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[03:47] <DrMcCoy> :(
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[08:32] <CIA-38> Eugene Sandulenko branch-1-4 * r529f07e / (doc/de/Liesmich doc/de/Neues): DOCS: Update German NEWS and README files. By Simon Sawatzki - http://git.io/y3JF3Q
[08:41] <CIA-38> Eugene Sandulenko branch-1-4-1 * rd488e64 / (13 files in 11 dirs): RELEASE: This is 1.4.1 - http://git.io/iVP0eQ
[08:41] <CIA-38> Eugene Sandulenko branch-1-4-1 * r91c3361 / (147 files in 4 dirs): DISTS: Generated Code::Blocks and MSVC project files - http://git.io/Q0vWxA
[08:45] <wjp> thanks _sev
[08:45] <_sev> yes, going to up the binaries now
[08:45] <_sev> sorry about yesterday
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[08:45] <_sev> the network went down unexpected
[08:45] <wjp> no problem; glad it's back today
[08:45] <wjp> I just added a new block to the release-howto on the wiki, by the way:
[08:46] <wjp> Review the release dates in the following port specific files:
[08:46] Topic changed on #scummvm by _sev!sev@scummvm/undead/sev: ScummVM 1.4.0 || 1.4.1 tagged || http://www.scummvm.org/faq/ || No warez, no Game Requests, read the FAQ! || Channel logs: http://logs.scummvm.org
[08:46] <wjp> * dists/win32/ScummVM.iss * dists/win32/scummvm.gdf.xml
[08:46] <_sev> err
[08:46] <wjp> (already done for 1.4.1)
[08:46] <_sev> phew
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[08:50] <CIA-38> SCUMM: Fix workaround for Dig spider lair sound glitch
[08:50] <CIA-38> The soundKludge() function assumes there are always 8 parameters
[08:50] <CIA-38> for Digital iMUSE script commands. - http://git.io/PZY5mQ
[08:50] <CIA-38> Merge pull request #165 from eriktorbjorn/dig-workaround
[08:50] <CIA-38> SCUMM: Work around spider lair script bug in The Dig
[08:50] <CIA-38> When entering the spider lair, the entry script may optionally start
[08:50] <CIA-38> the sound of running water. However, this sound is never explicitly
[08:50] <CIA-38> stopped, so it may continue for quite a while. (When I tried it with
[08:50] <CIA-38> DOSBox, it didn't stop until I got back to the Nexus.) This workaround
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[09:17] <_sev> wjp: here?
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[09:19] <wjp> yes
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[09:34] <_sev> thanks
[09:34] <_sev> got confused
[09:35] <_sev> I happened to have my local branch-1-4-1 on a different box
[09:35] <_sev> so could not understand how I managed to screw the repository
[09:35] <_sev> because branch-1-4-1 checkout was giving me version from somewhere in November :)
[09:36] <wjp> :-)
[09:36] <wjp> everything un-confused now?
[09:36] <wjp> ah, I see a tarball mail, so I guess so
[09:37] <_sev> yes
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[12:18] <CIA-38> Filippos Karapetis master * r20bcb05 / (2 files):
[12:18] <CIA-38> SCI: When deleting a plane, also delete the items in it
[12:18] <CIA-38> This fixes a crash in GK1 day 2, after using the thermostat outside
[12:18] <CIA-38> Mosely's office - http://git.io/bi9yng
[12:19] <[md5]> clone2727: If you're reading this, this commit above may fix the crash in grandma's attic, day 1, but you'll need a save before using the clock
[12:24] <[md5]> which also makes me wonder how clone2727 managed to finish GK1 in the first place...
[12:24] <[md5]> eh well
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[13:28] <droid2727> [md5]: Maybe because someone caused a regression between August 2010 and July 2011?
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[13:43] <[md5]> droid2727: hello :) Well, I can't answer that, it's almost a year's time span. But that issue was pretty odd, I wonder why you didn't have crashes because of it
[13:43] <[md5]> ...and it just crashed for me again at day 3
[13:43] <[md5]> wee
[13:44] <DrMcCoy> [md5]: You misunderstand. When clones played it, there was no bug, no crash, no nothing. Then you commited stuff to SCI, and suddenly, there was a crash there
[13:45] <DrMcCoy> :P
[13:48] <[md5]> there must have been hidden McCoys!
