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[04:06] <Endy> hey clone2727
[04:11] <clone2727> Endy!
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[04:24] <Endy> Hows it hangin'? :)
[04:26] <clone2727> Endy: Not bad at all ;)
[04:26] <clone2727> How about you?
[04:26] <Endy> Pwerty good, pwerty good :)
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[07:29] <Strangerke> hi guys
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[07:51] <fuzzie> morningish
[07:53] <Strangerke> hi fuzzie :) Coffee?
[07:54] <Endy> "Cannot DCC /tmp/Coffee - file type unknown"
[07:54] <Endy> bugger.
[07:55] <Strangerke> You should try using a client written in java
[07:55] <Strangerke> it may help
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[08:04] Action: madmoose prefers cocoa
[08:05] <Endy> hah :)
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[10:31] <spk64> One question: is the option "correct aspect ratio" the original aspect ratio of Scumm Games?
[10:37] <Gentle> yes, generally for all engines, it means letterbox instead of stretch
[10:37] <spk64> Thank you for help
[10:38] <spk64> Next Question but not an question about old Adventures.
[10:38] <spk64> Someone knows how to edit/modify Indiana Jones and the Infernal Machine? I want to create a Remake for it.
[10:39] <spk64> First, Textures replacement
[10:39] <spk64> i know how to extract but nothing baout how to edit textures
[10:39] <Strangerke> it was that incredible piece of shit in 3D, right?
[10:39] <spk64> yeah^^
[10:40] <Strangerke> yeuk.
[10:40] <Strangerke> Considering the quality of the game, it's hopeless
[10:40] <Strangerke> Good luck.
[10:42] <spk64> how do you mean? it is not possible? shame!
[10:42] <spk64> even want to add the models more polygons.
[10:42] <spk64> But thanks for information
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[10:51] <Gentle> spk64: it's probably possible, he was more referring to "if you really want to make that game BETTER you have lots of work before you"
[11:01] <Strangerke> I wasn't that optimistic
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[11:43] <spk64> If read some things about it.... but yeah it have a lot of work to do this.
[11:43] <spk64> I mean I, I read^^
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[11:56] <spk64> is laserschwert on this channel?
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[12:17] <spk64> in which mode you all play your games? letterbox or not? sorry for this poll but it is important for me!
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[13:07] <James|GlideM> hi fuzzie
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[13:16] <wjp> spk64: I don't think developers will give you a very representative answer to that question
[13:17] <Strangerke> We would first have to find a developer who plays games :)
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[13:21] <spk64> So you've never played one scumm title?
[13:22] <Strangerke> a played an humongous game a year ago or so
[13:22] <Strangerke> apart that... no
[13:24] <spk64> thats very crazy^^
[13:25] <Strangerke> Bah, not really. I don't have enough free time
[13:25] <spk64> you work as developer? i don't mean the scumm history
[13:26] <DrMcCoy> It's Strangerke. He's French. Of course he's crazy :P
[13:27] <Strangerke> Yes, that too.
[13:28] <spk64> I envy you for it. I wish I could gain a foothold in the industry!
[13:30] <spk64> Can i create a poll in Forum?
[13:31] <Strangerke> you envy me for being French?
[13:31] <Strangerke> DrMcCoy is going to torture you for that!
[13:31] <spk64> yeah all is better than germany^^
[13:31] <DrMcCoy> :OO
[13:31] <spk64> XD
[13:31] <YakBizzarro> hi! i have a question about MemoryReadStream. When I create it with DisposeAfterUse::YES, the buffer could be allocated with new[]?
[13:32] <YakBizzarro> I ask this because Valgrind warns me about a "Mismatched free() / delete / delete []"
[13:32] <DrMcCoy> With malloc()
[13:32] <DrMcCoy> Heck if I know the reason for it though. Always bugged me :P
[13:32] <madmoose> malloc rules all!
[13:32] <Strangerke> spk64: Concerning the poll... Sure, why not. But please, in 'junkyard'
[13:32] <YakBizzarro> ok, thanks
[13:36] <spk64> Okay THX's but is it possible to create a poll with diagrams and so on?
[13:36] <spk64> So as you can do it in other forums? so with statistics!
[13:36] <spk64> don't know the right word
[13:37] <Strangerke> euh... I think so
[13:38] <Strangerke> When you start a new topic, you have a 'new poll' section. Use that
[13:38] <Strangerke> (or Add a poll)
[13:42] <matan> hey the infernal machine was a good game!
