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[00:04] <CIA-25> fingolfin * r48207 /scummvm/trunk/engines/scumm/script_v6.cpp: Workaround for bug #1878514: COMI: Glitch when turning pages in recipe book
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[00:20] <LordHoto> dreammaster: what exactly is the problem there?
[00:21] <LordHoto> dreammaster: oh I see create_msvc defines HAVE_NASM instead of USE_NASM
[00:22] <dreammaster> Exactly :) And the module.mk in graphics/ includes the asm files, but can't find the _hqx* fields because they're now in a 'USE_NASM' block
[00:24] <CIA-25> lordhoto * r48208 /scummvm/trunk/ (4 files in 3 dirs): Conistenlty use USE_NASM instead of using HAVE_NASM in config.mk (this matches all the external library use too).
[00:24] <LordHoto> dreammaster: that should fix it
[00:24] <LordHoto> and a free rebuild for everyone else too ;-P
[00:27] <dreammaster> That did the trick. Cool :)
[00:28] <LordHoto> actually it's really a problem inside create_kyradat, due to that inconsistency in the naming scheme of defines in source/build system
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[00:28] <_Longcat> zup
[00:29] <dreammaster> Yo :)
[00:34] <LordHoto> _Longcat!
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[00:43] <_Longcat> Hoto:)
[00:43] <_Longcat> hi dreammaster:)
[00:44] <_Longcat> what's cooking?
[00:44] <Robin_Watts> WinCE build is still failing with problems building video/codecs/msrle.o - it's as if there isn't a rule for it.
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[00:45] <dreammaster> _LongCat: Not much. I've taken the day off work so I can have some quality hours to start playing Final Fantasy when it gets released at midday :)
[00:46] <LordHoto> Robin_Watts: hm so what's exactly the error message?
[00:46] <Robin_Watts> Fatal error: can't create graphics/video/codecs/msrle.o: No such file or directory
[00:46] <Robin_Watts> make: *** [graphics/video/codecs/msrle.o] Error 1
[00:47] <Robin_Watts> Ah, it's failed to make graphics/video/codecs locally.
[00:49] <LordHoto> strange
[00:49] <LordHoto> :-)
[00:50] <Robin_Watts> yeah. graphics/video/coktelvideo works ok...
[00:50] <LordHoto> oO
[00:55] <clone2727> Robin_Watts: Try make clean?
[00:55] <Robin_Watts> have done
[00:55] <Robin_Watts> make clean doesn't look to work very well for the wince build...
[00:56] <LordHoto> maybe some problem with the custom Makefile then?
[00:57] <Robin_Watts> The wince makefile basically uses the normal one, AIUI.
[00:57] <Robin_Watts> but it builds objectfiles into subdirectories of backends/platform/wince
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[01:01] <Robin_Watts> I suspect that something must have happened to the makefiles (or to my machines config) recently that has changed it from automatically making the directories for .o files to go in.
[01:05] <Robin_Watts> A small change to Makefile.common seems to fix it...
[01:07] <Robin_Watts> I don't suppose this will hurt any other platform. What do you think?
[01:07] <Robin_Watts> $ svn diff Makefile.common
[01:07] <Robin_Watts> Index: Makefile.common
[01:07] <Robin_Watts> ===================================================================
[01:07] <Robin_Watts> --- Makefile.common (revision 48204)
[01:07] <Robin_Watts> +++ Makefile.common (working copy)
[01:07] <Robin_Watts> @@ -117,6 +117,7 @@
[01:07] <Robin_Watts> # Dumb compile rule, for C++ compilers that don't allow dependency tracking or
[01:07] <Robin_Watts> # where it is broken (such as GCC 2.95).
[01:07] <Robin_Watts> .cpp.o:
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[01:07] <Robin_Watts> + $(QUIET)$(MKDIR) $(*D)
[01:07] <Robin_Watts> $(QUIET_CXX)$(CXX) $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
[01:07] <Robin_Watts> endif
[01:07] <LordHoto> it hurts my eyes at least ;-P
[01:08] <Robin_Watts> I'm adding just one line.
