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[04:35] <nutron> http://www.rrrather.com/view/137 <-- seriously? :/
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[04:52] <dreammaster> Not to worry. All it could mean is that fundamentalists are more likely in America to get all their fundamentalist friends to go participate in a meaningless online survery to get the result they want. :)
[04:54] <nutron> heh
[05:21] <nutron> btw: I am severely biased toward debian, upgrade the VM or whatever is needed, all other routes are simply asking for pain and anguish.
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[07:20] <Strangerke> hi guys
[07:21] <dreammaster> G'day :)
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[07:54] <James|GlideM> Summons hey, does this involve a special dance and the use of exotic potions?
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[09:09] <madmoose> Hellooooo good folk
[09:18] <wjp> morning
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[09:27] <dreammaster> G'day
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[13:39] <somaen> Does anyone remember how the issues with fullscreen on OS X 10.7 was solved for ScummVM?
[13:40] <fuzzie> upgrading SDL?
[13:41] <fuzzie> specifically using something post-1.2.14 with the fixes in it, I imagine
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[14:56] <digitall> somaen: Please see http://sourceforge.net/tracker/?func=detail&aid=3373619&group_id=37116&atid=418820
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[15:02] <somaen> digitall: Ahh, thanks. I must have mixed up, and used a nightly built by you guys, instead of the one I have, and thus avoided using my 1.2.14-sdl's then.
[15:03] <digitall> I think the buildbot's SDL used for OSX is 1.2.14 built with the extra patch IIRC
[15:03] <somaen> Regarding this http://wiki.scummvm.org/index.php/OpenTasks/Generic/Improve_the_build_system has any discussion been done wrt CMake? (i.e. has it been decided to be non-usable?)
[15:04] <somaen> digitall: Ahh, well, I guess I'll have to roll that patch into my local libs too for incremental builds then.
[15:04] <fuzzie> Well, porting to cmake would be a *huge* amount of work.
[15:05] <digitall> Well, it is all linked from that bug... hopefully we can get back to unpatched release when/if v1.2.15 is released, but this is all recorded on the bug
[15:05] <digitall> somaen: I think the general view on most of these things is that the reward is not worth the effort...
[15:07] <somaen> fuzzie: Are we talking multiple 100%-GSoC-loads of work?
[15:07] <digitall> somaen: The problem is that all platforms we support would need Cmake port and the dependencies and the build scripts would need porting and all the fiddly weird cases dealing with
[15:08] <fuzzie> I wouldn't want to make a guess on how much work. A lot more than fixing the existing build system, certainly.
[15:08] <digitall> And if it ain't broke, don't fix it...
[15:09] <digitall> But nothing stops you from doing a branch on github and trying to port the build scripts to cmake or automake or whatever...
[15:09] <fuzzie> I guess if someone was very familiar with cmake cross-compiles then perhaps it'd be interesting to see what they thought.
[15:10] <digitall> fuzzie: +1... I haven't seen anyone talk about Cmake beyond the desktop i.e. Win32/Unix/OSX
[15:11] <somaen> Ah well, makes sense, just looking for a GSoC to apply for.
[15:11] <digitall> Similar to the buildbot Host OS upgrade... Sticking with current i.e. Debian, unless we have a damn _good_ reason to change
[15:11] <somaen> digitall: Of course, that's what forks are for ;)
[15:11] <digitall> Careful... Branch, not fork...
[15:12] <fuzzie> forks!
[15:12] <digitall> Fork would imply schizm of project... branch implies a test development... but they are basically the same.
[15:12] <somaen> Well, github-terminology sort of mixes those
[15:12] <fuzzie> well, 'branch' is a bit ambigious, which is unfortunate
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[15:12] <digitall> My views on Github's social/workflow issues are slightly grumpy :-)
[15:13] <fuzzie> but I imagine we would do some thinking-about-tasks again were we to participate in GSoC 2012
[15:13] <somaen> Although, the paradigm seems to be one of trying to keep forks flowing upstream.
[15:14] <digitall> Shrug.
[15:14] <fuzzie> but upstreams are, of course, not necessarily cooperative
[15:15] <somaen> Heh yeah, but I do see the issue digitall raises with the wording though, as they are a bit off from for instance Trinity vs KDE4
[15:22] <fuzzie> yes, so really you want something in between branching and forking
[15:23] <fuzzie> but there's rather a hole in the terminology there
[15:24] <fuzzie> well, I suppose 'make new repository' works, but oh gosh long-winded.
