[00:00] chkr (~chkr@p5DC4AF04.dip.t-dialin.net) left irc: Ping timeout: 244 seconds [00:12] chkr (~chkr@p5DC49E01.dip.t-dialin.net) joined #scummvm. [00:23] Nick change: notajf -> notajf|offline [00:26] droid2727 (~AndChat@224.sub-75-193-83.myvzw.com) left irc: Ping timeout: 255 seconds [00:26] droid2727 (~AndChat@224.sub-75-193-83.myvzw.com) joined #scummvm. [00:26] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [00:42] chkr (~chkr@p5DC49E01.dip.t-dialin.net) left irc: Quit: Leaving [00:52] Javacat (~Javacat@unaffiliated/javacat) left irc: Read error: Connection reset by peer [00:54] Javacat (~Javacat@unaffiliated/javacat) joined #scummvm. [01:05] SylvainTV (~Sylvain@ALille-553-1-44-168.w90-34.abo.wanadoo.fr) left irc: Ping timeout: 256 seconds [02:01] Vampire0_ (vampire@jEdit/Vampire) joined #scummvm. [02:05] Vampire0 (vampire@jEdit/Vampire) left irc: Ping timeout: 272 seconds [02:24] Tron_ (~Tron@srbk-5d807cda.pool.mediaWays.net) joined #scummvm. [02:26] Tron (~Tron@srbk-4d0b9320.pool.mediaWays.net) left irc: Ping timeout: 248 seconds [02:29] pok0j (~pok0j@absf127.neoplus.adsl.tpnet.pl) left irc: Remote host closed the connection [02:35] risca (~risca@wnpgmb0903w-ds01-177-34.dynamic.mtsallstream.net) joined #scummvm. [02:39] Javacat (~Javacat@unaffiliated/javacat) left irc: Quit: Please, try the fish [03:12] clone2728 (~AndChat@0.sub-75-198-189.myvzw.com) joined #scummvm. [03:14] droid2727 (~AndChat@224.sub-75-193-83.myvzw.com) left irc: Ping timeout: 255 seconds [03:24] #scummvm: mode change '+o clone2728' by ChanServ!ChanServ@services. [03:24] Nick change: clone2728 -> droid2727 [03:49] droid2727 (~AndChat@0.sub-75-198-189.myvzw.com) left irc: Ping timeout: 245 seconds [03:52] droid2727 (~AndChat@146.sub-75-226-138.myvzw.com) joined #scummvm. [04:00] digitall (digitall@cpc2-hitc2-0-0-cust28.9-2.cable.virginmedia.com) left #scummvm. [04:11] droid2727 (~AndChat@146.sub-75-226-138.myvzw.com) left irc: Ping timeout: 245 seconds [04:22] Kaidane (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) left irc: Quit: Leaving [05:04] Nick change: Tron_ -> Tron [05:57] TAS_2012v (~TAS_2012x@c-65c9e253.1710-7-64736c12.cust.bredbandsbolaget.se) left irc: Ping timeout: 255 seconds [06:04] LePhilousophe (valemboi20@amsn/developer/lephilousophe) left irc: Ping timeout: 272 seconds [06:21] ajax16384 (~ajax16384@ip138.net138.n37.ru) joined #scummvm. [06:21] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [06:26] bgKa (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) joined #scummvm. [06:26] #scummvm: mode change '+o bgKa' by ChanServ!ChanServ@services. [06:38] eriktorbjorn (~d91tan@81-234-209-7-no108.tbcn.telia.com) left irc: Quit: Leaving. [07:02] Strangerke (~Strangerk@cable-85.28.107.228.coditel.net) left irc: Ping timeout: 252 seconds [07:09] morning [07:31] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [07:33] eriktorbjorn (~d91tan@81-234-209-7-no108.tbcn.telia.com) joined #scummvm. [07:33] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services. [07:44] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) joined #scummvm. [07:44] #scummvm: mode change '+v James|GlideM' by ChanServ!ChanServ@services. [07:54] risca (~risca@wnpgmb0903w-ds01-177-34.dynamic.mtsallstream.net) left irc: Quit: Lämnar [08:21] Kenryu (UPP@c-71-193-60-169.hsd1.ca.comcast.net) joined #scummvm. [08:21] Vaikungfu (UPP@c-71-193-60-169.hsd1.ca.comcast.net) left irc: Disconnected by services [08:21] Nick change: Kenryu -> Vaikungfu [08:33] _sev (~sev@188.230.122.62) joined #scummvm. [08:33] _sev (~sev@188.230.122.62) left irc: Changing host [08:33] _sev (~sev@scummvm/undead/sev) joined #scummvm. [08:33] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [08:34] ny00123 (~ny00123@109.65.192.132) joined #scummvm. [08:58] giucam (~giulio@adsl-ull-98-207.49-151.net24.it) joined #scummvm. [09:08] tmx1 (~sdfd@96.53.37.194) joined #scummvm. [09:08] do those different sound card options really make any difference in scummvm? i cant hear anything personally [09:09] which ones? [09:10] for music device.. MS