[01:08] <Robin_Watts> The same line that all the others have :)
[01:09] <LordHoto> I was rather talking about posting it in IRC
[01:09] <LordHoto> but yeah it should be fine
[01:10] <LordHoto> though I don't see why the custom wince makefile disables dependancy tracking....
[01:10] <LordHoto> the rule for .S files should be updated too
[01:10] <CIA-25> robinwatts * r48209 /scummvm/trunk/Makefile.common:
[01:10] <CIA-25> Add missing MKDIR command. This was upsetting the WinCE build.
[01:10] <CIA-25> I can't see how this should upset any other build, and every other rule
[01:10] <CIA-25> seems to have this (or a variant of this) anyway, so...
[01:10] <LordHoto> it seems to rely on the dependency tracking stuff, even when CXX_UPDATE_DEP_FLAG is not defined
[01:11] <Robin_Watts> I'm too tired to change more than I absolutely have to at the moment.
[01:12] <CIA-25> lordhoto * r48210 /scummvm/trunk/Makefile.common: Only use CXX_UPDATE_DEP_FLAG for .S file rule, in case it is defined. (Thus matching the .cpp etc. file rules).
[01:16] <CIA-25> lordhoto * r48211 /scummvm/branches/branch-1-1-0/Makefile.common: Backport of r48209 and r48210, which were some slight rule fixes.
[01:17] <Robin_Watts> when did we branch ?
[01:17] <LordHoto> yesterday
[01:17] <Robin_Watts> bugger. I need to reapply 48205 and 48206 then.
[01:19] <Robin_Watts> let this build finish first.
[01:19] <CIA-25> lordhoto * r48212 /scummvm/branches/branch-1-1-0/ (4 files in 3 dirs):
[01:19] <CIA-25> Backport of r48208: "Conistenlty use USE_NASM instead of using HAVE_NASM in config.mk (this matches all the external library use too)."
[01:19] <CIA-25> This fixes the MSVC project files created via create_msvc.
[01:26] <Robin_Watts> LordHoto: Any chance you could reapply those commits for me? I don't currently have a branch checked out, and I'm not going to get to it tonight.
[01:27] <Robin_Watts> both are small changes in single files.
[01:27] <LordHoto> which ones exactly?
[01:27] <Robin_Watts> 48205 and 48206
[01:28] <LordHoto> hm fails to apply cleanly *sigh*
[01:28] <Robin_Watts> Oh, then don't bother.
[01:29] <LordHoto> are both related to Fingolfin's scaler cleanup?
[01:29] <Robin_Watts> Yes.
[01:29] <LordHoto> that code is only present in trunk anyway
[01:29] <Robin_Watts> Oh, right!
[01:29] <Robin_Watts> That's fine then. Sorry.
[01:29] <LordHoto> np
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[01:47] <CIA-25> robinwatts * r48213 /scummvm/trunk/graphics/scaler/aspect.cpp: Fix missing definition of gBitFormat.
[01:49] <Robin_Watts> It builds now. Will try and find time to test later this week. Night all
[01:50] <LordHoto> gn8 Robin_Watts
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[05:30] <CIA-25> eriktorbjorn * r48214 /scummvm/trunk/sound/softsynth/opl/dbopl.cpp:
[05:30] <CIA-25> Initialise 'releaseAdd' to avoid a Valgrind warning in Write20() when the
[05:30] <CIA-25> emulator is initialised.
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[07:09] <Codefest> We invite you to be a part of the Largest Online Coding festival in the Indian Subcontinent.[ http://itbhu.ac.in/codefest ] Sit right in front of your systems and take part in challenging and mind boggling competitions on application development, algorithm design etc. PS:Attractive Prizes.Adobe & BT certificates.
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[07:10] <drantin> bleagh
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[08:56] <Strangerke> hi guys
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[18:12] <jessyroo> Hey I am a little confused, I just found out about this ScummVM and more particullary ScummVM DS. I would like someone to explain to me how I know which games work and which do not. I really would like to play Kings Quest Series and Quest for Glory Series... As Well as perhaps the Space Quest and Police Quest Series.... And I always had a soft spot for Torin's Passage. Is there a complete list of games that work with ScummVM DS?
[18:12] <jessyroo> Any suggestions, tips, or tricks?
