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[00:02] <CIA-25> fingolfin * r48215 /scummvm/trunk/engines/drascula/ (drascula.cpp drascula.h palette.cpp rooms.cpp talk.cpp): DRASCULA: Some cleanup; turn some global C++ objects into members of DrasculaEngine
[00:02] <CIA-25> fingolfin * r48216 /scummvm/trunk/engines/drascula/ (drascula.cpp objects.cpp): DRASCULA: Simplified some code, cleanup
[00:03] <CIA-25> fingolfin * r48217 /scummvm/trunk/engines/drascula/ (drascula.cpp drascula.h graphics.cpp): DRASCULA: Simplify playFLI and its subroutines
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[03:50] -:#scummvm- [freenode-info] channel trolls and no channel staff around to help? please check with freenode support: http://freenode.net/faq.shtml#gettinghelp
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[04:07] <digitall> Night.
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[07:06] <CIA-25> eriktorbjorn * r48218 /scummvm/trunk/engines/ (12 files in 9 dirs):
[07:06] <CIA-25> Silenced some harmless cppcheck warnings about unreachable code after a return.
[07:06] <CIA-25> In this case, it was always a break after a return in a switch case. There are
[07:06] <CIA-25> similar cases which cppcheck didn't detect, and a couple of cases where we have
[07:06] <CIA-25> a break after a continue in a switch case (where the continue refers to an
[07:06] <CIA-25> outer loop), but I didn't touch those. Not yet, at least.
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[09:26] <Strangerke> hi guys
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[09:29] <dreammaster> G'day Strangerke
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[10:53] <tarzeau> can't i just get a 1.1.0.tar.gz ?
[10:54] <tarzeau> oh wait at sf.net
[10:55] <tarzeau> anyone runs it on powerpc/linux and gets funny colors with directfb ?
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[11:01] <tarzeau> perfect http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/branches/branch-1-1-0.tar.gz?view=tar
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[11:07] <jvprat> tarzeau: which game are you getting "funny colors" with?
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[11:24] <CIA-25> fingolfin * r48219 /scummvm/trunk/configure: Patch #2967256: Bashisms in configure break build on Solaris
[11:24] <CIA-25> fingolfin * r48220 /scummvm/branches/branch-1-1-0/configure: Backport patch #2967256: Bashisms in configure break build on Solaris
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[11:30] <tarzeau> jvprat: any, even the scummvm user interface is funnily/wrong/bad colored in directfb
[11:31] <jvprat> Triskelios: oops
[11:31] <jvprat> are you using the sdl backend?
[11:38] <tarzeau> another problem i noticed with 1.1.0pre is. when starting it remotely (remote x ssh), the red mousecursor is stuck top left....
[11:38] <tarzeau> jvprat: yes sdl for directfb
[11:38] <tarzeau> are there other backends available? how can i select a different one?
[11:39] <tarzeau> i'll try this 1.1.0pre version tonight locally to see if the colors got better
[11:39] <jvprat> I think the other backends are just for particular devices
[11:40] <jvprat> there used to be a plain x11 backend but it was obsoleted
[11:40] <jvprat> is this remote x ssh between ppcs?
[11:40] <tarzeau> if it helps i can give remote logins .., no locally it's amd64 linux and remotely ppc (g4 imac)
[11:41] <tarzeau> remotely the colors are right, it's just the mouse cursor which doesn't move at all
[11:42] <jvprat> ok
[11:42] <jvprat> well, these are indeed interesting issues and it'd be nice to get them fixed before the release
[11:44] Action: tarzeau tests if the mouse problem also exists with x86 remotely...
[11:45] <tarzeau> no problem with version 0.11.1
[11:46] <tarzeau> if you need a test account , i can give you
[11:46] <tarzeau> one
[11:46] <jvprat> I'm not sure I could do much with it
[11:46] <jvprat> maybe someone else
[11:47] <jvprat> have you tried with x86?
