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[00:41] <Lawngcat> zup
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[00:42] <clive> hi everyone, can anyone give me any advice to get drascula's music working. all the other scummvm games i've downloaded from the scummvm site work and with music too.
[00:43] <clive> .. i also downloaded all the audio with ogg, but still only get voice no music
[00:44] <clive> perhaps related to this warning on startup: WARNING: Couldn't open drive: Invalid CD-ROM drive index!
[00:44] <clive> (?)
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[00:47] <syke> I'm not familiar with that game, sorry
[00:47] <syke> best bet is to ask on the forums or mailing lists
[00:47] <syke> bbl
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[00:51] <syke> does anyone know of any Nintendo DS hackers?
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[00:59] <joostp> define hackers
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[02:28] <nerd_boy> Greetings, and Salutations.
[02:30] <fydo> awahoy
[02:31] <fydo> er, ahoy
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[02:32] <nerd_boy> At the risk of asking a question already asked numerous times over(or even worse, /answered/ numerous times over in my presence), is ScummVM going to make the students privy to the lineup order tomorrow?
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[02:44] <CIA-20> Kirben * r39951 /scummvm/trunk/engines/agos/charset.cpp: Update renderString to match original code in The Feeble Files.
[02:53] <CIA-20> Kirben * r39952 /scummvm/trunk/engines/agos/charset.cpp: Update renderString to match original code in The Feeble Files.
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[03:25] <sloof3> 7th Guest on ScummVM <- genius.
[03:26] <sloof3> Now on to my petty gripes. Is anyone else experiencing voices that are extremely quiet compared to the music?
[03:26] <sloof3> Otherwise everything is great.
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[07:14] <_raz_> _sev, DrMcCoy: around?
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[07:14] <_sev|work> _raz_: yes?
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[07:23] <kaustubht> when will the final list of the GSoC students released by ScummVM
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[07:34] <kaustubht> ne1 here who has an idea when will the final list of GSoC students released by ScummVM??
[07:41] <Upthorn> well the final list of ALL accepted GSoC students will be released by google on monday, april 20
[07:43] <Upthorn> and if I recall correctly, student slots allocations aren't finalized until the 15th, leaving only five days between that and google's final acceptance announcement
[07:44] <Upthorn> So even if ScummVM never announces directly, you'll know within five days of it all being set
[07:44] <Upthorn> in theory
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[07:47] <kaustubht> ok..thnx
[07:47] <peres> Upthorn: you can get to know that earlier if you er.... lubricate the wheel ;)
[07:47] <kaustubht> :D
[07:48] <Upthorn> peres: If I had the money for that I wouldn't have applied to GSoC in the first place >:O
[07:49] <peres> Upthorn: c'est la vie ? ;)
[07:49] <Upthorn> heh
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[08:11] <CuriosCat> la vie c'est la merde
[08:11] <CuriosCat> that's as far as my french goes tonight.
[08:14] <madmoose> Life is the shit?
[08:19] <CuriosCat> "the life is the shit" technically
[08:19] <CuriosCat> or, actually
[08:19] <CuriosCat> "the life, it is the shit" technically
[08:19] <CuriosCat> but that's a literal translation
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[09:33] <Kerbox> sweet
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[09:51] <waltervn> morning
[09:51] <Kerbox> hey walt
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[10:48] <Kerbox> hey salty-horse, did you find the problem?
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[10:59] <salty-horse> hi. no :(
[10:59] <salty-horse> any ideas?
[10:59] <salty-horse> according to install.lst, all the files are in place
[11:00] <Kerbox> didn't have much time this morning before heading off to work, but I did found the section of code were the error is happening. should be able to find the reason for entering that branch of code, and if there might be a way around it
[11:00] <Kerbox> found/find
[11:09] <Loongcat> what error?
[11:09] <Kerbox> he gets something about uncompression failing
[11:10] <Kerbox> noir
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[11:19] <Loongcat> hmm
[11:19] <Loongcat> strange
[11:19] <Loongcat> 2 or 3cd edition?
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[11:36] <CIA-20> waltervn * r39953 /scummvm/trunk/engines/sci/ (7 files in 4 dirs): SCI: Added a new song player (work-in-progress).
[11:42] <CIA-20> waltervn * r39954 /scummvm/trunk/engines/sci/sfx/softseq/ (pcjr.cpp pcjr.cpp): SCI: Readded a file to fix svn history.
[11:46] <salty-horse> Kerbox, back. sorry
[11:46] <salty-horse> people are getting that error in many places in the game
[11:46] <salty-horse> I think I once got it at the middle, before some cutscene
[11:46] <salty-horse> (which prevented me from finishing it)
[11:46] <Loongcat> I'never had it
[11:47] <Kerbox> mm, okey. I was about to analyse that code anyway, I'll try to keep an eye on that part
[11:48] <salty-horse> there was some solution here: http://web.archive.org/web/*/http://www.thediscworld.co.uk/problems.htm
[11:48] <salty-horse> (not working ATM)
[11:48] <salty-horse> (worked yesterday)
[11:48] <salty-horse> but it involved reinstalling it until it works
[11:48] <salty-horse> which seems silly
[11:48] <Kerbox> hehe, yes
[11:48] <Kerbox> but atleast that means that the files are not corrupted
[11:49] <salty-horse> Kerbox, care to compare md5's?
[11:50] <Kerbox> Loongcat: could you? I don't have the files here
[11:50] <salty-horse> btw, the hebrew manual is horrible
[11:53] <Q_u_a_r_K> Manual of what?
[11:53] <salty-horse> discworld noir
[11:53] <salty-horse> Kerbox, Loongcat, http://pastebin.com/m4a3f64c7
[11:54] <Kerbox> can't wait to figure out if the engine uses those c header files at all
[11:56] <salty-horse> :D
[11:56] <salty-horse> probably not
[11:57] <salty-horse> I think rbh is the compilation of it
[11:57] Action: Loongcat 's hotlinking from mirc doesn't work anymore:(
[11:57] <Loongcat> sigh
[11:57] <Loongcat> c&p
[11:58] <Kerbox> hehe
[11:58] <salty-horse> Kerbox, are the scn files the same bundle format as in the other games?