[18:13] <DrMcCoy> jessyroo: Well, a list of games generally supported by ScummVM is here: http://scummvm.org/compatibility/
[18:14] <DrMcCoy> jessyroo: And the DS port should play all of those that are not bigger than 320x200, I think (though don't quote me on that :P)
[18:14] <jessyroo> DrMcCoy, how do I know if they are not bigger then 320x200
[18:14] <DrMcCoy> jessyroo: IIRC, the DS is a bit short on memory, so later games don't work
[18:14] <jessyroo> And thank you very much for this link, I was looking everywhere!
[18:14] <Hkz> jessyroo, have a look at http://scummvm.drunkencoders.com/ too
[18:14] <DrMcCoy> jessyroo: Generally, earlier games are 320x200, later 640x480 and higher :P
[18:14] <Hkz> the porter didn't test SCI games afaik
[18:15] <Strangerke> Aren't the AGI games 320x200 anyway ?
[18:15] <jessyroo> Okay well it says Kings Quest IV works
[18:15] <jessyroo> But I cant even get it to work on PC ScummVM
[18:15] <jessyroo> Which is confusing
[18:15] <Strangerke> jessyroo: KQ4 AGI !
[18:15] <LordHoto> only the AGI version of KQ IV though
[18:15] <jessyroo> Uhhh I see
[18:15] <jessyroo> That makes sense
[18:15] <jessyroo> I probably have the newer one :)
[18:15] <Strangerke> jessyroo: Most likely, KQ4 Agi is rare
[18:15] <DrMcCoy> jessyroo: Of Sierra's games, only AGI and pre-AGI ones are currently supported. SCI is still in the works after we assimilated FreeSCI
[18:16] <Hkz> but as SCI games i tried work on the N64 port, most of the SCI0 ones should work on DS too
[18:16] <Hkz> in the future...
[18:16] <Strangerke> DrMcCoy: Hi borg-master :)
[18:16] <jessyroo> Hkz: Im not sure what you are saying
[18:16] <DrMcCoy> jessyroo: But earlier SCI games should already work for the most part. If you can get a binary of ScummVM DS with SCI enabled
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[18:16] <Hkz> jessyroo, i say, SCI is not officially supported now. There is no SCI build for DS
[18:17] <jessyroo> Alright!
[18:17] <DrMcCoy> Strangerke: Hej hej
[18:17] <Hkz> jessyroo, but as the sci0 games i tested on n64 works, i bet most of such games will work on DS too (n64 also suffers from limited memory)
[18:17] <jessyroo> Very helpful, what do the letters at the end of the versions mean?
[18:17] <Hkz> jessyroo, see the link i pasted. there is a table at the bottom.
[18:18] <jessyroo> Hkz: table of what games?
[18:18] <Strangerke> jessyroo: The table of builds
[18:18] <DrMcCoy> Hkz: Btw. maybe someone (yeah, I know :P) should create tables of which games work in which ports in the Wiki? Sounds useful to me :P
[18:19] <DrMcCoy> jessyroo: http://scummvm.drunkencoders.com/#whichgames
[18:19] <Strangerke> jessyroo: The exe is too large when all the engines are enabled
[18:19] <Strangerke> jessyroo: So the porters had to split in several distinct builds
[18:19] <Strangerke> jessyroo: Avoid build E
[18:19] <jessyroo> Strangerke: I get it now... duh :(
[18:19] <jessyroo> Thanks so much
[18:19] <Hkz> DrMcCoy, yes. it would be useful :P
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[18:19] <Strangerke> jessyroo: For AGI, you need build D
[18:20] <jessyroo> I wish that some of these games would be Abadonware
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[18:20] <Strangerke> jessyroo: Abandonware is a synonym of old pirated.
[18:20] <Hkz> jessyroo, there is no such thing as abandonware
[18:20] <Hkz> uhm
[18:20] <jessyroo> Oh really?
