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[00:07] <[md5]> we'll need to check the original reinherit code
[00:08] <[md5]> LordHoto: btw, did you check that download button? O:)
[00:08] <LordHoto> not yet
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[00:24] <MrNutz> Hmm.. DreamWeb (Spanish) has a similar problem: spoken dialogs are overwritten before they are completely read
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[01:58] <GitHub97> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/yRAcTg
[01:58] <GitHub97> scummvm/master 05d350f Paul Gilbert: TSAGE: Fix for ASound initialisation
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[02:34] <GitHub94> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/mdmf1Q
[02:34] <GitHub94> scummvm/master d3c440b Paul Gilbert: TSAGE: Fix for looking at R2R Quantam Drive after releasing stasis field
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[03:11] <GitHub58> [scummvm] dreammaster pushed 1 new commit to master: http://git.io/iw1xsA
[03:11] <GitHub58> scummvm/master 5e3cbac Paul Gilbert: TSAGE: Bugfix for R2R voice playback of Louis Wu Infodisk
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[05:43] <fugazi> yourmomvm
[05:43] Nick change: fugazi -> figstervi
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[06:09] <Strangerke> figstervi: You plan to get banned again, or am I missing something obvious?
[06:09] <figstervi> oh you'll see
[06:10] <figstervi> I have a surprise
[06:10] <Strangerke> I'm not sure I want to see it, honestly
[06:11] <figstervi> I know
[06:11] <figstervi> thats why its so awesome
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[06:29] <Strangerke> Awesome ping timeout. I'm stunned.
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[07:02] <GitHub105> [scummvm] Strangerke pushed 1 new commit to master: http://git.io/M2jl7Q
[07:02] <GitHub105> scummvm/master 07d9e67 Strangerke: TSAGE: R2R - Remove obsolete TODO
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[08:58] <wjp> oh, another WME/Dead City purpleness bug report :/
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[08:59] <fuzzie> allura really is slow.
[09:00] <wjp> hm, it's ok for me currently
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[09:01] <fuzzie> the purple is the colorkeying which we thought we'd dealt with?
[09:02] <wjp> the previous instances of purpleness were, yes
[09:03] <fuzzie> and, well, 2s pageloads for bugs, 3s pageloads for the wintermute-specific list, it's a bit sad compared to the old tracker.
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[09:03] <fuzzie> do you have Dead City there to check?
[09:03] <wjp> no
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[09:05] <fuzzie> ok, let me build w/wme
[09:05] <fuzzie> that is pretty purple
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[09:10] <wjp> pretty purple but not quite 0xFF00FF?
[09:13] <fuzzie> the output in opengl mode seems to be 0xff00ff
[09:13] <fuzzie> forcing needsColorKey to true works
[09:13] <fuzzie> -> wjp's faul
[09:13] <fuzzie> t
[09:14] <wjp> interesting
[09:14] <wjp> any idea which check it is failing on?
[09:15] <fuzzie> it's a png with an alpha channel, I guess.
[09:15] <wjp> ah, png
[09:16] <fuzzie> not sure. let me add warnings.
[09:17] <wjp> the presence or absence of an alpha channel in the png is ignored in the png importer
[09:17] <fuzzie> it does look like that. the others are jpg and they're fine.
[09:17] <fuzzie> and oh, well :)
[09:18] <fuzzie> But it does have this whole codepath here for it.
[09:19] <fuzzie> setting aLoss to 8 in the non-alpha case also fixes it.
[09:21] <fuzzie> What's our style guideline for wrapping a line, spaces?
[09:23] <fuzzie> Existing code seems to sort of randomly use spaces and tabs at random tabstops.
[09:23] <wjp> that doesn't surprise me, but I use the former myself
[09:24] <wjp> (i.e., tabs up to the indentation of the main line, and then spaces for the remainder)
[09:24] <fuzzie> :-)
[09:27] <fuzzie> https://github.com/fuzzie/scummvm/commit/319bbf2c3ba28ca5f4ce4ce7de5b2fb6ee6e0322 ?
[09:28] <wjp> yes, I think so
[09:28] <wjp> I think I verified none of the users of the png decoder would have a problem with that before
[09:30] <fuzzie> well, I guess really we should be ANDing it with PNG_COLOR_MASK_ALPHA to catch the PNG_COLOR_TYPE_GRAY_ALPHA case
[09:31] <fuzzie> we do check for the GRAY case above, but then we don't adjust it in the filler cases, odd?
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[09:34] <fuzzie> Let's just push this and see if anyone screams.