[11:58] <Loongcat> http://braid-game.com/ have any of you tried this? it looks pretty nice actually
[12:00] <Jedi_mIRC> It is pretty nice
[12:00] <Kerbox> looks like it, except they are compressed by LZSS or something, and seems to be using some block id's that I can't find in scummvm-tinsel
[12:00] Action: Jedi_mIRC play Braid a bit
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[12:00] <Loongcat> Jedi_mIRC: so it's worth the bucks? is it long?
[12:01] <Jedi_mIRC> Loongcat: not so long, but really worth the bucks
[12:01] <Loongcat> ok, cool, bought
[12:01] <Loongcat> :)
[12:02] <Jedi_mIRC> those quest/puzzle is really well-designed
[12:02] <Loongcat> salty-horse: sorry, my installed Noir is on the other comp, which is turned off atm, I can check the md5's a little later
[12:02] <salty-horse> thanks
[12:02] <Jedi_mIRC> Loongcat: there should be demo version which provides the first (in fact, 2nd) "world"
[12:03] <Kerbox> you turn off your computers? I thought you had all 5 of them always running :P
[12:03] <Jedi_mIRC> Loongcat: you should try first :p (and make sure your pc run it well)
[12:03] <Loongcat> Jedi_mIRC: I can't be bothered to play demos:P I watched the video though
[12:03] <Jedi_mIRC> heh
[12:04] <Loongcat> Kerbox: electricity is expencive:P besides, the one in question is connected to the projector which I havve to turn off anyway, so there is really no point in leaving it on
[12:05] <Loongcat> Jedi_mIRC: besides, I'm getting my new iMac this week, so running it will be a breeze;)
[12:05] <Jedi_mIRC> hum, I don't know if a Mac version of Braid will be released soon
[12:06] <Loongcat> BootCamp
[12:06] <Loongcat> no problem
[12:06] <Jedi_mIRC> (I do see someone making an unofficial mac port of Braid, but that's another story)
[12:06] <salty-horse> braid rocks
[12:06] <waltervn> I played Braid, it's excellent...
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[12:06] <salty-horse> just finished it in wine
[12:06] <Loongcat> koool
[12:06] <Loongcat> :)
[12:08] Action: peres just finished his wine
[12:08] <Jubanka> peres the wine taster
[12:09] <Kerbox> you and Loongcat should get together
[12:09] <Loongcat> wine winw, wonderfull wiiiine
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[12:20] <LordHoto> hi
[12:20] <_dreammaster> G'day
[12:21] <waltervn> hi
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[12:24] <next_ghost> hi
[12:24] <_dreammaster> G'day
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[12:26] <Loongcat> LordHoto!
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[12:39] Action: ST thinks the world should be more consistent. Why do some things use /command while others \command?
[12:40] <Loongcat> ST: to create diversity, like the platypus:P
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[12:42] <ST> Loongcat: Diversity? Hadn't thought of that as an excuse
[12:42] <Kerbox> who said it was an excuse?
[12:43] <ST> At least the platypus doesn't inconvenience anyone when they switch between applications ;)
[12:44] <Kerbox> no, but when it wasnt to hurt you you are in a world of pain
[12:45] <Kerbox> wants*
[12:46] <ST> Hehe. I guess they have similarities then :P
[12:47] <Kerbox> yes. an analogy to women would also work
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[12:52] <Loongcat> ST: it inconveniances anyone who wants to eat by being endangered, while duck l'orange is fine to put on a menu:P
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[14:19] <Q_u_a_r_K> So, who's gonna do the r40000 commit?
[14:20] <Kerbox> is there a pool going?
[14:22] <peres> Q_u_a_r_K: I bet DrMcCoy has already lined up a barrage of whitespace fixes to be sure
[14:22] <Q_u_a_r_K> Hehehe
[14:22] <Kerbox> will commit flood the repo :P
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[14:24] <tanoku> Gentlemen.
[14:24] <Kerbox> tanoku
[14:25] <tanoku> :)
[14:26] <Kerbox> what are you up to on this day
[14:27] <tanoku> Well not much.
[14:27] <tanoku> I should be doing some uni work. But bleh.
[14:34] <ST> tanoku: As long as you don't leave it till the last minute, you're one-up on me at the moment :s
[14:36] <tanoku> :/
[14:36] <tanoku> Slacking much, ain't we?
[14:36] <tanoku> AW. :(
[14:37] <ST> Yes, I have been :p
[14:42] <Kerbox> I always do that as well, it is always a rush to make it on time, and is usally done at T+20 minutes
[14:44] <ST> I prefer it when I avoid doing them on the last day, but I might need to on this one. The desire for sleep is starting to take over...
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[15:50] <Kerbox> damn, I need to start playing piano again, tim minchin is so awsome
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[17:09] <Kerbox> salty-horse: ping
[17:09] <salty-horse> pong
[17:10] <Kerbox> did you turn on logging on noir?
[17:10] <salty-horse> no. how?
[17:10] <Kerbox> do me a favor, and put "LOG" into the Special registry key for it, run the game, and give me the output of upart.log
[17:10] <Kerbox> if there is something in the key already, just put in a space and then LOG
[17:11] <salty-horse> I'll have to restart for that. back in a jiffy
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[17:12] <next_ghost> hope he doesn't have the same jiffy value as Hex...
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[17:14] <Kerbox> did they accept your patch yet?
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[17:15] <salty-horse> Kerbox, is this the "Verbose" key?
[17:15] <salty-horse> what's the key name?
[17:16] <Kerbox> hehe, "Special"
[17:16] <Kerbox> don't you have it?
[17:16] <salty-horse> oh, I do
[17:16] <salty-horse> I thought you meant "the special key" in general :)
[17:17] <Kerbox> I have no idea what verbose do tho
[17:17] <salty-horse> so now it says NNT LOG
[17:17] <Kerbox> yes, thats good
[17:18] <Kerbox> weird, I cant see that the game uses the verbose flag for anything except setting it :P
[17:18] <salty-horse> gah
[17:18] <salty-horse> Opened 'C:\DiscNoir\cd1\objects.scn'
[17:18] <salty-horse> Decompressed 12043004 bytes (12038873 expected)
[17:19] <Kerbox> yes, that is what I figured you would see
[17:19] <salty-horse> checked my md5's?