[18:20] <DrMcCoy> jessyroo: http://wiki.scummvm.org/index.php/Copyright_FAQ#What_about_abandonware.3F
[18:20] <Strangerke> jessyroo: BUT, there are some freed games
[18:21] <Hkz> unless abandonware = i found this game next to a garbage bin
[18:21] <jessyroo> Lol
[18:21] <jessyroo> Well I have Kings Quest 4
[18:21] <Strangerke> jessyroo: You'll find the free games in the download pages, or on gog.com
[18:21] <jessyroo> But I wish I had the AGI version :(
[18:22] <Strangerke> I wish I had a FMTown version of Loom....
[18:22] <Hkz> Strangerke, no you don't.
[18:22] <Hkz> :P
[18:22] <Strangerke> Yes, I do.
[18:22] <DrMcCoy> jessyroo: There are some games that have been freewared by their copyright holders: http://scummvm.org/downloads/#extras , you might try those for a start. No Sierra games, though
[18:22] <Hkz> you wish you had all the italians adi and playtoons titles
[18:23] <Strangerke> jessyroo: There are also a lot of fan-made AGI games, which are all free
[18:23] <Strangerke> Hkz: yes, too. FMTown if possible :P
[18:23] <Hkz> jessyroo, i can personally raccomand "Enclosure", a very nice free AGI game
[18:23] <DrMcCoy> I second that. Enclosure is a good one :)
[18:23] <jessyroo> Okay ill check it out
[18:23] <Strangerke> Gob is better!!!11
[18:24] <jessyroo> I wish this genre never died
[18:24] <jessyroo> The last game I played and loved was Dreamfall
[18:24] <Hkz> it's somewhat is coming back
[18:24] <jessyroo> But the context is usually not as interesting
[18:24] <jessyroo> Or the story is lacking
[18:24] <DrMcCoy> jessyroo: Also, "The 13th Disciple" was great too, IIRC
[18:25] <jessyroo> 13th Disciple is a new game?
[18:25] <Strangerke> jessyroo: In case you like 3D... http://www.reflexive.com/index.php?CAT=Search&CID=4381&END=10&FLEXEDIT=0&PAGE=GameList&PLATFORM=PC&START=1&SEARCH=monkey+island&search.x=0&search.y=0
[18:25] <DrMcCoy> jessyroo: Ah, no. A Fanmade AGI game
[18:25] <DrMcCoy> jessyroo: I was still at AGI :P
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[18:25] <jessyroo> Does anyone know of this game... It's like a western in the style of classical kq's games?
[18:26] <DrMcCoy> Yes, I know it. Forgot the name right now though :P
[18:26] <jessyroo> damn, i downloaded the demo
[18:26] <Hkz> uhm
[18:26] <jessyroo> but then forgot all about it
[18:26] <Hkz> gold rush?
[18:26] <Hkz> not really a western
[18:27] <DrMcCoy> Ah, wait
[18:27] <Strangerke> Freddy Farkas ?
[18:27] <DrMcCoy> Depends
[18:27] <Strangerke> (whatever the real name)
[18:27] <DrMcCoy> On what you meant about "classical kq games" :P
[18:27] <DrMcCoy> There's http://www.adventuregamers.com/article/id,81
[18:27] <jessyroo> Freedy YES!
[18:27] Action: Hkz was still at agi...
[18:27] <jessyroo> This is my new favorite IRC channel!
[18:27] <DrMcCoy> lol
[18:28] <jessyroo> Would ir work for DS?
[18:28] <Strangerke> Why not...
[18:28] <jessyroo> Lol
[18:29] <Strangerke> You should try to contact agentq to have an idea of how you could help
[18:29] <DrMcCoy> Errr, Wasn't Freddy Pharkas an SCI game?
[18:30] <Hkz> yeah
[18:30] <Strangerke> DrMcCoy: I just remember it didn't liked it at all
[18:30] <Hkz> it is... and if i remember correctly hires too
[18:30] <Hkz> but i only saw a few shots of it
[18:31] <DrMcCoy> Currently not working, I take it then?
[18:31] <Strangerke> Hkz: Your collection is incomplete ? :P
[18:31] <jessyroo> Its SCI
[18:31] <Hkz> Strangerke, obviously. i keep losing packages from USA.
[18:31] <Strangerke> true, true....
[18:32] <jessyroo> Is there like a time frame for when SCI support could be released
[18:32] <Strangerke> jessyroo: When it's ready...