[11:47] <tarzeau> yes
[11:48] <jvprat> x86 connecting to the remote ppc with scummvm 1.1.0pre?
[11:49] <tarzeau> x86_64 actually
[11:49] <tarzeau> yes
[11:50] <tarzeau> also happens with version 1.0.0 on ppc remotely
[11:51] <jvprat> but not in 0.11.1, right?
[11:51] <tarzeau> no, not with x86 to x86
[11:51] <tarzeau> i don't have 0.11.1 on ppc
[11:51] <tarzeau> i guess it's a problem which always existed, just nobody noticed it
[11:51] <jvprat> ok :-\
[11:51] <jvprat> x86 to x86 with 1.1.0pre works well?
[11:52] <tarzeau> yes perfect
[11:52] <jvprat> then it looks like an endianness issue
[11:53] <CIA-25> fingolfin * r48221 /scummvm/branches/branch-1-1-0/engines/sci/engine/savegame.cpp: Fix warning
[11:53] <tarzeau> indeed
[11:53] <tarzeau> but i've got no idea if it's a problem in sdl or scummvm
[11:53] <CIA-25> fingolfin * r48222 /scummvm/trunk/engines/sci/engine/savegame.cpp: Fix warning
[11:53] <tarzeau> or X
[11:53] <jvprat> yep, me neither ;)
[11:53] Action: tarzeau tries another x/sdl game on ppc...
[11:54] <jvprat> it'd be nice if you could add a bug report on this here: https://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse
[11:55] <tarzeau> i've filed a bug on launchpad.net on scummvm. but let me try
[11:55] <jvprat> ok
[11:56] <tarzeau> no anonymous bug reports allowed :(
[11:56] <jvprat> you can login with openid
[11:57] <jvprat> even with a google account, for example :P
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[12:04] <joostp> I've never had such a problem when running on remote X on a PPC machine
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[12:10] <CIA-25> dreammaster * r48223 /scummvm/trunk/engines/m4/ (8 files): Split up the SceneResources class into a generic common set, with specific versions each for M4 and Mads, and merged the MadsSceneInfo data into it
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[17:10] <LordHoto> hi
[17:11] <Strangerke> hi LordHoto
[17:32] <CIA-25> h00ligan * r48224 /scummvm/trunk/engines/saga/ (saga.cpp script.h): Fix bug #2963556: SAGA: Memory leaks
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[18:25] <WooShell> nabend
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[19:35] <jvprat> DJWillis: are you around?
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[20:02] <DJWillis> jvprat: just, on and off if you want to /msg me.
[20:03] <jvprat> DJWillis: sorry, just resolved my doubt ;)
[20:03] <DJWillis> ?? ;-)
[20:04] <jvprat> I was getting multiple mains and wondered how the wiz handled that :P
[20:04] <DJWillis> ahhh
[20:04] <DJWillis> what are you porting to dare I ask?
[20:04] <jvprat> hehe
[20:04] <jvprat> I'm having a look at the webos port
[20:05] <jvprat> the official native development kit was released yesterday
[20:07] <DJWillis> jvprat: ahhh, I know OpenEmbedded well, just can't seem to get my hand on a Pre, does the native SDK output ipk's or is it something bespoke Palm have cooked up on top of there os?
[20:07] <jvprat> it outputs ipks, but they use their own package builder
[20:08] <jvprat> and the current release doesn't support linux, so I'm having some troubles linking...
[20:08] <DJWillis> jvprat: I know a few of the hackish WebOS scummvm's just use the Angstrom package.
[20:09] <jvprat> I studied the one that was offered on scummvm-devel
[20:10] <jvprat> it's using individual commands (ar, tar, etc.) to build the ipk
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[20:11] <DJWillis> jvprat: seems excessive ;-), that said, ipk's are just trimmed down deb's anyway.
[20:11] <jvprat> anyway the packaging is the least of my worries right now ;)
[20:12] <DJWillis> nope, but what I was getting at was that I understand an OMAP3 ARM build made with Angstrom can 'just' run, on hacked up devices anyway.
