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[02:02] <tsoliman> clone2727: pegasus questions, no need to be summoned :)
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[09:29] <madmoose> morn
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[11:04] <WooShell> rai
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[14:15] <CIA-136> djwillis * r56286 /web-planet/scummvm_template/config.ini: WEB-PLANET: Add correct URL for Jody Northup's blog.
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[15:33] <Strangerke> hi guys!
[15:33] Action: Strangerke kicks webchat
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[15:34] Action: Strangerke regrets, as he's using webchat, then piss on webchat to stop the fire
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[15:46] <CIA-136> D G Turner master * r29a8662 / engines/dreamweb/dreamweb.cpp :
[15:46] <CIA-136> DREAMWEB: Fix Speech Directory Name for SP/FR CD Variant.
[15:46] <CIA-136> - http://git.io/5BVG6A
[15:46] <CIA-136> D G Turner master * r0cff5c5 / (3 files): DREAMWEB: Add _speechDirName to remove duplication of Directory name. - http://git.io/oIxTng
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[15:49] <timofonic> Hello
[15:52] <timofonic> Strangerke: There's some in #atari irc.newnet.net but you should be patient. Also, some come from Atari 8bit and those consider Amiga the real spiritual successor (technically it is indeed). If you can't locate one and want some guru, I can ask somewhere
[15:53] <timofonic> Also... Thanks for all the effort. This GSoC looks very nice, they are great improvements to the project :D
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[18:39] <L0ngcat> is there a datafile listing for dreamweb anywhere?
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[19:04] <digitall> L0ngcat: You should need DREAMWEB.* and SPEECH Folder
[19:04] <digitall> But I will add a section to http://wiki.scummvm.org/index.php/Datafiles as it is missing
[19:05] <digitall> Foreign language versions use slightly different naming... but just copy the files from your data CD/Floppies.
[19:06] <digitall> IIRC The floppy version is compressed until you run the installer... So you will need to do that in DOSBox or use a decompression tool
[19:06] <eriktorbjorn> Anyone around who understands the Last Express ADPCM decoder? It doesn't seem to work right when the output rate is 44100 Hz. I think I see why, and I can work around it, but I'm not sure what it should really do.
[19:06] <digitall> eriktorbjorn: Probably one for clone2727...
[19:08] <wjp> as a notable exception, I think you don't need dreamweb.wav, by the way
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[19:12] <eriktorbjorn> For reference - and I could be wrong about this - it seems like our mixer assumes that it will decode the requested number of samples unless it has reached the end of the sound. With The Last Express, that's currently not necessarily so. +
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[19:14] <eriktorbjorn> It's more noticeable at 44100 Hz because apparently that's the native sample rate for the sounds so it uses a rate converter with a much larger buffer than the others, so the gap between requested and decoded samples is much greater.
[19:15] <eriktorbjorn> It stops because _currentFilterId gets set to -1 in readBuffer() in engines/lastexpress/data/snd.cpp
[19:16] <digitall> wjp: Have done the basics... If people want to amend, feel free: http://wiki.scummvm.org/index.php/Datafiles#Dreamweb
[19:17] <digitall> eriktorbjorn: Is your proposed solution within the TLE engine code or the common sound class?
[19:17] <digitall> s/classes/classes
[19:18] <eriktorbjorn> digitall: The workaround (which is probably wrong) I made as to remove the "_nextFilterId = -1;" line from readBuffer(), because that's what causes _currentFilterId to be set to -1.
[19:18] <sirlemonhead> so I get my Roland MT-32..dig out what I thought was a 15pin gamepad to mini connector but turned out to only work with the i/o expansion for my soundblaster live!.........then promptly lost the cable :(
[19:20] <eriktorbjorn> digitall: Something in the engine keeps calling setFilterId(16) for the opening sound, so I guess it assumes it has to reset it to the appropriate value over and over.
[19:24] <digitall> eriktorbjorn: Hmm... I have no idea about that in detail... As I said one for clone2727.. My point was that if the fix was limited to changes in TLE code, then I think you would be fine to commit the fix/workaround... maybe with a comment.
[19:25] <digitall> i.e. as long as it doesn't touch common sound code and thus be trickier to ensure it won't trigger any other regression/issues outside of TLE
[19:27] <digitall> sirlemonhead: Not sure what you mean.... The Audigy should be a standard gameport with pins 12 and 15 providing MIDI...
[19:27] <digitall> i.e. http://www.amazon.co.uk/MIDI-Gameport-Cable-soundcards-Joystick/dp/B000B6TTV4
[19:28] <digitall> Electrical schematic here: http://www.midi.org/images/midiadap.gif
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[19:29] <sirlemonhead> digitall: The only cable I had was specifically for use with the Live! expansion i/o.. I don't actually have a 15pin -> midi connector at all
[19:29] <eriktorbjorn> digitall: I don't know, it seems to ugly to commit. I'll just wait and try o catch clone2727 when he's here.