[18:32] <jessyroo> Thought so :)
[18:33] <jessyroo> Any great AGI games that have the cursors like SCI games?
[18:34] <jessyroo> Or just any games very similiar to Kings Quest, Quest for Glory that are AGI?
[18:34] <Strangerke> Did you notice that other games are supported too ? :P
[18:34] <jessyroo> Im asking for your recommendations!
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[18:34] <Strangerke> Gob!
[18:34] <DrMcCoy> :P
[18:34] <jessyroo> goblins?
[18:34] <Hkz> yes, gobliiins 3 is good.
[18:35] <Strangerke> with 3 'i', yes :)
[18:35] <Strangerke> Hkz: with 1 'i' :P
[18:35] <Hkz> gobliiins is almost good
[18:35] <Hkz> Strangerke, right, sorry!
[18:35] <DrMcCoy> Gobliiins, Gobliins 2, Goblins 3, Bargon Attack, Ween: The Prophecy, Woodruff and the Snibble
[18:35] <Hkz> gobliins 2 is not that good imho.
[18:35] <DrMcCoy> Hkz: :o
[18:35] <Strangerke> DrMcCoy: Nope, not woodruff :/
[18:35] <jessyroo> Lol
[18:36] <DrMcCoy> jessyroo: Gob3 > Gob2 > Gob1 :P
[18:36] <Hkz> DrMcCoy, well, i prefer the third and the first, too many timed puzzles in the second :/
[18:36] <DrMcCoy> And Woodruff > Gob3 :P
[18:36] <Hkz> woodruff is great too
[18:36] <Strangerke> DrMcCoy: Not working on DS
[18:36] <Hkz> no DS thoguh
[18:36] <Hkz> though
[18:36] <DrMcCoy> Strangerke: Right
[18:36] <DrMcCoy> Right, Woodruff is 640x480 :P
[18:36] <jessyroo> :(
[18:36] <Strangerke> I like also Fascination 2 (Lost In Time) O:^)
[18:36] <DrMcCoy> Also, quite demanding on memory in places
[18:37] <DrMcCoy> Right, I forgot about Lost in Time :P
[18:37] <jessyroo> The DSI has alot more memory then the DS
[18:37] <Strangerke> ScummBot: You should try Scumm games
[18:37] <Strangerke> (Build A)
[18:37] <Hkz> Strangerke, lost in time has some screens which are very good. the prerendered ones are, uhm, horrible :P
[18:37] <jessyroo> 16mb
[18:37] <Hkz> jessyroo, yes, but there is no viable way to run homebrew on it yet
[18:38] <Hkz> so scummvm for DS on DSi would work like it was run on a standard DS
[18:38] <jessyroo> Hkz: Yeah I have heard this, does that mean that it only uses the first 4 mb?
[18:38] <Hkz> yes
[18:38] <Hkz> it runs in DS mode
[18:38] <Hkz> so no speed or memory boost
[18:38] <jessyroo> I understand
[18:38] <jessyroo> Maybe someday
[18:38] <Strangerke> Hum, I really have to leave now.... See you later !
[18:38] <jessyroo> bye!
[18:38] <Hkz> Strangerke, bye
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[18:40] <jessyroo> I dont know why Nintendo makes it so hard.
[18:41] <Hkz> guess the flashcart market for DS is causing some damage
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[19:00] <WooShell> nabbend
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[19:20] <Strangerke> re
[19:24] <jessyroo> Can someone explain to me if I need to download the sky.cpt file as well as the beneath the steel sky?
[19:25] <Strangerke> jessyroo: If it's not included in the DS build... yes.
[19:25] <Strangerke> But it's most likely inclued
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[19:26] <jessyroo> When i downloaded BASS, it had its own sky.spt
[19:26] <jessyroo> But the downloads says u need this sky.cpt for versions after .07
[19:26] <jessyroo> .7 sorry
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[19:31] <Strangerke> Euh... Don't remember :/
[19:31] <DrMcCoy> jessyroo: I guess that is for when you want to play the original version
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[21:50] <jessyroo> So games that are bigger then 320x200 will never work on scummvm ds?
[21:51] <Strangerke> no
[21:51] <Strangerke> they'll require a scaler
[21:52] <jessyroo> Could you explain that a little more?