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[09:36] <Strangerke> that sounds like an interesting plan... Now I need to read the logs :)
[09:37] <fuzzie> well I'm not pushing it because it breaks, sigh
[09:38] <Strangerke> that would have been an interesting test, though. "Let's push something terribly broken and see how long it takes before someone screams"
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[09:41] <fuzzie> hmph, I don't see what's checking the aBits here
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[09:42] <uruk-hai> hey all! :)
[09:42] <Strangerke> hi uruk!

[09:52] <Strangerke> hi DrMcCoy
[09:56] <fuzzie> oh, gr
[09:57] <DrMcCoy> gr?
[09:57] <DrMcCoy> grrrr?
[09:57] <DrMcCoy> grgrgr
[09:58] <fuzzie> png format confusing
[09:58] <fuzzie> I wasn't handling the color-key/paletted case.
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[10:01] <GitHub82> [scummvm] fuzzie pushed 1 new commit to master: http://git.io/LkG5xg
[10:01] <GitHub82> scummvm/master 575f81d Alyssa Milburn: GRAPHICS: Set PNG alpha bits to 0 if there's no alpha present....
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[10:38] <fugazi> parakeets
[10:38] <fugazi> rac rac rac
[10:40] <Strangerke> fugazi: Tourette's syndrome?
[10:45] <uruk-hai> :D
[10:48] <fugazi> yes
[10:48] <fugazi> parakeet syndrome
[10:49] <fugazi> meteor police
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[11:06] <wjp> fuzzie: thanks
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[17:16] <WooShell> meow =^.^=
[17:26] <madmoose> WooShell: yo
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[18:30] <MrNutz> Hi all
[18:30] <MrNutz> How did the "Inherit the earth" intro voice speed problem investigation end?
[18:30] <MrNutz> Is there something new besides yesterday LordHoto's patch?
[18:35] <Strangerke> Weren't you suppose to test and give a feedback?
[18:35] <MrNutz> Ahh!!
[18:35] <Strangerke> As I didn't follow the whole discussion, maybe not :P It's a real question
[18:36] <MrNutz> I tested LordHoto's patch and said here that it's a GREAT improvement
[18:36] <MrNutz> In fact, it's almost spot-on with the DOS version
[18:36] <Strangerke> ha nice :)
[18:36] <MrNutz> What I mean is that if there's another patch to test
[18:36] <MrNutz> or is yesterday's version considered "definitive" for now?
[18:37] <Strangerke> Hum, I don't know if _sev had the opportunity to check...
[18:38] <MrNutz> Ok! I will hang around and wait to see what happens :)
[18:38] <MrNutz> As I said, it's prettty good now.
[18:39] <Raziel^> does this problem affect only specific versions?
[18:39] <Strangerke> Maybe some other parts of the game require a similar fix
[18:39] <Raziel^> because i tried right now and can't seem to hear a difference
[18:39] <Strangerke> Raziel^: CD version, afaik
[18:39] <MrNutz> I only have GOG's version
[18:39] <MrNutz> And it was affected
[18:39] <Raziel^> Inherit the Earth: Quest for the Orb (Multi-OS CD Version/English)
[18:39] <Raziel^> non-gog
[18:39] <Raziel^> no problems
[18:40] <Raziel^> think i bought it from the wyrmkeep site
[18:40] <Strangerke> Raziel^: it's not really a problem you can detect if you don't know the intro by heart, like MrNutz does
[18:40] <MrNutz> Raziel^: It wasn't a "problem" but a subtile speed issue during the intro, regarding voice pauses between phrases.
[18:40] <Raziel^> i see
[18:40] <Strangerke> Raziel^: it's a 2 second pause between the intro speech that was missing
[18:41] <Raziel^> ah yes, i wondered if the instant jump to the next lines were meant to be
[18:41] <Raziel^> :-)
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[18:41] <MrNutz> For me, it gives the intro the original dramatic touch it had
[18:41] #scummvm: mode change '+o m_kiewitz' by ChanServ!ChanServ@services.