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[17:57] <CIA-26> Strangerke master * r69a2c72 / (3 files): TSAGE: R2R - Implement scene 1800 - http://git.io/4VL7xA
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[18:39] <CIA-26> Strangerke master * r0f67509 / (3 files): TSAGE: R2R - Implement scene 1875 - http://git.io/g8h46w
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[19:12] <digitall> dhewg: What are you doing to the buildbot?...
[19:13] <dhewg> installing security updates
[19:13] <dhewg> why?
[19:15] <digitall> Ah... Just wondered why it was bouncing and was a bit concerned that the security updates might have come too late ;_)
[19:16] <dhewg> nah, but we prolly just got the last kernel update for this old debian :P
[19:19] <digitall> dhewg: What do you reckon about a full backup and then upgrade of the OS to latest debian stable/testing ?
[19:20] Nick change: notajf|offline -> notajf
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[19:23] <dhewg> lets just do it
[19:23] <dhewg> no risk no fun, right?
[19:25] <digitall> Well, you should take a full backup first... but maybe qvist can do that?
[19:25] <digitall> He is online atm...
[19:25] <dhewg> i know, we're already on it
[19:25] <dhewg> :)
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[19:36] <digitall> Woot!
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[20:16] <Juggie> Is anyone working on the newer SCI versions?
[20:17] <clone2727> By "working" you mean "someone looked at months ago for a little while" then yes
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[20:21] <Juggie> I was looking for some info on the forums in regards to what was in progress, but I did not find anything.
[20:21] <Juggie> nm, here is a thread of info
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[20:27] <digitall> Juggie: You would do better to consult the wiki... specifically http://wiki.scummvm.org/index.php/SCI/TODO
[20:28] <syke> y0
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[20:36] <notajf> so uh
[20:36] <notajf> I am going to compile ScummVM
[20:36] <notajf> woo!
[20:36] <syke> r0x0r
[20:36] <notajf> yh
[20:36] <dhewg> ricer
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[20:48] <syke> huh, I thought kRemapColors was done already
[20:49] <notajf> OK
[20:49] <notajf> how do I make it not skip an engine?
[20:49] <notajf> for example, include mohawk?
[20:49] <clone2727> ./configure --enable-engine=some-engine-name
[20:49] <clone2727> but ./configure --help explains a lot more
[20:49] <notajf> cool, OK
[20:50] <notajf> is Ctrl+C'ing a build bad?
[20:50] <syke> no
[20:50] <notajf> ok
[20:50] <syke> but make sure you 'make clean' before starting another one, just in case
[20:51] <fuzzie> notajf: beware you need to also enable 'myst' or 'riven' as well as 'mohawk' if you want those
[20:51] <notajf> ah, OK
[20:52] <notajf> do I use --enable-engine several times?
[20:52] <notajf> or use commas?
[20:52] <notajf> oh. commas.
[20:54] <syke> ye
[20:54] <notajf> "Warning... contains unsatable engines"
[20:54] <notajf> this build script is super-newbie-proof! :P
[20:54] <fuzzie> trust us, it really isn't
[20:55] <syke> hehe
[20:55] <notajf> now to find my Myst CD, heh
[20:56] <notajf> /bin/sh: /d/bin/nasm: is a directory
[20:56] <notajf> make: *** [graphics/scaler/hq2x_i386.o] Error 127
[20:57] <notajf> oh fu=-dspi89u289wimwsa;sl;lw3po2pl233
[20:57] <fuzzie> see?
[20:57] <fuzzie> you can either --disable-nasm or --with-nasm-prefix=<whatever path nasm is in>
[20:58] <notajf> does it assume a path? :/
[20:59] <fuzzie> i imagine if you have a /prefix/bin/nasm then it sort of assumes you didn't mysteriously put a directory there for some reason instead of a binary, yes
[20:59] <notajf> odd
[21:00] <notajf> you see, I have D:\bin\nasm\nasm.exe
[21:00] <notajf> I suppose that confused it
[21:01] <fuzzie> should only be if d:\ is in your path or is your prefix? not that i know how this works
[21:01] <notajf> er, D:\bin\nasm is in my path
[21:01] <fuzzie> i think it's generally safe to assume that people put binaries in their binaries directory though
[21:02] <fuzzie> but not d:\bin?