Wavetable, MT32, Adlib etc [09:10] if you don't hear a difference, then the game you're using probably isn't using MIDI music [09:10] its The DIg [09:10] then indeed, that is all digital audio [09:10] so you shouldn't hear a difference :) [09:10] aha [09:13] (the SCUMM games using digital music are Full Throttle, The Dig and COMI, I guess) [09:13] Discworld 2 as well [09:13] what about the gfx? will it ever get full d3d support to match the lcd native res? [09:13] so theres no full screen lag? [09:13] no-one has even mentioned d3d [09:14] but you can try the opengl renderer if you're using a build from the development tree [09:14] i am [09:14] same res changing lag [09:14] meaning it wont do native res [09:15] and you're using opengl? [09:15] yes [09:15] i tried all 3 versions of OGL [09:17] wait a sec.. my lcd is running 59hz!! argh [09:17] maybe thats why [09:20] tmx1 (~sdfd@96.53.37.194) left irc: [09:20] o.O [09:39] Kenryu (UPP@c-71-193-60-169.hsd1.ca.comcast.net) joined #scummvm. [09:39] Vaikungfu (UPP@c-71-193-60-169.hsd1.ca.comcast.net) left irc: Disconnected by services [09:39] Nick change: Kenryu -> Vaikungfu [09:53] LePhilousophe (valemboi20@amsn/developer/lephilousophe) joined #scummvm. [09:55] giucam (~giulio@adsl-ull-98-207.49-151.net24.it) left irc: Read error: Connection reset by peer [09:55] giucam (~giulio@adsl-ull-98-207.49-151.net24.it) joined #scummvm. [10:34] Strangerke (51f60aa1@gateway/web/freenode/ip.81.246.10.161) joined #scummvm. [10:35] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [10:41] bgKa (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) left irc: Read error: Connection reset by peer [10:43] hi guys [11:16] tuxuser (tuxuser@triggering.syscall.22.with.libxenon.org) left irc: Quit: 404 Not found [11:18] mwa48_ (~matthias@p5091CAF0.dip.t-dialin.net) joined #scummvm. [11:23] Strangerke Do you know if BASS floppy version has ending music that the CD version doesnt? [11:23] no, sorry [11:24] fuzzie ^ [11:24] i don't think so? [11:25] There is a midi track I have called Outro and someone mentioned on my website that this track is missing, so trying to work out what's the location exactly [11:27] eriktorbjorn: maybe you know? [11:27] bgKa (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) joined #scummvm. [11:27] #scummvm: mode change '+o bgKa' by ChanServ!ChanServ@services. [11:28] i don't think there's any way to play music that isn't in a section, other than the music used in the intro [11:28] Indeed, but this music has come from somewhere [11:28] leave it with me [11:29] Nick change: edheldil -> Ed_lunch [11:29] well, of course the music from the intro is in a section too, but you get the idea [11:29] fuzzie - remind me how do I jump to a section within the game? [11:30] fn_enter_section [11:31] cheers [11:32] you sure that is correct? [11:32] no, not at all :P postman has struggled through the snow to deliver me a coffee machine, but it is still burbling [11:32] he he [11:33] does it not work? [11:33] alas not [11:33] ah, 'section ' i guess. [11:33] ha ha thats it [11:34] Last question of the day... how do I play a music track from command line? [11:34] wjp originally suggested "logiccmd fn_start_music #" [11:35] I will find this track somehow he he [11:42] joostp (~joostp@scummvm/undead/joostp) joined #scummvm. [11:42] #scummvm: mode change '+o joostp' by ChanServ!ChanServ@services. [11:43] giucam (~giulio@adsl-ull-98-207.49-151.net24.it) left irc: Remote host closed the connection [11:43] well, if you want someone who might know, who better than joostp? [11:44] Looking on YouTube , there is an additional track [11:44] Cant find it in the sections though [11:45] hm? [11:45] James is trying to work out where a BASS track called 'Outro' should be used. [11:46] what does it sound like? [11:46] http://www.youtube.com/watch?v=mwj8vlhUItk [11:46] Jump to about 7:30 [11:47] youll notice a slow track start about 7 40 [11:47] cant find it in any of the sections of music within the command line [11:47] well, I guess work out if the MIDI one is