[13:43] <matan> but really, the engine is so primitive it would be easier to recreate the game using UDK
[13:44] <matan> interesting though, seems like the engine for that was based on the engine for Jedi Knight
[13:44] <matan> and parts of it based GrimE
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[14:00] <dtcrshr> hello! I had scummvm on my android app isntalled manually, since the version wasnt in the market at the time. now that the new version is on the market, iv removed the old one to install the one from the market, so i could enjoy the updates as they follow. But this version theres no poiting with the touch, there is the mouse pointer which i can move arround, and the keyboard shortcuts for f5, up and down volume and so on arent usable, is the
[14:00] <dtcrshr> re a way to change something as this?
[14:00] <dtcrshr> well, the mouse in special?
[14:00] <dtcrshr> i can reach the menus by pressing "back", so theres no problem for the keyb shortcuts
[14:00] <dtcrshr> but the mouse pointer its annoying...
[14:07] <Strangerke> dtcrshr: be patient, fuzzie looks busy right now
[14:07] <dtcrshr> ok. ill go make lunch
[14:07] <dtcrshr> brb
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[14:14] <fuzzie> the mouse thing is documented in various places, including the quick start guide which is linked from the market entry in two places
[14:15] <fuzzie> but i am indeed busy right now
[14:16] <fuzzie> also, not android maintainer :p
[14:16] <wjp> fortunately the maintainer isn't the only one we can ask questions ;-)
[14:17] <dtcrshr> hm ok! ill check the docs. the market via the cellphone is quite clumsy, ill check on the website
[14:19] <spk64> <@Strangerke> THX for infos about Poll.
[14:22] <dtcrshr> quite easy though... thanks fuzzie !
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[14:28] <LordHoto> ok let's fix up some 64bit stuff
[14:30] <Strangerke> LordHoto: stdint is downloadable on Microsoft site, when you don't have it
[14:30] <LordHoto> well I just fix up 64bit stuff for configure right now
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[14:31] <Strangerke> and iirc msvc10 contains it
[14:31] <LordHoto> it did? can't remember that
[14:33] <fuzzie> it does
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[14:39] <Vink-> what means the perecentile on the compatibility page of scummvm ?
[14:40] <LordHoto> it gives a rough estimation how good the games will work, everything >=80% probably means it runs fine, >50% that it is known to be completable, in most of the cases
[14:41] <Vink-> Hi LordHoto , thanks. That's why there is no 100%, as, there is no garanty it will work on all platform
[14:42] <LordHoto> we just don't give 100%
[14:42] <LordHoto> games supported via original sourcode go up to 98%, all others go up to 95%
[14:43] <LordHoto> how good they work on non desktop platforms isn't really related to the numbers at all
[14:44] <Vink-> I've discovered this project yesterday ;) I'm very pleased to play my old games on my atom :P
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[14:44] <clone2727> We ported ScummVM to the atom now? I didn't even think we had progress on the molecule yet
[14:45] <Strangerke> clone2727: that's because you have bad eyes...
[14:45] <Vink-> clone2727 ^^ intel atom
[14:45] <LordHoto> fuzzie: that's amazing, maybe there's a spot where I can download a proper c library for MSVC at microsoft.com too
[14:45] <Strangerke> LordHoto: google code?
[14:46] <Strangerke> ha ,no, at microsoft
[14:46] <Strangerke> Could you provide the link?
[14:46] <fuzzie> silly LordHoto, it's a C++ compiler, why would you need a C library?
[14:47] <LordHoto> fuzzie: maybe because I like my std::snprintf to behave like it should
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[15:08] <James|GlideM> he he a problem the world over
[15:09] <Strangerke> James|GlideM: Lechuck only remembers the last 1000 years, nothing before that
[15:09] <James|GlideM> Technology let down yet again :)
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[15:09] <James|GlideM> Instead of BC and AD then, we should now have before LeChuck and After LeChuck
[15:10] <LordHoto> let's hope this doesn't break anything
[15:10] <CIA-38> Johannes Schickel master * r3606ebe / configure :
[15:10] <CIA-38> CONFIGURE: Fix formatting.
[15:10] <CIA-38> Thanks to Max for pointing out. - http://git.io/w5sELw
[15:10] <CIA-38> Johannes Schickel master * ra3e06d5 / configure :
[15:10] <CIA-38> CONFIGURE: Make 32bit pointer check a bit safer.
[15:10] <CIA-38> This adapts the check to be similar to the find_type_with_size check, i.e. it
[15:10] <CIA-38> assigns a value to test_array and also returns 0. Should not be required, at
[15:10] <CIA-38> least builtbot went fine, but better be safe and sorry. - http://git.io/CKPvrA
[15:10] <CIA-38> Johannes Schickel master * rc74fde6 / configure :
[15:10] <CIA-38> CONFIGURE: Also check "long long" in find_type_with_size.