[21:02] <notajf> nope
[21:02] <notajf> the bin name is misleading, I'll rename it to build or something someday
[21:03] <notajf> oh my
[21:04] <notajf> The Making of Myst shows up as a game!
[21:04] <notajf> nostalgia :D
[21:04] <fuzzie> that's really weird actually, since it deliberately appends .exe to the names it checks for on mingw
[21:04] <fuzzie> so clearly I don't get how it works
[21:09] <notajf> so er
[21:10] <notajf> now I feel embarassed and realise they said $99.95, and that "high quality production" was a joke -.-
[21:24] <digitall> notajf: Just as a note... You might need to move the making.dat and associated movie to another directory... I think the detection can conflict and block Myst detection...
[21:24] <digitall> Should check that really.
[21:29] <digitall> WTF!: http://arstechnica.com/microsoft/news/2012/01/microsoft-pimps-it-old-school-with-a-pricey-text-adventure-game.ars
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[21:29] <clone2727> notajf: Vice versa
[21:29] <notajf> clone2727: ?
[21:30] <notajf> digitall: it didn't
[21:30] <clone2727> Having Myst will block the Making of detection, not the other way around
[21:30] <notajf> both were found
[21:30] <notajf> HOWEVER
[21:30] <notajf> it detected Myst as german, but then this is the European version
[21:30] <notajf> and the box is in English, French and German
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[21:31] <clone2727> And the in-game text is only English, right?
[21:32] <notajf> I have no idea
[21:32] <notajf> you don't really encounter in-game text
[21:32] <notajf> the only in-game text there is, is menus, and ScummVM lacks them
[21:33] <notajf> the credits are in English, but they are in frames of video so obviously not translated
[21:33] <notajf> clone2727: so to answer your question
[21:33] <notajf> yes and/or no
[21:34] <clone2727> There's definitely in-game text besides in videos....
[21:34] <clone2727> And besides menus
[21:38] <notajf> oh?
[21:38] <notajf> give me an example
[21:38] <notajf> the imager?
[21:38] <notajf> notes on wall?
[21:39] <clone2727> every book in the library? Atrus' note?
[21:39] <clone2727> the two white notes
[21:40] <notajf> ah yes, I thought of the books too
[21:40] <notajf> oh and the note, yeah
[21:40] <notajf> lemme check what language they appear in.
[21:40] <notajf> brb.
[21:41] <notajf> clone2727: English.
[21:41] <notajf> (Atrus' note)
[21:42] <clone2727> That's what I thought
[21:42] <clone2727> I added detection of that game years ago thinking it was the German version and I've just never corrected the entry since
[21:42] <notajf> so why is it seen as german?
[21:42] <notajf> ah
[21:42] <notajf> well, I have this disc, which I believe is the Euro version, I could send you an image of it or a hash or whatever if you want
[21:43] <clone2727> I have the same one
[21:43] <clone2727> Also, sending an image of it would fall under the warez mentioned in the channel topic ;)
[21:44] <notajf> oh, good point
[21:45] <notajf> so, um, considering fixing the language detected? :D
[21:58] <notajf> clone2727: if you don't mind - how does the Mohawk engine work? Is it restricted to Myst-like games? How diverse can games made with it be? Is it some sort of scripting/bytecode system?
[21:58] <clone2727> by being more a framework than an engine, no, very, separate-per-game
[21:59] <notajf> you mean, something compiled into the game?
[21:59] <notajf> which the game is more based off of than using?
[21:59] <clone2727> No, I mean every game has its own system of scripting that's different than another game in the engine
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[22:00] <notajf> oh wow
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[22:00] <notajf> so more like a library that an engine?
[22:00] <clone2727> more of a framework for games
[22:00] <clone2727> and some non-games
[22:01] <notajf> ohhhhhhh
[22:01] <notajf> this explains how I managed to get my sb16 drivers
[22:02] <notajf> the myst disc included the sb16 installer
[22:08] <dhewg> gah, svn
[22:08] <notajf> svn? D:
[22:09] <CIA-26> dhewg * r56227 /buildbot/config/master.cfg:
[22:09] <CIA-26> BUILDBOT: Revert LD_LIBRARY_PATH and LD_PRELOAD hacks
[22:09] <CIA-26> Not required anymore.