[13:48] <[md5]> lurking in the dark to catch Gabriel by surprise, crashing his game :P
[13:48] <DrMcCoy> Surely you're joking >:(
[13:49] <LordHoto> I wonder how you guys can get into day 2, the floppy version errors out when you stop talking with grace
[13:49] <[md5]> I'm playing the DOS CD version
[13:49] <droid2727> CD gets random segfaults on me
[13:49] <[md5]> I'll test with the floppy one later on
[13:49] <LordHoto> I'm getting this one when clicking "Exit" when talking with Grace:
[13:49] <LordHoto> Invalid arithmetic operation (params: 0014:0327 and 0000:2710) from method grace::dispose (room 50, script 51, localCall ffffffff)!
[13:50] <[md5]> that sounds like a script bug
[13:50] <DrMcCoy> Sounds like an [md5] bug
[13:50] <LordHoto> maybe
[13:50] <[md5]> sounds like a bug DrMcCoy added in the common code!
[13:50] <[md5]> I blame McCoy
[13:51] <LordHoto> I don't
[13:51] <DrMcCoy> Why are the GK1 questions texts centered?!? O_o
[13:51] <[md5]> awww... pleeease? If I don't blame you, I'll have to blame myself :(
[13:51] <DrMcCoy> That's wrong and broken and stupid and [md5]
[13:52] <[md5]> DrMcCoy: the question text never worked correctly
[13:52] <[md5]> plus I added a hack to get them working in the first place
[13:52] <DrMcCoy> Well, yeah, but it used to look differently wrong
[13:52] <[md5]> which was wrong and broken and stupid :)
[13:52] <[md5]> was it less wrong than this wrongfulness?
[13:53] <DrMcCoy> I think so, yes
[13:53] <[md5]> the dialog texts are centered the "Ask about" text is wrong
[13:53] <DrMcCoy> Hmm, and the GK1 floppy music is partially still broken / instrumently wrongly mappen
[13:53] <LordHoto> I also just got this one:Send to invalid selector 0x45 of object at 0001:1bc5!
[13:53] <LordHoto> Send to invalid selector 0x45 of object at 0001:1bc5!
[13:54] <LordHoto> after switching a bit between the big and small map
[13:54] <[md5]> 0001 is script 0
[13:54] <[md5]> hm
[13:54] Action: [md5] tests
[13:54] <LordHoto> also got:
[13:54] <LordHoto> WARNING: kernelDeleteScreenItem: invalid object 001d:0485!
[13:54] <DrMcCoy> LordHoto: I don't get that crash when exiting Grace's conversation
[13:54] <LordHoto> DrMcCoy: with the floppy version?
[13:54] <DrMcCoy> Yes
[13:55] <[md5]> LordHoto: yes, this is missing code, screen items should be deleted at some other place too, it seems
[13:55] <LordHoto> DrMcCoy: have an md5 list of your game data files available?
[13:55] <[md5]> and the floppy version crashed for me when exiting Grace's dialogue
[13:55] <[md5]> hrm
[13:56] <LordHoto> crashed or showed that error?
[13:56] <[md5]> it's trying to compare a pointer with 10000
[13:56] <[md5]> it showed that error
[13:57] <LordHoto> so it's probably not my floppy dump which has gone bad ;-P
[13:58] <[md5]> no, it's either a script bug or a VM error, I'll check the game script
[14:01] <LordHoto> is there any difference when selecting windows for my GK1 CD version in ScummVM?
[14:01] <droid2727> yes
[14:01] <LordHoto> which would be?
[14:02] <droid2727> the platform variable is set to windows
[14:02] <droid2727> and the hires mode is activated
[14:02] <LordHoto> I can't active hires mode with DOS?
