvc linker only show the mangled name, when it doesn't find the symbol? [19:51] LordHoto: i think so [19:51] well, yes, such as in this case [19:52] so it's looking for the C function snprintf, right? which doesn't exist. [19:52] right [19:52] oh right [19:52] it didn't contain snprintf :-P [19:52] if that is actually the problem you can just replace the sole snprintf call in md5table.c with _snprintf [19:53] and then rejoice in joy when something fails ;-) [19:53] well i used mingw [19:53] but someone asked what was the error message with vc++ [19:54] well I mean it would be nice to know if it works if you do that change :) [19:54] if it isn't a pain to try. [19:55] good old MSVC is always amazing [19:58] YakBizzarro (~quassel@host90-88-dynamic.15-87-r.retail.telecomitalia.it) joined #scummvm. [19:58] LordHoto: anything else that needs to be fixed? [19:58] duuno [19:58] dunno* [19:58] that's what the SCUMM developers will tell you if required ;-) [19:59] okie [20:00] how do i make changes to my repo without messing up this pull request [20:00] do them in another branch [20:02] thats what i thought i did [20:02] well how did you do it? ;-) [20:03] i don't remember [20:03] im trying to ninja git [20:05] bgKa (~bgKa@lns-bzn-22-82-249-115-118.adsl.proxad.net) left irc: Quit: Leaving. [20:05] <_sev> 500 lines for stage to beat kyra :) [20:05] <_sev> stage=tsage [20:06] ok i see what i did wrong [20:06] i created a branch [20:06] but didn't check it out [20:06] before pulling [20:06] <_sev> 471 to be precise [20:06] sev do you want these HE cds? [20:06] then there's finally another engine supporting less games with more lines of code, yay :-P [20:07] LordHoto: more (arcade) games to come... [20:07] <_sev> Mataniko: preferably [20:07] _sev: heh, binary size is a bit more scary.. [20:08] Strangerke: pff we can support more games too! [20:08] C&C support, here we come? [20:08] nah [20:08] +1 [20:09] LordHoto: Just do it! [20:09] we have no network API in ScummVM [20:09] so there's no point for C&C support [20:09] LordHoto: Implement it! [20:09] adventure gamers play solo [20:09] yep [20:10] Mataniko: nah only people without friends play games with multiplayer only solo! [20:12] LordHoto: You didn't add the networking API yet? For shame! [20:12] droid2727: :-D [20:16] vpelletier (~vincent@ALille-154-1-41-182.w86-198.abo.wanadoo.fr) left irc: Ping timeout: 252 seconds [20:16] giucam (~giulio@adsl-ull-171-206.49-151.net24.it) joined #scummvm. [20:16] giucam (~giulio@adsl-ull-171-206.49-151.net24.it) left irc: Client Quit [20:25] Johannes Schickel master * rf71fb6a / (2 files): DEVTOOLS: Fix some warnings in create_kyradat. - http://git.io/xpMWtQ [20:34] <[md5]> LordHoto: there's an MSVC warning in graphics/fonts/bdf.cpp [20:34] <[md5]> line 78 [20:34] <[md5]> it complains that the "data" variable may be uninitialized [20:35] Begasus (~Begas@dD5775521.access.telenet.be) left irc: Quit: Vision[0.9.7-H-090423]: i've been blurred! [20:35] <[md5]> hm, never mind, it's another false positive [20:35] warning: unable to follow trivial data flow, please get better compiler? [20:35] <[md5]> yes yes yes ok :P [20:36] <[md5]> now you're being evil against poor innocent M$ :p [20:37] if they can afford to build a compiler just to make sure intellisense is as unusable as possible, i'm sure they can play watch-the-loop-variable [20:39] <[md5]> true [20:39] __marc` (~marc@mos6581.de) joined #scummvm. [20:40] anyway go and suppress it by initializing data I guess? :-p [20:40] clone2727 (~clone2727@pool-71-125-65-242.nwrknj.east.verizon.net) joined #scummvm. [20:40] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [20:40] <[md5]> that's what I'm doing now [20:40] <[md5]> but it shouldn't be there in the first place :/ sigh [20:41] droid2727 (~AndChat@130.sub-75-228-36.myvzw.com) left irc: Quit: Statement: Good-bye, meatbags! [20:41] _marc` (~marc@mos6581.de) left irc: Ping timeout: 252 seconds [20:42] Filippos Karapetis master * r103ae27 / graphics/fonts/bdf.cpp : GRAPHICS: Silence a false positive warning in MSVC - http://git.io/USe-kQ [20:42] <[md5]> there, now MSVC has happily shut up again [20:42] Strangerke master * r9ddabec / (5 files): [20:43] TSAGE: R2R - Fix sub1B00, rename it to scalePalette [20:43] Thanks wjp for the namings - http://git.io/Dcn2uQ [21:06] ny00123 (~ny00123@bzq-109-65-213-119.red.bezeqint.net) left irc: Ping timeout: 252 seconds [21:07] ny00123 (~ny00123@109.65.213.119) joined #scummvm. [21:11] WooShell (woo@178-27-165-32-dynip.superkabel.de) joined #scummvm. [21:13] re [21:29] _sev_ (~sev@scummvm/undead/sev) joined #scummvm. [21:29] #scummvm: mode change '+o _sev_' by ChanServ!ChanServ@services. [21:29] _sev (~sev@scummvm/undead/sev) left irc: Read error: Connection reset by peer [21:36] _sev__ (~sev@109.87.142.103) joined #scummvm. [21:36] _sev__ (~sev@109.87.142.103) left irc: Changing host [21:36] _sev__ (~sev@scummvm/undead/sev) joined #scummvm. [21:36] #scummvm: mode change '+o _sev__' by ChanServ!ChanServ@services. [21:38] _sev_ (~sev@scummvm/undead/sev) left irc: Read error: Operation timed out [21:45] Harekiet (~freenode@dhcp-077-250-029-247.chello.nl) left irc: Read error: Connection reset by peer [21:46] Harekiet (~freenode@dhcp-077-250-029-247.chello.nl) joined #scummvm. [21:47] Eugene Sandulenko master * r2852d68 / (devtools/scumm-md5.txt engines/scumm/scumm-md5.h): [21:47] Merge pull request #164 from Mataniko/master [21:47] SCUMM: Added three Hebrew HE games - http://git.io/LYHp5w [21:54] yay [21:58] Hkz (~Hkz@2001:470:c89a:2:21c:c0ff:fedc:e508) joined #scummvm. [21:58] #scummvm: mode change '+o Hkz' by ChanServ!ChanServ@services. [22:14] Dominus (~Dominus@85-127-132-82.dynamic.xdsl-line.inode.at) left irc: Quit: Leaving. [22:35] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) joined #scummvm. [22:35] WooShell (woo@178-27-165-32-dynip.superkabel.de) left irc: Quit: svc.startd: The system is coming down. syncing file systems... done. [22:51] spk64 (~spk64@f055015234.adsl.alicedsl.de) joined #scummvm. [22:53] can someone give me a link to the latest scummvm for ps2? don't find exactly instructions how to do! [22:54] spk64: http://buildbot.scummvm.org/builds.html [22:58] and what i have to do with them? Burn to a DVD? or can i use a USB? [23:03] ny00123 (~ny00123@109.65.213.119) left irc: Quit: Leaving [23:04] i would like to use an usb! [23:09] [md5] (~md5@unaffiliated/md5/x-729473) left irc: Quit: nn [23:19] theres some info about using a hdd on the ps2 forum [23:19] http://forums.scummvm.org/viewforum.php?f=10 [23:23] Yeah but is it necessary to delete all other things on the hdd? [23:24] no idea, that post just mentions a new partition [23:24] no, you need to create a new partition on the HDD [23:24] you can do it inside the ps2 using ulaunchelf [23:24] if you're talking about the internal ps2 hd [23:25] otherwise a fat32 formatted usb drive should suffice, afaik [23:26] okay i will look and test the two variants [23:26] Thank you for first inforamtions [23:30] LunaVorax_win (~smuxi@cau33-2-82-227-183-10.fbx.proxad.net) joined #scummvm. [23:31] Hi everyone! [23:35] Fabio Battaglia master * r15ea731 / engines/sword2/sprite.cpp : [23:35] SWORD2: Fix problem with the height of PSX sprites [23:35] Apparently some uncompressed PSX sprites have a wrong [23:35] height value in the datafiles, creating subtle problems [23:35] like missing lines in some graphics. Fixed by artificially [23:35] adding 1 to odd height values of uncompressed sprites. - http://git.io/iPSZXg [23:38] risca_ (~risca@wnpgmb0412w-ds01-123-237.dynamic.mtsallstream.net) joined #scummvm. [23:40] YakBizzarro (~quassel@host90-88-dynamic.15-87-r.retail.telecomitalia.it) left irc: Quit: Zzzzzzz [00:00] --- Sun Jan 8 2012