played in scummvm there? if it is, trivial to track down [11:49] is it not section 5 track 3? [11:50] On mine that cashes ScummVM [11:51] Music 3 required but doesnt exist in file [11:51] on the floppy version? [11:51] Both [11:52] i am remapping the floppy intro (0/1) to 5/3, so it doesn't make much sense if it doesn't exist [11:55] the 503 in your set does sound like the intro, yes [11:55] 'your set' being bassv1_high.zip [11:56] but they are not the same track [11:57] So the intro should be what filename? [11:57] and the outro should be music_503? [11:57] the intro should be 001 [11:57] yes [11:58] hmmm [11:58] So we don't confuse the community, can we remap the outro to 001? [11:59] Then I can update the music without affecting current users or explaning the weirdness [12:00] feels wrong, but it's the least invasive upgrade path I suppose... [12:01] did no-one copy/paste the mapping from the iOS version of BASS? [12:01] I carefully left the loop-disabling code in for 0/1 so it can be done, although I don't think doing it without both a comment in the code *and* somewhere along with your music is a good idea. [12:01] joostp: yes, but it doesn't have the floppy tracks [12:01] joostp, Yes but the iOS version is the CD version so didnt have the original MIDI intro [12:01] right [12:02] I thought I included that track anyway, but guess not [12:02] well, I don't have the iOS version, but the track wasn't handled by the code, so added it [12:03] and then was told on IRC that I also needed to map 0/1 to 5/3 because they were identical, so added that in later commit :) [12:05] something like http://pastebin.com/Cepeb6Cj then? [12:06] Nick change: Ed_lunch -> edheldil [12:07] yeah, looks OK to me [12:07] though we might as well use a different name [12:08] e.g. 700? [12:08] yes [12:09] then the problem could be 'properly' fixed over time, if one was so inclined. [12:09] well, my personal bias would be to just use the proper 503/001, since people who care enough will update :) [12:10] cyco_ (~cyco@trir-4d0d9d11.pool.mediaWays.net) joined #scummvm. [12:10] OK go for the proper track listing [12:11] Nick change: cyco_ -> Guest80372 [12:11] Guest80372 (~cyco@trir-4d0d9d11.pool.mediaWays.net) left irc: Client Quit [12:13] James|GlideM: you'll swap your 503 back to 001? [12:13] Yep [12:13] I will release corrected version once the daily build goes through [12:14] cyco (~cyco@trir-4d0d9d11.pool.mediaWays.net) joined #scummvm. [12:14] Alyssa Milburn master * rb9a93f3 / engines/sky/music/musicbase.cpp : [12:14] Revert "SKY: Map the floppy intro track." [12:14] This reverts commit 0599145ecf92aeabf5bd4221a91761237f970323. [12:14] This mapping was incorrect, 503 is the outro. - http://git.io/2mAxFA [12:14] cyco (cyco@trir-4d0d9d11.pool.mediaWays.net) left #scummvm. [12:15] joostp: thanks [12:15] Thanks fuzzie and joostp [12:15] np [12:15] I assume the ending will work without any additional code now? [12:15] yes [12:15] ok [12:15] well, in theory [12:15] he he [12:16] Right time for lunch... thanks again [12:19] Smartnow (~Smartnow@unaffiliated/smartnow) left irc: Read error: Operation timed out [12:20] pok0j (~pok0j@abte181.neoplus.adsl.tpnet.pl) joined #scummvm. [12:20] Smartnow (~Smartnow@unaffiliated/smartnow) joined #scummvm. [12:24] joostp, if you ever update the iOS version - music_101 is identical to 411 in that listing [12:24] Although it never calls 101 [12:24] being based on CD version [12:25] oh? they did loop 101 in the iOS version. [12:25] and 411. [12:25] oh [12:25] fun fun [12:25] i mean, disable loop [12:25] yes, it's the death screen, so no loop [12:25] LordHoto (~loom@unaffiliated/lordhoto) joined #scummvm. [12:25] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [12:26] it was quite helpful to discover the iOS one since I was pulling my hair out trying to make my own list : [12:26] plus showing people the twitter support in the input code was weeks of entertainment [12:27] don't look at me, that was all tony! [12:28] joostp, do you want the MP3 versions in case it is ever added to