[00:23] Kirben (kirben@c58-107-187-179.brasd3.vic.optusnet.com.au) joined #scummvm. [00:23] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [00:31] clone2727 (~clone2727@pool-71-125-71-175.nwrknj.east.verizon.net) left irc: Quit: bbl [00:33] Robin_Watts (~Javacat@82.153.139.29) left irc: Quit: Pop! [00:50] Hkz (~noname@host93-141-dynamic.104-80-r.retail.telecomitalia.it) left irc: Quit: sleep [01:07] Cutter (Cutter@unaffiliated/cutter) joined #scummvm. [01:07] hi [01:09] I know that this is off-topic, but someone may have played Gabriel Knight here [01:10] in GK, is it possible to miss something in a previous chapter and be stuck because of that? [01:18] Cutter: I don't think so [01:18] jackster (~jackdonag@93-97-138-93.zone5.bethere.co.uk) left irc: Quit: jackster [01:22] ok thx [01:23] Cutter: What version do you have? [01:24] digitall: cd version [01:24] If it is the floppy version, then ..ah [01:24] I'd suggest Ask Grace and Read the Newspaper.. [01:25] ok thx [01:25] what about the floppy version? [01:25] Oh, if you are playing under DosBox with the original engine, the floppy version is very flaky especially with OOM errors [01:26] at least according to some of the walkthroughs. [01:26] But doesn't affect later CDROM versions. [01:27] If you are playing through ScummVM, there may be a bug preventing game completion. SCI is not stable yet. [01:27] ok [01:27] I didn't even know GK ran in Scumm [01:27] Please let us know if you think there is a bug there compared to the original.. but don't file a formal bug. Just let one of the SCI devs know here :-) [01:28] Ah OK. [01:39] i think chapters are triggered by completion of some key events in GK [01:39] you can miss optional stuff.. hence the final score to solve the game might be different each time [01:39] just thinking about squeezing some extra bits of information here and there from some [01:40] i dont think you can really screw up the game [01:42] well you can die... but then again you can load again 8) [01:42] digitall: I though reading the newspaper is optional, only for points? [01:43] digitall: And you need to speak to Grace to advance the plot anyway [01:43] DrMcCoy : I have to admit I haven't played through my copy of GK1 yet :-) [01:43] hey DrMcCoy :) [01:43] I ran a grep -i stuck on the walkthrough. [01:44] try using UHS hints [01:44] then a few similar for fault etc :-) [01:44] StarG: Well, you can set the saves on stupid places :P. I remember one time overwriting an important save with a state where I was about to die (in the zombie labyrinth), with the save before that still in chapter one :P [01:44] some of them are well designed and try to summarize the problems you are actually encountering [01:44] Shrug. I tend to not need it usually.. But they do list some of those type of issues, so handy [01:45] (no idea how well the one for GK is) [01:45] digitall: The only bug I can remember experiencing once (with the original, ages ago), was that Bruno (the guy that buys the painting) didn't appear, no matter what I tried [01:45] i really enjoy using hints.... i hate walkthroughs... they offer me much more than i usually want... and im tempted to read on [01:46] DrMcCoy> uhhhh thats bad, how did you rescued your progress? [01:46] (for that reason and because of sad experience with xcom1 saves i usually rotate save game slots... e.g. use like 3 of them ) [01:47] StarG: I bit the bullet and started again. After ignoring the game for a year :P [01:48] X.X [01:48] StarG: But that taught me to save early, save often and use new save slots frequently :P [01:48] DrMcCoy: you should play Kyrandia 1 then ;-P [01:50] LordHoto: I did play that. Got through that stupid labyrinth after what felt like years, while I was playing on my laptop. Went home shortly after that and when I wanted to rsync the saves back to my desktop, I accidently did it the other way round (i.e. rsync the stuff on my desktop to my laptop), with --delete-after [01:51] DrMcCoy: you fail [01:51] Yes. I do. Hard. [01:51] :-) [01:51] anyway so you can enjoy playing through the labyrinth again [01:51] Never. [01:51] I might so too this week, when I find time to play Kyrandia 1 Amiga for release testing ;-P [01:51] I hate, hate, /hate/ labyrinths [01:52] hmm reverse backup :) [01:52] :-) [01:52] the one in kyra is quite easy though, just drop fireberries [01:52] ;-P [01:52] ... [01:52] Easy... [01:52] I nearly killed me [01:53] Err [01:53] It* [01:53] It nearly killed me [01:53] so you didn't die like 50 times because of it? ;-P [01:53] It nearly killed /me/, DrMcCoy [01:54] :-) [01:54] you're weak! [01:54] ... [01:54] Kyrandia is evil. Pure evil. [01:55] not as evil as gob ;-P [01:55] or should I say dev? :-P [01:55] Action: StarG admits to own Kyra3 but never played through [01:55] Quite the contrary [01:55] Kyrandia is worse than DEV [01:55] Hey Gob1 wasnt that hard :) [01:55] you're just weak :-) [01:55] StarG: I'm not talking about the games :P [01:55] oh i see [01:55] The Kyrandia games are worse than the DEV code :P [01:56] never :-) [01:56] Oh, yes! [01:56] You should know.. wasnt it you that made the big efforts in gob? [01:57] Yeah [01:58] oh btw whats the DEV code :) [01:58] is there a vault where sane persons never should look into? [01:59] Hmm? [01:59] StarG: the goblins engine code [01:59] StarG: the engine is called DEV [01:59] StarG: (i.e. the original engine) [01:59] ahhhhh [01:59] Which should tell you enough already :P [01:59] :-D [01:59] *evilgrin* [01:59] reminds me about the article of the development of GK3 [02:00] it was quite insightful about game development in big teams... [02:00] the short summary of it was... [02:00] Don't remind me about GK3 [02:00] Cat hair mustache... [02:00] uhm.. to be honest.. i havent played it through [02:01] Me neither [02:01] i stuck when it was to enter the evil dark lair [02:01] It's quite early in the gamer [02:01] game* [02:01] the atmosphere was so dense... and i seen a screenshot of some horror on some page earlier... i just couldnt enter that cave :| [02:01] You have to disguise yourself as Mosley. A guy without a mustache. By making a fake mustache. Out of cat hair and syrup [02:02] ahhh that [02:02] really... that was evil [02:02] i nearly got insane at that point [02:02] :P [02:02] think to rob the id was understandable [02:03] the jacket.. ok [02:03] but the beard... i failed that [02:03] :P [02:04] game developers should be forced to have their relatives to play the game [02:04] *without* allowing them to give hints [02:04] :P [02:04] engine developers should be forced to test games for release testing ;-P [02:05] :( [02:05] hey i have quite a few adventures in my "not-completed" or "not-even-touched" list.... [02:05] i can always have a look into [02:06] (currently playing discworld I ) [02:06] aha [02:06] i tend to discover more bugs than i usually like [02:07] for myself at least [02:07] at least ill proclaim that without proof... [02:10] i not sure what lordhoto wanted to point to but so far my memories was that gobliins was running quite good (cant tell for gob1/gob3) [02:20] bonch (~bonch@64-17-82-34.nm.warpdriveonline.com) joined #scummvm. [02:23] bonch (bonch@64-17-82-34.nm.warpdriveonline.com) left #scummvm. [02:24] waltervn (~walter@82-171-47-198.ip.telfort.nl) left irc: Quit: Leaving [02:24] how did i accomplish to disrupt the talk :D [02:28] D0SFreak (~D0SFreak@c-71-199-151-129.hsd1.ga.comcast.net) left irc: Quit: Leaving [02:29] D0SFreak (~D0SFreak@c-71-199-151-129.hsd1.ga.comcast.net) joined #scummvm. [02:47] Cutter (Cutter@unaffiliated/cutter) left #scummvm. [03:03] Javacat (~ghsgh@unaffiliated/javacat) left irc: Quit: zz [03:28] D0SFreak (~D0SFreak@c-71-199-151-129.hsd1.ga.comcast.net) left irc: Quit: Leaving [03:34] clone2727 (~clone2727@nat22-resnet-ext.rutgers.edu) joined #scummvm. [03:34] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. 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[09:17] hi guys [09:18] G'day [09:19] _sev (~sev@scummvm/undead/sev) joined #scummvm. [09:19] #scummvm: mode change '+o _sev' by ChanServ!ChanServ@services. [09:32] Tomaz^W (~tompsson@85.89.73.250) joined #scummvm. [09:40] Lars2 (~lh@0x573f1066.cpe.ge-1-1-0-1101.hjnqu1.customer.tele.dk) joined #scummvm. [09:44] |Cable| (~cable@237.130.117.91.dynamic.mundo-r.com) left irc: Quit: Leaving [10:06] Ceriand|desktop1 (~Ceriand@unaffiliated/ceriand) left irc: Quit: Leaving. [10:11] Nick change: Adys -> Adys` [10:32] Nick change: Adys` -> Adys [10:36] Robin_Watts (~Javacat@82.153.139.29) joined #scummvm. [10:36] #scummvm: mode change '+o Robin_Watts' by ChanServ!ChanServ@services. [11:14] Hkz (~noname@host93-141-dynamic.104-80-r.retail.telecomitalia.it) joined #scummvm. [11:14] #scummvm: mode change '+o Hkz' by ChanServ!ChanServ@services. [11:29] TAS_2012x (~TAS_2012x@wpa106.guwlan.gu.se) left irc: Ping timeout: 276 seconds [11:33] DV (DV@59.95.175.178) joined #scummvm. [11:33] Hi everyone [11:33] i would like to work for scumm [11:34] in the upcoming summer as a student developer with GSOC [11:34] i have sharp skills and c++, Actionscripts [11:34] i hope i would be led in the right direction from here [11:35] i m a btech student from India [11:40] LordHoto (loom@s0941.vpn.hrz.tu-darmstadt.de) joined #scummvm. [11:40] #scummvm: mode change '+o LordHoto' by ChanServ!ChanServ@services. [11:41] Hi DV [11:41] Hi [11:41] I think the easiest is to contact sev or fingolfin for details [11:42] umm. joining mailing list and putting a mail would help? [11:42] or can i get their mail ids? [11:42] :) [11:42] right now the mentoring organization sign-up hasn't even started yet, though :-) [11:42] you can of course send a mail to -devel, but I also can give you their mails [11:43] thanks [11:43] i know the application period hasn't started [11:43] but i guess for complete success and proper selection [11:43] it would be nice if i get beforeheand in touch [11:43] and prove my worth or atleast passion and zeal to work [11:44] wow :) [11:44] like good? [11:44] :) [11:45] of course. [11:46] i'll contact the personal now, and i was very happy [11:46] to see [11:46] lot of people on IRC [11:46] would be a great help all the time [11:46] yes, lot of person/bots connected... [11:46] but not a lot really active, to be honest. [11:46] cheeers, and one last thing, its the biggest festival in INDIA: the festival of colors [11:47] its called as HOLI: So happy holi [11:47] Happy holi to you too [11:47] thanks [11:48] Just to know... Do you receive my PMs ? [11:48] Yes, i got them thanks :) [11:48] Ah oki :) [11:56] dreammaster (~paulfgilb@c114-77-95-66.lowrp3.vic.optusnet.com.au) left irc: [12:12] DV: You may also want to read up on the projects