[17:19] <Kerbox> no, shall check objects.scn now
[17:19] <salty-horse> which cd is it on? I will check that too
[17:19] <salty-horse> maybe it didn't copy correctly
[17:20] <salty-horse> nm, it's on the first cd :)
[17:20] <Kerbox> no idea, it is weird that it doesnt copy the files into the proper cd directory I thought
[17:20] <salty-horse> checking md5
[17:20] <salty-horse> it does.. the cd2 and 4 dirs are unused
[17:20] <salty-horse> see install.lst
[17:20] <Kerbox> my cd2 dir is used. there is nothing in cd3
[17:20] <salty-horse> the first letter is the installation type (Typical, Full, Minimal) and then the cd number
[17:21] <salty-horse> err yes
[17:21] <salty-horse> mine too
[17:21] <salty-horse> I also have a cd4 dir
[17:21] <Kerbox> same
[17:21] <salty-horse> ok I need to download md5 for windows
[17:22] <Kerbox> I'll just use python :P
[17:23] <salty-horse> not the same md5's :/
[17:23] <salty-horse> I'll copy manually
[17:23] <salty-horse> damn installation program
[17:23] <Kerbox> cool, problem found ;)
[17:23] <Kerbox> I figured it had to be something like that, since you said it sometimes worked when you reinstalled it
[17:23] <salty-horse> that's one serious bug
[17:24] <salty-horse> the installation program has an "About" screen. :)
[17:24] <salty-horse> Mark Judge wrote it
[17:24] <Kerbox> yes, but why would the install program do anything but copy the files directly though the api?
[17:24] <salty-horse> I have no idea
[17:25] <Kerbox> maybe it uses some old api
[17:25] <salty-horse> ok new error
[17:26] <salty-horse> hah:
[17:26] <salty-horse> Didn't open 'D:\CD1\Hebrew.txt'
[17:26] <salty-horse> Didn't open 'C:\DiscNoir\cd1\Hebrew.idx'
[17:26] <salty-horse> Didn't open 'D:\CD1\Hebrew.scn'
[17:26] <salty-horse> (not the error)
[17:26] <salty-horse> hehe: Opened 'C:\DiscNoir\cd1\LEWTON.H'
[17:26] <Kerbox> yea, it does that during detection :P
[17:26] <Kerbox> SEE!
[17:26] <Kerbox> I knew it had to be using it
[17:27] <salty-horse> Opened 'C:\DiscNoir\cd1\english.scn'
[17:27] <salty-horse> MEM - MemoryLock()
[17:27] <salty-horse> Decompressed 3418785 bytes (3418785 expected)
[17:27] <salty-horse> MEM - MemoryUnlock()
[17:27] <salty-horse> Assert Message: ProcessGiveWay() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message:
[17:27] <salty-horse> ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() e
[17:27] <salty-horse> rror 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() error 2Assert Message: ProcessSleep() err
[17:27] <salty-horse> and it loops on that a lot of times
[17:27] <salty-horse> sorry for spamming
[17:28] <Kerbox> mm, weird
[17:28] <Kerbox> no idea about that
[17:28] <salty-horse> should I try running in compatibility mode?
[17:28] <Kerbox> *shrug*
[17:28] <Kerbox> does it error out of the program, or just run like that?
[17:29] <salty-horse> it gives a black screen and then just quits without any error
[17:29] <Kerbox> how long?
[17:29] <Kerbox> seems like it might be going into the infinte recursion loop I get when I attach a debugger, then crashes out when the stack overflows
[17:29] <salty-horse> with win98 compatibility, it gives the error: "Assert Message: CheckProcessList() failure" before the ProcessSleep loop
[17:30] <salty-horse> ok it's the log
[17:30] <salty-horse> I disabled it and it works
[17:30] <Kerbox> nice
[17:30] <Kerbox> I guess thats a bug too
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[17:30] <salty-horse> and it crashes when I click "Options"
[17:31] <Kerbox> yea, that is common. click F1 first, then Esc, and then options
[17:31] <Kerbox> (it does have its fair share of bugs ><)
[17:31] <salty-horse> I'll also restore my old savegames. sec
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[17:32] <salty-horse> can I run it windowed?
[17:32] <Kerbox> yes, regkey
[17:32] <salty-horse> what key?
[17:33] <salty-horse> what does it still ask me to change cd's?
[17:33] <salty-horse> argh
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[17:34] <salty-horse> ok another crash when entering the "new hall" (like my old playing attempt
[17:34] <salty-horse> decompression error.. I'll just compare all of the files
[17:35] <Kerbox> its weird about that logging error, it seems ProcessCheckStack fails
[17:35] <Kerbox> ah well, sod it. its time for pizza and an episode of Chuck
[17:35] <salty-horse> :)
[17:35] <salty-horse> thanks!
[17:36] <Kerbox> yea well, I'll cash in when I need some reversing help ;)
[17:36] <salty-horse> I'll refer you to a tinsel hacker :)
[17:36] <Kerbox> hehe, sweeet
[17:37] <Kerbox> haha, did _sev pick that nick because its the first that shows up when you press tab?
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[17:39] <Kerbox> oh sorry salty-horse, didnt see that question. its Windowed
[17:39] <salty-horse> thanks :)
[17:39] <salty-horse> bool?
[17:39] <Kerbox> dunno if you can just press Alt-Enter too
[17:39] <Kerbox> try that first :P
[17:40] <salty-horse> or Yes/No?
[17:40] <Kerbox> I need to set Windowed to Yes here, because my vista crashes with a black screen of death if I dont
[17:40] <Kerbox> Yes, Yes No
[17:41] <salty-horse> ctrl+enter works, but it screws up the graphics
[17:41] <Kerbox> oh, its "Start Windowed", sorry
[17:41] <Kerbox> my graphics is always screwed up, even in windowed
[17:41] <salty-horse> oh it exists there already :)
[17:42] <salty-horse> and the graphics are still corrupted
[17:42] <salty-horse> ok time to copy files
[17:42] <Kerbox> Longcat seems to be able to run that game fine on XP
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[17:49] <Longcat> salty-horse: what system are you on?