[19:29] <sirlemonhead> i cant even test it with the sb live! card as i've lost the cable :P
[19:29] <sirlemonhead> went to attic, found it, put it in my pocket...vanished
[19:33] <wjp> eriktorbjorn: doesn't sound like something that's a priori safe to commit. Better file a bug report if you don't catch anyone who knows more
[19:34] <wjp> from a quick glance, it looks like that filterid being -1 means there's just no more sound?
[19:35] <wjp> (since SoundEntry::play() is the only place where it's set to a different value than -1)
[19:37] <wjp> in which case I suppose what's broken is endOfStream/Data?
[19:39] <wjp> but whatever is the case, AudioStream::readBuffer() needs stricter requirements, or that assumption needs to be removed in the mixer
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[20:00] <eriktorbjorn> wjp: I thought the filter id had to do with modifying the sound (or the volume?) somehow. There's more sound, because the sound keeps playing during subsequent calls to readBuffer().
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[20:01] <eriktorbjorn> wjp: I imagine it's tricky to remove the assumption from the mixer, because it's mixing sounds from several different sources and that makes it a good thing if they all deliver the same number of samples each time.
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[20:04] <L0ngcat> digitall: great! thanks for the info :)
[20:04] <digitall> np
[20:05] <L0ngcat> game shortname is dreamweb?
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[20:11] <wjp> eriktorbjorn: it keeps playing? But once _next/_currentFilterId get set to -1 there, it stays that way until a SoundEntry::play(), right?
[20:12] <wjp> if so, that sounds like _currentFilterId being -1 means it temporarily hit the end of the stream
[20:13] <wjp> or is _blockAlign not 4?
[20:13] <digitall> L0ngcat: Yes.
[20:14] <wjp> if an immediate next call to readBuffer does in fact produce more samples, it should probably just keep looping and produce those samples
[20:19] <eriktorbjorn> wjp: As I said before, someting in the engine keeps calling setFilterId(16). I didn't check but I'm guessing it happens between each call to readBuffer(), so the next time it's called it will decode a little more of the sound.
[20:20] <wjp> ah, sorry, missed that. Let's see
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[20:33] <[md5]> good evening
[20:35] <Strangerke> hi [md5] :)
[20:37] <[md5]> hi :)
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[20:37] <madmoose> bono estende
[20:41] <[md5]> is that Spanish?
[20:41] <[md5]> is anyone willing to check a change against the UI code?
[20:44] <madmoose> [md5]: http://www.youtube.com/watch?v=ctaszjeaDK0
[20:50] <[md5]> madmoose: lol :P nice, first time I watch this
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[22:40] <droid2727> eriktorbjorn, digitall: I have nothing to do with that latest iteration of last express audio
[22:42] <digitall> droid2727: I was aware... Littleboy would be the main dev for TLE... but you do know alot about ADPCM and sound system... so I wondered if you had a view.
[22:42] <droid2727> it's the same with all the decoders
[22:42] <droid2727> please fix them all if you want
[22:44] <digitall> This is the "output rate issue being used as buffer size, but the decoder only works on /2 or /4 buffer sizes" ADPCM decoder general issue?
[22:44] <digitall> Anyway, it is eriktorbjorn who started this... I have hands full! :-)
[22:44] <droid2727> sounds like it to me
[22:52] <digitall> Well, hopefully someone will take a look at doing a feature branch and refactoring to fix this...
[22:52] <DrMcCoy> Didn't I fix that for one of the Tinsel ADPCM decoders once?
[22:53] <digitall> DrMcCoy: Probably worked around it... A true fix would be to remove the need to be a specific size.
[22:54] <DrMcCoy> Ah, yes, Tinsel6
[22:54] <DrMcCoy> digitall: Well, I did remove the need for it to be a specific size.
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[22:54] <DrMcCoy> If you're talking about the output buffer, that is
[22:55] <DrMcCoy> By means of adding a _chunkPos variable
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[22:55] <DrMcCoy> Tinsel4 still needs the size to be even, though :P
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[22:56] <digitall> Since ADPCM has a bunch of versions, only some have been fixed... and it would be good to make the fix once on a superclass...
[22:57] <DrMcCoy> That's not really possible
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[22:57] <DrMcCoy> Because how the different data bits are packed differs from implementation to implementation
[22:59] <DrMcCoy> For example, Tinsel6 uses 6 bits per sample. So 4 samples each 3 bytes
[22:59] <DrMcCoy> While Tinsel4 (and all (?) the IMA ADPCM variants) use 4 bits per sample (2 for each byte)
[23:00] <digitall> Ah well... so will have to be a fix per variant then...... and I think we have an expert who has volunteered!
[23:00] <DrMcCoy> Yeah, no
[23:00] <digitall> Give him a hand folks!! :-)
[23:01] <DrMcCoy> Every single implementation would need to be modified
[23:01] <digitall> Yep... hence a feature branch and Pull Request is kind of warranted...
[23:01] <DrMcCoy> Good luck with that :P
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[00:00] --- Wed May 9 2012