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[06:40] <CIA-136> Oleksiy Kurochko master * r97065c9 / gui/widget.cpp : GUI: Fix bug with button pressed state - http://git.io/L-452A
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[06:52] <Strangerke> hi guys
[07:01] <somaen> hi Strangerke
[07:02] <aquadran> hi
[07:02] <Tomaz^W> good morning
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[07:50] <madmoose> mornin' all
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[09:22] <waltervn> morning
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[09:36] <Strangerke> hi waltervn :)
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[10:12] <WooShell> meow
[10:15] <Strangerke> heya WooShell
[10:15] <WooShell> heya Strangerke
[10:24] <madmoose> hiya-hiya
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[10:53] <Strangerke> Any Amiga or Atari guru around?
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[18:20] <Guest94251> Err..
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[19:18] <Aminux> hi
[19:18] <Strangerke> hi Aminux
[19:18] <Aminux> im trying to run scummvm on slitaz
[19:19] <Aminux> everytime i press start game,the program quits
[19:19] <Aminux> any ideas?
[19:21] <Strangerke> Did you compile ScummVM yourself?
[19:21] <Aminux> no i downloaded from the repository
[19:21] <Strangerke> Could you try to compile it?
[19:22] <Aminux> i tried
[19:22] <Aminux> but since im new to linux
[19:22] <Aminux> i couldnt finish it
[19:22] <Strangerke> yep, ok
[19:23] <Strangerke> Maybe you could provide the error message displayed?
[19:23] <Strangerke> just in case it helps...
[19:23] <Aminux> hmm
[19:24] <Aminux> all i know is
[19:24] <Aminux> when i try to start a game,the program closes
[19:25] <wjp> do you have a terminal you could start scummvm from?
[19:25] <Aminux> ok im going to try from the terminal
[19:25] <Strangerke> Under Windows, I would say: get SDL.DLL...
[19:26] <wjp> and I think we nowadays produce logs even in linux? ( ~/.scummvm/logs/scummvm.log )
[19:26] <Aminux> interesting
[19:26] <Aminux> i got some errors
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[19:26] <wjp> that's what we were hoping for :-)
[19:26] <Aminux> scummvm: audio/mixer.cpp:228: virtual void Audio::MixerImpl::playStream(Audio::Mixer::SoundType, Audio::SoundHandle*, Audio::AudioStream*, int, byte, int8, DisposeAfterUse::Flag, bool, bool): Assertion `_mixerReady' failed.
[19:26] <Aminux> Aborted
[19:27] <wjp> anything about audio higher up?
[19:27] <Aminux> yea
[19:27] <Aminux> WARNING: Could not open audio device: No available audio device!
[19:27] <Aminux> User picked target 'simon1' (gameid 'simon1')...
[19:27] <Aminux> Looking for a plugin supporting this gameid... AGOS
[19:27] <Aminux> Starting 'Simon the Sorcerer 1'
[19:27] <Aminux> WARNING: Sound initialization failed. This may cause severe problems in some games!
[19:27] <wjp> right
[19:27] <Aminux> but i have sound in firefox
[19:28] <Aminux> watching a vid with sound right now
[19:29] <wjp> I'm not at all familiar with this linux distribution, but we use SDL for sound
[19:30] <Aminux> im going to try something
[19:30] <Aminux> brb
[19:32] <DrMcCoy> Might be that either, you didn't install an SDL compiled with a sound driver you can use (for example, Debian, has/had several libsdl packages, each compiled in with a different sound provider, and one for all); or you need to tell SDL which sound provider it should use using an environment variable; or your sound hardware doesn't do hardware mixing and your ALSA is not configured to do software mixing and something else is currently using ...
[19:32] <DrMcCoy> ... the sound hardware (the Firefox instance, for example)
[19:34] <Aminux> i tried install every sdl in package manager
[19:34] <Aminux> and closed firefox
[19:34] <Aminux> but still i get the audio error
[19:34] <gapan> Aminux: it could be that firefox is blocking your sound card
[19:34] <gapan> you could be using OSS instead of ALSA, or you could have dmix disabled in ALSA
[19:34] <gapan> any of that and you can only hear sound from one source
[19:35] <Aminux> im using a external sound device
[19:35] <Aminux> usb
[19:35] <Aminux> but it works for everything else
[19:35] <Aminux> movies
[19:35] <Aminux> games
[19:36] <Aminux> all except scummvm
[19:36] <DrMcCoy> Try, in the console
[19:36] <DrMcCoy> SDL_AUDIODRIVER=alsa scummvm
[19:36] <Aminux> didnt work :/
[19:37] <Aminux> i even tried SDL_AUDIODRIVER=oss scummvm
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[19:54] <fireftr223> Mmm.. Coffee. Brb
[19:54] <Strangerke> Hummmmm coffeeeeee
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[22:08] <CIA-136> D G Turner master * r4161d83 / engines/dreamweb/detection_tables.h :
[22:08] <CIA-136> DREAMWEB: Add detection entry for another French/Spanish CD variant.