[17:49] <salty-horse> winxp
[17:49] <salty-horse> let me recopy the files
[17:49] <salty-horse> then we'll see how well it runs
[17:50] <Longcat> ok
[17:51] <Longcat> I used a no cd patch, which helps(naughty me)
[17:51] <Longcat> you also might benefit from switching to 16bit gfx mode
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[17:58] Nick change: DrMcCoy -> ScummVM_DrMcCoy
[17:59] Nick change: TmR|screen`0ff -> TmRxX
[18:03] <salty-horse> Longcat, I have one too, but I haven't tested it yet :)
[18:03] <salty-horse> I hate DRM
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[18:07] <Longcat> ye
[18:07] <Longcat> well, in this case, it's just a simple cd check methinks
[18:07] <Longcat> I can send you the binary I use if you like though
[18:08] <Longcat> but your gfx are most likely screwed up by running in 32 bit mode
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[18:11] <salty-horse> ugh. some files exists on two of the cd's, with different sizes, and the full installation only copies one of them
[18:13] <Kerbox> but both are a mismatch for the md5 it installed on disk?
[18:14] <salty-horse> that's on the third cd. haven't got there yet :)
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[18:18] <salty-horse> install.lst says to copy cd1's english.scn to the local cd1, which is done without errors. cd2 also has english.scn with a different md5, and that's not supposed to be copied to the hard drive at all
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[18:19] <Kerbox> why? :P
[18:19] <salty-horse> it's not supposed to be copied because it's not in install.lst.. why is it different? that would require better analysis of the scn files
[18:24] <Kerbox> just wondering what makes that decision. Is the other file ever used?
[18:25] <Kerbox> does the installer, in full mode, copy all files required to finish the game, or does it go back to the cd at some point?
[18:28] <salty-horse> I have no idea. it did ask me to switch cd's when I tried it (loading an old save game)
[18:28] <Kerbox> and you used the full installation mode?
[18:28] <salty-horse> yes
[18:29] <salty-horse> cd2 has some more unused files (according to the installation) -- LEWTON_IDLE09.RBH for example
[18:29] <Kerbox> mm, weird. have to look into that at some point
[18:30] <Kerbox> but for now I'll just work on getting the title screen to run, hehe
[18:31] <salty-horse> ok this is weird. that objects.scn file that gave a decompression error?
[18:31] <salty-horse> the installation file copies it from cd2, where it is different
[18:31] <salty-horse> and they both sit in cd1/
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[18:31] <Kerbox> and that md5 matches?
[18:31] <Kerbox> weird
[18:32] <salty-horse> different means different md5's
[18:32] <salty-horse> so the installation copies the correct file
[18:32] <Kerbox> yes
[18:33] <salty-horse> I'll do a typical installation which only copies data from cd1 and cd3
[18:33] <salty-horse> http://www.lspace.org/games/discworld/noirfix.html
[18:33] <salty-horse> which objects.scn are you using?
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[18:34] <Kerbox> cd2\objects.scn > cd1\objects.scn
[18:34] <salty-horse> with a Full install?
[18:34] <Kerbox> yes
[18:34] <salty-horse> that file gives me the error
[18:34] <salty-horse> the one on cd1 doesn't
[18:35] <salty-horse> give me the md5 of the files on cd1 and cd2 please
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[18:36] <salty-horse> mine are cd1: 7b6dcd994ee052f0fb0df34026f01426 cd2: d369bcdb3eeb82c0b729d1642c9b5e01
[18:39] <Kerbox> the one on the harddrive matches your first one there
[18:43] <Kerbox> the one on cd 1 doesnt match any of them =/
[18:46] <Kerbox> the one on cd 2 matches your cd1 :P
[18:48] <salty-horse> so you're using the one from cd2 successfully.. Full installation type?
[18:48] <Kerbox> yep
[18:48] <Kerbox> well...
[18:48] <Kerbox> how far do you get actually?
[18:49] <Kerbox> I never did try doing anything beyond the first menu and a bit of the intro
[18:49] <Kerbox> cause the graphics is fucked up
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[18:49] <Kerbox> hey Fingolfin
[18:50] <Fingolfin> hi
[18:51] <Kerbox> what should I do when I start implementing noir? create a subproject called Bling? :P
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[18:57] <salty-horse> tinsel3d
[18:57] <salty-horse> Kerbox, I'm replaying it now.. didn't get far
[18:57] <Kerbox> yea, but you get past the intro
[18:58] <Kerbox> before it errors out?
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[18:59] <salty-horse> yes
[18:59] <salty-horse> can I send you my saved game that crashes in the new hall intro?
[18:59] <Longcat> new hall?
[18:59] <salty-horse> yes
[18:59] <Longcat> university you mean?
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[18:59] <salty-horse> it's the UU, IIRC
[19:00] <salty-horse> it's called New Hall
[19:00] Action: Fing curses at the stupid flaky net connection
[19:00] <Longcat> right
[19:00] <salty-horse> thanks Longcat
[19:00] <Longcat> I had a weird bug there once
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[19:00] <salty-horse> I can send the file to both of you
[19:00] <Longcat> the characters were all out of place
[19:00] <Kerbox> not me, thanks :P
[19:00] <Kerbox> the game is unplayable to me, in any state
[19:00] <Kerbox> vista :P
[19:00] <Longcat> salty-horse: ok, but wait until I've switched pc
[19:01] <salty-horse> should I wait before sending?
[19:02] <Kerbox> heh, good going, answering before being asked
[19:03] <salty-horse> Kerbox, it's either "wait before sending", or "wait for me to switch pc's but send anyway"
[19:03] <Longcat> salty-horse: yes, I have to switch users
[19:03] <salty-horse> don't you use webmail?
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[19:04] <Lawngcat> salty-horse: yo, send it to me now
[19:04] <salty-horse> via irc.. waiting for confirmation
[19:05] <salty-horse> unless you're behind a firewall
[19:05] <Lawngcat> try again pls
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[19:06] <Lawngcat> sorry, I had something blacklisted
[19:06] <Lawngcat> try now
[19:06] <salty-horse> still nothing
[19:06] <Kerbox> Lawngcat: you never managed to send to me either
[19:06] <salty-horse> * Received a malformed DCC request from Lawngcat.
[19:06] <salty-horse> * Contents of packet: DCC SEND SG.1 1356120458 1024 30218 167
[19:07] <Lawngcat> salty-horse: yes, you only canceled before I was able to save this time:P
[19:07] <salty-horse> because I forgot to abort the failed attempts
[19:07] <Lawngcat> Kerbox: YOU weren't able to receive
[19:07] <salty-horse> sec
[19:07] <salty-horse> new attempt initiated
[19:08] <Lawngcat> it says accepting send
[19:08] <Lawngcat> aw crap, just mail it to me them
[19:08] <Kerbox> I was just wondering if your machine fucks up dcc :P
[19:08] <salty-horse> failed
[19:08] <salty-horse> what's the email
[19:08] <Lawngcat> FAIL!