[14:02] <droid2727> Not without a proper GUI option
[14:02] <[md5]> good point, the DOS version did have a hires mode too
[14:05] <[md5]> so this will be added in the per-game options pull request too, I suppose
[14:05] <droid2727> or just a new graphics mode
[14:06] <droid2727> adding VESA seems reasonable to me
[14:06] <[md5]> I don't remember if QFG4 and PQ4 also had hires modes
[14:06] <[md5]> but I suppose they should have too
[14:07] <[md5]> in any case, this would be an option for these 3 SCI2 games
[14:08] <[md5]> (GK1, QFG4, PQ4)
[14:08] <LordHoto> talking to grave seems fine in the CD version
[14:08] <LordHoto> grace*
[14:32] <CIA-38> Filippos Karapetis master * rbf6c42d / engines/sci/graphics/frameout.cpp :
[14:32] <CIA-38> SCI: Don't clip the plane rectangle in kernelDeletePlane()
[14:32] <CIA-38> The actual cause for this clipping has been fixed - http://git.io/_K591g
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[14:57] <hennymcc> hi, if "aspect ratio correction" is enabled in the options, games like mm c64 or v0 look stretched in the y-direction
[14:58] <hennymcc> in contrast to this if aspect correction is off, it looks as it is supposed to be. At least as long as the window size is not changed
[14:59] <hennymcc> is this the way it should be?
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[14:59] <LordHoto> well "aspect ratio correction" adjusts for the fact that back in the days monitors were 4:3 but games used 320x200
[15:00] <LordHoto> so it stretches the graphics on the y axis accordingly
[15:00] <LordHoto> there is on the other hand games which assume that 320x200 is using square pixels too, which makes them look odd when you enable aspect ratio correction
[15:01] <hennymcc> if ascpect ratio is off, it looks the same as in dos-box
[15:01] <LordHoto> do you enable aspect ratio in dosbox?
[15:01] <hennymcc> no, default settings
[15:01] <LordHoto> well when you have it off in dosbox too
[15:02] <LordHoto> at least I think the default was aspect=false in dosbox
[15:03] <hennymcc> i don't remember that the heads looked this strange on the tv set years ago
[15:03] <hennymcc> but it makes sense
[15:03] <LordHoto> tv monitors might be a different matter again
[15:04] <hennymcc> you are right, with aspect ratio on in dosbox it looks the same
[15:05] <LordHoto> I did a quick check on my old TTL monitor, it's around 26 cm x 20 cm
[15:05] <LordHoto> so it should be 4:3
[15:09] <hennymcc> so with aspect on it will look like it did on the old tv sets(?)
[15:09] <LordHoto> it will look like it supposedly did on old CGA/EGA/VGA PC monitors
[15:10] <hennymcc> ok
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[16:01] <CIA-38> Johannes Schickel master * rc805e5f / engines/kyra/debugger.cpp :
[16:01] <CIA-38> KYRA: Fix missing debug commands.
[16:01] <CIA-38> This is a regression from cfac223cee7cc8136fdf43dea1465a1b060a803b. - http://git.io/_P5umw
[16:01] <CIA-38> Johannes Schickel master * r6a3d0e7 / engines/kyra/kyra_lok.cpp :
[16:01] <CIA-38> KYRA: Make workaround for bug #1498221 work again.
[16:01] <CIA-38> The bug in question is "KYRA1: Glitches when meeting Zanthia".
[16:01] <CIA-38> This is a regression from 0af418e7ea3a41f93fcc551a45ee5bae822d812a as far as
[16:01] <CIA-38> I can tell. - http://git.io/XpOf8A
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[16:15] <[md5]> lskovlun!
[16:15] <[md5]> long time no see :) hello
[16:18] <lskovlun> [md5] hello! :)
[16:18] <wjp> hi Lars
[16:18] <lskovlun> I see some activity in the SCI camp recently
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[16:21] <[md5]> yeah, somewhat
[16:21] <[md5]> I'll have to read through the SCI3 code a bit more
[16:22] <[md5]> hrm, Interrogation::dispose is different in GK1 floppy and CD
[16:23] <[md5]> (that's where the floppy version crashes)
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[16:24] <lskovlun> I guess I don't have the floppy version
[16:25] <lskovlun> but I'm not surprised to see the number 0x2710 used there
[16:26] <lskovlun> in the GK1 scheme a low-res view x would have a high-res counterpart x+10000
[16:26] <lunavorax> Hi everyone!