[18:41] <MrNutz> So now it's fine for me
[18:41] <Trixar_za> Doesn't most of GOG version come pre-patched. I remember buying fallout from them and they've already patched it with the user created bugfix patches
[18:41] <Raziel^> MrNutz: understood, i will listen to it again after the patch was merged
[18:42] <MrNutz> Trixar_za: They come with some kind of Windows executable, yes. But I wouldn't touch a Windows mahice with a 10mts pole, so it's only Scummvm for me ;)
[18:42] <MrNutz> *machine
[18:42] <Trixar_za> Yeah, but that's just the installer
[18:43] <Trixar_za> Does suck if you want to use it with your Linux machine. I had to install it on Windows first so I could play it using Wine
[18:43] <Raziel^> MrNutz: too bad, some of the wintermute games *need* to be installed first to get ScummVM to recognize them
[18:44] <MrNutz> Raziel^, Trixar_za: Don't worry, I ALWAYS have my way with Windows software to rip it's inners without have to install anything M$
[18:44] <MrNutz> Be it Wine or manual decompression or ripping :D
[18:44] <Raziel^> ok :-)
[18:45] <Raziel^> i need to keep a MS machine to be able to do some things other platforms won't let me
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[18:45] <MrNutz> I'm running Scummvm on the Raspberry Pi these days with an accelerated native graphics API backend, and it's truly a dream come true.
[18:46] <MrNutz> Raziel^: like what? Just curious
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[18:46] <Raziel^> MrNutz: install game data (copy it on a stick and transfer it to my amiga), then play it in scummvm :-D
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[18:47] <Raziel^> and using a proper Office suite sometimes until one comes along on my platform
[18:48] <MrNutz> Raziel^: hahaha! You're an Amigan then! Nice! :D
[18:48] <MrNutz> It's my favorite computer EVER, period.
[18:48] <Raziel^> MrNutz: Yeah :-D
[18:48] <Raziel^> using an X1000 right now, pretty beast, it is :-)
[18:49] <MrNutz> Raziel^: wow... lucky! I never touched an OS4 machine
[18:49] <MrNutz> I'm into FPGA Amigas
[18:49] <Raziel^> oh, cool
[18:49] <Raziel^> neato machines too
[18:49] <MrNutz> I use the Minimig as my main Amiga these days
[18:49] <Strangerke> Raziel^: would you have some hours to test something for me? O:^)
[18:50] <Raziel^> for me it was either spending lots of money on keeping the 4000 run or take the step forward
[18:50] <Raziel^> the 4000 is long dead now...rip :-)
[18:50] <Raziel^> Strangerke: hours??? :-D
[18:50] <Strangerke> ok, I lied: days.
[18:50] <Raziel^> lol
[18:50] <MrNutz> Raziel^: You did the right thing, IMHO. There's nothing I hate more than people who sells overpriced old hardware falling apart.
[18:51] <Raziel^> R2R?
[18:51] <Strangerke> but if I mention it directly, you'll refuse.
[18:51] <Strangerke> yes :)
[18:51] <Raziel^> MrNutz: don't even start...selling the pieces as "working" and when they arrive you gotta be lucky if the board is till intact
[18:52] <Raziel^> Strangerke: what would you like me to test?
[18:52] <Strangerke> the game.
[18:52] <Strangerke> MOUWHAHAHAHAHA :D
[18:52] <Raziel^> you are *SO* evil, you know that?
[18:52] <Raziel^> ;-)
[18:52] <Strangerke> hum, yes, I know.
[18:53] <MrNutz> Raziel^: That's exactly why I'm into FPGAs. It's just "neutral" hardware, away from scammers and hoarders.
[18:53] <Raziel^> i will test it, promise...but not right now, gotta have still some things to do which have priority
[18:53] <Raziel^> but i'll get back to you
[18:53] <Raziel^> MrNutz: you on the amiga forums?
[18:54] <mkiewitz> ha, sourceforge bug search is broken. I just entered "SCI:" and boom - Error running search query: [Reason: org.apache.lucene.queryParser.ParseException: Cannot parse 'SCI:': Encountered "<EOF>" at line 1, column 4. Was expecting one of: "(" ... "*" ... <QUOTED> ... <TERM> ... <PREFIXTERM> ... <WILDTERM> ... "[" ... "{" ... <NUMBER> ... ]
[18:54] <MrNutz> Yep. I'm on amiga.org and eab
[18:55] <Raziel^> ah, thats why your handle rang a bell
[18:55] <Raziel^> nice to see a fellow amigan around :-)
[18:56] <Raziel^> gotta run, see you all guys and gals
[18:56] <Trixar_za> Haven't they stopped making Amiga hardware like 5 years ago? Oo
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[18:57] <MrNutz> Trixar_za: It's more complex than that :D
[18:57] <Trixar_za> I crash coursed myself in it a couple of months ago because a webcomic I was reading mentioned it
[18:57] <MrNutz> Trixar_za: Nowadays, "official" Amiga hardware is being manufactured and new hardware is on the way, so that 5 years figure isn'r right at all.
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[18:58] <MrNutz> But even so, there's the FPGA front: Every Amiga model has been replicated into FPGA already and we have powerfull FPGA Amigas, 100% compatible with classic models.