[19:09] <salty-horse> fail!@gmail.com ?
[19:09] <Kerbox> I want that address
[19:12] <Kerbox> Lawngcat: what kind of bug did you get before you patched the binary?
[19:12] <Lawngcat> salty-horse: I msg'ed you the adress
[19:12] <salty-horse> Lawngcat, I sent you the file
[19:12] <Lawngcat> Kerbox: the game crashed frequently and unexpectedly
[19:12] <salty-horse> I wonder if tinsel can fit snugly as another engine dir in residual.
[19:13] <salty-horse> what patch?
[19:13] <Lawngcat> also, the patch I used fixed a bug related to Lewtons notebook
[19:13] <Lawngcat> salty-horse: no cd patch
[19:13] <Kerbox> salty-horse: aquadran does not want it in residual
[19:13] <salty-horse> Kerbox, any reason?
[19:13] <Kerbox> it is only meant for GrimE apparantly
[19:14] <Lawngcat> salty-horse: got it
[19:14] <salty-horse> apparent to who? :)
[19:14] <Kerbox> aquadran :P
[19:14] <Lawngcat> salty-horse: what am I supposed to do at new hall?
[19:14] <Kerbox> he would know I guess
[19:14] <salty-horse> just enter it
[19:14] <salty-horse> it crashes for me
[19:15] <salty-horse> Kerbox, I just want more details. I'll ask
[19:15] <Kerbox> it was just meant to be GrimE only from the start
[19:15] <Lawngcat> salty-horse: back in a sec
[19:15] <Kerbox> besides, noir would fit better in scummvm if you ask me
[19:16] <salty-horse> Kerbox, yeah.. but it's not as cross platform
[19:16] <Kerbox> why do you say this?
[19:16] <salty-horse> ScummVM's DrMcCoy is here!
[19:17] <salty-horse> Fingolfin, what's the reason(s) against adding 3d engines to scummvm?
[19:18] <Fingolfin> I think we discussed that often enough on scummvm-devel and the forums... maybe add a FAQ...
[19:18] <Fingolfin> essentially: there are virtually no reasons *for* adding 3D engines
[19:18] <Fingolfin> tons of different requirements, requiring different design choices
[19:19] Nick change: ScummVM_DrMcCoy -> DrMcCoy
[19:19] <Kerbox> can't I use tinygl internally in the noir engine to render to a sprite that is passed onto the scummvm drawing buffer?
[19:19] <Lawngcat> salty-horse: it works fine here, try deleting NNT in the special string in the registry and run it again
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[19:21] <Fing> some shared code, *maybe*, but mostly only the common/ dir, and maybe the GUI (though for me that would fall under the "different design choices" category: if you target a 3D capable platform, a much more powerful GUI with easier code is possible (using OpenGL or some other 3D API for all rendering)
[19:21] <Fing> of course, a calculator or a spreadsheet app might want to use our common/ code, too ;)
[19:21] <Fing> though actually, for an engine targetting 3D, I'd strongly consider using the std C++ lib directly, not our home grown stuff
[19:22] Nick change: Fing -> Fingolfin
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[19:22] <Kerbox> as I asked, I proposed using tinygl internally and pass the result as a sprite into the scummvm drawing buffer
[19:26] <LordHoto> I wonder why you wouldn't want to use OpenGL directly?
[19:27] <Kerbox> Im assuming the amount of rendering required in noir is minimal and hardware support is not needed
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[19:28] <LordHoto> I guess one could maybe try to use residual for that anyway?
[19:28] <LordHoto> I meant residual shares common/ etc. with scummvm so far anyway AFAIK
[19:28] <Kerbox> no, because aquadran said no dice
[19:28] <salty-horse> LordHoto, methinks so too
[19:28] <LordHoto> at least I wouldn't want to use ScummVM directly for an 3D engine :-)
[19:29] <salty-horse> Common could use some trig functions :)
[19:29] <LordHoto> maths.h
[19:29] <LordHoto> *cough*
[19:29] <LordHoto> :-)
[19:30] <salty-horse> where? http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/common/
[19:30] <LordHoto> I was talking about libc's maths.h
[19:31] <salty-horse> ah :)
[19:31] <Kerbox> you mean math.h?
[19:32] <LordHoto> yes
[19:32] <LordHoto> I don't use it too often ;-)
[19:32] <salty-horse> LordHoto, you prefer to calculate things in your head?
[19:32] <salty-horse> or not calculate at all
[19:32] <Kerbox> probably abstracted away under other stuff :P
[19:33] <LordHoto> I can't remember when I used anything like pow, sin, etc. last in C++ :-)
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[19:36] <DrMcCoy> Kerbox: aquadran said no dice? In what way? Now (since it's probably currently in a state where you could add other engines), or never (since it'll never fit)?
[19:36] <Kerbox> never, because he said so :P
[19:36] <Kerbox> because it was only ever meant for GrimE
[19:37] <DrMcCoy> Oh, okay. I've got no real idea how residual works, but I always assumed it could be adapted for other engines. Seems I was wrong, then?
[19:37] <Kerbox> I thought that too
[19:38] <LordHoto> Kerbox: start your ScummVM3D NOW then!
[19:38] <LordHoto> (or just call it Cabal3D!)
[19:38] <Kerbox> I dont want to, because noir uses so little 3d :P
[19:38] Action: DrMcCoy really loves Disworld Noir :)
[19:38] <salty-horse> DrMcCoy, do you love crashy things?
[19:38] <Kerbox> I thought about calling it Bling :P
[19:39] <DrMcCoy> salty-horse: Well, apart from the instability and the bugs
[19:39] <DrMcCoy> salty-horse: I love the story and feeling
[19:39] <Kerbox> I love noir too
[19:39] <Kerbox> thats why I want to work on it
[19:39] <salty-horse> Kerbox, why not Holly?
[19:39] <salty-horse> The nickname Tinseltown refers to the glittering, superficial nature of Hollywood and the movie industry
[19:40] <Kerbox> maybe. I did take mine from continuing from Tinsel (game engine) and Glitter (the virtual machine in tinsel)
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[19:41] <salty-horse> then you can revive http://sourceforge.net/projects/twin-e/
[19:41] <DrMcCoy> I'd rather go for something out of "Moving Pictures" :P
[19:41] <Kerbox> yea, Holy Wood ;)
[19:41] <salty-horse> Camels!
