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[02:05] <clone2727> Endy!
[02:06] <Endy> clone2727!
[02:06] <clone2727> What's up?
[02:06] <Endy> Not much. Been a tourist today, just got back to start packing for my flight home
[02:06] Action: Endy is stuffed :P
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[02:10] <CIA-26> Paul Gilbert master * r4e118cc / (10 files in 2 dirs): TSAGE: Implemented R2R Scene 500 - http://git.io/eGb31g
[02:12] <clone2727> Endy: Well, at least you ate well :P
[02:14] <Endy> hehe
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[04:11] <ScummBot> Port build status changed with 4e118ccf: Failure: master-op
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[04:40] <clone2727> op? O_o
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[09:10] <dreammaster> G'day
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[09:26] <vpelletier> heya. I didn't know scummvm was affiliated to gog (dixit https://twitter.com/#!/GOGcom/status/160904640194543617 )
[09:31] <fuzzie> not really too difficult to spot that I think :)
[09:34] <vpelletier> well, I know gog uses scummvm for compatible games they sell
[09:35] <vpelletier> and that there are those (very) tiny adds/links at scummvm.org page bottom
[09:35] <vpelletier> but in my (non-native-english) understanding, there is more to affiliation
[09:36] <fuzzie> ah, the meaning here is an agreement where we send them traffic (from those buttons, and the 'Buy Supported Games' at the top of the forums, and our wiki pages, and other documentation), and they help with our funding in return
[09:37] <vpelletier> nice
[09:38] Action: vpelletier updates his english dictionary
[09:39] <fuzzie> well, 'affiliate' has quite a wide meaning, but in an internet context it usually refers to this (affiliate marketing)

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[10:16] <CIA-26> djwillis * r56233 /buildbot/config/master.cfg:
[10:16] <CIA-26> BUILDBOT: Fix disttarget so a .PND package is created.
[10:16] <CIA-26> * Also rename environment from op to openpandora so it makes more sense in the BuildBot UI.
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[10:29] <CIA-26> dhewg * r56234 /buildbot/config/master.cfg: BUILDBOT: Fix OpenPandora path
[10:30] <dhewg> small hiccup while starting it ;)
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[10:44] <CIA-26> Strangerke master * r888c341 / (5 files in 2 dirs): TSAGE: R2R - Implement scene 1925 - http://git.io/MiPYpA
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[11:08] <DJWillis> dhewg: ooops, sorry :o
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[11:19] <dhewg> DJWillis: np
[11:20] <dhewg> btw, xmllint moans about something when building pnd
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[15:28] <vpelletier> "There would be a lot fewer wars if people played more point-and-click adventure games." <3
[15:30] <vpelletier> question is: do walkthrough reduce that peace by allowing soldier to spend less time searching for the solution, or do they increase peace by providing a remedy to hair-splitting puzzles ?
[15:31] <somaen> I postulate that the solution to world-peace is myst.
[15:31] <vpelletier> Some puzzles from the infamous "limbo of the lost" should probably be forbidden by some weapon treaty...
[15:32] <somaen> No-one would have time for wars if they had to complete realMyst WITHOUT a walkthrough first.
[15:32] <vpelletier> :D
[15:32] <somaen> and should they complete that, I can gladly introduce them to my good friend "riven"
[15:33] <[md5]> I challenge you to find the old gnome's name in KQ1 without a walkthrough
[15:33] <[md5]> no, really
[15:35] Action: somaen never had enough need for torture to approach the early Sierra-games without atleast a decent guide.
[15:35] <[md5]> i.e. not only Myst/Riven have insane puzzles
[15:35] <somaen> Well, you can't die in Myst
[15:35] <[md5]> ok not insane, just think-outside-the-box puzzles :p
[15:36] <[md5]> I agree that you can't, but I'm talking about puzzles here, not deaths
[15:36] <somaen> And, well there's _A_ dead-end, but compared to the "ending", it's about the same
[15:37] <[md5]> also, there's a _very_ hard to figure out riddle in GK1
[15:37] <somaen> Then again, my memories of difficulty are coloured by coming from a time when the english-skills added levels and levels of difficulty
[15:37] <[md5]> at least I couldn't figure out how the player is supposed to know what to do
[15:37] <vpelletier> somaen: +1
[15:37] <somaen> i.e. I had about none when I completed Monkey1.
[15:37] <[md5]> me neither
[15:38] <[md5]> but Monkey island 1 has fantastic puzzles
[15:38] <somaen> Localized versions?
[15:38] <[md5]> there is no Greek localized version :p
[15:38] <somaen> MI1 uses a bit too much puns for an 8-year old
[15:38] <[md5]> true
[15:38] <[md5]> in any case, have you played GK1?
[15:38] <somaen> "Eye of the navigator"... never got that one until I was ~20-ish.
[15:38] <somaen> No, never did.
[15:38] <[md5]> right
[15:39] <somaen> It's on my list of "games I never played, but quite probably should"
[15:39] <[md5]> you should, yes :p
[15:39] <[md5]> DOTT had some very wacky puzzles, too
[15:39] <[md5]> I mean, the whole game was crazy
[15:39] <somaen> Hopefully it's one of those that aged well enough to be worthwile
[15:39] <[md5]> yes
[15:39] <[md5]> it is
[15:39] <somaen> (unlike FF7 which I played for the first time a year ago, and couldnt get what was so great, because the graphics detracted)
[15:40] Action: vpelletier loves DOTT
[15:40] <somaen> DOTT is great.
[15:40] <[md5]> I love DOTT too :)
[15:40] <[md5]> one of my favorites
[15:40] <somaen> I _love_ the opening puzzle in S&M though
[15:40] <[md5]> sad that there wasn't a remake
[15:41] <somaen> finding the keys.