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[18:59] <Trixar_za> There is free alternative AmigaOS isn't there?
[18:59] <MrNutz> So you can go NG-Amiga (wich is incompatible with classic and requires emulation), or FPGA Amiga, wich is 100% classic compatible
[18:59] <MrNutz> Yep, it's called AROS
[18:59] <MrNutz> (the Open SOurce Amiga OS alternative, I mean)
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[19:00] <MrNutz> NG-Amigas are somewhat underpowered and overpriced for a modern computer, but they are nice anyway
[19:00] <MrNutz> As for FPGA Amigas, I'm totally in love with them
[19:01] <Trixar_za> I was thinking about the AmigaOne X1000
[19:01] <Trixar_za> And wow, it only came out last year?
[19:02] <Trixar_za> No, 2010, with a rerelease last year
[19:02] <MrNutz> Raziel would help you better with that: I'm not into NG-Amigas (but I like the idea)
[19:03] <MrNutz> For me, an Amiga has to play Lemmings, Beast or Defender of The Crown natively
[19:03] <MrNutz> Custom chips o muerte :D
[19:03] <Trixar_za> Ah, AmigaOne was the one I heard about with the X1000 being the latest
[19:03] <Trixar_za> Dammit, now you sparked my curiosity in it again
[19:03] <MrNutz> hahaha! That's the Amiga magic. These games are timeless.
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[19:20] <MrNutz> I need some help with DreamWeb: this engine does something with the video no other engine does. It seems to be changing screen resolution after the intro, just before the game starts.
[19:20] <MrNutz> What's exactly doing??
[19:21] <MrNutz> I mean, on the SDL level of things
[19:21] <MrNutz> It's the only Scummvm game that isn't working right with my Dispmanx SDL backend
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[19:49] <fuzzie> it's changing screen resolution :)
[19:49] <MrNutz> hahaha! That's what I said :P
[19:49] <fuzzie> the intro is at 640x480 and the game is at 320x240 or something similar
[19:50] <MrNutz> But yes, it seems to be changing resolution SEVERAL times before the game starts
[19:50] <fuzzie> yes, those
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[19:50] <MrNutz> so it's eating up all my "resources" (in Rpi's Dispmanx words) and locking the video core :D
[19:50] <fuzzie> the bible quotation and the credits are at 640x480, and the rest of the game is at 320x200.
[19:50] <MrNutz> Yep
[19:51] <fuzzie> It's not the only game to do resolution changes at startup, so you do have to cope with that.
[19:51] <MrNutz> That seems to be the case... testing games extensively is helping me to iron out these things.
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[19:52] <MrNutz> Can you tell me about other games doing the same?
[19:52] <fuzzie> It should generally be far more efficient for a backend to do the scaling, rather than an engine doing 2x in software.
[19:52] <MrNutz> fuzzie: My native Rpi SDL backend DOES scale in hardware ;)
[19:53] <fuzzie> so fix your res change code :-p
[19:53] <MrNutz> That's what I'm doing right now! :D
[19:53] <MrNutz> I want to play DreamWeb this weekend on the Pi
[19:55] <fuzzie> I'm not sure about other engines. Some out-of-tree stuff does it. I guess the experimental SCI32 code can thereotically do it (for the duck videos.
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[19:59] <MrNutz> fuzzie: Is the Dreamweb engine implementation yours?
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[20:17] <fuzzie> nope
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[21:13] <wjp> dreamweb trouble?
[21:17] <droid2727> dreamweb == trouble
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[21:19] <Strangerke> Damn, I don't even find the motivation to play R2R
[21:21] <m_kiewitz> R2R?
[21:22] <Strangerke> Return to Ringworld
[21:22] <MrNutz> Dreamweb causes no video troubles anymore here: I just needed to free up video resources every time it changed resolution :)
[21:22] <MrNutz> But its still having intro speech cut (in the spanish version)
[21:23] <MrNutz> I believe it has already been reported as an issue
[21:23] <MrNutz> Other than that, should I expect more "trouble" from this game?
[21:23] <wjp> I doubt the spanish version has had much testing
[21:25] <wjp> but in general I'd expect little trouble
[21:26] <MrNutz> Seems like an awesome game, very Blade-Runner like...It will be my first time playing it.
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[22:20] <GitHub95> [scummvm] sev- pushed 1 new commit to master: http://git.io/rkepxg
[22:20] <GitHub95> scummvm/master 69378e3 Eugene Sandulenko: FULLPIPE: More work on MovGraph2::buildMovInfo1MessageQueue()
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[00:00] --- Wed Nov 13 2013