[19:42] <Kerbox> Gaspode ;)
[19:43] <salty-horse> Lewton
[19:43] <Lawngcat> HEX!
[19:43] <WooShell> nohmd
[19:44] <Kerbox> yea, Lewton would be good. I was kinda wondering if they might have dubbed the 3d part of tinsel Lewton, because it errors out with "Lewton memory pool empty" or something somwhere
[19:44] <Kerbox> but it could just be that it stores his 3d
[19:46] <Lawngcat> makes sense
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[19:46] <Lawngcat> what I love most about this game is the goddamn voice acting!
[19:46] <Lawngcat> it's like a 50'sradio theater
[19:47] <Kerbox> do you know why?
[19:47] <Kerbox> because its fricking Nigel Planer, bitch
[19:47] <Kerbox> hehe
[19:48] <Kerbox> he is awsome, I love his audio books of discworld
[19:48] <salty-horse> Lawngcat, although some of it is dry.. and with the crappy "move when talking. then freeze" animations...
[19:48] <Lawngcat> I friggin love dry:)
[19:49] <Lawngcat> dry is thebest kind!
[19:49] <salty-horse> dry as in "bad acting"
[19:49] <Kerbox> british humour FTW
[19:49] <Lawngcat> unless it'sreally, really wet ...
[19:49] <DrMcCoy> You, I really dig the Film-Noir-thing
[19:49] <salty-horse> the intro discussion feels like a dialogue tree... the audio doesn't flow well
[19:49] <DrMcCoy> s/You/Yeah/
[19:49] <Lawngcat> DrMcCoy: me2
[19:50] <Kerbox> perhaps I'll write a new discworld game after Im done with the engine :P
[19:50] <Lawngcat> DrMcCoy: you can see quite planly what movies inspired it
[19:53] <eriktorbjorn> DrMcCoy: Film-Noir reminds me that I really should play that "The Dame Was Loaded" game I bought ages ago. :-)
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[19:59] <eriktorbjorn> Surprisingly, YouTube only has the intro of that game in French, not English.
[19:59] <DrMcCoy> Never heard of it
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[20:00] <salty-horse> my copy of noir has some bad files that the exe refuses to read. perhaps they were patched and the exe wasn't updated to confirm the new checksum.. I don't know
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[20:04] <DrMcCoy> eriktorbjorn: Hmm, the intro says nothing to me since I don't understand French *g*
[20:05] <eriktorbjorn> DrMcCoy: Nice music, though. :-)
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[20:07] <DrMcCoy> Very Noir-ish *g*
[20:08] <eriktorbjorn> DrMcCoy: Basically, the main character is introducing himself as a private investigator who's spent the last month doing "a little too much thinking and lot too much drinking", and needs to get back into the swing of things. Then he talks to a woman who wants help finding her lost brother.
[20:09] <DrMcCoy> :D
[20:09] <salty-horse> don't forget the intro, which uses a discworldy version of eris's golden apple as the maltese falcon
[20:09] <DrMcCoy> salty-horse: Yeah. Hail Eris! All Hail Discordia! :P
[20:10] <salty-horse> read illuminatus!?
[20:10] <salty-horse> s/!?/! ?/
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[20:10] <DrMcCoy> Of course :)
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[20:10] <syke> alo
[20:10] <DrMcCoy> salty-horse: I've also printed out the Principia Discordia :)
[20:10] <DrMcCoy> What ho, syke
[20:11] <salty-horse> but did you make copies to distribute it?
[20:12] <DrMcCoy> salty-horse: No. Binding it was a hell. And the printer didn't have full duplex either, so I had to manually turn the pages
[20:13] <DrMcCoy> Maybe some rainy day I'll make some more and distribute them around the city, Book-crossing-style :)
[20:14] <Lawngcat> hi syke:)
[20:15] Last message repeated 1 time(s).
[20:15] <Lawngcat> er...
[20:15] <Lawngcat> nm
[20:15] <DrMcCoy> hi Lawngcat:)
[20:15] Last message repeated 1 time(s).
[20:15] <DrMcCoy> :P
[20:15] <Lawngcat> DrMcCoy: you are just bitter I didn't 'hi' you:P
[20:15] <DrMcCoy> Yes :(
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[20:16] <salty-horse> DrMcCoy, any plans for r40000?
[20:17] <salty-horse> searched for some whitespace?
[20:17] <Kerbox> will there be cake?
[20:17] <salty-horse> if you make one
[20:17] <Kerbox> perhaps, I'll through a commit party
[20:18] <Kerbox> throw*
[20:18] <salty-horse> with plane tickets
[20:18] <Begasus> evening all
[20:18] <Kerbox> hey Begasus
[20:18] <DrMcCoy> salty-horse: Guess :P
[20:19] <Begasus> heya Kerbox
[20:20] <Lawngcat> DrMcCoy: Hi! I like you! Hugz:)
[20:20] <DrMcCoy> :))
[20:20] <Lawngcat> that's my boy
[20:21] Action: salty-horse hugs ScummBot
[20:21] Action: ScummBot hugs salty-horse too
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[20:23] <Kerbox> working on a third chin there DrMcCoy? :P
[20:23] <DrMcCoy> Gotta catch them all, you know :P
[20:25] <salty-horse> you and meeeeeee
[20:26] <salty-horse> I know it's my destiny
[20:26] <DrMcCoy> o_O?
[20:26] <DrMcCoy> salty-horse: I'm sorry, but I'm just not a one-guy guy... ;P
[20:27] <Kerbox> 0_o
[20:27] <Kerbox> you are a two-guy guy?
[20:27] <salty-horse> that's the pokemon theme song
[20:28] <DrMcCoy> salty-horse: I wouldn't know, never watched that crap :P
[20:28] <salty-horse> err.. me neither!
[20:28] <salty-horse> hate it!
[20:28] <salty-horse> srsly
[20:28] <salty-horse> I just know the theme song
[20:28] <DrMcCoy> :P
[20:29] <salty-horse> yes!
