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[00:06] <WilliamC> HEY
[00:07] <WilliamC> Listen!
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[01:04] <WilliamC> I don't think that DreamWeb is supported, is it?
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[01:36] <CIA-27> peres001 * r48012 /scummvm/trunk/common/unarj.cpp: Merged _headers and _filemap.
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[01:48] <StarG_> runs well in dosbox william *cough*, the nature of the game makes me think that its a very own engine
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[01:51] <CIA-27> peres001 * r48013 /scummvm/trunk/engines/drascula/ (converse.cpp drascula.cpp drascula.h resource.cpp rooms.cpp): Moved text parsing to a new class.
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[02:11] <WilliamC> Damn it I'm missing house
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[08:26] <Strangerke> hi guys
[08:26] <dreammaster> G'day
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[09:53] <WilliamC> I'm back in white.
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[13:52] <Strangerke> Hum, impressive... There's a news entry on Last Express Engine. And it must be pretty recent : it's dated 10/2 :P
[13:52] <StarG_> haha... you mean its just 8 years old :>
[13:53] <StarG_> strange, i never heard about last express
[13:55] <Strangerke> the link is there : http://scummvm-misc.sourceforge.net/
[13:56] <Strangerke> salty-horse: The ScummVM icon you use on your page is obsolete.
[13:56] <StarG_> oh there is a dark seed II engine listed... mccoy works on it... uhh... where is my cd *laughter*
[13:57] <salty-horse> Strangerke: I'll update it this evening
[13:57] <Strangerke> StarG_: Interesting "hidden" page, isn't it ? ;)
[13:57] <Strangerke> salty-horse: It's not urgent, it's just that I haven't noticed before ;)
[13:57] <StarG_> yes it strangely reminds me of social phenomena like wing alliances :D
[13:57] <salty-horse> Strangerke: you should link to it from the scummvm wikipedia article
[13:58] <salty-horse> and it would be nicer if you centered the engine images
[13:59] <StarG_> seeing the box shot at moby i do remember now about last express
[13:59] <Strangerke> salty-horse: euh... I don't have rights to modify scummvm-misc, if it's what you suggest
[14:00] <Strangerke> Hkz: N64 port is not mentioned in Wikipedia :P
[14:00] <Hkz> Strangerke, oh my. what a tragic occurence ;-)
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[14:00] <salty-horse> Strangerke: I'll tell dreammaster then :)
[14:01] <Hkz> Strangerke, i still have to write decent doc, in fact :/
[14:01] <Strangerke> Hkz: Can you imagine how many user you're missing with this omission ?
[14:01] <Hkz> two? :P
[14:01] <Strangerke> Hkz: at least !
[14:02] <Strangerke> salty-horse: Yes, I think it'll be more efficient ;)
[14:03] <salty-horse> but you could still edit the wikipedia article
[14:03] <salty-horse> :D
[14:03] <Strangerke> salty-horse: Concerning the N64 port ?
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[14:04] Action: Strangerke points Hkz
[14:04] Action: Hkz hides.
[14:04] <salty-horse> concerning scummvm-misc's existence
[14:04] <salty-horse> point me too!
[14:04] <Strangerke> salty-horse: Is it somehow official ?
[14:05] <Strangerke> Seeing the 'Misc' beautiful picture, I doubt
[14:05] <salty-horse> nope, but it's the only website collecting unofficial (in-progress) engine
[14:05] <salty-horse> s
[14:06] <Strangerke> yes, of course. But I think it should be a good idea to have a good looking 'Misc' and a link from ScummVM site before adding it to wikipedia
[14:07] <Hkz> http://cgi.ebay.it/THE-LAST-EXPRESS-Pc-Punta-e-Clicca-1997-CD-MINT_W0QQitemZ370103606423QQcmdZViewItemQQptZPC_Giochi?hash=item562be4dc97
[14:07] <Hkz> ah. how i hate when italian sellers thinks they have some "W00W R@R3" item
[14:07] <Strangerke> I'll take 5 !
[14:09] <Hkz> Strangerke, mind you, it's a rare crappy italian translation!
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[14:10] <Strangerke> ;)
[14:12] <Strangerke> Speaking of rare crap, I just found Kult for almost 60 eur. pfff
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[14:19] <salty-horse> maybe only the box and docs are translated
[14:20] <Strangerke> salty-horse: Did you take a look at the price ?
[14:21] <salty-horse> yes, but I wasn't commenting on that
[14:22] <salty-horse> http://www.gametap.com/video-games/The-Last-Express-20000245-14.html
[14:23] <Hkz> salty-horse, hm i doubt. that logo on the top usually meant the whole game was translated
[14:23] <Hkz> voices too
[14:28] <salty-horse> bbl
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[14:47] <venom00> monkey island lives!