[16:27] <[md5]> there are two checks in that call
[16:27] <[md5]> and they flipped them around in the CD version
[16:28] <[md5]> so I guess that check A should happen after check B
[16:31] <lskovlun> hmm, one check is for view > 10000 and the other is for view != 0
[16:31] <[md5]> I think that this is the code that causes the crash
[16:31] <[md5]> pTos view
[16:31] <[md5]> ldi $2710 ; 10000
[16:31] <[md5]> gt?
[16:31] <lskovlun> what difference would that make if a pointer accidentally makes it into the view property
[16:31] <lskovlun> I don't think the root cause is to be found here
[16:32] <[md5]> well, right before this bit there's an aTop
[16:32] <[md5]> aTop personalIndex
[16:34] <[md5]> so the problem would be in the script that actually sets the view property
[16:34] <[md5]> great... sigh
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[16:35] <lskovlun> yeah, especially if we can't reproduce consistently
[16:37] <[md5]> btw, message inside 51.hep: "Hey, some dummy forgot to redefine setPersonals" :p
[16:38] <lskovlun> I've seen it
[16:38] <lskovlun> SCI did not have pure virtual methods
[16:38] <lskovlun> so they had to make do with this
[16:46] <[md5]> hm
[16:46] <[md5]> ok this is odd
[16:47] <[md5]> with 51.scr from the CD version, the floppy version doesn't crash
[16:47] <[md5]> ....but why
[16:51] <lskovlun> does Floppy crash consistently?
[16:52] <lskovlun> Eeeek!
[16:52] <lskovlun> Interrogation::init does create an object and store it in the view property
[16:52] <lskovlun> even in the CD version
[16:52] <[md5]> yes, it does crash consistently
[16:52] <[md5]> ...oh
[16:53] <[md5]> class View
[16:53] <[md5]> send $4
[16:53] <[md5]> aTop view
[16:53] <[md5]> here, I suppose?
[16:53] <lskovlun> yes
[16:53] <[md5]> :/
[16:54] <[md5]> grumble
[16:54] <lskovlun> yes, very much :/
[16:54] <[md5]> ...script patch...
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[16:55] Action: vinterstum waves
[16:56] <DrMcCoy> vinterstum!
[17:01] <[md5]> hi vinterstum
[17:06] <droid2727> vinterstum!
[17:06] <vinterstum> droid == clone? :)
[17:08] <DrMcCoy> droid == clone on his android phone
[17:08] <vinterstum> hehe
[17:09] <DrMcCoy> heh, that rhymes
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[18:01] <LordHoto> vinterstum!
[18:06] <[md5]> vinterstum, mind merging Max's pull request? :)
[18:07] <[md5]> or should someone else do it? _sev perhaps?
[18:07] <[md5]> this one: https://github.com/scummvm/scummvm/pull/157
[18:11] <fuzzie> I think I'd be pretty impressed if someone managed to run ScummVM on 10.4 on ppc64.
[18:11] <fuzzie> I mean, as a ppc64 build.
[18:11] <droid2727> fuzzie: A G5 build? That shouldn't be too hard
[18:11] <fuzzie> droid2727: Without 64-bit GUI libraries?
[18:12] <droid2727> can't build for cocoa? I never had a G5 myself
[18:12] <fuzzie> 10.4 only shipped libSystem as 64-bit
[18:12] <fuzzie> no?
[18:13] <droid2727> you mean as only 32-bit?
[18:13] <fuzzie> yes
[18:14] <droid2727> I don't know
[18:15] <fuzzie> well, what kind of Mac expert are you!
[18:16] <DrMcCoy> a shoddy one
[18:18] <droid2727> I never claimed to be a Mac expert!
[18:18] <droid2727> And I've never had a G5 :P
[18:19] <[md5]> this is for DrMcCoy: http://bit.ly/qIFBNr :P
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[18:20] <fuzzie> I don't think the "behind my back" bit is strictly necessary.
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[18:20] <DrMcCoy> o_O
[18:20] <droid2727> fuzzie: Besides, you're more knowledgable than me:P
[18:23] <fuzzie> do I get the "full of completely uselessly obscure Mac knowledge" prize?
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[18:53] <droid2727> fuzzie: of course!