[20:29] <DrMcCoy> Suuuuure
[20:29] <salty-horse> that's right
[20:29] <Kerbox> I have watched it
[20:29] <Kerbox> I have even played the game
[20:30] <syke> yay
[20:31] <syke> polyamorous gayness
[20:32] <salty-horse> I played the game too
[20:32] <salty-horse> it sucks
[20:32] <salty-horse> boring final fantasy for kids
[20:32] <syke> my friends' kid is obsessed with it
[20:32] <syke> it's designed for that, of course ;>
[20:33] <syke> at least he also liked Cooking Mama, which I got him
[20:33] <syke> actually, he *loved* Cooking Mama
[20:33] <syke> his parents were baffled
[20:33] <salty-horse> isn't it for the DS?
[20:33] <salty-horse> the original polemon is for regular gameboy
[20:33] <salty-horse> pokemon
[20:35] <DrMcCoy> Monkey Kombat? *duck*
[20:35] Action: salty-horse spills root beer on DrMcCoy
[20:35] <DrMcCoy> :(
[20:37] <salty-horse> any tinsel hacker around? I need some forensics done on a scn file
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[20:55] <Kerbox> the files are different from the ones that Lawngcat have?
[21:00] <salty-horse> yes
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[21:00] <salty-horse> and another israeli is having the same problem (or had 6 years ago)
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[21:03] <Kerbox> interesting
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[21:04] <Lawngcat> well, we'll soon have those problems out of the way when Kerbox has re'ed the game in a couple of weeks:)
[21:06] <salty-horse> or less
[21:07] <Lawngcat> if you help him that is:P
[21:07] <Kerbox> hehe, perhaps a year.... if I didn't have a job
[21:08] <Kerbox> salty-horse has his own thing to finish up, hehe
[21:08] <salty-horse> the neverhood
[21:09] <Lawngcat> what?
[21:09] <salty-horse> nothing
[21:09] <Lawngcat> the neverhood works great on windows:)
[21:09] <salty-horse> I meant "the kom"
[21:09] <Lawngcat> right
[21:09] <salty-horse> how well does it run on the iphone?
[21:09] <Lawngcat> moderatly
[21:09] <salty-horse> and on the dreamcast?
[21:09] <Lawngcat> as in, doesn't
[21:10] <Lawngcat> don't have a dreamshit
[21:11] <salty-horse> dreamshit is dangerous. don't use it
[21:12] <salty-horse> ok now I have to replay discworld noir
[21:12] <DrMcCoy> \o/
[21:13] <salty-horse> I'd rather first-play discworld 1
[21:13] <salty-horse> the cd case sits on top of Night Watch, btw
[21:13] <Kerbox> the best book in the series
[21:14] <Kerbox> followed by going postal :P
[21:14] <Lawngcat> The Truth damnit!
[21:14] <Kerbox> I dont have the books here tho, my sister has stolen them
[21:14] <Kerbox> I listen to them on audio ^^
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[21:14] <Kerbox> are you -ing kidding me?
[21:15] <DrMcCoy> Kerbox: Reading Going Postal currently :)
[21:15] <DrMcCoy> But yeah, The Truth fucking owns
[21:15] <Kerbox> I model my personality on Moist
[21:15] <salty-horse> Kerbox, how did you live 5 years ago?
[21:15] <salty-horse> errr
[21:15] <salty-horse> more than that
[21:16] <salty-horse> 9
[21:16] <salty-horse> wow time flies
[21:16] <DrMcCoy> Hmm, but Night Watch does as well
[21:16] <DrMcCoy> Okay, right, Night Watch > The Truth > Going Postal (so far)
[21:16] <Kerbox> I was an anti-social loser not worth shit, and I guess I lived at home :P
[21:16] <Kerbox> I'd put going postal above the truth :P
[21:17] <DrMcCoy> But I really liked
[21:17] <salty-horse> me too
[21:17] <salty-horse> because it has chapters
[21:17] <DrMcCoy> Gah
[21:17] <Lawngcat> me too
[21:17] <salty-horse> finally you can have a place to stop reading
[21:17] <salty-horse> :D
[21:17] <Lawngcat> it was ... inspiring
[21:17] <DrMcCoy> SomSomethings lacks lags here
[21:17] <DrMcCoy> Hmm o_O
[21:19] <DrMcCoy> What I meant to say: But I also really liked Monstrous Regiment. It was darker, more gritty-ish
[21:20] <salty-horse> DrMcCoy, actually, ankh morpork is supposed to be gritty. and all monstrous regiment has is country-side
[21:20] <salty-horse> and war
[21:20] <Kerbox> yea, it was awsome, I loved Jackrum
[21:20] <salty-horse> it's my socks talking
[21:21] <salty-horse> I am not a violent man
[21:21] <salty-horse> by gods
[21:21] <DrMcCoy> By my oath, I'm not a violent man :D
[21:22] <salty-horse> yes
[21:22] <DrMcCoy> And no, I'm not going to spoil why it's so funny :P
[21:22] <salty-horse> what I don't like about many early discworld books, and monstrous regiment has that, is endgames that are basically primal magic powers saving the day
[21:22] <salty-horse> DrMcCoy, but Jackrum really isn't violent
[21:22] <salty-horse> (and so your joke makes no sense)
[21:22] <salty-horse> (srsly)
[21:22] <DrMcCoy> salty-horse: I really don't care about what saves the day in the end. It's the journey that matters, not the destination :P
[21:23] <DrMcCoy> salty-horse: :P
[21:23] <salty-horse> DrMcCoy, now you sound like Jonathan Blow
[21:23] <salty-horse> read this: http://braid-game.com/walkthrough/walkthrough.html
[21:25] <DrMcCoy> I'm serious though. If it's pulled off okay, I've got no problem with a simple solution or a deus-ex-machina. If it fits the story and the story itself was good, the end doesn't matter that much
[21:26] <DrMcCoy> Of course, if it's pulled of badly, it'll ruin the story :P
[21:26] <salty-horse> it feels a bit off to me
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[21:27] <salty-horse> and I totally didn't get the lemmings reference at the end of interesting times
[21:28] <DrMcCoy> I haven't read the Rincewind/Wizards sub-series yet
[21:28] <Kerbox> you havent read the books 10 times each?