iOS? [12:28] I just charitably assumed that whoever did it was forced to by some cruel upper management taskmaster. [12:29] James|GlideM: Hmmm, good question. :) [12:29] I suppose there are no legal problems? i.e. you don't mind it being used? [12:29] No not at all [12:29] Tony seemed interested, he was just thinking of the time to do it etc [12:30] As long as you can plonk a credit in for me somewhere with a link to my site I will be happy [12:30] yeah, we're quite busy now, so unless there is a good reason to do an update we most likely won't do one... [12:30] but it may be good to have the files anyway [12:30] sure, that'd be the least we could do [12:31] ok Ill PM link [12:31] ta [12:32] btw. to play that outro music in ScummVM you need to be in `section 6` [12:32] I forgot why/where, but there's a -1 someplace [12:32] ahh [12:36] actually, looking at it, it's more confusing than that, but I won't bore you with the details ;) [12:37] joostp: am I right in my conclusion that there are Discworld 1 versions with different numbers of globals, and that this breaks savegame compatibility between those version, but that we don't check for this? [12:38] wjp: euh... dunno, but you could be right. [12:38] doubt that helps much though.. :) [12:40] any suggestions for other people to poke? :-) [12:41] I don't remember who it was who (re)wrote the save/load code. Maybe Fingolfin or _dreammaster [12:42] did you confirm there are different versions with a different number of globals? [12:42] D0SFreak (~D0SFreak@72.1.88.158) joined #scummvm. [12:45] Kirben (kirben@c220-239-194-17.brasd3.vic.optusnet.com.au) left irc: [12:48] it seems to be the most logical conclusion for digitall's crash in http://sourceforge.net/support/tracker.php?aid=3482728 [12:48] (which is likely unrelated to the actual bug report) [12:49] digitall gets differently sized savegames, and a restore crash in HoldItem, and at a quick glance the only variable-size block of data before the held item is the block of global vars [12:49] s/variable-size/non-fixed-size/, to avoid the duplicate use of the word variable... [12:51] mwa48_ (~matthias@p5091CAF0.dip.t-dialin.net) left irc: Quit: Ex-Chat [12:52] maarezende (HydraIRC@200.145.119.146) joined #scummvm. [13:05] giucam (~giulio@adsl-ull-98-207.49-151.net24.it) joined #scummvm. [13:22] LunaVorax_ (~LunaVorax@salle205.emi.u-bordeaux1.fr) joined #scummvm. [13:24] LunaVorax_ (~LunaVorax@salle205.emi.u-bordeaux1.fr) left irc: Remote host closed the connection [13:27] LunaVorax_ (~LunaVorax@salle205.emi.u-bordeaux1.fr) joined #scummvm. [13:53] kaltsasa (~KD0ETH_Wo@MA2982.grinnell.edu) left irc: Quit: Bye! [14:06] giucam_ (~giulio@adsl-ull-74-255.49-151.net24.it) joined #scummvm. [14:07] giucam (~giulio@adsl-ull-98-207.49-151.net24.it) left irc: Ping timeout: 245 seconds [14:28] LunaVorax_ (~LunaVorax@salle205.emi.u-bordeaux1.fr) left irc: Remote host closed the connection [14:29] Nick change: giucam_ -> giucam [15:10] ajax16384 (~ajax16384@ip138.net138.n37.ru) left irc: Quit: ajax16384 [15:49] TAS_2012v (~TAS_2012x@c-0dcae253.1710-7-64736c12.cust.bredbandsbolaget.se) joined #scummvm. [16:10] Mataniko (~chatzilla@c-24-91-129-98.hsd1.ma.comcast.net) left irc: Read error: Connection reset by peer [16:10] Nebrac (~Nebrac@5350EF2B.cm-6-1d.dynamic.ziggo.nl) joined #scummvm. [16:22] ajax16384 (~User@ip105.net174.n37.ru) joined #scummvm. [16:22] #scummvm: mode change '+o ajax16384' by ChanServ!ChanServ@services. [16:24] Tron_ (~Tron@srbk-4db7e35e.pool.mediaWays.net) joined #scummvm. [16:26] Tron (~Tron@srbk-5d807cda.pool.mediaWays.net) left irc: Ping timeout: 260 seconds [16:29] wjp/LordHoto: re GSoC: are RE tasks really not worth considering? [16:29] MetalSnake (~MetalSnak@77-22-219-166-dynip.superkabel.de) joined #scummvm. [16:30] fuzzie: well depends, they have a pretty high entry barrier at any rate [16:30] fuzzie: it's not like we won't put any task descriptions about them on the page though [16:31] fuzzie: but a "please RE game X" task is definitly not worth considering ;-) [16:31] just