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[06:47] <timofonic> Fuzzie: The hell has frozen. AGSNative source code released... http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45990.msg617488
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[07:28] <Strangerke> hi guys
[07:30] <James|GlideM> Hi
[07:30] <James|GlideM> :)
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[07:38] <madmoose> morn
[07:39] <timofonic> This is the reason propietary software sucks... http://i.imgur.com/qKNAv.png
[07:39] <timofonic> Well, one of many
[07:40] <timofonic> They are very cruel...
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[07:56] <Strangerke> timofonic :)
[07:56] <Strangerke> Why? Don't you love this font?
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[15:43] <vendu> http://vendu.twodots.nl/games.html :)
[15:43] <vendu> scummvm linked ;)
[15:45] <vendu> i hope it's okay to borrow the scummvm logo like that :)
[15:45] <vendu> i dig the software and want to promote it :)
[15:45] <vendu> even the colors mix with mine kinda okay, but is the background too graphical?
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[18:44] <madmoose> WooShell: norbert
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[19:34] <P2E> so, I randomly discovered this while surfing around the other day, I assume most of the information on the page is out of date: http://www.mts.net/~kbagnall/commodore/scumm/1541%20format.html but it was linked from http://www.mts.net/~kbagnall/commodore/scumm/index.html - did anyone ever succeed at creating a c64 scumm editor (even if the editor was on another machine)?
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[19:43] <reddwarf> j
[19:43] <reddwarf> hk
[19:43] <reddwarf> hi
[19:44] <reddwarf> I need help to clarify the license of a file in scummvm
[19:46] <wjp> which one?
[19:47] <reddwarf> devtools/create_project/xcode.cpp
[19:48] <reddwarf> openSUSE legal team is worried about the "Heavily modified (not in a good way) function, imported from QMake XCode project generator (licensed under the QT license)" line
[19:48] <reddwarf> "QT license" is not very specific
[19:49] <reddwarf> it was added only 11 months ago, but still... lawyers are lawyers
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[19:51] <DrMcCoy> Partly OT, but that file is not at all needed to build ScummVM, it only converts our Makefiles into an xcode project files, if people want to work on ScummVM from within xcode instead of other editor + make
[19:51] <DrMcCoy> So theoretically, it might be okay to leave out of a ScummVM distribution?
[19:52] <reddwarf> yes, but I would need to patch the sources... I would be happier being able to use the original tarball
[19:53] <reddwarf> If the "QT license" would be the old "QPL" it would be incompatinle with the GPL... that's what the legal team is worried about
[19:54] <reddwarf> Qt has been GPL since 2000 and LGPL since 2009, but I would need confirmation (and if you could patch that file for the next scummvm version...)
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[19:57] <wjp> well, from what I can tell it is very close to the version in current qmake
[19:58] <wjp> so given that qmake's been LGPL since 2009, and this file was added to scummvm last june, I'd say it shouldn't be a problem
[19:58] <wjp> but I'll ask the author to clarify the comment
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[20:15] <reddwarf> thanks
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[20:52] <CIA-136> Willem Jan Palenstijn master * rf6acc5d / engines/dreamweb/monitor.cpp :
[20:52] <CIA-136> DREAMWEB: Fix crash when entering short console password
[20:52] <CIA-136> - http://git.io/1KN7EA
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[21:08] <is0-mick> hi
[21:14] <is0-mick> any people in here who know about porting scummvm ?
[21:15] <LePhilousophe_> there are
[21:15] Nick change: LePhilousophe_ -> LePhilousophe
[21:16] <LePhilousophe> maybe you can say which platform you target
[21:16] <is0-mick> its actually something i've recently hacked
[21:16] <somaen_> Regarding that create_project... Is it actually meant to work for XCode?
[21:16] <is0-mick> v-tech innotab
[21:17] <is0-mick> i've managed to draw stuff to its framebuffer
[21:17] <is0-mick> and was thinking of something useful to port to it
[21:17] <is0-mick> or attempt to
[21:17] Nick change: somaen_ -> somaen
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[21:20] <is0-mick> im just a little confused over where to start, ie do i look at making SDL work with my target? or do i change code in scumvm to attempt to write to the framebuffer memory I have?
[21:21] <is0-mick> i have a screen resolution of 480x272 x 16bpp
[21:21] <is0-mick> rgb555
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[21:24] <LordHoto> is0-mick: You can either.
[21:24] <LordHoto> +do
[21:25] <is0-mick> i still need to figure out how to read the touch input / buttons and audio, but was just hoping initially to get something displaying on the screen
[21:26] <is0-mick> as i only figured out yesterday the /dev/disp0 device which is its display driver
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[22:06] <wjp> ooooh, QfG on gog :-)
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[23:04] <digitall> Hmm... reddwarf's porting attempt to http://www.vtechuk.com/innotab/InnoTab is odd...
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[23:05] <digitall> There is no indication that it uses Linux or similar... If they do, they are probably in GPL violation as there is no source code.
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[23:12] <wjp> some reviews suggest it's android
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[23:16] <digitall> wjp: Hmm... Probable... Though that would still be GPL?
[23:17] <digitall> *shrug* Anyway, just indicating that there is almost no public information on loading homebrew/hacking on it.
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[23:30] <wjp> good, we seem to detect QfG 1-3 from the GOG pack just fine
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[23:32] <timofonic> Strangerke: Comic Sans is TEH EVIL
[23:33] <timofonic> Strangerke: It's worse than extreme torture
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[00:00] --- Fri May 11 2012