[21:53] <Strangerke> imagine a game running in 640x400. With a .5 scaler it becomes 320x200
[21:53] <Strangerke> you'll need something like this.
[21:54] <Strangerke> Wichi is currently not avaible :P
[21:54] <Zaarin> have fun pixel hunting in those games :P
[21:55] <Strangerke> Zaarin :P
[21:55] <Strangerke> Zaarin: You'll half-pixel hunt :P
[21:55] <Strangerke> 1/4 pixel, even
[21:57] <jessyroo> :)
[21:57] <jessyroo> lol
[21:57] <jessyroo> Well the ds does zoom in
[21:57] <jessyroo> doesnt that make it okay?
[21:57] <jessyroo> I dont understand why ScummVm doesnt work like this: top screen is unzoomed, and bottom screen is zoomed in
[21:58] <jessyroo> That would be perfect
[21:58] <Hkz> jessyroo, scaling requires processing power
[21:58] <Hkz> DS is a bit low on that
[22:00] <jessyroo> Thats why i was asking if you think it is possible?
[22:00] <Hkz> it's not
[22:00] <Hkz> well
[22:00] <Hkz> the DS porter said it's not.
[22:00] <jessyroo> I see
[22:00] <jessyroo> So games like Kings Quest 6, will never be available on Ds?
[22:01] <Hkz> there is a low resolution version of KQ6
[22:01] <Hkz> don't know how much memory it requires though
[22:01] <Strangerke> I wonder if Urban runner will be playable on DS. Or N64.
[22:01] Action: Strangerke hides
[22:02] <jessyroo> I have that game
[22:02] <jessyroo> Its four cd;'s
[22:02] <Strangerke> Hum, no reaction. DrMcCoy must be busy.
[22:03] <Hkz> jessyroo, maybe you mean KQ7 then?
[22:03] <jessyroo> Urban Runner is four CD's
[22:03] <Hkz> afaik KQ6 is a single cd, or a bunch of floppies
[22:03] <Hkz> aah
[22:03] <Hkz> sorry
[22:03] <Hkz> missed Strangerke line
[22:03] <jessyroo> The KQ 6 I have is 1 cd
[22:03] <Hkz> Strangerke, go hide :P
[22:03] <Strangerke> :P
[22:03] Action: Hkz fetches an heavy club
[22:04] Action: jessyroo slaps Strangerke around a bit with a large trout
[22:04] <jessyroo> I just want to play KQ 5 and 6 so bad!
[22:04] <jessyroo> On my DS!
[22:04] <jessyroo> haha
[22:05] <jessyroo> It is my dream!
[22:05] <Hkz> might become true one day
[22:05] <Hkz> one day :P
[22:05] <Strangerke> jessyroo: get a dingoo (sic)
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[22:06] <jessyroo> I have one
[22:06] <jessyroo> I broke the screen :/
[22:06] <DrMcCoy> Ah, sorry, got distracted by http://en.akinator.com/ :P
[22:06] <jessyroo> And dx wouldnt give me a new one
[22:06] <jessyroo> What can I do with a dingoo?
[22:06] <DrMcCoy> Strangerke: Urban Runner won't ever be playable on the DS :P
[22:07] <Strangerke> :P
[22:07] <Strangerke> jessyroo: Out of stock for 2 months :'(
[22:08] <Strangerke> and anyway without a screen, you won't do much
[22:08] <jessyroo> I can play Kings Quest on it?
[22:09] <jessyroo> DrMcCoy: that site is awesome btw!
[22:09] <hashier> DrMcCoy: (:
[22:09] <DrMcCoy> It did find out The Doctor. And Arya Stark. And Cthulhu. And The Grim Reaper. And Leonard McCoy.
[22:10] <Strangerke> DrMcCoy: I won against Akinator :P
[22:10] <DrMcCoy> It didn't get Molly Millions / Sally Shears from the Neuromancer trilogy :P. Or Dirk t'Larien from Dying of the Light (well, okay, that one is quite obscure)
[22:10] <hashier> DrMcCoy: and he didn't get jessica rabbit
[22:10] <DrMcCoy> :P
[22:11] <Strangerke> DrMcCoy: it didn't find "Dr. McCoy"
[22:11] <DrMcCoy> Strangerke: Of Star Trek? If it guesses a character, just say "Not exactly" and then Yes to continue
[22:12] <DrMcCoy> Strangerke: It'll make up to three direct guesses
[22:12] <Strangerke> he proposed Dinho instead 0_o
[22:12] <jessyroo> It just got Jack Traven, Keanu Reeves in Speed. I dont know how.