[18:58] <CIA-38> Filippos Karapetis master * rce0061d / engines/sci/engine/script_patches.cpp :
[18:58] <CIA-38> SCI: Add a script patch to fix a script bug in GK1 floppy
[18:58] <CIA-38> This bug leads to a crash after Gabriel interrogates people, and is
[18:58] <CIA-38> caused by incorrect ordering in two checks, which was fixed in the CD
[18:58] <CIA-38> version - http://git.io/axR4Ag
[19:03] <vinterstum> LordHoto: hey :)
[19:03] <DrMcCoy> droid2727: http://www.youtube.com/watch?v=1W7c8QghPxk
[19:05] <vinterstum> [md5]: Yeah I've no idea if it should be _sev or me merging it :). i've looked it over, at least.
[19:09] <vinterstum> i may change it slightly to check for which SDK is being used to compile (so if 10.4 is used the old behavior is preserved), but that's a detail.
[19:10] <vinterstum> (if possible)
[19:11] <wjp> [md5]: random question: why are all those "bug" snippets zero-terminated?
[19:16] <[md5]> wjp: cause of the code that is using them, further down
[19:16] <[md5]> in line 1229
[19:16] <[md5]> while (signatureTable->data) {
[19:17] <wjp> but that's the signature table?
[19:18] <[md5]> hm
[19:18] <wjp> I _hope_ the zero isn't functional, because there are regularly zero bytes in the bug snpipets...
[19:18] <[md5]> yes, indeed
[19:18] <[md5]> well, it does a memcpy
[19:18] <wjp> memcmp, but yes
[19:18] <[md5]> I don't see it being used
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[19:19] <[md5]> but I remember that digitall found some sort of out-of-bound access at some point when a 0 was forgotten
[19:19] <[md5]> I could be mistaken, though
[19:20] <wjp> ah, it's "matchAdjust"
[19:20] <wjp> so it seems it can actually try to match multiple snippets
[19:20] <[md5]> ah
[19:20] <wjp> ah yes. See gk1SignatureDay6PoliceSleep
[19:21] <[md5]> yes, indeed
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[19:21] <[md5]> so 0 means "there is no data block following"
[19:21] <[md5]> so it's a header to a non-existant block
[19:22] <wjp> my fault for not reading the comments near the top of the file I guess :-)
[19:24] <[md5]> :)
[19:24] <[md5]> this was code that Martin had been using for awhile in his patches
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[20:29] Nick change: _sev_ -> _sev
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[20:48] <lskovlun> [md5]: By the way, the GK1 script code does expect the interpreter to interpret the special picture codes of later SCI
[20:49] <lskovlun> see for instance the myP::init method (declared both in script 0 and 14)
[20:49] <lskovlun> (it sets plane::picture to -2)
[20:49] <CIA-38> Oystein Eftevaag branch-1-4-1 * rb793f23 / ports.mk : OSX: Use static zlib library again - http://git.io/zlgLww
[20:50] <CIA-38> Oystein Eftevaag branch-1-4-1 * re2668a2 / backends/platform/sdl/macosx/appmenu_osx.mm : OSX: Avoid use of NSString:stringWithCString, for OS X 10.2 and 10.3 compatibility - http://git.io/Qicj_A
[20:50] <CIA-38> Oystein Eftevaag branch-1-4-1 * rf0f8d06 / (dists/macosx/DS_Store ports.mk): OSX: Fixed some file paths when copying docs to the bundle, and updated DS_Store - http://git.io/oFu1YQ
[20:51] <fuzzie> bit late for 1.4.1 :-p are there really people out there running 10.3?
[20:52] <vinterstum> discussed with set already. yep, there's a few.
[20:52] <vinterstum> *sev
[20:52] <vinterstum> only affects OS X, so no need for any ports to be rebuilt.