that have been done as part of GSoC in part years (check our WiKi) and see what sort of work appeals to you. Also, if you have a really good idea for a project let us know. [12:12] yes. [12:17] D0SFreak (~D0SFreak@72.1.88.158) joined #scummvm. [12:18] DV: and of course, stay active on IRC, start to look at the code, things that can be done better etc. ;-) [12:19] djwillis: Yes, Captain i'll be on board!! [12:20] Of course, we still have to do ScummVM's application and see if we get selected 1st ;-) [12:22] DV: As it's Holi Ill chuck a virtual water bomb at you ;-), are you in India or studying abroad? [12:24] I m in INDIA. [12:24] studying at the most prestigious techincal university [12:24] dont know if u heard of IITs [12:24] i m in B.tech 2nd year [12:28] DJWillis: Haha i caught the Bomb, now its ur time to get wet, come away from the computer!! he he :P [12:28] :-) [12:43] DV: http://wiki.scummvm.org/index.php/OpenTasks <- here you can get an idea of possible tasks for gsoc, though you can propose your own [12:47] dhewg: are you still the man to ask about buildbot (and adding another auto-build?) [13:13] Adys (~Adys@unaffiliated/adys) left irc: Ping timeout: 240 seconds [13:17] Nevyn7 (jhgjfgl@81-236-19-16-no39.tbcn.telia.com) joined #scummvm. [13:26] Adys (~Adys@unaffiliated/adys) joined #scummvm. [13:27] michal[t] (~tutchek@urtax.ms.mff.cuni.cz) left irc: Ping timeout: 240 seconds [13:36] michal[t] (~tutchek@urtax.ms.mff.cuni.cz) joined #scummvm. 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[19:59] #scummvm: mode change '+o Strangerke' by ChanServ!ChanServ@services. [19:59] hi guys [20:18] digitall (~digitall@cpc1-hitc2-0-0-cust861.lutn.cable.ntl.com) joined #scummvm. [20:18] #scummvm: mode change '+o digitall' by ChanServ!ChanServ@services. [20:19] Harekiet (~freenode@dhcp-077-250-029-247.chello.nl) left irc: Quit: Commander Keen rocks your world!!!!! [20:44] |Cable| (~cable@237.130.117.91.dynamic.mundo-r.com) joined #scummvm. [20:54] DV (DV@59.95.164.181) left irc: Quit: Leaving [20:59] DV (DV@59.95.164.181) joined #scummvm. [20:59] Lubomyr (~Miranda@194.44.193.6) joined #scummvm. [21:00] salty-horse (~ori@bzq-109-65-5-91.red.bezeqint.net) joined #scummvm. [21:00] D0SFreak (~D0SFreak@72.1.88.158) left irc: Quit: Leaving [21:09] <_Longcat> zup [21:11] ajax16384 (ajax16384@109.60.148.136) left irc: Quit: enjoy the silence [21:42] DV (DV@59.95.164.181) left irc: Ping timeout: 265 seconds [21:52] hey Strangerke [21:52] _Longcat: [21:52] -: [21:55] hi Kerbox :) [21:55] Kerbox! \o/ [21:56] DrMcCoy! ;D [21:57] Kerbox: Discworld Noir? *duck* ;P [21:57] DrMcCoy: You should be the last person to say something like that :p [21:57] Psssch [21:58] clone2727: I have no idea what you're talking about. >_> <_< [21:58] LordHoto: Care to remind him? :p [21:58] hehe [21:58] Last dynasty ? Little red riding hood ? AJ ? [21:58] clone2727: I've got LordHoto on ignore :P [21:58] Ha no! The Other :D [21:58] Action: Strangerke hides [21:58] Strangerke: :o [21:59] :P [21:59] (Heona Rul3z!) [22:10] D0SFreak (~D0SFreak@c-71-199-151-129.hsd1.ga.comcast.net) joined #scummvm. [22:15] DrMcCoy likes his bananas firm not mushy [22:21] Me too. [22:21] Certainly gob-related. [22:21] ;) [22:23] lol [22:23] Life sized Power Ranger on Pawn Stars [22:24] ny00123 (~ny00123@bzq-79-182-58-1.red.bezeqint.net) left irc: Quit: Leaving [22:26] salty-horse (~ori@bzq-109-65-5-91.red.bezeqint.net) left irc: Quit: Leaving [22:26] clone2727 (~clone2727@nat02-njh-ext.rutgers.edu) left irc: Quit: bbl [22:37] LordHoto (~loom@p54B1E575.dip.t-dialin.net) left