thinking that all the tasks people seem to agree on seem to always basically be mindnumbing refactoring stuff [16:31] so the only "shiny" ends up being your RE pondering [16:32] in fact the theme/layout stuff for android etc. devices isn't that much of a refactoring task either [16:32] yes, but I think it would probably end up *being* such a task by the time everyone was done arguing over how it should be done [16:33] as wjp indeed mentions I suppose [16:34] there's not that many people arguing over how it should be done in the GSoC tasks usually [16:34] except, it's a feature, which is controversal anyways [16:36] external graphical SCI debugger could also be quite fun [16:37] SCI audio that LordHoto mentioned might be a good one [16:37] in fact SCI is the only engine I can think of right now, where getting people working on it, might give us long term contributors :-P [16:38] adding features to say SCUMM is pretty hard to follow up with further work specifically on that engine [16:39] Strangerke (51f60aa1@gateway/web/freenode/ip.81.246.10.161) left irc: Quit: Bbl [16:43] it just seems that there is little harm in suggesting *interesting* things on the tasks page I guess [16:44] go for it :-) [16:44] just if I were a GSoC student then I'd find ScummVM so .. boring? :) [16:44] ScummVM isn't boring? [16:45] I wonder how high that line will get on searches for "gsoc scummvm" :-) [16:45] and it seems like there could be various possibilities for tasks if the end-goal is not "must actually end up useful to us" [16:45] well I thought about that too [16:46] which is the subtext I am reading in all this scummvm GSoC discussion [16:46] that wouldn't be a strict requirement for me [16:46] but frankly, what motivation is it if you know it's not clear whether your work will actually be used ;-) [16:46] well, being paid for doing cool stuff! [16:47] or it could be useful for other-people-than-us [16:47] and what things do we want to mentor, when we might know beforehand, that it would be just something to try for fun, but nothing really what we could/would add [16:47] I don't like all these "we want this but nobody seems motivated to work on it so it must be a perfect task" things [16:47] yeah that's the ground line of most tasks ;-) [16:48] though sometimes it's also "where nobody has time on it" instead of "nobody seems motivated" [16:48] but, well, "something to try for fun" would encaspulate various RE tasks [16:48] like? [16:48] as long as there's some way to milestone them in nice chunks [16:49] but if anyone *has* any suggestions for game stuff, for example, I'm sure you could come up with milestones for REing anything [16:49] or inchstones, as the mentor's guide puts it [16:50] and the same for all your RE ideas [16:54] I can come up with at least one milestone for every task out there: "finished the task" ;-P [16:54] let's get some good ideas out there without worrying about usefulness or scope or such things too much at first [16:55] was just about to say: I don't think we should work on how to organize the work on the task just yet [16:55] yes, I'm just saying that if you have a task which is huuuge like REing a game, it's not as if it isn't an interesting and maybe-useful task to RE as much as possible [16:55] you don't actually have to make the end milestone "finish the engine" [16:56] I agree entirely [16:56] I just don't know if anyone actually has any suggestions for that. [16:56] sure, but in the case of asking the student to work on a game nobody looked into so far, makes it usually pretty hard to come up with those milestones [16:57] so I'm just for adding tasks of that size/direction, if we actually have somebody with a rough overview on it [16:57] SCI2.1+ might be good for that [16:57] right, but some of the point of having a mentor is that the milestones can be completely changed as you go [16:58] right, but if you have no idea about the engine, asking the student to come up with a good description of what sub-task he wants to do, is pretty much a fun-killer too ;-) [16:58] joostp: yup, SCI is definitly the best engine in tree, where we could have some tasks for [16:58] clearly the mentor would have to do some preparation here :-) [16:58] but let's not worry about practical things like that too much at this point yet [16:59] I'm just saying, please don't add tasks like "finish something for support of game X", if you have no idea about X technically at all [16:59] this is why I won't write any task descriptions for the SCI tasks I proposed ;-) [16:59] well, I wouldn't mind. It'll just get killed again if that task doesn't improve within a few weeks [17:00] wjp: *cough* yeah, like the XMIDI parser task *cough* [17:00] maybe we can do just two lists [17:00] one list of concrete tasks and one of ideas, where people can come up with (sub)tasks of themselves [17:00] or maybe we just want to go with the latter this time... [17:00] by themselves* [17:01] the tasks page does also seem a bit overly-complicated but I don't know the history [17:01] I'm having no problems if you want to revamp it totally [17:01] I'm actually all for removing the "workload" bits as I said in my mail ;-) [17:01] am still poking through my 'things I would like to do' list and trying to work out if any of them aren't horribl [17:01] e [17:02] if I go though that list of mine, I always end up with the boring refactoring related tasks somehow, except for some small tasks, like adding audio output X to engine Y ;-) [17:02] through* [17:02] unfortunately in terms of new engines, I am nervous about suggesting anything for fear that someone will come out of the woodwork and say they're already working on it [17:03] better do it early on then? [17:03] all the *cool* tasks are non-adventure games :( [17:03] "task: set up a new project scummvm-rpg"? :-) [17:04] (which I'm actually not 100% joking about...) [17:04] (well, I am 100% joking about it in a gsoc context) [17:04] wjp just wants to merge exult into some bigger project ;-) [17:04] shh :-) [17:05] i think that would be fairly cruel to the students :p [17:05] that said it would be sad to have LoL/EoB in ScummVM and all the other cool adventures in another project! [17:05] cool rpg games* [17:05] I am not sure why I wrote adventures there [17:05] nothing copy-paste couldn't fix [17:05] :-P [17:05] but I mean, there's cool mohawk educational games and stuff which have symbols and could be beautifully milestoned [17:05] sounds like a task fuzzie wants to mentor [17:06] well I was surprised by the complete invisibility of the students last year [17:07] as opposed to many other projects where students were actively around on IRC and lists and etc [17:07] obviously no replacement for mentoring :) [17:07] that reminds me: a (very short) task related to cine would be to extend the MT-32 MIDI output to work with General MIDI, the biggest obstacle here is that some sounds (I hope mostly sfx) might use custom MT-32 instruments though [17:07] not sure how much the chances are that we get that student to continue into looking for OS support though [17:08] I think digitall knows a bit about what stuff OS still misses and what could be done there [17:08] mentors should really kick students to be more visible [17:08] we should kick them out of gsoc so that they come here and flame? ;-) [17:09] it's far more rewarding for them if they get some feedback from people too [17:09] not that kind of kick :-) [17:09] easier said than done [17:09] yes, but should still be done [17:09] I tried many times in the past with 'my' students but could never change their habits [17:09] I can fully agree with joostp here, especially with out older tasks, not so many people were interested in them [17:09] but of course in case we have more fun tasks, that might change ;-) [17:10] yeah... [17:14] we have that the students should be available somewhere in our requirements [17:15] maybe we should change all that stuff so people think not so much as a burden but as something fun [17:15] well, seeing if students actually appear on IRC beforehand is a good sign [17:15] we already had at