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[20:56] <CIA-38> Oystein Eftevaag branch-1-4 * r3cd95a3 / backends/platform/sdl/macosx/appmenu_osx.mm : OSX: Avoid use of NSString:stringWithCString, for OS X 10.2 and 10.3 compatibility - http://git.io/MTRe6w
[20:56] <CIA-38> Oystein Eftevaag branch-1-4 * rbe14ef8 / (dists/macosx/DS_Store ports.mk): OSX: Fixed some file paths when copying docs to the bundle, and updated DS_Store - http://git.io/7TPQuw
[20:56] <CIA-38> Oystein Eftevaag branch-1-4 * rf6c84f8 / ports.mk : OSX: Use static zlib library again - http://git.io/X972ww
[20:58] <CIA-38> Oystein Eftevaag master * rc4d9f7b / (dists/macosx/DS_Store ports.mk): OSX: Fixed some file paths when copying docs to the bundle, and updated DS_Store - http://git.io/ffkTrA
[20:58] <CIA-38> Oystein Eftevaag master * r09ce340 / backends/platform/sdl/macosx/appmenu_osx.mm : OSX: Avoid use of NSString:stringWithCString, for OS X 10.2 and 10.3 compatibility - http://git.io/xC_FoA
[20:58] <CIA-38> Oystein Eftevaag master * r3936e47 / ports.mk : OSX: Use static zlib library again - http://git.io/t87FOw
[21:02] <[md5]> lskovlun: yeah, we don't have special handling for -2
[21:02] <[md5]> but I'm looking at this function, and I don't see it anywhere?
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[21:32] <Strangerke> hi guys
[21:33] <lunavorax> hi guy
[21:34] <vinterstum> Hiya Strangerke :)
[21:34] <Strangerke> \o/
[21:44] <wjp> commits to the 1-4-1 branch? Hrm
[21:45] <wjp> so what's the plan? New tarballs? Tag something else than the head of that branch? Mismatch between tag and official tarballs?
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[21:47] <[md5]> wjp: from what vinterstum said, these commits only affect the Mac build
[21:47] <wjp> yes, but that doesn't answer my questions :-)
[21:50] <vinterstum> set was going to make new tarballs, but there's no need to rebuild already built ports.
[21:51] <vinterstum> sev*. Colloquy has started autocorrecting me; that's super-annoying.
[21:52] <wjp> ok
[21:53] <wjp> would probably have been cleaner to merge branch-1-4 into branch-1-4-1 rather than cherry-pick, by the way
[21:53] <wjp> but doesn't really matter
[21:55] <CIA-38> Max Horn master * rad1c2a4 / backends/midi/coreaudio.cpp :
[21:55] <CIA-38> MACOSX: Default to new CoreAudio API on x86, and to old on PowerPC
[21:55] <CIA-38> The new API has been present since Mac OS X 10.5 (released four years ago,
[21:55] <CIA-38> in October 2007), and also since iOS 2.0 (thus, the iOS port may be able to
[21:55] <CIA-38> use it, too). Moreover, 10.5 was the last system to support PowerPC. - http://git.io/vJEm6g
[21:55] <CIA-38> Max Horn master * rf57b66e / gui/browser_osx.mm : MACOSX: Replace use of a 10.4 only API by one available since 10.0 - http://git.io/xYJpmA
[21:55] <CIA-38> Oystein Eftevaag master * r85c8bd6 / (backends/midi/coreaudio.cpp gui/browser_osx.mm):
[21:55] <CIA-38> Merge pull request #157 from fingolfin/coreaudio
[21:55] <CIA-38> MACOSX: Use modern CoreAudio API on modern systems by default, cleanup - http://git.io/Lv6QHw
[21:55] <vinterstum> (intel_osx will be broken on the buildbot now; fixing in a sec)
[21:57] <ScummBot> Port build status changed with 85c8bd6e: Failure: master-osx_intel, master-osx_ppc
[21:59] <LordHoto> ppc is broken too it seems ;-)
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[22:00] <vinterstum> My powers of prophecy only extend so far :P
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[22:05] <CIA-38> Oystein Eftevaag master * rba13969 / backends/midi/coreaudio.cpp : MACOSX: Changed CoreAudio deprecation check slightly to allow building with older SDKs - http://git.io/tZJ9bw
[22:07] <ScummBot> Port build status changed with ba139695: Success: master-osx_intel, master-osx_ppc
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[22:31] <Smedles> hi all
[22:32] <Smedles> trying to build 1.4.1 on os/2 - getting the following: any ideas?