[20:14] <jvprat> ah, ok ;)
[20:14] <jvprat> I already made a plain build that worked on the pre
[20:14] <jvprat> I'm now trying to make a proper port hehe
[20:16] <DJWillis> :)
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[20:55] <salty-horse> open source clone of Moonbase Commander -- the only(?) SCUMM(?) game not supported by ScummVM -- http://code.google.com/p/tether/
[20:55] <clone2727> salty-horse: Well, we don't support regular Moonbase Commander in ScummVM :P
[20:56] <clone2727> salty-horse: Looks like a complete replacement anyway
[20:58] <salty-horse> clone2727, I did say it was a clone(2727) :)
[20:58] <clone2727> salty-horse: :O
[21:00] <CIA-25> lordhoto * r48225 /scummvm/trunk/engines/saga/events.cpp:
[21:00] <CIA-25> Fix a valgrind warning.
[21:00] <CIA-25> It is *not* a good idea to pass a reference to a list entry to List::remove.
[21:00] <CIA-25> Since List::remove will remove *all* occurances of that list entry, it will
[21:00] <CIA-25> also invaldiate the reference, resulting in invalid memory reads after the
[21:00] <CIA-25> entry has been removed from the list, when List::remove will continue to
[21:00] <CIA-25> search the rest of the list for more occurances of the same entry.
[21:01] <salty-horse> so it Moonbase Commander a SCUMM game?
[21:02] <clone2727> salty-horse: The original was, yeah
[21:02] <salty-horse> http://wiki.scummvm.org/index.php/Moonbase_Commander
[21:04] <Lightkey> salty-horse: there are still some Humonguous Entertainment SCUMM games not supported
[21:05] <Lightkey> -u
[21:05] <CIA-25> lordhoto * r48226 /scummvm/branches/branch-1-1-0/engines/saga/events.cpp: Backport of r48225.
[21:07] <DrMcCoy> LordHoto: Heh, nice one :D
[21:07] <LordHoto> right
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[21:12] <salty-horse> offtopic: ha! -- http://www.youtube.com/watch?v=S0zt4opqL18
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[21:23] <CIA-25> fingolfin * r48227 /scummvm/trunk/engines/agos/ (rooms.cpp script_e2.cpp): AGOS: cleanup
[21:25] <CIA-25> fingolfin * r48228 /scummvm/trunk/backends/platform/n64/osys_n64_utilities.cpp: N64: code formatting
[21:28] <CIA-25> fingolfin * r48229 /scummvm/trunk/ (18 files in 11 dirs): Remove last traces of OSystem::getOutputSampleRate()
[21:30] <CIA-25> fingolfin * r48230 /scummvm/trunk/engines/scumm/ (12 files): cleanup
[21:32] <CIA-25> fingolfin * r48231 /scummvm/trunk/engines/scumm/ (player_v1.cpp player_v2.cpp player_v2.h player_v2cms.cpp): Replace mutex_up/mutex_down methods by Common::StackLock
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[22:11] <CIA-25> h00ligan * r48232 /scummvm/trunk/engines/saga/ (isomap.cpp isomap.h saveload.cpp):
[22:11] <CIA-25> Fix bug #2963556: SAGA: Memory leaks #2
[22:11] <CIA-25> isomap-malloc to Common::Array conversation
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[22:18] <Sephiroth87> hi
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[22:20] <DrMcCoy> :o
[22:20] Action: DrMcCoy slaps clone2727
[22:20] <DrMcCoy> Or rather
[22:20] Action: DrMcCoy summons clone2727
[22:20] <DrMcCoy> I need to slap you real bad!
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[22:24] <Sephiroth87> can someone help me with descumm?
[22:24] <DrMcCoy> Sephiroth87: I could help you with degob... :P
[22:26] <Sephiroth87> well, maybe you know anyway :D
[22:26] <DrMcCoy> Depends on your problem
[22:26] <DrMcCoy> Anyway, just ask your question
[22:26] <Sephiroth87> i don't know which file to use
[22:26] <DrMcCoy> If someone knows the answer he'll pipe in :P
[22:26] <Sephiroth87> do i need to extract script files before passing them?