[21:28] <Kerbox> what is the world coming to
[21:28] <salty-horse> I filled in on 4 guards books in the last year
[21:28] <DrMcCoy> Kerbox: I'm relatively new with the Discworld books :P
[21:28] <salty-horse> Kerbox, as you grow older, more books come out
[21:28] <salty-horse> and I'm a slow reader
[21:29] <salty-horse> re-reading is not an option
[21:29] <DrMcCoy> I'll finish Going Postal and Making Money, then I
[21:29] <Kerbox> I love the guard series the most, its so awsome
[21:29] <DrMcCoy> 'll start Rincewind
[21:29] <Kerbox> read all the guard books first!
[21:29] Nick change: TmRxX -> TmR|screen`0ff
[21:29] <DrMcCoy> Kerbox: Already did
[21:29] <Kerbox> :D
[21:29] <salty-horse> btw, rincewind adventure books seem to be over. now it's generic books featuring rincewind (unseen academicals)
[21:29] <salty-horse> read in regular order!
[21:30] <salty-horse> there are cross-overs
[21:30] <salty-horse> (a bit)
[21:30] <salty-horse> (usually of cops going about their business)
[21:30] <Kerbox> I think its fun, picking up the crossovers afterwards ;)
[21:30] <Kerbox> its like rerunning the story from a different perspective
[21:30] <Kerbox> I wish there were more actually
[21:30] <salty-horse> but it doesn't really have that
[21:31] <DrMcCoy> Kerbox: Read Death, Small Gods, Witches, Tiffany (+ the Amazing Maurice), Pyramids, Watch, Moving Pictures, The Truth, Monstrous Regiment
[21:32] <salty-horse> what's "Death"? susan books?
[21:32] <Kerbox> Death, you mean Reaper Man?
[21:32] <DrMcCoy> On my list: Going Postal, Making Money, Rincewind, the Science books
[21:32] <salty-horse> Mort?
[21:32] <salty-horse> Death doesn't have much books per se
[21:32] <DrMcCoy> Kerbox: Mort, Reaper Man, Soul Music, Hogfather, Thief of Time
[21:33] <Kerbox> ah
[21:33] <salty-horse> I haven't read Eric yet. I want to get the original version with illustrations
[21:33] <Kerbox> Thief of Time was awsome as hell too
[21:33] <DrMcCoy> Well, I use LSpace's Reading Order Guide
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[21:33] <salty-horse> DrMcCoy, why? just read them in the order they come out in
[21:33] <salty-horse> it also gives you some variety
[21:33] <DrMcCoy> salty-horse: Because.
[21:33] <Kerbox> and Last Hero! its brilliant
[21:33] <DrMcCoy> :P
[21:33] <salty-horse> you'll feel like you're "coming back" to sam and friends
[21:33] <tanoku> Weee, I'm back.
[21:34] <DrMcCoy> tanoku! \o/
[21:34] <salty-horse> Fingers Mazda
[21:34] <salty-horse> /o/
[21:34] <salty-horse> \o\
[21:34] <tanoku> Sup people?
[21:34] <DrMcCoy> salty-horse: I don't really care about the order, I just use the guide because it's convenient
[21:34] <Kerbox> finish your stuff tanoku?
[21:34] <salty-horse> oh, you're a "convenience" reader...
[21:35] <DrMcCoy> salty-horse: Also, I did want to read more about Death first :P
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[21:35] <salty-horse> *SQUEAK*
[21:36] <DrMcCoy> :)
[21:37] <salty-horse> have you ever found a reference that's not already in the APF?
[21:37] <tanoku> Kerbox: Not really. Stuck with an optimization problem.
[21:37] <salty-horse> (I found one in Lords and Ladies)
[21:38] <DrMcCoy> salty-horse: Yeah, I often don't get the cultural British stuff. Google helps there then though
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[21:38] <Lawngcat> DrMcCoy: any news on Urban Runner?
[21:38] Action: DrMcCoy hides
[21:38] <Lawngcat> :(
[21:38] <Lawngcat> hehe
[21:38] <LordHoto> DrMcCoy goes Urban or something like that!
[21:39] <salty-horse> DrMcCoy, well, I got an obscure A Midsummer Night's Dream reference
[21:39] <DrMcCoy> LordHoto: I'll go Urban on your ass!!111 O_O ;P
[21:39] <Lawngcat> goes postal:P
[21:39] <LordHoto> DrMcCoy: hehe
[21:39] <tanoku> Does anybody know anything about optimizing I/O bound applications?
[21:39] <salty-horse> > /dev/null
[21:39] <DrMcCoy> :)
[21:39] <salty-horse> super fast
[21:40] <DrMcCoy> salty-horse: Love that walkthrough btw :D
[21:40] <salty-horse> DrMcCoy, I had to re-read it a few times, actually. it was that, or clicking a gamesfaq link
[21:41] <salty-horse> it relaxed me
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[22:05] <salty_horse> why is nobby in the cafe ankh? it's too posh
[22:06] <DrMcCoy> Yeah, Nobby's character is a bit off. Vimes's too
[22:08] <Kerbox> if he was in a posh cafe, at least have him crossdress :P
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[22:24] <DrMcCoy> Hmmm... "Before I introduce myself, I wish to inform you that this letter is not a hoax mail and I urge you to treat it serious"
[22:25] <tanoku> DrMcCoy: Go for it.
[22:25] <salty_horse> hehe
[22:25] <tanoku> I'm guessing it comes straight from a nigerian prince?
[22:25] <DrMcCoy> How was that quote? "Methinks the lady doth protest too much"?
[22:25] <DrMcCoy> tanoku: Malaysian doctor, actually
[22:26] <tanoku> "Imma chargin maylasiaaa!!!"
[22:27] <DrMcCoy> Same story, though. Some guy died, no one laid claim to the vast amount of money in his inheritance, blahblah
[22:28] <DrMcCoy> One more reason I distrust this mail: "I am revealing this to you with believe in God that you will never let me down in this business" :P
[22:28] <DrMcCoy> ;)
[22:29] <tanoku> Who's that god guy? Doesn't look that trusty to me either.
[22:35] <DrMcCoy> "Where God Went Wrong", "Some More Of God's Greatest Mistakes", "Who Is This God Person Anyway?"
[22:35] <DrMcCoy> :P
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[22:45] <CIA-20> lordhoto * r39955 /scummvm/trunk/engines/kyra/detection.cpp: Added md5sums of Kyra1 Mac CD as supplied with fr #2766454 "KYRA1: Add support for Macintosh CD" (experimental change, not for 0.13.1 yet)
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