[22:32] <Smedles> C++ backends/mixer/sdl/sdl-mixer.o
[22:32] <Smedles> backends/mixer/sdl/sdl-mixer.cpp: In member function 'virtual SDL_AudioSpec SdlM
[22:32] <Smedles> ixerManager::getAudioSpec(uint32)':
[22:32] <Smedles> backends/mixer/sdl/sdl-mixer.cpp:125: error: invalid conversion from 'void (*)(v
[22:32] <Smedles> oid*, byte*, int)' to 'void (*)(void*, Uint8*, int)'
[22:32] <Smedles> make: *** [backends/mixer/sdl/sdl-mixer.o] Error 1
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[22:32] Kaidane_ (~Kaidane@adsl-065-005-218-152.sip.cae.bellsouth.net) got netsplit.
[22:32] droid2727 (~AndChat@185.sub-75-193-144.myvzw.com) got netsplit.
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[22:33] <[md5]> Smedles: seems like byte is signed in your platform?
[22:33] <[md5]> at least that's what it looks like
[22:34] <Smedles> configure has put 'typedef unsigned char byte;' in config.h
[22:34] <[md5]> looks correct
[22:34] <[md5]> and what about uint8?
[22:34] <fuzzie> they're technically different types
[22:35] <[md5]> the default in scummsys.h sets them both to unsigned char
[22:36] <wjp> [md5]: Uint8
[22:36] <[md5]> oh, sorry
[22:36] <[md5]> capital U
[22:36] <fuzzie> that is the SDL-side type
[22:36] <[md5]> yes yes
[22:36] Action: [md5] cleans his glasses
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[22:37] <Smedles> sdl_config_os2.h has: typedef unsigned char uint8_t;
[22:38] <Smedles> and later defines typedef uint8_t Uint8;
[22:39] <wjp> wow, that ban of segra dates back to at least 2006
[22:39] <fuzzie> i was going to say, i can't find that in any logs of me being in here
[22:40] <wjp> I had to dig through several sets of archived logs
[22:40] <fuzzie> i would've thought the byte*<->Uint8* thing was invalid C, but nothing else seems to complain about it so clearly I don't know what I'm talking about
[22:40] <wjp> (and still haven't found the origin, but there's another instance of chanserv acting like this back in May 2006)
[22:41] <lskovlun> how can a tempkick for 2 days be held against him 6 years later?
[22:43] KingGuppy (~kingguppy@2a01:4f8:101:4265::253) got lost in the net-split.
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[22:43] <fuzzie> Heh, if I google for bits of that error above, I find a log from 2009 where Smedles is wondering about the same thing and everyone here is similarly unhelpful..
[22:44] <Smedles> fuzzie: well I must have fixed it cos I've done builds since :P
[22:44] <Smedles> fuzzie: I googled and got nothing :(
[22:44] <lskovlun> *g*, googling that phrase goes back to 2002
[22:44] <lskovlun> that's the original ban
[22:45] <Strangerke> 2 neverending days... :)
[22:45] <fuzzie> Smedles: http://echelog.matzon.dk/logs/browse/scummvm/1233270000
[22:45] <fuzzie> code has been refactored into a different file since, but that prototype remains the same
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[22:50] <fuzzie> http://forums.scummvm.org/viewtopic.php?t=11207 <- I guess this is the Program Files redirection thing - can someone who has a clue about ScummVM on Windows maybe look?
[22:50] <Smedles> interestingly, the file compiles OK with gcc 3.3.5
[22:50] <Smedles> but not with 4.4.6
[22:51] <fuzzie> and/or take a time machine and repeatedly club whoever had the smart idea to lie about the contents of directories
[22:51] <Smedles> will investigate more this afternoon - things to do now
[22:52] <fuzzie> you might ask the list, or come in when it isn't late Friday night in europe, I gess
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[22:56] <wjp> Strangerke or _sev: around?
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[22:57] <wjp> ...
[22:57] <wjp> :-)
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[23:01] <wjp> ouch
[23:04] <fuzzie> yikes
[23:11] <lskovlun> omg
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[23:26] <wjp> good night
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[00:00] --- Sun Jan 15 2012