[22:27] <DrMcCoy> Good question. I for one have no idea. But I guess so :P
[22:28] <DrMcCoy> Sephiroth87: Hmm... Wasn't there a flag for ScummVM do dump scumm scripts while it's running?
[22:28] <Sephiroth87> mhm, maybe, let me see ^^
[22:28] <DrMcCoy> Ah, yes
[22:28] <DrMcCoy> -u, --dump-scripts Enable script dumping if a directory called 'dumps'
[22:28] <DrMcCoy> exists in the current directory
[22:29] <Sephiroth87> thanks then :D
[22:31] <Sephiroth87> i'm kinda interested in that project for SoC, but i wanted to see how it worked first...
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[22:32] <DrMcCoy> Sephiroth87: :)
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[22:52] #scummvm: mode change '+o Fingolfin' by ChanServ!ChanServ@services.
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[22:59] <ST> clone2727: Hide! DrMcCoy wanted "to slap you real bad!" :P
[22:59] <DrMcCoy> ST: Too late, I already did
[23:00] <ST> Doing that sort of thing in private can only do good for your attack count in the stats at least ;)
[23:03] <clone2727> ST: Three times :(
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[23:11] <Sephiroth87> --dump-scripts seems to do nothing :(
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[23:20] <_Longcat> hi
[23:22] <Strangerke> hi _Longcat
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[23:27] <DrMcCoy> Sephiroth87: you need to have a directoy "dumps" in the current directory
[23:28] <Sephiroth87> it's there
[23:28] <DrMcCoy> Sephiroth87: Well, it works here at least
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[23:29] <DrMcCoy> Sephiroth87: You sure you have the directory in the current directory from where you call ScummVM?
[23:30] <Sephiroth87> pretty sure ^^
[23:30] <DrMcCoy> Sephiroth87: And which game is it?
[23:31] <Sephiroth87> mhm, i tried monkey island and indy4 demo...
[23:31] <DrMcCoy> It works for me for Monkey Island here
[23:31] <Sephiroth87> i'll try on a different os...
[23:32] <DrMcCoy> I'm on Linux, in case that matters
[23:32] <clone2727> Works on Mac OS X too
[23:32] <Fingolfin> it only works for SCUMM games, of course. those would include the listed examples, though
[23:33] <Sephiroth87> i tried on windows, i'll try on linux now...
[23:33] <Fingolfin> and I used it on all of the named systems in the past ;)
[23:33] <DrMcCoy> I'm in /home/drmccoy/projects/scummvm/scummvm/, got a directory dumps there (/home/drmccoy/projects/scummvm/scummvm/dumps/), and I'm calling ./scummvm -u monkey1vgae
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[23:36] <DrMcCoy> Sephiroth87: I'm pretty sure the directory dumps is not in the "current directory". Depending on how you call ScummVM, the current directory might be anywhere (you can set the directory in the properties of desktop links and pif files and whatnot, IIRC. The last Windows version I used was 98SE, though :P)
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[23:38] <Sephiroth87> ok, figured the problem...
[23:38] <Sephiroth87> i was launching the game from the gui, not from the command line
[23:40] <DrMcCoy> That resets the flag? Interesting
[23:41] <Sephiroth87> seems so...
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[23:48] <salty-horse> http://hardydev.com/2010/03/10/what-is-an-adventure-game/
[23:58] <DrMcCoy> salty-horse: There's Woodruff in the title image!!111 :D
[23:58] <salty-horse> with a giant question mark above his head.. implying it may not be ... an adventure game!
[23:59] <DrMcCoy> :o
[23:59] <DrMcCoy> Heresy!
[23:59] <salty-horse> "for example, we have constant arguments about whether Myst is an adventure or a puzzle game"
[00:00] --- Thu Mar 11 2010