[22:08] <CIA-136> The MD5sums are taken from bug #3524362 "DREAMWEB: Problem with
[22:08] <CIA-136> Spanish/French version". - http://git.io/epFSSQ
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[22:55] <digitall> Good evening singron...
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[22:57] <singron> hello
[23:01] <digitall> singron: According to the GSoC schedule, we are currently in the "community bonding" phase...
[23:02] <digitall> so you will be superglued to DrMcCoy for a while ;-)
[23:03] <DrMcCoy> Dammit digitall, I'm a doctor and not a babysitter :P
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[23:04] <singron> haha ok :)
[23:04] <DrMcCoy> And I'm no Shoggoth either :P
[23:05] <digitall> Seriously, can I check a few things....
[23:05] <digitall> I assume you have a desktop system? Win32?
[23:05] <digitall> or Linux?
[23:05] <singron> yes
[23:05] <singron> both
[23:05] <singron> I dualboot
[23:06] <DrMcCoy> Just throw that stupid Windows away, like I did over 10 years ago :P
[23:06] <digitall> Ah good... You will find that Valgrind may be very helpful... especially for nastier bugs, but obviously that is not an option on Win32
[23:06] <singron> Yeah I use it all the time
[23:06] <digitall> DrMcCoy: I use my Win box for game work... and running crap that I don't want on my nice clean Unix box :-)
[23:07] <digitall> Ah good...
[23:07] <digitall> Beyond that, do you have any embedded devices i.e. PSP, Iphone, Android?
[23:08] <digitall> A Big-Endian device such as the Wii might be useful in testing.... and PSP MIPS is interesting as the current plugins have "interesting"
[23:08] <digitall> faults there.... so good corner cases to work on...
[23:08] <singron> I have an Android
[23:09] <digitall> OK... Then look at setting up toolchains to compile and enable debug links for any embedded devices you have... (Good "Pre-work")
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[23:09] <digitall> Our wiki lists good instructions on most of this...
[23:09] <singron> I already got the android version to compile. The wiki was useful
[23:11] <digitall> Ah good... If you can borrow/get cheap a Wii or other platforms, they might be useful... but not mandatory.
[23:11] <digitall> Also, have you looked at the testbed engine? Check the graphics tests there.. and you may want to consider if they are useful to you
[23:12] <digitall> and extend them/the engine if not.....
[23:12] <digitall> Apart from that, I assume you have the Freeware games i.e. BASS, FoTAQ, Drascula... but do you have any other games?
[23:13] <digitall> Good to have a selection from a few engines to test with... SCI and SCUMM are especially in my mind.
[23:13] <singron> Not really but I have a nice stipend to buy some with :)
[23:14] <DrMcCoy> most important are gob games ;)
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[23:16] <digitall> singron: Ah right, then unless you want Physical media, I would recommend a minor splurge on GoG... :-)
[23:16] <singron> what should I start with, as far as playing? I
[23:16] <digitall> DrMcCoy: Yes... you are right... But we want him to stay sane! :)
[23:17] <digitall> singron: That depends on what you like etc...
[23:17] <singron> .. I have really only played the monkey island series before this
[23:17] <DrMcCoy> digitall: do we? why? o_O
[23:17] <digitall> I would suggest the other Lucasarts titles, but I don't think they are on GoG.. so you will have to use Ebay/Amazon/2nd hand stores there.
[23:18] <digitall> All the SCI titles are fun... but you die alot... unlike SCUMM games.
[23:18] <droid2727> s/fun/horrible, except for GK1
[23:18] <singron> I noticed that when I played my firend's kingsquest
[23:20] <digitall> singron: Personally I like the British titles such as Broken Sword series and Simon the Sorceror...
[23:20] <digitall> Feeble Files... but this is all down to taste..
[23:21] <digitall> The Legend of Kyrandia games from Westwood are also very good...
[23:21] <DrMcCoy> rimmer and kryten
[23:22] <digitall> DrMcCoy: Yes... The voice talents who are also in Red Dwarf.
[23:24] <singron> Well that's a nice long list :)
[23:24] <digitall> http://wiki.scummvm.org/index.php/Engines lists the games by engine... so you can take a look...
[23:24] Action: DrMcCoy huggles digitall
[23:24] <digitall> I should say "None of this is Mandatory"!
[23:25] <DrMcCoy> only gob games are Mandatory
[23:26] <digitall> Most of the Scalar Plugins work is towards the desktop ports.... so you don't _need_ any embedded devices and could do this work
[23:26] <digitall> with just the freeware games/testbed...
[23:27] <digitall> But having a selection of games could be useful.... and fun! ;)
[23:27] <digitall> Ditto for trying on some embedded platforms... which I don't think scalars are useful/enabled for alot of them./
[23:27] <digitall> _currently_ :-)
[23:27] <singron> I was planning to get some anyway. It makes playing seem more like work
[23:31] <digitall> singron: Anyway, was just making sure you were happy and primed for action! :)
[23:32] <singron> ng to get some anyway. It makes playing seem more like work
[23:33] <singron> oops. I'm not used to the irc client in windows. disreagrd
[23:33] <singron> digitall: thanks
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[00:00] --- Tue May 8 2012