[15:10] <CIA-38> This is because on Win64 "long" is 4 bytes and only "long long" is 8 bytes.
[15:10] <CIA-38> Without this check we would not have a 64 bit integer type on Win64. - http://git.io/bDIINQ
[15:12] <LordHoto> at any rate, using stdint.h might be a good idea
[15:12] <matan> long long long long?
[15:13] <LordHoto> we're not quite there yet
[15:13] <matan> how long?
[15:13] <matan> :)
[15:14] <LordHoto> probably long int
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[15:25] <Vink-> bye
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[15:30] <LordHoto> buildbot picked mingw-w64 as first target and it seems to work fine, yay for int64 on Win64 :-P
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[19:05] <CIA-38> Strangerke master * r3f05ee5 / (engines/tsage/globals.cpp engines/tsage/globals.h): TSAGE: R2R - Add some global variables, fix some default values - http://git.io/8vxeZg
[19:06] <CIA-38> Strangerke master * r879cb00 / (3 files): TSAGE: R2R - Partial implementation of scene 1200 - http://git.io/9K_HJw
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[19:37] <syke> what up
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[19:43] <dtcrshr> how do i play full trhottle? i cant manage to use the menu
[19:43] <dtcrshr> i remember was the right button
[19:43] <dtcrshr> or to hold or something
[19:48] <fuzzie> maybe tap twice, holding down the second time
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[19:49] <dtcrshr> hell yeah!
[19:49] <dtcrshr> thanks fuzzie
[19:49] <dtcrshr> man, i just love this games
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[19:50] <Strangerke> hi syke :)
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[19:51] <syke> hey Strangerke
[19:51] <syke> how's it going?
[19:52] <Strangerke> Well, it's calm... A bit of R2R here and there
[19:52] <Strangerke> and you?
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[21:02] <CIA-38> Strangerke master * r603dc37 / (2 files):
[21:02] <CIA-38> TSAGE: R2R - Fix some warnings, implement sub51AF8
[21:02] <CIA-38> Thanks LordHoto for pointing those - http://git.io/TVdNZw
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[21:06] <syke> R2R?
[21:06] <syke> I'm still quite busy with music, travel, and work
[21:07] <Strangerke> R2R = return to ringworld
[21:07] <syke> ah
[21:07] <Strangerke> "slightly" hardcoded adventure game
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[21:21] <syke> hehe
[21:22] <syke> I remember all the ones written in BASIC and QuickBASIC were similar
[21:22] <syke> shitloads of DATA statements
[21:23] <Strangerke> Hum, that makes me think I found the sources of a games looking like Hugo, written in QBasic
[21:23] <Strangerke> I wonder where I put that
[21:25] <syke> Hugo is exactly one of the games I'm thinking of ;)
[21:25] <syke> played it literally 25 years ago
[21:26] <Strangerke> Hugo was written in C
[21:26] <Strangerke> which helped a lot, of course :)
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[22:28] <syke> hm, I wonder which Quick Basic games I'm thinking of..
[22:28] <syke> (QBasic was a separate thing, which came later)
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[23:01] <Strangerke> DrMcCoy: wb!
[23:01] <DrMcCoy> Server rebooted, for some reason :(
[23:01] <Strangerke> Let me guess: You use a French Windows server, and you haven't restart it for a month?
[23:02] Action: Strangerke ducks
[23:02] <LePhilousophe> you should run ;)
[23:02] <DrMcCoy> Grml
[23:02] <Strangerke> LePhilousophe: yes :D
[23:03] <syke> McCoy
[23:03] <syke> how you doing, man?
[23:03] <DrMcCoy> Shitty, like always :P
[23:04] <DrMcCoy> And you?
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[23:06] <[md5]> good evening
[23:06] <Strangerke> hi [md5]
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[23:27] <syke> hey [md5]
[23:27] <syke> ltns
[23:27] <syke> just need to get Endy and ludde in here now ;)
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[23:41] <clone2727> syke: Endy's already here :P
[23:41] Action: [md5] points at Endy
[23:41] <syke> awake and present?
[23:42] <[md5]> science has no answer for that, it's one of life's great mysteries :P
[23:42] <syke> hehe
[23:42] <syke> speaking of awake and present, I think I'm going to head home early and nap
[23:42] <syke> we spent new years in Barcelona, and I'm still not quite over the jetlag
[23:44] <syke> will probably be back on 2mororw
[23:44] <syke> ttylz!
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[23:44] <[md5]> I'm off as well
[23:44] <[md5]> nn!
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[00:00] --- Wed Jan 11 2012