[15:41] <[md5]> anyway, I won't say much about GK1, just read what the reviews have to say:
[15:41] <[md5]> http://www.mobygames.com/game/gabriel-knight-sins-of-the-fathers
[15:41] <somaen> gog-availability?
[15:41] <[md5]> http://www.gog.com/en/gamecard/gabriel_knight_sins_of_the_fathers/
[15:42] <somaen> Hmm, looks playable, and FMV-free, great.
[15:42] <[md5]> yep
[15:43] <[md5]> GK2 is FMV
[15:43] <[md5]> but it's nice, too
[15:43] <[md5]> GK3 is horrible, IMHO
[15:43] <somaen> FMV is very hit-or-miss
[15:43] <[md5]> yeah
[15:43] <[md5]> in GK2, it wasn't that bad
[15:43] <[md5]> but in GK3 they went 3D
[15:44] <somaen> heh, early 3D is VERY hit-or-miss, with a rather high missrate
[15:44] <[md5]> so I classify it like KQ8, i.e. "let's just forget it ever existed" :P
[15:44] <[md5]> yep, agreed
[15:44] <LordHoto> KQ8 wasn't that bad
[15:44] <somaen> Like the fact that there are only 3 Indiana Jones-movies?
[15:44] <[md5]> it wasn't an adventure, though
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[15:44] <LordHoto> yeah but nobody claimed that
[15:44] <[md5]> dunno, I never liked it
[15:45] <LordHoto> indy5 wasn't an adventure either and still was a good game
[15:46] <[md5]> there are only 3 Indiana Jones movies, yes. I never liked the story of the fourth one
[15:46] <somaen> Unlike that other atlantis-game
[15:46] <LordHoto> the problem about KQ8 is that people are cought in the believe model "it's from an adventure game series and not adventure? it must suck"
[15:46] <LordHoto> no*
[15:46] <somaen> Well, don't number it then
[15:47] <LordHoto> well there is some connection between the game worlds, thus they probably named it alike
[15:49] <somaen> So, World of Warcraft should be called "Warcraft 4" by that logic.
[15:49] <somaen> ?
[15:49] <LordHoto> no
[15:50] <somaen> There is a connection between those game-worlds too :P
[15:50] <LordHoto> but World of Warcraft also has Warcraft in its name
[15:51] <LordHoto> a better example would be WarCraft 2 vs WarCraft 3 though ;-)
[15:51] <LordHoto> the game concept shifted quite a bit, still they numbered it
[15:52] <[md5]> anyway, for me, GK3 wasn't as good as its predecessors not only because of the 3D graphics, but because of the live events they added
[15:52] <somaen> Yes, the latter is an odd RPG-RTS
[15:52] <[md5]> i.e. if you missed something happening at a specific time, that's too bad
[15:52] <[md5]> same as Darkseed
[15:52] <LordHoto> and still most people don't complain it's called WarCraft 3 ;-)
[15:53] <somaen> Doesnt that follow the "we hate you for playing the game"-policy that they hold so dear?
[15:53] <somaen> Eh, sorry, mixed companies
[15:53] <[md5]> the concept of Warcraft 3 was different from 2, yes
[15:53] <[md5]> but it was still a strategy game, but yes, a very different one
[15:53] <somaen> Thought you talked about KQ8
[15:54] <somaen> And Sierra would have easily done stuff like that.
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[16:00] <LordHoto> [md5]: at the time of KQ8 it was called "action-adventure" usually, so it's still an adventure, just a very different one ;-)
[16:01] <WooShell> same as broken sword 3?
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[16:19] <eriktorbjorn> LordHoto: KQ8 isn't an adventure? But the Sierra game catalog for 98/99 advertises it by saying "Adventure gaming is not dead"! ;-)
[16:22] <LordHoto> eriktorbjorn: :-)
[16:23] <eriktorbjorn> And the 1994-1995 catalog advertises "Lost in Town" without ever mentioning the words "Urban Runner".
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[16:48] <CIA-26> David-John Willis master * rb429096 / (23 files in 5 dirs):
[16:48] <CIA-26> OPENPANDORA: Move all dist files into own folder under dists.
[16:48] <CIA-26> * Update OpenPandora bundle targets to suit new layout.
[16:48] <CIA-26> * Also add .in input files so we can automatically update version numbers. - http://git.io/u3E13g
[16:48] <CIA-26> David-John Willis master * ra8e9946 / devtools/update-version.pl : DEVTOOLS: Add files in OpenPandora and GPH backends that need version number updating. - http://git.io/ZONeog
[16:48] <CIA-26> David-John Willis master * r7e0a88f / (35 files in 11 dirs):
[16:48] <CIA-26> GPH: Move all dist files into own folder under dists.
[16:48] <CIA-26> * Update vairous GPH bundle targets to suit new layout.
[16:48] <CIA-26> * Also add .in input files so we can automatically update version numbers. - http://git.io/UMMqSQ
[16:48] <CIA-26> David-John Willis master * rb016cf5 / (4 files): OPENPANDORA: Fix file attributes after move. - http://git.io/I3Hr4w
[16:49] <clone2727> somaen: Oh, you can die in Myst
[16:57] <fuzzie> well, presumably there are large amounts of starvation when people wander for years without knowing what on earth anything means
[16:58] <clone2727> that too, but I meant using the fireplace red/blue pages
[16:58] <clone2727> </spoiler alert>
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[19:57] <Krest> Hi all
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[20:00] <clone2727> Hi Krest
[20:00] <DrMcCoy> Hi Krest
[20:00] <DrMcCoy> Bye Krest
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[23:52] <CIA-26> Strangerke master * re4d6d47 / (3 files): TSAGE: R2R - Implement scene 1945 - http://git.io/QKNd2g
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[00:00] --- Mon Jan 23 2012