[22:10] <dhewg> yeah, that ^
[22:11] <notajf> I thought scummvm was on git?
[22:12] <dhewg> not all repositories
[22:13] <notajf> ah
[22:13] <notajf> not the bbot?
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[22:14] <dhewg> yeah
[22:15] <digitall> dhewg: Woot!
[22:15] <digitall> Is the new WebOS toolchain working OK now?
[22:16] <dhewg> dunno yet
[22:16] <CIA-26> dhewg * r56228 /buildbot/ (3 files in 2 dirs):
[22:16] <CIA-26> BUILDBOT: Rename native builders
[22:16] <CIA-26> Get rid of the debian release name.
[22:16] <dhewg> the debian 64bit toolchain is prolly broken
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[22:19] <digitall> dhewg: You can force a rebuild via the web interface...
[22:19] <digitall> Probably worth cleaning the working copies and then triggering new builds...
[22:20] <digitall> That is done by the nightlies anyway...
[22:26] <dhewg> yeah, already done
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[22:30] <lskovlun> syke: Hey man, how are you doing?
[22:30] <syke> hey lars!
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[22:30] <syke> doing pretty well -- how about yourself?
[22:31] <lskovlun> in the process of finding an apartment... the job is fine..
[22:31] <syke> apartment where?
[22:31] <lskovlun> so I guess, pretty well
[22:31] <syke> sometimes when people ask me how things are, I say "well, my dick isn't on fire"
[22:31] <lskovlun> only because I can't stay where I live now... it's a bit too small also
[22:32] <lskovlun> heh
[22:32] <DJWillis> dhewg: sorry, been awol today but does that mean what I think it means ;)
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[22:35] <CIA-26> Strangerke master * r1c84ef4 / (7 files in 2 dirs): TSAGE: R2R - Implement scene 1900 - http://git.io/FB5Hqw
[22:35] <dhewg> DJWillis: maybe ;)
[22:36] <DJWillis> dhewg: on that maybe I should see if the OpenPandora toolchain now works ;)
[22:36] <dhewg> lets see is anything works first!
[22:36] <dhewg> new python, new twisted, new buildbot version too
[22:38] <DJWillis> lol, new problems ;)
[22:39] <dhewg> that python exception is as helpful as a compile error in nested libstdc++ templates
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[22:40] <dhewg> but accoring to `top` something is compiling, heh
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[22:43] <Strangerke_> Could someone tell me if my last commit compile using GCC or Clang?
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[22:44] Nick change: Strangerke_ -> Strangerke
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[22:44] <digitall> Strangerke: Two secs...
[22:45] Action: digitall puts on his "backup buildbot" hat
[22:45] <Strangerke> thanks
[22:46] <wjp> hm, I don't think I understand configure's output when it comes to tsage
[22:46] <Strangerke> 0_o
[22:46] <wjp> ah, that was a branch build
[22:46] <Strangerke> What exotic insult is it spitting?
[22:47] <wjp> "Revenge of the Patriarch" :-)
[22:47] <wjp> if _you_ want to call it an insult... ;-)
[22:47] <Strangerke> Almost :P
[22:47] <wjp> anyway, latest master compiles for me
[22:48] <syke> lskovlun: you reminded me I need to meet up with Christoph
[22:48] <wjp> with gcc 4.4.4
[22:48] <Strangerke> But it's nothing compared to R2R... That nasty thing gave me a headache
[22:48] <Strangerke> thanks wjp
[22:48] <lskovlun> What's he doing atm?
[22:48] <syke> I've seen him biking like a madman to work down our street, but that's it since I picked him up from their airport a few months ago
[22:48] <syke> the employer that hired him didn't have a specific thing, I don't think
[22:49] <syke> which is typical of that employer: "just come work for us, we'll figure out how to use you later"
[22:49] <syke> and so many people become unhappy, since that company just likes to "collect" smart folks
[22:49] <syke> oh well
[22:49] <digitall> syke: What company?
[22:50] <syke> you doing any SCI stuff recently? I'm looking at the sources to try and reintroduce the per-resource palette stuff we had
[22:50] <lskovlun> not recently, and not graphics stuff
[22:50] <syke> someone emailed me about it and asked how to enable the feature in scummvm so it would match the screenshots we still have on freesci.org
[22:50] <lskovlun> [md5] and I reached an agreement on how to do SCI3
[22:50] <lskovlun> now it's just a matter of someone coding it
[22:50] <syke> hehe
[22:51] <syke> is unifying the string handling code part of that?