[14:47] <Strangerke> sure.
[14:48] <garrythefish> venom00: yoohoo!
[14:48] <venom00> you fight like a cow!
[14:49] <garrythefish> hehe :)
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[14:54] <LordHoto> hi
[14:57] <Strangerke> hi LordHoto
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[15:13] <peres> hello
[15:13] <LordHoto> peres!
[15:14] <peres> H070!
[15:14] <garrythefish> hey peres :)
[15:14] <peres> wjp: thank you for the hints yesterday. I could find my lost commits and apply them (somehow) :)
[15:14] <peres> hi garry
[15:14] <garrythefish> :)
[15:18] <wjp> good to hear :-)
[15:19] <peres> now I'm going to actually read how to use git with svn
[15:23] <Ge0rG> git-svn makes life so nice if you have to interact with svn repos... you just need to bring time for the initial checkout
[15:24] <wjp> yeah, those 48K revisions hurt a bit
[15:27] <wjp> hm, 1000 revisions in 35 days; not bad
[15:30] <DrMcCoy> Ge0rG: You can checkout from any revision, though, if you don't care about the history :P
[15:31] <Ge0rG> DrMcCoy: hehe, right. but thats no fun
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[15:52] <CIA-27> lordhoto * r48014 /scummvm/trunk/test/sound/ (helper.h raw.h): Add test cases for RawStream playing from a stream via a block list.
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[17:08] <Strangerke> Hum, weird. I can't access the forums
[17:10] <Hkz> forums works fine for me
[17:12] <Strangerke> then it's me. :(
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[17:16] Action: DrMcCoy summons clone
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[18:08] <DrMcCoy> cl0n3! :D
[18:12] <m_kiewitz> cl@ne :P
[18:12] <clone2727> Bones! m_kiewitz!
[18:12] <DrMcCoy> :)
[18:12] <DrMcCoy> Argh
[18:12] <DrMcCoy> I'm stupid
[18:12] <m_kiewitz> Bones?
[18:13] <clone2727> m_kiewitz: Ever see Star Trek? :P
[18:13] <DrMcCoy> I just found the problem (or at least one problem :P) in my Dark Seed II save/load code
[18:13] <m_kiewitz> yes, but years ago :P
[18:13] <DrMcCoy> I forgot to sync some information. I thought (and assumed) I already wrote the code in question :P
[18:14] <m_kiewitz> you forgot to sync urban runner?
[18:15] <DrMcCoy> Hmm, no, wait
[18:15] <DrMcCoy> I actually do sync that
[18:15] <DrMcCoy> Why isn't it showing up in the save game O_o
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[18:26] <garrythefish> translation?
[18:27] <garrythefish> nevermind :P
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[18:54] <CIA-27> m_kiewitz * r48015 /scummvm/trunk/engines/sci/graphics/menu.cpp: SCI: also reset some variables inside reset(), so we dont error() out in lsl2 and other games that reset game engine inbetween
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[20:16] <Begasus> evening peeps!
[20:29] <LordHoto> tasch: hf ^^
[20:30] <LordHoto> arg sorry wrong window
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[21:38] <CIA-27> athrxx * r48016 /scummvm/trunk/engines/kyra/scene_lol.cpp: LOL: fixed script bug in castle cimmeria that would cause out of bounds mem access (should fix bug #2948109)
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[21:39] <m_kiewitz> h/w tpm hacked :P http://hardware.slashdot.org/story/10/02/09/1557204/Hardware-TPM-Hacked?art_pos=7
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[21:43] <WilliamC> TPM?
[21:43] <m_kiewitz> WilliamC: http://en.wikipedia.org/wiki/Trusted_Platform_Module
[21:44] <WilliamC> Thanks
[21:45] <WilliamC> Nothing is totally safe
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[21:46] <m_kiewitz> WilliamC: i love this - The Trusted Computing Group called the attack "exceedingly difficult to replicate in a real-world environment."
[21:48] <WilliamC> What is so funnt
[21:49] <WilliamC> I encrypt nothing so I'm not all that knowledgeable.
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[21:51] <m_kiewitz> WilliamC: first comment - Meaning only powerful criminal organizations, companies and governments can probably gather the
[21:51] <m_kiewitz> required resources and people with the expertise to pull it off? Out of 6.8 billion people, how
[21:51] <m_kiewitz> many have the resources to do this? 1000? 10,000? What about in 5 years?
[21:51] <m_kiewitz> At what point will they admit its flawed? Probably when TPM2 is fully patented and ready.