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[22:12] <Strangerke> now it proposes anakin skywalker...
[22:13] Nick change: BircGuest-271855 -> _Zaarin_
[22:13] <DrMcCoy> And it did get Manuel Calavera :)
[22:14] <Strangerke> bah, it fails, that's all.
[22:15] <-- Zaarin left irc: Ping timeout: 246 seconds
[22:15] Nick change: _Zaarin_ -> Zaarin
[22:16] <Strangerke> DrMcCoy: That stupid thing doesn't even know Muriel Tramis! O:^)
[22:16] <Strangerke> *cough*
[22:16] <DrMcCoy> ...
[22:17] <Strangerke> hey, you proposed Dirk t'Larien first :P
[22:18] <DrMcCoy> It does know Max, George Stobbart and Gabriel Knight
[22:19] <Strangerke> DrMcCoy: Did you tried Maureen Corley ?
[22:19] <DrMcCoy> lol
[22:20] <WIlliamC> I wonder if Gabriel Knight is investigating the disappearance of the Texas Businessman in New Orleans.:P
[22:21] <jessyroo> It got Goliath from Gargoyles.
[22:21] <jessyroo> I cant beleive it
[22:22] <WIlliamC> Keither David?
[22:22] <WIlliamC> err
[22:22] <WIlliamC> Keith
[22:33] <Hkz> gh
[22:33] <Hkz> it knows De Sade
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[22:37] <Strangerke> Hkz: Who doesn't know him :)
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[22:38] <DrMcCoy> Hmm, it does now AM
[22:38] <DrMcCoy> :)
[22:39] <DrMcCoy> know*
[22:39] <Strangerke> AM ?
[22:39] <DrMcCoy> Strangerke: AM. Formerly Allied Mastercomputer
[22:39] <DrMcCoy> Strangerke: From I Have No Mouth and I Must Scream
[22:40] <Strangerke> You're an Adaptive Manipulator :P
[22:41] <DrMcCoy> o_O
[22:42] <Strangerke> ... Someone put a abandonware link in the forum... What's the best way to deal with that ? Edit his message ?
[22:42] <Strangerke> http://forums.scummvm.org/viewtopic.php?t=8554
[22:43] <clone2727> Strangerke: I'll handle it
[22:43] <Strangerke> oki doki.
[22:44] <Strangerke> You can also answer :P
[22:44] <Strangerke> Edit ? Suppress ? Ask DrMcCoy to flame him ?
[22:44] <DrMcCoy> :P
[22:44] <Strangerke> ok, Edit.
[22:45] <DrMcCoy> :)
[22:45] <Strangerke> Too bad. Option 3 was delightful :)
[22:45] <DrMcCoy> hashier: Thanks for giving me that link. Now I won't be able to do anything today!
[22:45] Action: Strangerke slaps hashier
[22:45] <DrMcCoy> Strangerke: Hey!
[22:46] <clone2727> DrMcCoy: You wouldn't have done anything anyway :P
[22:46] <DrMcCoy> Strangerke: No slapping my flatmate!
[22:46] <Strangerke> DrMcCoy: That's sabotage!
[22:46] <DrMcCoy> Strangerke: Only I am allowed to do that!
[22:46] <DrMcCoy> :P
[22:46] <Strangerke> Then slap him :P
[22:46] <DrMcCoy> No
[22:46] Action: DrMcCoy huggles ha
[22:46] <DrMcCoy> Argh
[22:46] Action: DrMcCoy huggles hashier
[22:47] <Strangerke> grmlml
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[22:48] <hashier> Strangerke: what was that for?
[22:48] <Strangerke> For giving him that link :P
[22:49] <Strangerke> He's now in a eternal loop :/
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[00:00] --- Wed Mar 10 2010