[22:51] <wjp> hm, I don't remember how much of the RGB code survived all the graphics rewrites
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[22:51] <lskovlun> string handling: we did that a long time ago
[22:51] <syke> wjp: [md5] and I discussed it -- we would have to do it as an indexed palette instead of the old way
[22:51] <wjp> is this the large segment thing?
[22:51] <syke> lskovlun: oh, should probably be removed from the TODO page, then?
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[22:52] <lskovlun> wjp: yes, and in fact we agreed on your proposal :)
[22:52] <wjp> ah, great. Which one was that again? :-)
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[22:52] <syke> wjp: sacrificing goats at dawn
[22:52] <wjp> oh, coopting some bits from the segment?
[22:53] <lskovlun> yes
[22:53] <lskovlun> it's a bit ugly, but it seems easier to do than the alternatives
[22:53] <wjp> syke: nah, I'm sure I wouldn't have suggested sacrificing goats at dawn. Midnight would be much more appropriate
[22:54] <syke> lskovlun: I noticed the TODO says that handling of Amiga/Mac sound resources needs improvement -- what's the problem there?
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[22:57] <lskovlun> not sure, I don't own any of those
[22:58] <syke> awesome to see that qfg3 has such a high compatibility score
[22:58] <dhewg> does anyone have something to commit?
[22:59] <Strangerke> If you give me 3 hours, I could maybe commit one more scene...
[22:59] <wjp> hm, I think I saw a typo recently, but can't remember where
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[23:02] <Strangerke> Ha, R2R is already larger then Ringworld... Damn :(
[23:02] <Strangerke> s/then/than
[23:02] <syke> lskovlun: any other cool stuff in SCI land recently?
[23:02] <syke> what kind of work are you doing professionally these days?
[23:07] <CIA-26> dhewg master * r05c972d / configure :
[23:07] <CIA-26> CONFIGURE: Whitespace fix
[23:07] <CIA-26> Buildbot update test :P - http://git.io/bS2CxA
[23:07] Action: dhewg ducks
[23:07] <dhewg> im so glad i found one in that file!
[23:09] <Strangerke> nice fix :)
[23:10] <dhewg> but i still dont know what the web frontend complains about
[23:11] <Strangerke> I saw something about ninja exceptions...
[23:11] Action: eriktorbjorn considers any change to the configure script an act of hostility. (Though it would have been a lot worse with my old computer.)
[23:11] <syke> lskovlun: any cool SCI stuff?
[23:11] <Strangerke> Maybe there are some TNMT around...
[23:13] <lskovlun> nothing I've been involved in recently
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[23:17] <lskovlun> I mean, SCI32 has started back up a bit...
[23:18] <lskovlun> I don't know how far it will go though
[23:19] <syke> didn't most SCI32 games have quite a few differences from eachother?
[23:19] <syke> that is, less of a "common" engine?
[23:21] <lskovlun> we don't know much about that... but SCI1.1 games certainly turned out to have small annoying differences
[23:22] <syke> maybe it was Brian who mentioned that to me
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[23:44] <dhewg> ScummBot: ping
[23:45] <ScummBot> pong
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[23:52] <CIA-26> dhewg * r56229 /buildbot/templates/ (15 files):
[23:52] <CIA-26> BUILDBOT: Update jinja template
[23:52] <CIA-26> diff -u /tmp/buildbot-0.8.3p1/buildbot/status/web/templates/ /tmp/buildbot-0.8.5/buildbot/status/web/templates/ | patch -p5
[23:54] <syke> lskovlun: doing any coding outside of work? or are you o tired of it by the time you get home? ;)
[23:57] <lskovlun> not specifically tired of coding, just tired
[23:57] <lskovlun> but yes
[23:57] <syke> I understand completely ;)
[23:58] <syke> are you still single? spending time with my husband is what eats into my time lately
[23:58] <syke> but I have gotten some coding done on the weekend
[23:58] <lskovlun> yes, I am
[23:59] <syke> playing any video games in the evenings?
[00:00] --- Sat Jan 21 2012