[21:51] <WilliamC> yeah
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[21:59] Action: Fingolfin added an extension to the Wiki which enables LaTeX-style <math> elements, using client side JavaScript (based on the jsMath library)
[21:59] <Fingolfin> this is still experimental and I would advise against using <math> a lot until it's been tested a bit more
[22:00] <Fingolfin> in theory this code should work on all modern JavaScript capable browsers, while text-only browers would see the LaTeX source (which to a mathematician is a lot more readable than thinks like &forall; x \isin; \gamma;<sup>i</sup> ;)
[22:01] <Fingolfin> client side math mode has the drawback of not working when javascript is disabled, and also taking away some CPU power from your machine
[22:01] <Fingolfin> but it also has advantages. like, it works when you can't install elaborate binaries (think: a whole TeX distro) on your webserver ;)
[22:02] <Fingolfin> also, you can copy&past the math formulas, unlike the PNGs that would be generated by running latex & dvipng on the servers
[22:02] <Fingolfin> you can also zoom the text and the formulas zoom, too
[22:03] <DrMcCoy> Nice :)
[22:06] <Fingolfin> luckily somebody else coded it, so I only had to upload 15,000 files and hack the PHP a bit ;)
[22:09] <Fingolfin> you can see a tiny example on http://wiki.scummvm.org/index.php/User:Fingolfin/Sandbox
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[22:13] <DrMcCoy> Cute
[22:15] <Fingolfin> hrm is it just me or is http://www.scummvm.org/downloads/ broken?
[22:16] <Fingolfin> it seems to miss the file descriptions
[22:19] <garrythefish> nice :)
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[22:19] <garrythefish> the LaTex math thing, i mean. quite nice :)
[22:19] <LordHoto> Fingolfin: you mean annotations like "Requires ScummVM 0.10.0"?
[22:20] <LordHoto> Fingolfin: that is shown for me over here
[22:20] <CIA-27> lordhoto * r48017 /scummvm/trunk/test/sound/audiostream.h: Add unit test for SubLoopingAudioStream. (Currently they fail though :-/)
[22:20] <Strangerke> it's ok for me too
[22:20] <CIA-27> lordhoto * r48018 /scummvm/trunk/sound/audiostream.cpp: Fix SubLoopingAudioStream's readBuffer implementation.
[22:21] <Fingolfin> (3.1M Win32 .exe)
[22:21] <Fingolfin> (4.5M zipfile)
[22:21] <CIA-27> lordhoto * r48019 /scummvm/trunk/test/sound/audiostream.h: Add some additional tests for SubLoopingAudioStream and LoopingAudioStream. (Currently SubLoopingAudioStream tests fail for a reason unknown to me...)
[22:21] <Fingolfin> -> these are the first two downloads I see
[22:21] <Fingolfin> no "Windows version" or anything
[22:21] <CIA-27> lordhoto * r48020 /scummvm/trunk/sound/audiostream.cpp: Make Audio::convertTimeToStreamPos return a frame-precision based result instead of a sub-frame-precision based result. This fixes the SubLoopingAudioStream tests.
[22:21] <LordHoto> shown for me too
[22:21] <LordHoto> $LOGO Windows Installer (3.1M Win32 .exe)
[22:21] <LordHoto> is the first for me
[22:21] <CIA-27> lordhoto * r48021 /scummvm/trunk/sound/audiostream.cpp: Stop SubLoopingAudioStream playback, in case reading from the parent stream fails.
[22:22] <Fingolfin> hm, it works in Google Chrom but not safari
[22:22] <Fingolfin> the weird thing is, in Safari, the text is really missing from the HTML the server sends... weird
[22:22] <Fingolfin> ah no, not missing from the HTML
[22:22] <Fingolfin> ignore me :)
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[22:26] <Fingolfin> aha, found the error. A custom browser global CSS file I was trying out :)
[22:26] <LordHoto> /ignore Fingolfin
[22:26] <garrythefish> Fingolfin: works in Opera, if you guys are talking about the math thingy
[22:26] <LordHoto> ooops :-)
[22:26] <Fingolfin> yeha, better that way :9
[22:26] <Fingolfin> garrythefish: no, not the math thingy :)
[22:26] <Fingolfin> garrythefish: the math thingy *supposedly* works in all modern browsers, and also in IE ;)
[22:26] <garrythefish> the Download thingy then?
[22:27] <garrythefish> ok :)
[22:27] <LordHoto> btw. in case readBuffer returns less than the requested sample count, is that an indication of premature stream end / error, or can this be also expected behavior?