least one this year [17:16] had we? [17:16] and they were worrying about this mysterious workload percentage if I remember correctly.. [17:16] ah yes somaen was wondering about the build system task [17:17] that's a task I would just like to disappear ;-) [17:17] at least when it's really about changing it to CMake, scons etc. [17:17] yes that is what we basically said [17:17] 16:16 somaen: I think the general view on most of these things is that the reward is not worth the effort... [17:22] my view I think is mostly that I am opposed to any build system which can't actually track header dependencies [17:23] Javacat (~Javacat@unaffiliated/javacat) joined #scummvm. [17:23] but create_project sounds like a nice infrastructure task to play with which some might find fun [17:24] SylvainTV (~Sylvain@ALille-553-1-44-168.w90-34.abo.wanadoo.fr) joined #scummvm. [17:24] #scummvm: mode change '+o SylvainTV' by ChanServ!ChanServ@services. [17:24] building out of tree plugins, might be another idea, but not sure what's it worth anymore [17:25] Action: fuzzie puts the ignoring-mouse-events hat on SylvainTV. [17:28] Which OpenGL is the best to use on a desktop? [17:30] And will it eventually when you go full screen [Alt+Enter] go to the native resolution of the screen? [17:31] i think the theory is that it will use your desktop resolution as long as you actually start scummvm with the opengl backend rather than switching to it? [17:32] ok thanks for the info... [17:32] Can a filter be applied along with it? [17:32] Super2x etc [17:32] no [17:33] hm, that english toonstruck demo seems to actually work [17:37] fuzzie, did you ever get time to see how easy it would be to get the Touche music working~? [17:40] WooShell (woo@178-27-165-32-dynip.superkabel.de) joined #scummvm. [17:42] droid2727 (~AndChat@184.sub-75-193-138.myvzw.com) joined #scummvm. [17:42] #scummvm: mode change '+o droid2727' by ChanServ!ChanServ@services. [17:43] Herrman (wolter@p5091289F.dip.t-dialin.net) joined #scummvm. [17:46] digitall (~digitall@cpc2-hitc2-0-0-cust28.9-2.cable.virginmedia.com) joined #scummvm. [17:46] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services. [17:46] My ears were burning... [17:48] *cough*... All the Operation Stealth issues are listed here: [17:48] http://wiki.scummvm.org/index.php/Cine/TODO [17:51] Any SCI GFX experts in the building? [17:52] If so, could they look at bug #3485194 ? [17:53] :/ [17:59] nöbend [17:59] Strangerke (~Strangerk@cable-85.28.107.228.coditel.net) joined #scummvm. [18:01] sirlemonhead (~bduncan22@86-45-5-182-dynamic.b-ras2.prp.dublin.eircom.net) joined #scummvm. [18:06] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [18:09] Strangerke_ (~Strangerk@cable-85.28.107.228.coditel.net) joined #scummvm. [18:09] Strangerke (~Strangerk@cable-85.28.107.228.coditel.net) left irc: Disconnected by services [18:09] Nick change: Strangerke_ -> Strangerke [18:09] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [18:11] _sev (~sev@scummvm/undead/sev) left irc: Quit: This computer has gone to sleep [18:18] Strangerke: (belated) I don't know if I've even played through the floppy version of Beneath a Steel Sky. [18:19] eriktorbjorn, all sorted now ;) [18:23] eriktorbjorn (~d91tan@81-234-209-7-no108.tbcn.telia.com) left irc: Quit: Leaving. [18:24] eriktorbjorn (~d91tan@81-234-209-7-no108.tbcn.telia.com) joined #scummvm. [18:24] #scummvm: mode change '+o eriktorbjorn' by ChanServ!ChanServ@services. [18:26] ny00123 (~ny00123@109.65.192.132) left irc: Quit: Leaving [18:32] ny00123 (~ny00123@109.65.192.132) joined #scummvm. [18:36] Hkz (~Hkz@84.233.233.146) joined #scummvm. [18:36] #scummvm: mode change '+o Hkz' by ChanServ!ChanServ@services. [18:37] giucam (~giulio@adsl-ull-74-255.49-151.net24.it) left irc: Ping timeout: 252 seconds [19:02] ajax16384 (~User@ip105.net174.n37.ru) left irc: Quit: KVIrc 4.1.3 Equilibrium http://www.kvirc.net/ [19:03] sirlemonhead (bduncan22@86-45-5-182-dynamic.b-ras2.prp.dublin.eircom.net) left #scummvm. [19:05] Nick change: Tron_ -> Tron [19:39] vpelletier (~vincent@ALille-154-1-60-94.w86-198.abo.wanadoo.fr) joined #scummvm. [19:44] Nick change: notajf|offline -> notajf [19:54] giucam (~giulio@adsl-ull-74-255.49-151.net24.it) joined #scummvm. [20:20] Mataniko (~chatzilla@c-24-91-129-98.hsd1.ma.comcast.net) joined #scummvm. [20:26] James|GlideM (~James|Gli@cpc2-mapp11-2-0-cust447.12-4.cable.virginmedia.com) left irc: Read error: Connection reset by peer [20:32] clone2728 (~AndChat@51.sub-75-195-243.myvzw.com) joined #scummvm. [20:34] risca (~risca@wi-secure-1813.cc.umanitoba.ca) joined #scummvm. [20:35] droid2727 (~AndChat@184.sub-75-193-138.myvzw.com) left irc: Ping timeout: 252 seconds [20:37] sirlemonhead (~bduncan22@86-45-5-182-dynamic.b-ras2.prp.dublin.eircom.net) joined #scummvm. [20:52] D0SFreak (~D0SFreak@72.1.88.158) left irc: Ping timeout: 276 seconds [20:59] ny00123 (~ny00123@109.65.192.132) left irc: Read error: Connection reset by peer [21:01] ny00123 (~ny00123@109.65.192.132) joined #scummvm. [21:08] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) joined #scummvm. [21:33] Nebrac (~Nebrac@5350EF2B.cm-6-1d.dynamic.ziggo.nl) left irc: Quit: HydraIRC -> http://www.hydrairc.com <- Wibbly Wobbly IRC [21:38] Kaidane (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) joined #scummvm. [21:39] Kenryu (UPP@c-71-193-60-169.hsd1.ca.comcast.net) joined #scummvm. [21:39] Vaikungfu (UPP@c-71-193-60-169.hsd1.ca.comcast.net) left irc: Disconnected by services [21:39] Nick change: Kenryu -> Vaikungfu [21:46] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) left irc: Quit: If I'm not back in 5 minutes....just wait longer! [21:49] kettuz (~kettuz@host-94-101-5-98.igua.fi) joined #scummvm. [21:55] hennymcc (~hennymcc@p57A8DDE7.dip.t-dialin.net) joined #scummvm. [21:56] #scummvm: mode change '+o clone2728' by ChanServ!ChanServ@services. [21:56] Nick change: clone2728 -> droid2727 [21:56] hennymcc (~hennymcc@p57A8DDE7.dip.t-dialin.net) left irc: Client Quit [22:10] giucam (~giulio@adsl-ull-74-255.49-151.net24.it) left irc: Ping timeout: 260 seconds [22:12] risca (~risca@wi-secure-1813.cc.umanitoba.ca) left irc: Ping timeout: 248 seconds [22:17] vpelletier (~vincent@ALille-154-1-60-94.w86-198.abo.wanadoo.fr) left irc: Quit: Zzz [22:17] risca (~risca@wi-secure-1813.cc.umanitoba.ca) joined #scummvm. [22:35] D0SFreak (~D0SFreak@71-23-3-153.gar.clearwire-wmx.net) joined #scummvm. [22:40] chkr (~chkr@p5DC49E01.dip.t-dialin.net) joined #scummvm. [22:54] Hkz (~Hkz@84.233.233.146) left irc: Quit: Quitting [23:02] joostp (~joostp@scummvm/undead/joostp) left irc: Quit: Leaving [23:15] MetalSnake (~MetalSnak@77-22-219-166-dynip.superkabel.de) left irc: Quit: MetalSnake [23:18] kettuz (~kettuz@host-94-101-5-98.igua.fi) left irc: Quit: Leaving [23:24] Kaidane_ (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) joined #scummvm. [23:25] Kaidane (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) left irc: Ping timeout: 276 seconds [23:26] LordHoto: The pictures of you and wjp are pretty blurry/wiggly. Either I'm not good at keeping my hands still or the camera doesn't like bright lights or something [23:26] The few I shot in the car are all normal [23:26] it really was rather dark in there :-P [23:26] I mean the neon lights in the hallway [23:27] As opposed to the natural and darkened light inside a car [23:27] bgKa (~bbouclet@vai69-5-88-183-207-181.fbx.proxad.net) left irc: Ping timeout: 260 seconds [23:28] well I have one good pic of you and two of wjp [23:29] so it's fine :-P [23:29] :P [23:34] Kirben (kirben@c220-239-194-17.brasd3.vic.optusnet.com.au) joined #scummvm. [23:34] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [23:35] still need to check how good they actually are, didn't find time for that yet :-P [23:37] ny00123 (~ny00123@109.65.192.132) left irc: Quit: Leaving [23:52] WooShell (woo@178-27-165-32-dynip.superkabel.de) left irc: Quit: svc.startd: The system is coming down. syncing file systems... done. [23:58] chkr (~chkr@p5DC49E01.dip.t-dialin.net) left irc: Read error: Operation timed out [00:00] --- Wed Feb 8 2012