irc: Quit: night [22:38] Kirben (kirben@c58-107-187-179.brasd3.vic.optusnet.com.au) joined #scummvm. [22:38] #scummvm: mode change '+o Kirben' by ChanServ!ChanServ@services. [22:42] Styrbjorn (~fanskapet@90-231-194-50-no112.tbcn.telia.com) left irc: Remote host closed the connection [22:44] Styrbjorn (~fanskapet@90-231-194-50-no112.tbcn.telia.com) joined #scummvm. [22:45] Harekiet (~freenode@dhcp-077-250-029-247.chello.nl) joined #scummvm. [22:53] clone2727 (~clone2727@nat22-resnet-ext.rutgers.edu) joined #scummvm. [22:53] #scummvm: mode change '+o clone2727' by ChanServ!ChanServ@services. [23:19] <_Longcat> hi Kerbox:) [23:25] michal[t] (~tutchek@urtax.ms.mff.cuni.cz) left irc: Ping timeout: 256 seconds [23:26] michal[t] (~tutchek@urtax.ms.mff.cuni.cz) joined #scummvm. [23:27] lisppaste4 (~lisppaste@common-lisp.net) left irc: Ping timeout: 256 seconds [23:31] Lubomyr (~Miranda@194.44.193.6) left irc: Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org [23:45] feeling a bit bored... [23:45] anyone has a small time frame project for me ;D [23:45] It's better than what I'm feeling. [23:46] You could try to compile Firefox. [23:46] more scumm related id would like :D [23:46] so firefox is a arse to compile? [23:46] Depends on what you're trying to do with it. [23:47] WooShell (~Markus@woo.li) left irc: [23:47] if its coming to stripping down memory usage it would be a hero's deed :D [23:48] I tried hacking it to use VS 2010 and it failed. [23:48] but i have the remote feeling that some external object (pronounce: flash) manangment would need to be redone or at least have an audit [23:48] You could have it use profile guided compilation. [23:49] but what would be used for runtime profiling? [23:49] VS2010.. quite early i'd say [23:50] wasnt it scheduled to be released in first half of the year? [23:51] guess youre using a release candidate... but it seems to bring up more issues than it offers in new features [23:52] Yeah, I downloaded 2008 edition, I should probably download that and try again [23:52] errr [23:52] install [23:52] i guess [23:52] I like to see how small I can make it. [23:53] those express editions feel a bit crappy however... some things do not work as expected.. like the deactivated "create library" project [23:53] But when you do that they make you use the Minefield icon [23:53] StarG_, I think they intentionally make it a pain to use so you feel like buying the full version [23:53] (which can be reactivated by modifying some html configs) [23:54] could be the case yes... why crippling it... if you're professional you will buy it anyways [23:54] (or the company you work for will do it) [23:55] I used to program but I cannot pass Calc 2. [23:55] what do you mean? [23:55] I took Computer Science but I suck at math [23:56] ahh [23:56] dont worry.. same here :D [23:56] So I changed majors [23:56] I'm a wiz at history but that doesn't really help you [23:57] History and politics was my dad's thing so I just kinda picked it up by osmosis.:P [23:57] i guess then im a philosophers in the same variant :) [23:58] im not uninclined by history... actually i love to get to know of the past [23:59] as it usually offers insight of what to expect of the future [23:59] My father did the CIvil War round table and re-enactment. [23:59] I did re-enactment a few times too, I helped with the cannon. [23:59] ST (~ScottT@100.106.96.58.static.exetel.com.au) left irc: Quit: Leaving. [23:59] It was neat. [23:59] Action: StarG_ is getting a dictionary :D [23:59] For what? [00:00] --- Tue Mar 2 2010