[22:27] <LordHoto> (talking about AudioStream here of course)
[22:27] <garrythefish> LordHoto: of course? haven't read it all to know
[22:28] <garrythefish> the last thing i read was about something to do with the Download site. just saying. continue guys :)
[22:29] Action: garrythefish has lazy eyes
[22:29] <LordHoto> (expected as in, is that allowed to happen, even when the stream is not finished with playback yet)
[22:30] <garrythefish> not amblyopia (lol), just pure laziness, or a bit too tired. i need some coffee :P
[22:32] <CIA-27> lordhoto * r48022 /scummvm/trunk/sound/audiostream.cpp: Be a bit more forgiveful in case the SeekableAudioStream passed to SubLoopingAudioStream does not allow reading the requested sample count at once (i.e. do not tread that as error, unless endOfData() is set).
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[22:33] <CIA-27> lordhoto * r48023 /scummvm/trunk/sound/audiostream.cpp: Formatting.
[22:33] <_sev> Fingolfin: impressive
[22:33] <LordHoto> seeing that the QueueingAudioStream implementation seems to exactly do that, I guess yes... :-)
[22:33] Action: _sev loves mathmode
[22:33] <garrythefish> Fingolfin: thanks for the response in the forum. :) i'm looking at the link page, i was wondering if it would be a good idea to add the Android port under unofficial ports, just temporarily
[22:34] <Fingolfin> LordHoto: a stream may return less samples than requested
[22:34] <garrythefish> i have faith that the android port will be one day official ;)
[22:34] <Fingolfin> LordHoto: in that case when the mixer mixes, it will only mix in the returned number of bytes; i.e. effectively the "missing" bytes will be treated as zeros
[22:35] <Fingolfin> LordHoto: so this will produce silence... so if the stream returns less data than requested each time mixing happens, this would likely result in stutter
[22:35] <Fingolfin> LordHoto: the feature is more meant to allow temporarily silent streams... as in the Queued stream you already mentioned; or streams which are "paused" internally somehow
[22:35] <Fingolfin> LordHoto: it's a bit like with our normal streams, I guess ;)
[22:36] <Fingolfin> _sev: yeah it's quite nice. I was fixing some errors in the SCI docs today, and it was really annoying to fiddle with "HTML" math :)
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[22:38] <Fingolfin> garrythefish: done
[22:38] <CIA-27> fingolfin * r48024 /web/trunk/data/links.xml: Add link to unofficial android port
[22:39] <garrythefish> nice. thx :)
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[22:43] <garrythefish> you guys did a good job at defending the colours of ScummVM on the GOG forums :)
[22:44] <CIA-27> fingolfin * r48025 /web/trunk/data/links.xml: Add link to DOSBox; mention our Wiki in the list of tech links
[22:44] <Fingolfin> really? hm, last I looked at it, it looked more as if some of us were feeding trolls ;)
[22:44] <Fingolfin> it's a bit sad. I mean, I like DOSBox, and I think both ScummVM and DOSBox fill different niches, and I think the classic gaming community benefits greatly from both
[22:45] <Fingolfin> it's sad that people feel they have to badmouth one to let the other shine, in both directions :(
[22:45] <Fingolfin> can't we just all get along? *sigh*
[22:45] <Fingolfin> silly trolls
[22:45] <garrythefish> a nice emphasis on authenticity and given choice (taste) of the user
[22:45] <garrythefish> Fingolfin: personally don't like labeling people. everyone needs a little enlightment ;P
[22:45] <DrMcCoy> Fingolfin: But counter-trolling is fun :(
[22:46] <Fingolfin> SF.net apparently recently added a feature that allows on to mark SF.net "reviews" as "useful/not useful". Plus, they now allow you to view all reviews of your project
[22:46] <Fingolfin> we got quite a lot of "thumbs down" there, only 4 or so of those left a comment
[22:46] <Fingolfin> at least one of those reads something like "DOSBox is better"
[22:46] <garrythefish> DrMcCoy: like your gradual transition from aggresive to a bit less agressive :P
[22:47] <garrythefish> all in all, a good job guys :)
[22:47] <Fingolfin> DrMcCoy: I understand, and hey, that guy got me up and angry, too
[22:47] <LordHoto> is it possible to show all "thumbs down" nowadays? last time I tried (a week ago or so...) it always would show me *all* comments, even if I select to thumbs down only
[22:47] <DrMcCoy> Fingolfin: :P
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[22:47] <Fingolfin> I just learned to not post comments while angry (well... I sometimes forget that, but *usually* I live up to it ;)
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[22:47] <DrMcCoy> cl0n3!
[22:48] <Fingolfin> after all, besides personal feelings, the reputation of our project does not really benefit from us shouting at others, no matter how mislead they are ;)
[22:48] <garrythefish> LordHoto: "thumbs down" are unavoidable. some are by accident or as a joke
[22:48] <DrMcCoy> Fingolfin: http://xkcd.com/386/ :P
[22:49] <clone2727> DrMcCoy: Damn it, was just looking for that :P
[22:49] <LordHoto> haha
[22:49] <Fingolfin> and then there is this thumbs down: "Thumbs down": Excelente proyecto, comparto los dichos de los demas usuarios. Saludos.
[22:49] <garrythefish> DosBox is pure awesomeness too. but ScummVM runs its set of game far superiorily
[22:49] <Fingolfin> you don't really need to know a lot spanish to see that he confused up and down... ;)
[22:49] <LordHoto> lol
[22:49] <garrythefish> hehe :)
[22:50] <Fingolfin> "Sorry, but DOS Box is better."
[22:50] <LordHoto> maybe that was from Red_Avatar? ;-P
[22:50] <Fingolfin> (you gotta love that SF.net's idea of letting you view all reviews is to add "More" link, which uses javascript to insert 25 more reviews to the visible list... again... and again...
[22:50] <LordHoto> :-D
[22:50] <Fingolfin> "who needs scrolling or multiple pages if we can have one huge page that the user uncovers click by click" ?
[22:51] <Fingolfin> I won't even bother to post an SR or RFE on it; the former will be closed saying "After internal discussion, we decided that we won't do anything about this", the latter will be ignored :)
[22:51] <DrMcCoy> Fingolfin: That JavaScript-y "More" stuff is unfortunately not that uncommon
[22:51] <clone2727> Fingolfin: As bad as that feature is, I hate that the bug/patch/feature trackers still default to showing *all* tickets
[22:51] <Fingolfin> clone2727: oh, that? yeah I had a SR on that
[22:51] <Fingolfin> guess what happened? :)
[22:51] <DrMcCoy> Fingolfin: Quite a lot of news sites do that
[22:51] <clone2727> Fingolfin: I know :P
[22:53] <DrMcCoy> Fingolfin: One portal of a big German newspaper (forgot which one) even only shows the heading of each comment by default. You have to click each individual comment before you can read it
[22:55] <dasjoe> That's the way the android market works, too
[22:58] <CIA-27> fingolfin * r48026 /web/trunk/data/links.xml: fix wording
[22:59] <Fingolfin> hmpfh. the website code turns my description for the "Technical information" category on the links page into the string "array"
[22:59] <Fingolfin> DrMcCoy: faz.net does that, for example
[23:05] <DrMcCoy> Fingolfin: Ugh, yeah. Just completely ridiculous
[23:06] <CIA-27> fingolfin * r48027 /scummvm/trunk/ (common/file.h engines/draci/draci.cpp): Remove last traces of File::addDefaultDirectory
[23:13] <garrythefish> Robert Spalek's name isn't displayed correctly (capital S with caron) in the credits
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[23:15] <garrythefish> just saying. as the "event" is coming soon, it would be nice to see his name displayed correctly, dunno :P
[23:17] <garrythefish> the character should be displayed like this: http://www.fileformat.info/info/unicode/char/0160/index.htm
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[23:23] <garrythefish> instead of this: http://www.fileformat.info/info/unicode/char/00ea/index.htm
[23:27] <garrythefish> where do you guys keep the font in the trunk?
[23:28] <garrythefish> ow. think i found it. nevermind :)
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[23:46] <seubz> hi
[23:47] <garrythefish> hi seubz :)
[23:48] <seubz> why does the name garrythefish rings a bell ? maybe the forum :)
[23:49] <garrythefish> yeah, i'm registered there
[23:49] <garrythefish> :)
[23:50] <garrythefish> so, what's up? :)
[23:50] <seubz> not much, still working on my SCUMM game
[23:50] <garrythefish> nice :)
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[23:51] <seubz> and ScummGEN in parallel
[23:51] <seubz> but it looks good and old-school authentic so far
[23:52] <garrythefish> neat. good luck with that :)
[23:52] <seubz> yep, I want to release a tech demo soon
[23:52] <seubz> hope people will like it
[23:52] <garrythefish> oh?
[23:52] <garrythefish> i'll try it out :)
[23:53] <seubz> if you like FoA, you should like the tech demo, it's just a proof of concept basically
[23:53] <seubz> nothing too fancy
[23:54] <garrythefish> a big fan of FoA here :)
[23:54] <garrythefish> multiple path aspect is just plain awesome :)
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[23:58] <garrythefish> seubz: pretty curious about your game. looking forward to seeing it :))
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[00:00] --- Wed Feb 10 2010